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Broadcast programming

Broadcast programming is the practice of scheduling broadcast media shows, typically radio and television, in a daily, weekly, monthly, quarterly, or season-long schedule. Modern broadcasters use broadcast automation to regularly change the scheduling of their shows to build an audience for a new show, retain that audience, or compete with other broadcasters' shows. Most broadcast television shows are presented weekly in prime time or daily in other dayparts, though there are many exceptions.

Daytime televisionDaytime televisionDaytime is a block of television programming taking place during the late-morning and afternoon on weekdays. Daytime programming is typically scheduled to air between the hours of 9:00 a.m. and 5:00 p.m., following the early morning daypart typically dedicated to morning shows and preceding the evening dayparts that eventually lead into prime time. The majority of daytime programming is typically targeted towards women (and in particular, housewives).Prime timePrime timePrime time (sometimes spelled primetime or prime), or peak time, is the block of broadcast programming taking place during the middle of the evening for television shows. It is mostly targeted towards adults (and sometimes families). It is used by the major television networks to broadcast their season's nightly programming.Television showTelevision showA television show, TV program (British English: programme), or TV show, is content produced for viewing on a television set that is transmitted via over-the-air, satellite, and cable, or distributed digitally on streaming platforms. Shows are produced in-house on a television stage with multiple cameras or produced by contract with film production companies (many major entertainment companies have both film and television production divisions).Non-linear mediaNon-linear media is a form of audiovisual media that can be interacted with by the viewer, such as by selecting television shows to watch through a video on demand type service, by playing a video game, by clicking through a website, or by interacting through social media. Non-linear media is a move away from traditional linear media in which content is selected by the publisher to be consumed and is then done so passively.NBCNBCThe National Broadcasting Company (NBC) is an American commercial broadcast television network, serving as the flagship property of NBC Entertainment, a division of NBCUniversal, which is a subsidiary of Comcast. It is one of NBCUniversal's two flagship namesake properties, alongside Universal Studios. It is the first and oldest major broadcast network in the United States.DaypartingDaypartingPractice of dividing broadcast schedules In broadcast programming, dayparting is the practice of dividing the broadcast day into several parts, in which a different type of radio programming or television show appropriate for that time period is aired. Television programs are most often geared toward a particular demography, and what the target audience typically engages in at that time.Broadcast automationBroadcast automation incorporates the use of broadcast programming technology to automate broadcasting operations. Used either at a broadcast network, radio station or a television station, it can run a facility in the absence of a human operator. It can also run in a live assist mode when there are on-air personnel present at the master control, television studio or control room.TelevisionTelevisionMedium for transmitting moving images and soundFlat-screen television receivers on display for sale at a consumer electronics store in May 2008Television (TV) is a telecommunicationmedium for transmitting moving images and sound. Additionally, the term can refer to a physical television set rather than the medium of transmission. Television is a mass medium for advertising, entertainment, news, and sports.AudienceAudienceAn audience is a group of people who participate in a show or encounter a work of art, literature (in which they are called "readers"), theatre, music (in which they are called "listeners"), video games (in which they are called "players"), or academics in any medium. Audience members participate in different ways in different kinds of art. Some events invite overt audience participation and others allow only modest clapping and criticism.BroadcastingBroadcastingBroadcasting is the distribution of audio and audiovisual content to dispersed audiences via an electronic mass communications medium, typically using radio waves in a model. Broadcasting began with AM radio, which became popular around 1920 with the spread of vacuum tuberadio transmitters and receivers. Before this, most implementations of electronic communication (early radio, telephone, and telegraph) were , with the message intended for a single recipient.RetronymRetronymA retronym is a newer name for something that differentiates it from something else that is newer, similar, or seen in everyday life, thus avoiding confusion between the two. EtymologyThe term retronym, a neologism composed of the combining forms (from Latin retro, "before") + (from Greek ónoma, "name"), was coined by Frank Mankiewicz in 1980 and popularized by William Safire in The New York Times Magazine.RadioRadioRadio is the technology of communicating using radio waves. Radio waves are electromagnetic waves of frequency between 3 hertz (Hz) and 300 gigahertz (GHz). They are generated by an electronic device called a transmitter connected to an antenna which radiates the waves. They can be received by other antennas connected to a radio receiver; this is the fundamental principle of radio communication.

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