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Bullet hell

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Video game genre Danmaku in Taisei Project, an open source fan game of Touhou Project Noiz2sa - little hard Bullet hell (弾幕, danmaku; literally "barrage" or "bullet curtain"), also known as manic shooter, is a subgenre of shoot 'em up video games with large amounts of projectiles the player is required to dodge. Introduced in 1993 with Batsugun and initially limited to vertically scrolling shooters, bullet hell elements were later added to other genres.

Shoot 'em upShoot 'em upSubgenre of action game Part of a series onAction games Subgenres Beat 'em up Hack and slash Fighting Platform fighter Platform Rhythm Stealth Survival Battle royale Shooter Arena FPS Hero Light gun Looter shooter Shoot 'em up Bullet hell Rail shooter Twin-stick TPS Tactical Extraction Related genres Action-adventure Metroidvania Survival horror Action RPG Soulslike Artillery Role-playing Topics Capture the flag Cover system First-person shooter engine Free look Quick time event WASD keys Lists Battle royale Beat 'em ups Fighting FPS Freeware FPS Light-gun Maze Platformer Survival TPS vte Shoot 'em ups (also known as shmups or, chiefly in Japan, STGs) are a subgenre of action games.BatsugunBatsugunBatsugun is a 1993 vertically scrolling shooterbullet hellarcade video game developed and published by Toaplan in Japan and Europe by Taito, as well as Korea by Unite Trading.DonPachiDonPachiDonPachi is a 1995 vertical-scrollingbullet hellarcade game developed by Cave and published by Atlus in Japan. Players assume the role of a recruit selected to take part in a secret military program by assaulting enemy strongholds in order to become a member of the "DonPachi Squadron".Cave (company)Cave (company)CAVE Interactive Co., Ltd. is a Japanese video game company founded in 1994 by former employees of Toaplan following its bankruptcy. It is known primarily for its "bullet hell" shoot 'em ups; from 1995 up to 2013, CAVE was one of the most prolific shoot 'em up developers in the Japanese market. Alongside this, CAVE has produced a variety of other types games for arcades, home consoles, PCs, and smartphones, also dating back to 1995.RoguelikeRoguelikeSubgenre of role-playing video gamesA procedurally generated dungeon in the 1980 video game Rogue, the game after which the roguelike genre is namedRoguelike (or rogue-like) is a style of role-playing video game traditionally characterized by a dungeon crawl through procedurally generatedlevels, turn-based gameplay, grid-based movement, and permanent death of the player character.ToaplanToaplanToaplan Co., Ltd. was a Japanese video game developer based in Tokyo. It was best known for its catalogue of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy.Fighting gameFighting gameVideo game genreA typical fighting game: the green fighter is blocking blue fighter's punch. Colored bars above represent fighters' health.Arcade gameArcade gameAn arcade game, or coin-op game, is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, pinball machines, electro-mechanical games, redemption games or merchandisers.Vertically scrolling video gameVertically scrolling video gameA vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, from the bottom to the top) to create the illusion that the player character is moving in the game world. Continuous vertical scrolling is designed to suggest the appearance of constant forward motion, such as driving.GenreGenre ( ZHAHN-rə; French for 'kind, sort') is any style or form of communication and art in any mode (written, spoken, digital, visual, auditory, etc.) with socially agreed-upon elements, or conventions, developed over time.Collision detectionCollision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the questions of if, when, and where two or more objects intersect. Collision detection is a classic problem of computational geometry with applications in computer graphics, physical simulation, video games, robotics (including autonomous driving), and computational physics.

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