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Cyber Studio

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Cyber Studio CAD-3D (or just CAD-3D) is a 3D modeling and animation package developed by Tom Hudson for the Atari ST computer and published by Antic Software. The package is a precursor to 3D Studio Max. CAD-3D is a basic polygonal 3D modeling and rendering program. An operator can assemble a scene out of geometric primitives or custom extruded or lathed objects. Various view ports are available to adjust lighting and camera positioning. The limited rendering functionality allows for flat shading in 16 shades.

Antic SoftwareAntic SoftwareAntic Software was a software company associated with Antic, a magazine for Atari 8-bit computers. Bound into issues of the magazine, the Antic Software catalog initially sold Atari 8-bit games, applications, and utilities from the recently defunct Atari Program Exchange. Original submissions were later added, as well as public domain collections, with all software provided on self-documented disk.3D modeling3D modelingIn 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.Rendering (computer graphics)Rendering (computer graphics)Producing images of 3D scenesAn image rendered using POV-Ray 3.6An architectural visualization rendered in multiple styles using BlenderRendering is the process of generating an image from input data such as 3D models. The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "rendering").Tom Hudson (programmer)Tom Hudson is an American programmer best known for co-creating the 3D modeling and animation package 3D Studio (which became 3D Studio Max, then Autodesk 3ds Max) as well as developing its precursor, CAD-3D for the Atari ST. He began his career as a technical editor and programmer for Atari 8-bit computer magazine ANALOG Computing, where he wrote video games and utilities as type-in programs, including his first 3D rendering program, and tutorial columns for Atari BASIC and 6502 assembly language.DEGAS (software)DEGAS (D.E.G.A.S., Design & Entertainment Graphic Arts System) is a bitmap graphics editor created by Tom Hudson for the Atari ST and published by Batteries Included in 1985. Hudson created some of the sample paintings that shipped with DEGAS.Atari STAtari STAtari ST is a line of personal computers from Atari Corporation and the successor to the company's 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available in July. It was the first personal computer with a bitmapped color graphical user interface, using a version of Digital Research's GEM environment from February 1985.NEOchromeNEOchromeNEOchrome is an early color for the Atari ST. It was written by Dave Staugas, a programmer at Atari Corporation and co-author of the ST's operating system. NEOchrome supports hardware-supported color cycling to give the impression of animation.ExtrusionExtrusionProcess of pushing material through a die to create long symmetrical-shaped objects Part of a series onContinuum mechanics J = − D d φ d x {\displaystyle J=-D{\frac {d\varphi }{dx}}} Fick's laws of diffusion Laws Conservations Mass Momentum Energy Inequalities Clausius–Duhem (entropy) Solid mechanics Deformation Elasticity linear Plasticity Hooke's law Stress Strain Finite strain Infinitesimal strain Compatibility Bending Contact mechanics frictional Material failure theory Fracture mechanics Fluid mechanics Fluids Statics · Dynamics Archimedes' principle · Bernoulli's principle Navier–Stokes equations Poiseuille equation · Pascal's law Viscosity (Newtonian · non-Newtonian) Buoyancy · Mixing · Pressure Liquids Adhesion Capillary action Chromatography Cohesion (chemistry) Surface tension Gases Atmosphere Boyle's law Charles's law Combined gas law Fick's law Gay-Lussac's law Graham's law Plasma Magnetohydrodynamics Rheology Viscoelasticity Rheometry Rheometer Smart fluids Electrorheological Magnetorheological Ferrofluids Scientists Bernoulli Boyle Cauchy Charles Euler Fick Gay-Lussac Graham Hooke Newton Navier Noll Pascal Stokes Truesdell vte Extruded aluminum with several hollow cavities; T slots allow bars to be joined with special connectors.Geometric primitiveGeometric primitiveIn vector computer graphics, CAD systems, and geographic information systems, a geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible) geometric shape that the system can handle (draw, store). Sometimes the subroutines that draw the corresponding objects are called "geometric primitives" as well. The most "primitive" primitives are point and straight line segments, which were all that early vector graphics systems had.Lathe (graphics)Lathe (graphics)In 3D computer graphics, a lathe tool, object or function can be used to create a 3D model. This is a model whose vertex geometry is produced by rotating the points of a spline or other point set around a fixed axis. The lathing may be partial; the amount of rotation is not necessarily a full 360 degrees. The point set providing the initial source data can be thought of as a cross section through the object along a plane containing its axis of radial symmetry.Autodesk 3ds MaxAutodesk 3ds MaxAutodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios.ShadingShadingShading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness. Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light.

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