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Gradient noise
Gradient noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different from, and often confused with, value noise. This method consists of a creation of a lattice of random (or typically pseudorandom) gradients, dot products of which are then interpolated to obtain values in between the lattices. An artifact of some implementations of this noise is that the returned value at the lattice points is 0.
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