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Écarté is an old French casino game for two players that is still played today. It is a
trick-taking game A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such g ...
, similar to
whist Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' ...
, but with a special and
eponymous An eponym is a person, a place, or a thing after whom or which someone or something is, or is believed to be, named. The adjectives which are derived from the word eponym include ''eponymous'' and ''eponymic''. Usage of the word The term ''epon ...
discarding phase; the word ''écarté'' meaning "discarded". Écarté was popular in the 19th century, but is now rarely played. It is described as "an elegant two-player derivative of
Triomphe Triomphe (French for triumph), once known as French Ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared ...
hat is A hat is a head covering which is worn for various reasons, including protection against weather conditions, ceremonial reasons such as university graduation, religious reasons, safety, or as a fashion accessory. Hats which incorporate mecha ...
quite fun to play" and a "classic that should be known to all educated card players."


Play

All cards from two to six are removed from a 52-card pack, to produce the
Piquet Piquet (; ) is an early 16th-century plain-trick card game for two players that became France's national game. David Parlett calls it a "classic game of relatively great antiquity... still one of the most skill-rewarding card games for two" but ...
pack of thirty-two cards, which rank from the lowest 7, 8, 9, 10, ace, knave,
queen Queen or QUEEN may refer to: Monarchy * Queen regnant, a female monarch of a Kingdom ** List of queens regnant * Queen consort, the wife of a reigning king * Queen dowager, the widow of a king * Queen mother, a queen dowager who is the mother ...
, to
king King is the title given to a male monarch in a variety of contexts. The female equivalent is queen, which title is also given to the consort of a king. *In the context of prehistory, antiquity and contemporary indigenous peoples, the tit ...
high. Note that the ace ranks between ten and knave, making the king the highest card. The players cut to determine the dealer, who deals five cards each in packets of two and three, or three and two, either to whim or some agreement. The eleventh card is dealt face up to determine the trump suit. If this card is a king, the dealer can immediately mark an extra point for himself. The
elder hand Card players are those participating in a card game. Various names are given to card players based on their role or position. Position Games of Anglo-American origin In games of Anglo-American origin played in English-speaking countries, ...
(the player opposite the dealer) is then entitled, if that player so desires, to begin the ''exchange''—a crucial part of the game. This involves discarding cards in order to improve their hand with fresh cards from the remaining pack. To make an exchange, the elder hand must make a proposal to the dealer of a specific number of cards. The dealer must then decide whether or not to accept. If the dealer accepts then the elder hand must propose a discard and the dealer should deal the same number of fresh cards from the pack; following which the dealer must then also make an exchange of at least one card. Once cards have been discarded, they are no longer used, nor looked at. If the proposal was accepted, then the elder hand can make another proposal, if desired, and can go on making proposals as long as the dealer accepts them. This process ends and play begins either at the point that the elder hand chooses not to propose, or the dealer refuses to accept, or the stock of remaining cards runs out. The elder hand is under no obligation to make any exchange at all. If no initial proposal is made, the elder hand becomes a ''vulnerable'' player, leaving the dealer with a chance of scoring an extra point. The dealer suffers the same liability and becomes vulnerable if he refuses the initial proposal made by the opponent. After the initial proposal, the elder hand can decline to propose further and the dealer can refuse to accept at any point, without either player becoming vulnerable. Before playing the first card, if either player holds the king of trumps, he can mark an extra point for themselves by announcing it. He does not have to do so, but forfeits the right if he forgets to do so before starting play. The play begins with the elder hand leading the initial trick, after which the winner of the previous trick leads the next. If it is possible to follow suit, then the other player must always do so. The trick is won by the highest card in the suit led. If a trump card is played then the highest trump wins the trick. If a player can win the trick then he must do so.


Scoring

*One point is scored by the dealer by dealing the king face up as the eleventh card. *One point is scored by marking the king of trumps in a hand before the first card is played. *One point is scored by the player winning the most tricks. *One extra point is scored by the winning player if he wins the ''vole'', all five tricks. *One extra point is scored by defeating a ''vulnerable'' player (i.e., taking a majority of the tricks). No extra point is scored for winning the ''vole'' against a vulnerable player, however (i.e., the hand is scored for winning the ''vole'' the same as if no player had been vulnerable). Five points wins the game. Play sometimes consist of multiple games as part of a "rubber" or set. Score is often kept with counters or unused cards, similar to
Euchre Euchre or eucre () is a trick-taking card game commonly played in Australia, Canada, New Zealand, Great Britain, and the United States. It is played with a deck of 24, 28, or 32 standard playing cards. Normally there are four players, two on e ...
.


Early 20th century London Rules

The rules of Écarté, as were accepted by the principal clubs in
London London is the capital and largest city of England and the United Kingdom, with a population of just under 9 million. It stands on the River Thames in south-east England at the head of a estuary down to the North Sea, and has been a majo ...
at the start of the 20th century, and cited in Cavendish, are as follows: #Each player has a right to shuffle both his own and his adversary's pack. The dealer has the right to shuffle last. #The pack must be shuffled neither below the table, nor in such a manner as to expose the faces of the cards, nor during the play of the hand. #A cut must consist of at least two cards, and at least two must be left in the lower packet. #A player exposing more than one card when cutting for deal must cut again. #The player who cuts the highest Écarté card deals, and has choice of cards and seats. The choice determines both seats and cards during the play. #The cut for deal holds good even if the pack be incorrect. #If in cutting to the dealer a card be exposed, there must be a fresh cut. #The dealer must give five cards to his adversary and five to himself, by two at a time to each, and then by three at a time to each, or vice versa. The dealer, having selected the order in which he will distribute the cards, must not change it during that game; nor may he change it at the commencement of any subsequent game, unless he informs the non-dealer before the pack is cut. #If the dealer give more or fewer than five cards to his adversary or to himself, or do not adhere to the order of distribution first selected, and the error be discovered before the trump card is turned, the non-dealer, before he looks at his hand, may require the dealer to rectify the error, or may claim a fresh deal. #The hands having been dealt, the dealer must turn up for trumps the top card of those remaining. #If the dealer turn up more than one card, the non-dealer, before he looks at his hand, may choose which of the exposed cards shall be the trump, or may claim a fresh deal. Should the non-dealer have looked at his hand, there must be a fresh deal. #If, before the trump card is turned up, a faced card be discovered in the pack, there must be a fresh deal. #If the dealer expose any of his own cards the deal stands good. If he expose any of his adversary's cards, the non-dealer, before he looks at his hand, may claim a fresh deal. #If a player deal out of his turn, or with his adversary's pack, and the error be discovered before the trump card is turned up, the deal is void. After the trump card is turned up, it is too late to rectify the error, and if the adversary's pack has been dealt with, the packs remain changed. #If, after the trump card is turned up, and before proposing, or, if there is no proposal, before playing, it be discovered that the non-dealer has more than five cards, he may claim a fresh deal. Should the non-dealer not claim a fresh deal, he discards the superfluous cards, and the dealer is not entitled to see them. #If, after the trump card is turned up, and before proposing, or, if there is no proposal, before playing, it be discovered that the non-dealer has fewer than five cards, he may have his hand completed from the stock, or may claim a fresh deal. #If, after the trump card is turned up, and before the dealer accepts or refuses, or, if there is no proposal, before he plays, it be discovered that he has dealt himself more than five cards, the non-dealer may claim a fresh deal. Should he not claim a fresh deal, he draws the superfluous cards from the dealer's hand. Should the dealer have taken up his hand, the non-dealer is entitled to look at the cards he draws. #If, after the trump card is turned up, and before the dealer accepts or refuses, or, if there is no proposal, before he plays, it be discovered that the dealer has fewer than five cards, the non-dealer may permit the dealer to complete his hand from the stock, or may claim a fresh deal. #If a fresh deal be not claimed when the wrong number of cards are dealt, the dealer cannot mark the king turned up. #If the non-dealer play without taking cards, and it be then discovered that he has more or fewer than five cards, there must be a fresh deal. #If the dealer play without taking cards, and it be then discovered that he has more or fewer than five cards, his adversary may claim a fresh deal. #If a king be turned up, the dealer is entitled to mark it at any time before the trump card of the next deal is turned up. #If either player hold the king of trumps, he must announce it before playing his first card, or he loses the right to mark it. It is not sufficient to mark the king held in hand without announcing it. #If the king be the card first led, it may be announced at any time prior to its being played to. If the king be the card first played by the dealer, he may announce it at any time before he plays again. #If a player, not holding the king, announce it, and fail to declare his error before he has played a card, the adversary may correct the score, and has the option of requiring the hands to be played over again, notwithstanding that he may have abandoned his hand. If the offender win the point he marks nothing; if he win the vole he marks only one; if he win the point when his adversary has played without proposing, or has refused the first proposal, he marks only one. But if the adversary himself hold the king, there is no penalty. #If a player propose, he cannot retract; nor can he alter the number of cards asked for. [Footnote: The elder hand may "propose," i.e. ask for cards, as often as he pleases. If the dealer is not content with his own hand, he will give cards, but after the first proposal, it is entirely at his own option whether or not to do so.] #The dealer, having accepted or refused, cannot retract. The dealer, if required, must inform his adversary how many cards he has taken. #Each player, before taking cards, must put his discard face downward on the table, apart from the stock, and from his adversary's discard. Cards once discarded must not be looked at. #If the non-dealer take more cards than he his discarded, and mix any of them with his hand, the dealer may claim a fresh deal. If the dealer elect to play the hand, he draws the superfluous cards from the non-dealer's hand. Should the non-dealer have taken up any of the cards given him, the dealer is entitled to look at the cards he draws. #If the non-dealer asks for fewer cards than he has discarded, the dealer counts as tricks all cards which cannot be played to. #If the dealer give his adversary more cards than he has asked for, the non-dealer may claim a fresh deal. If the non-dealer elect to play the hand, he discards the superfluous cards, and the dealer is not entitled to see them. #If the dealer give his adversary fewer cards than he has asked for, the non-dealer may claim a fresh deal. If the non-dealer elect to play the hand, he has it completed from the stock. #If the dealer give himself more cards than he has discarded, and mix any of them with his hand, the non-dealer may claim a fresh deal. If the non-dealer elect to play the hand, he draws the superfluous cards from the dealer's hand. Should the dealer have taken up any of the cards he has given himself, the non-dealer is entitled to look at the cards he draws. #If the dealer give himself fewer cards than he has discarded, he may, before playing, complete his hand from the stock. If the dealer play with fewer than five cards, the non-dealer counts as tricks all cards which cannot be played to. #If a face-up card be found in the stock after discarding, both players have a right to see it. The face-up card must be thrown aside, and the next card given instead. #If, in giving cards, any of the non-dealer's are exposed, he has the option of taking them; should the non-dealer refuse them, they must be thrown aside and the next cards given instead. If the dealer expose any of his own cards, he must take them. #If, after giving the cards, the dealer turn up a card in error, as though it were the trump card, he cannot refuse another discard. If another be demanded, the non-dealer has the option of taking the exposed card. #If the dealer accept when there are not sufficient cards left in the stock to enable the players to exchange as many cards as they wish, the non-dealer is entitled to exchange as many as he asked for, or, if there are not enough, at many as there are left, and the dealer must play his hand; the dealer is at liberty to accept, conditionally, on there being cards enough in the stock. #A card led in turn cannot be taken up again. A card played to a lead may be taken up again to save a revoke or to correct the error of not winning a trick when able, and then only prior to another card being led. #If a card be led out of turn, it may be taken up again, prior to its being played to; after it has been played to, the error cannot be rectified. #If the leader name one suit and play another, the adversary may play to the card led, or may require the leader to play the suit named. If the leader have none of the suit named, the card led cannot be withdrawn. #If a player abandon his hand when he has not made a trick, his adversary is entitled to mark the vole. If a player abandon his hand after he has made one or two tricks, his adversary is entitled to mark the point. But if a player throw down his cards, claiming to score, the hand is not abandoned, and there is no penalty. #If a player renounce when he holds a card of the suit led, or if a player fail to win the trick when able, his adversary has the option of requiring the hands to be played again, notwithstanding that he may have abandoned his hand. If the offender win the point he marks nothing; if he win the vole, he marks only one; if he win the point when his adversary has played without proposing, or has refused the first proposal, he marks only one. Should the card played in error be taken up again prior to another card being led (as provided by Rule 39), there is no penalty. #A player may call for new cards at his own expense, at any time before the pack is cut for the next deal. He must call for two new packs, of which the dealer has choice. #If a pack be discovered to be incorrect, redundant, or imperfect, the deal in which the discovery is made is void; all preceding deals stand good. #The game is five up. By agreement, the game may count a treble if the adversary has not scored; a double if he has scored one or two; a single if he has scored three or four. #A player turning up a king, or holding the king of trumps in his hand, is entitled to mark one. #A player winning the point is entitled to mark one; a player winning the vole is entitled to mark two. #If the non-dealer play without proposing, and fail to win the point, his adversary is entitled to mark two. If the dealer refuse the first proposal, and fail to win the point, the non-dealer is entitled to mark two. These scores apply only to the first proposal or refusal in a hand, and only to the point the score for the vole being unaffected. #If a player omit to mark his score, he may rectify the omission at any time before the trump card of the next deal is turned up. #An admitted over-score can be taken down at any time during the game.


Variations

As in other tricking taking games such as Whist, it is common for play to consist of "rubbers" or "sets," where the player who wins the best of three, five, seven, or even eleven games wins the rubber. One of the best known descriptions of Écarté - a treatise by Cavendish written in 1886 that describes the then-current state-of-play in certain London clubs - discusses at least two different variants: Pool Écarté and French Écarté. Pool Écarté is designed for three players, with only two players playing each hand and one observing. The losing player for the hand then swaps places with the observing player, until one of the players wins two games consecutively. In French Écarté, observing bystanders are allowed to place certain wagers on the game, similar to some version of
Baccarat Baccarat or baccara (; ) is a card game played at casinos. It is a comparing card game played between two hands, the "player" and the "banker". Each baccarat coup (round of play) has three possible outcomes: "player" (player has the higher score ...
, and are also allowed to provide certain input to the players during the course of the game. In English Écarté, bystanders were permitted to place bets on a game, but were not permitted to comment or provide input. For a more modern variation of the game, the cards may be re-ranked with the Ace as the highest card and the King as the second highest card, as in most modern card games. As an old casino game, betting was originally a central feature of Écarté. While this aspect of the game can be simulated with chips similar to
Poker Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game w ...
or
Napoleon (card game) Napoleon or Nap is a straightforward trick-taking game in which players receive five cards each and whoever bids the highest number of tricks chooses trumps and tries to win at least that number of tricks. It resembles a simplified version of Euch ...
, another mechanic that is occasionally used is to permit players to propose to "double" the point value of the hand then in play. This is functionally similar to raising the bet for the hand, though without the necessity of chips or money. The proposal can be made by either player at any time before the commencement of the third trick (i.e., the mid-point of the hand), and if the other player accepts, the total point value of the hand is doubled for whoever wins (including any points scored due to the ''vulnerability'' of one of the players). If the other player declines, however, the hand is immediately concluded (similar to ''folding'' in Poker) and the proposing player awarded points as if they had taken a majority of the tricks, but had not taken the ''vole'' (i.e., one point in a standard hand, or two points if the player declining to double the value of the hand was ''vulnerable''). This mechanic permits for some additional complex strategies, such as ''bluffing''. A similar variation allows either player to "offer[] the point to the opponent," similar to ''folding'' in Poker. If the opponent accepts the offer, the hand is immediately concluded and scored as if the opponent had won "the point" (i.e., three or four out of the five available tricks). If the opponent declines the offer, however, they are "bound to win the ''vole''." If they do so, scoring proceeds as normal, but if the player declining the offer fails to win the ''vole'' (i.e., if the player who initially offered to ''fold'' takes at least one trick), then the player who made the initial offer scores two points. It is unclear from the sources for this variation whether there is any kind of rule on how late in the hand a player is permitted to make an offer, or whether the offer can be made at any time during the course of a hand.
Bourré Bourré (also commonly known as Bouré and Boo-Ray) is a trick-taking gambling card game primarily played in the Acadiana region of Louisiana in the United States of America. It is also played in the Greek island of Psara, with the name Boureki ( ...
is sometimes considered a variant of Écarté for more than two players.


In popular culture

Écarté seems to be the
card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card ...
played by actors in the 1895 ''
Partie de cartes ''Partie de cartes'' (also known as ''Card Game'' and ''The Messers. Lumière at Cards'' (USA), or ''A Quiet Game of Écarté'') is an 1895 French black-and-white short film directed and produced by Louis Lumière and starring ''Antoine Féra ...
''
Lumière brothers Lumière is French for 'light'. Lumiere, Lumière or Lumieres may refer to: * Lumières, the philosophical movement in the Age of Enlightenment People *Auguste and Louis Lumière, French pioneers in film-making Film and TV * Institut Lumière, ...
film. Écarté is mentioned in The Count of Monte Cristo by Dumas as being a game the French prefer over others, such as whist. A game of Écarté is played (and described in some detail) by the protagonist in Gaston Leroux's short story "In Letters of Fire," to test a man who claims to have made a deal with the Devil that ensures he can never lose a game. Écarté is also mentioned in Edgar Allan Poe's 1839 story " William Wilson".Poe, Edgar Allan. ''Selected Tales'' (Oxford: Oxford University Press, 1980) It is played in chapter 10 of the
Sherlock Holmes Sherlock Holmes () is a fictional detective created by British author Arthur Conan Doyle. Referring to himself as a " consulting detective" in the stories, Holmes is known for his proficiency with observation, deduction, forensic science and ...
novel
The Hound of the Baskervilles ''The Hound of the Baskervilles'' is the third of the four crime novels by British writer Arthur Conan Doyle featuring the detective Sherlock Holmes. Originally serialised in ''The Strand Magazine'' from August 1901 to April 1902, it is set i ...
. A game of Écarté also figures prominently in Conan Doyle's The Exploits of Brigadier Gerard, Chapter 3, How the Brigadier Held the King. It is mentioned in the lyrics of a song from Gilbert and Sullivan's 1889 comic opera
The Gondoliers ''The Gondoliers; or, The King of Barataria'' is a Savoy Opera, with music by Arthur Sullivan and libretto by W. S. Gilbert. It premiered at the Savoy Theatre on 7 December 1889 and ran for a very successful 554 performances (at that time the ...
, in which the character of the Duchess of Plaza-Toro sings "At middle class party, I play at Écarté, and I'm by no means a beginner.". The game is mentioned in Chapter VI of '' The Woman in White'' by
Wilkie Collins William Wilkie Collins (8 January 1824 – 23 September 1889) was an English novelist and playwright known especially for ''The Woman in White (novel), The Woman in White'' (1859), a mystery novel and early "sensation novel", and for ''The Moons ...
, and in Chapter XII of the same author's '' Man and Wife''. The game is mentioned in Chapter I of '' Le Crime de Sylvestre Bonnard'' by
Anatole France (; born , ; 16 April 1844 – 12 October 1924) was a French poet, journalist, and novelist with several best-sellers. Ironic and skeptical, he was considered in his day the ideal French man of letters. He was a member of the Académie França ...
. The game is specifically not played in favor of piquet in chapter 5 of '' Ashenden or the British Agent'' by
W. Somerset Maugham William Somerset Maugham ( ; 25 January 1874 – 16 December 1965) was an English writer, known for his plays, novels and short stories. Born in Paris, where he spent his first ten years, Maugham was schooled in England and went to a German un ...
In the film The Happiest Days of Your Life, Arnold Billings, played by
Richard Wattis Richard Wattis (25 February 1912 – 1 February 1975) was an English actor, co-starring in many popular British comedies of the 1950s and 1960s. Early life Richard Cameron Wattis was born on 25 February 1912 in Wednesbury, Staffordshire, the ...
, while introducing the new master to the Common Room, says that "''Mathews, the Second Master, plays a good hand at écarté''". In Chapter XIII of Charles Dicken's
The Pickwick Papers ''The Posthumous Papers of the Pickwick Club'' (also known as ''The Pickwick Papers'') was Charles Dickens's first novel. Because of his success with ''Sketches by Boz'' published in 1836, Dickens was asked by the publisher Chapman & Hall to s ...
, the Club plays "écarte" (sic) at
Eatanswill ''The Posthumous Papers of the Pickwick Club'' (also known as ''The Pickwick Papers'') was Charles Dickens's first novel. Because of his success with ''Sketches by Boz'' published in 1836, Dickens was asked by the publisher Chapman & Hall to s ...
. Écarté appears to be the game played by Francis Poldark and Matthew Sampson in Season 1, Episode 5 of the BBC show
Poldark (2015 TV series) ''Poldark'' is a British historical drama television series based on the novels of the same title by Winston Graham and starring Aidan Turner in the lead role. The book series is 12 novels long but the TV series only portrays the first seven. ...
, and similarly is played by Ross Poldark and Matthew Sampson in Season 1, Episode 6. Francis loses his mine to Matthew in Episode 5 during a high-stakes game of Écarté, before Ross catches Matthew cheating at Écarté in Episode 6.


See also

*
Euchre Euchre or eucre () is a trick-taking card game commonly played in Australia, Canada, New Zealand, Great Britain, and the United States. It is played with a deck of 24, 28, or 32 standard playing cards. Normally there are four players, two on e ...
*
Piquet Piquet (; ) is an early 16th-century plain-trick card game for two players that became France's national game. David Parlett calls it a "classic game of relatively great antiquity... still one of the most skill-rewarding card games for two" but ...
*
Bourré Bourré (also commonly known as Bouré and Boo-Ray) is a trick-taking gambling card game primarily played in the Acadiana region of Louisiana in the United States of America. It is also played in the Greek island of Psara, with the name Boureki ( ...


References


Literature

* * * *


External links


A Treatise on the game of Écarté, James Harding - London, 1824.
{{DEFAULTSORT:Ecarte 19th-century card games Trump group French card games Two-player card games Year of introduction missing Gambling games