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Comparison of multi-paradigm programming languages

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Programming languages can be grouped by the number and types of paradigms supported. Paradigm summariesA concise reference for the programming paradigms listed in this article. Concurrent programming – have language constructs for concurrency, these may involve multi-threading, support for distributed computing, message passing, shared resources (including shared memory), or futuresActor programming – concurrent computation with actors that make local decisions in response to the environment (capable of selfish…

Template metaprogrammingTemplate metaprogrammingTemplate metaprogramming (TMP) is a metaprogramming technique in which templates are used by a compiler to generate temporary source code, which is merged by the compiler with the rest of the source code and then compiled. The output of these templates can include compile-timeconstants, data structures, and complete functions. The use of templates can be thought of as compile-time polymorphism.Programming paradigmProgramming paradigmA programming paradigm is a relatively high-level way to conceptualize and structure the implementation of a computer program. A programming language can be classified as supporting one or many paradigms. Paradigms are separated along and described by different dimensions of programming. Some paradigms are about implications of the execution model, such as allowing side effects, or whether the sequence of operations is defined by the execution model.Constraint programmingConstraint programmingConstraint programming (CP) is a paradigm for solving combinatorial problems that draws on a wide range of techniques from artificial intelligence, computer science, and operations research. In constraint programming, users declaratively state the constraints on the feasible solutions for a set of decision variables.Reflective programmingReflective programmingIn computer science, reflective programming or reflection is the ability of a process to examine, introspect, and modify its own structure and behavior. Historical backgroundThe earliest computers were programmed in their native assembly languages, which were inherently reflective, as these original architectures could be programmed by defining instructions as data and using self-modifying code.Prototype-based programmingPrototype-based programmingPrototype-based programming is a style of object-oriented programming in which behavior reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as prototypal, prototype-oriented,classless, or instance-based programming. Prototype-based programming uses the process generalized objects, which can then be cloned and extended.Class (programming)Class (programming)In programming, a class is a syntactic entity structure used to create objects. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state (variables) and behavior (methods) that are each either associated with a particular object or with all objects of that class. Object state can differ between each instance of the class whereas the class state is shared by all of them.Actor modelActor modelThe actor model in computer science is a mathematical model of concurrent computation that treats an actor as the basic building block of concurrent computation. In response to a message it receives, an actor can: make local decisions, create more actors, send more messages, and determine how to respond to the next message received.Futures and promisesIn computer science, futures, promises, delays, and deferreds are constructs used for synchronizing program execution in some concurrent programming languages. Each is an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete. The term promise was proposed in 1976 by Daniel P. Friedman and David Wise, and Peter Hibbard called it eventual.Simplex algorithmSimplex algorithmIn mathematical optimization, Dantzig's simplex algorithm (or simplex method) is an algorithm for linear programming. The name of the algorithm is derived from the concept of a simplex and was suggested by T. S. Motzkin. Simplices are not actually used in the method, but one interpretation of it is that it operates on simplicial cones, and these become proper simplices with an additional constraint.Programming languageProgramming languageA programming language is an engineered language for expressing computer programs, typically allowing software to be written in a human readable manner. Execution of a program requires an implementation. There are two main approaches for implementing a programming language – compilation, where programs are translated ahead-of-time to machine code, and interpretation, where programs are directly executed.DataflowDataflowComputing concept In computing, dataflow is a broad concept, which has various meanings depending on the application and context. In the context of software architecture, data flow relates to stream processing or reactive programming. Software architecture Dataflow computing is a software paradigm based on the idea of representing computations as a directed graph, where nodes are computations and data flow along the edges.Concurrent computingConcurrent computingConcurrent computing is a form of computing in which several computations are executed concurrently—during overlapping time periods—instead of sequentially—with one completing before the next starts. This is a property of a system—whether a program, computer, or a network—where there is a separate execution point or "thread of control" for each process. A concurrent system is one where a computation can advance without waiting for all other computations to complete.

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