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Character creation

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Character creation (also known as character generation or character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet. This may include a representation of the character's physical, mental, psychological, and social attributes and skills in terms of the specific game's mechanics.

Player characterPlayer characterA player character (PC), also known as a playable character, is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs).Statistic (role-playing games)Statistic (role-playing games)A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice.Role-playing gameRole-playing gameA role-playing game (sometimes spelled as roleplaying game or abbreviated as RPG) is a game in which players assume and play out the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.Game mechanicsGame mechanicsIn tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. The interplay of various mechanics determines the game's complexity and how the players interact with the game.Attribute (role-playing games)Attribute (role-playing games)An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like Fate do not use attributes at all.CharacterizationCharacterizationCharacterization or characterisation is the representation of characters (persons, creatures, or other beings) in narrative and dramaticworks. The term character development is sometimes used as a synonym. This representation may include direct methods like the attribution of qualities in description or commentary, and indirect (or "dramatic") methods inviting readers to infer qualities from characters' actions, dialogue, or appearance. Such a personage is called a character.Character sheetCharacter sheetA character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both traditional and live-action role-playing games. Almost all role-playing games make use of character sheets in some fashion; even "rules-light" systems and freeform role-playing games record character details in some manner.Human physical appearanceHuman physical appearanceHuman physical appearance is the outward phenotype or look of human beings. There are functionally infinite variations in human phenotypes, though society reduces the variability to distinct categories. The physical appearance of humans, in particular those attributes which are regarded as important for physical attractiveness, are believed by anthropologists to affect the development of personality significantly and social relations.Personality psychologyPersonality psychologyPersonality psychology is a branch of psychology that examines personality and its variation among individuals. It aims to show how people are individually different due to psychological forces. Its areas of focus include: Describing what personality is. Documenting how personalities develop. Explaining the mental processes of personality and how they affect functioning. Providing a framework for understanding individuals.Personal propertyPersonal property is property that is movable. In common law systems, personal property may also be called chattels or personalty. In civil law systems, personal property is often called movable property or movables—any property that can be moved from one location to another. Personal property can be understood in comparison to real estate, immovable property or real property (such as land and buildings).BackstoryBackstoryIn a narrative, a backstory or the background (information) is a set of events that establishes a character's past or that precedes and leads up to the main plot. In acting, it is the fictional history of a character before the main plot events that a performer creates during their preparation for the role. UsageAs a literary device, backstory is often employed to lend depth or believability to the main story.Fantasy tropeFantasy tropeA fantasy trope is a specific type of literary trope (recurring theme) that occurs in fantasy fiction. Worldbuilding, plot, and characterization have many common conventions, many of them having ultimately originated in myth and folklore. J. R. R. Tolkien's legendarium (and in particular, The Lord of the Rings) for example, was inspired from a variety of different sources including Germanic, Finnish, Greek, Celtic and Slavic myths.

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