''Super Mario World 2: Yoshi's Island'' is a 1995
platform game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
developed and published by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
(SNES). The player controls various
Yoshis on their quest to reunite baby
Mario
Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
with his brother
Luigi
Luigi (; ) is a character created by Japanese video game designer Shigeru Miyamoto. Part of Nintendo's ''Mario'' franchise, he is a kind-hearted, cowardly Italian plumber, and the younger fraternal twin brother and sidekick of Mario. Like ...
, who has been kidnapped by
Kamek. Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items with Mario's help.
Following his introduction in the previous ''
Super Mario
(also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every ma ...
'' game, ''
Super Mario World
''Super Mario World'', known in Japan as '' is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dino ...
'' (1990), Nintendo decided to develop a game starring Yoshi, with the aim of making it more accessible. ''Yoshi's Island'' introduced his signature flutter jump and egg-spawning abilities. The marker-drawn art style was created by scanning hand-drawn pictures and approximating them pixel-by-pixel. Some special effects were powered by a new
Super FX2 microchip.
After four years of development, ''Yoshi's Island'' was released in Japan in August 1995 and worldwide two months later. It sold more than four million copies. Critics described it as one of the
greatest video games of all time, praising the art, sound, level design and gameplay. The art style and Yoshi's signature characteristics established the
''Yoshi'' series of spin-offs and sequels.
''Yoshi's Island'' was the last ''Super Mario'' platformer before the series' transition to 3D gameplay, with no further 2D entries for over a decade. It was ported to the
Game Boy Advance
The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
as ''Yoshi's Island: Super Mario Advance 3'' in 2002; this version was rereleased for the
Nintendo 3DS
The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
and the
Wii U
The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.
The W ...
's
Virtual Console
The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
. The original version was also released for the
Super NES Classic Edition, and both versions for the
Nintendo Classics
Nintendo Classics is a line of Video game console emulator, emulated retro games distributed by Nintendo for the Nintendo Switch family of systems and Nintendo Switch 2. Subscribers of the Nintendo Switch Online service have access to games for ...
service.
Plot
A long time ago,
Kamek, a Magikoopa,
attacks
a stork delivering baby brothers
Mario
Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
and
Luigi
Luigi (; ) is a character created by Japanese video game designer Shigeru Miyamoto. Part of Nintendo's ''Mario'' franchise, he is a kind-hearted, cowardly Italian plumber, and the younger fraternal twin brother and sidekick of Mario. Like ...
. He succeeds in kidnapping Baby Luigi, but Baby Mario falls out of the sky and onto the back of
Yoshi,
the friendly dinosaur, on Yoshi's Island.
Yoshi and his friends relay Mario across the island to reach Luigi and rescue him from Kamek, who is in the service of the young
Bowser
, also known as King Bowser or King Koopa, is a Character (arts), fictional character and the Antagonist, main antagonist of Nintendo's ''Mario (franchise), Mario'' franchise."The Top 100 Videogame Villains". IGN. Retrieved October 8, 2010. ...
. Bowser wanted to abduct the brothers when Kamek foresaw that they would foil his plans in the future. Yoshi defeats Bowser, saves Luigi, and the stork successfully delivers the brothers to their parents in the
Mushroom Kingdom.
Gameplay
''Yoshi's Island'' is a 2D
side-scrolling
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
platform game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
.
In the ''
Super Mario
(also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every ma ...
'' series platform game tradition, the player controls
Yoshi in run-and-jump gameplay. The player navigates between platforms and atop some foes en route to the end of the increasingly difficult levels. The
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s are Yoshis who take turns traveling through 48
levels across six worlds
to rescue Baby Luigi and reunite the brothers.
Yoshi also collects coins to earn
extra lives and retains his long tongue from ''
Super Mario World
''Super Mario World'', known in Japan as '' is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dino ...
''.
The game centers more on "puzzle-solving and
item-collecting" than other platformers,
with hidden flowers and red coins to find.
Levels include mines, ski jumps, and "the requisite fiery dungeons".
[ Every fourth level (two in each world]) is a boss fight against a large version of a previous foe.
In a style new to the series,[ the game has a coloring book aesthetic with "scribbled crayon" backgrounds. Expanding on his "trademark tongue" ability to swallow enemies,] Yoshi, as the focus of the game, was given a new move set: the ability to "flutter jump", throw eggs, and transform. The flutter jump gives Yoshi a secondary boost when the player holds the jump button. It became his new "trademark move", similar to that of Luigi in '' Super Mario Bros. 2''. Yoshi can also pound the ground from mid-air to bury objects or break through soft earth, and use his long tongue to grab enemies at a distance. Swallowed enemies can be spat as projectiles immediately or stored for later use as an egg. The player individually aims and fires the eggs at obstacles via a new targeting system. The eggs also bounce off of surfaces in the environment. Up to six eggs can be stored this way, and will trail behind the character. Yoshi can also eat certain items for power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
abilities. For instance, watermelons let Yoshi shoot seeds from his mouth like a machine gun, and fire enemies turn his mouth into a flamethrower. Other power-ups transform Yoshi into vehicles including cars, drills, helicopters, and submarines. A star power-up makes Baby Mario invulnerable and extra fast.
While Yoshi is "virtually invincible", if hit by an enemy, Baby Mario will float off his back in a bubble while a timer counts down to zero. When the timer expires, Koopas arrive to take Baby Mario and Yoshi loses a life. The player can replenish the timer by collecting small stars and power-ups. However, Yoshi can also lose a life instantly if he comes into contact with obstacles such as pits, spikes, lava, and thorns. Similar to ''Super Mario World
''Super Mario World'', known in Japan as '' is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dino ...
'', the player can hold a power-up in reserve, such as a "+10 star" (which adds ten seconds to the Baby Mario timer) or a "magnifying glass" (which reveals all hidden red coins in a level). These power-ups are acquired in several minigames. At the end of each level, the Yoshi relays Baby Mario to the successive Yoshi. If the player perfects all eight levels in each world by finishing with all flowers, red coins, and full 30 seconds on the timer, two hidden levels will unlock. There are three save slots on the cartridge.
The SNES version includes hidden 2-player minigames that can be accessed via a button combination. The Game Boy Advance
The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
version adds an exclusive bonus level for each world with 100% level completion. It also includes four-player support via link cable, but only to play '' Mario Bros.'', a pack-in
Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms.
0–9
A
...
feature also included on the other '' Super Mario Advance'' games.
Development
Following his introduction in ''Super Mario World
''Super Mario World'', known in Japan as '' is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dino ...
'' (1990), the character of Yoshi gained popularity and starred in puzzle game spin-offs such as '' Yoshi'' and '' Yoshi's Cookie''. ''Mario'' creator Shigeru Miyamoto
is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
asked Yoshi's designer, Shigefumi Hino, to develop an original project. Hino felt that the ''Mario'' team had already explored every possible avenue with 2D ''Mario'' platformers (Miyamoto would soon begin work on the 3D ''Super Mario 64
''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
''). After brainstorming, he landed on the idea of using Yoshi as the main character of a platform game, with the goal of being more accessible than previous ''Mario'' games. According to Hino, the developers then decided that Yoshi's goal in the game should be to carry Mario across the world map. The team originally chose to feature infant Mario as a justification for him not being able to walk independently.[
To give the gameplay a more "gentle and relaxed pacing", the levels lack time limits and feature more exploration elements than previous games; Yoshi's flutter jump also makes him easier to control in the air than Mario.] Yoshi's ability to lay and throw eggs was added to distinguish ''Yoshi's Island'' further from previous ''Mario'' games, none of which had prominently featured a throwing mechanic.[ Progression between levels was made linear so that players would improve their skills by replaying levels, as opposed to letting players avoid difficult levels on a world map.][
In 2020, a prototype for a platform game with similar graphics to ''Yoshi's Island'' was discovered, featuring a new protagonist wearing a pilot suit. The name, ''Super Donkey'', suggests it may have been considered as a new '']Donkey Kong
is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' game before being repurposed for Yoshi.
''Yoshi's Island'' was developed by Nintendo EAD
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
and published by Nintendo for the Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
(SNES) as part of the core ''Super Mario'' series. Production of ''Yoshi's Island'' began on February 1, 1992, and concluded on June 29, 1995. Development was spearheaded by Hino, Takashi Tezuka
is a Japanese video game designer, director, and producer. He is a senior officer in Nintendo's Entertainment Planning & Development division and is an Executive Officer at Nintendo itself. Tezuka was the right-hand man to Shigeru Miyamoto an ...
, Hideki Konno and Toshihiko Nakago. It was Nakago's only directing role after an 11-year apprenticeship, with Miyamoto as producer. Newly hired artist Hisashi Nogami
is a Japanese video game designer, director, and Video game producer, producer at Nintendo. He is best known as a creator of the ''Animal Crossing'' and ''Splatoon'' franchises.
Biography
Nogami was born in Yawata, Kyoto Prefecture in 1971. H ...
created the unique marker-drawn style. The graphics were achieved by drawing them by hand, digitally scanning them, and then approximating them pixel-by-pixel. Yoshiaki Koizumi
is a Japanese video game designer, director, producer, and business executive. He is a senior executive officer at Nintendo and a deputy general manager at Nintendo EPD, where he is known for his work within their ''Mario'' and ''The Legend of ...
animated the opening and ending, while series composer Koji Kondo
is a Japanese composer and senior executive at the video game company Nintendo. He is best known for his contributions for the '' Super Mario'' and ''The Legend of Zelda'' series, with his ''Super Mario Bros.'' theme being the first piece of mu ...
wrote the game's music.
Partway into the development of ''Yoshi's Island'', ''Donkey Kong Country
''Donkey Kong Country'', known in Japan as is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' ...
'' was released, which resulted in its computer-generated graphics becoming the norm for contemporary SNES games. It was too late for the graphic designers to incorporate such a style into ''Yoshi's Island''; instead, they pushed the hand-drawn style further as a way to "fight back". As a compromise, the introductory and ending cutscenes feature a pre-rendered style, contrasting with the rest of the game. According to Miyamoto, ''Yoshi's Island'' was in development for four years, which let the team add "lots of magic tricks". The game cartridge used an extra microchip to support the game's rotation, scaling and other sprite-changing special effects. ''Yoshi's Island'' was designed to use the Super FX
The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game ROM cartridge, cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip was design ...
chip, but when Nintendo stopped supporting the chip, the game became the first to use Argonaut Games
Argonaut Games is a British video game developer founded in 1982. It was known for the Super NES video game '' Star Fox'' and its supporting Super FX chip, and for '' Croc: Legend of the Gobbos'' and the '' Starglider'' series. The company wa ...
's Super FX2 microchip. Examples of chip-powered effects include 3D walls falling into the background, objects that are able to dynamically rotate and change size, and a psychedelic undulating effect when Yoshi touches floating fungi.
Release
''Yoshi's Island'' was released in Japan in August 1995, and two months later in North America and Europe.[ In advertising, Nintendo referred to some of the visual effects made possible by the Super FX2 chip as "Morphmation".][ At the time of release, the SNES was at the end of its lifecycle,] with Nintendo's next console, the Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
, due the following year.
''Yoshi's Island'' was ported to the Game Boy Advance (GBA) as ''Yoshi's Island: Super Mario Advance 3'' in North America on September 23, 2002. When it was previewed at E3 2002, ''IGN'' named ''Yoshi's Island'' "Best Platformer" on a handheld console. The GBA version adds Kazumi Totaka
is a Japanese video game composer and sound director who is best known for his various compositions in many Nintendo games. He occasionally does voice acting as well, most notably voicing Yoshi from the ''Mario'' series. He also directed the ...
's voice as Yoshi and six new levels. The visible area was also reduced to fit the handheld's lower resolution. The new cartridge did not need an extra microchip to support the special effects. The GBA version was released for 3DS on December 16, 2011 as an exclusive reward for early adopters and for Wii U
The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.
The W ...
on April 24, 2014. The multiplayer modes are inaccessible in these rereleases.
At E3 2010, Nintendo demonstrated "classic" 2D games, including ''Yoshi's Island'', on Nintendo 3DS as remastered 3D games with a "pop-up book
A pop-up book is any book with three-dimensional space, three-dimensional pages, often with elements that ''pop up'' as a page is turned. The terminology serves as an umbrella term for movable book, pop-ups, tunnel books, transformations, volvel ...
feel". The SNES version was included as a part of the Super NES Classic Edition micro-console in 2017. The SNES and GBA versions were released on the Nintendo Classics
Nintendo Classics is a line of Video game console emulator, emulated retro games distributed by Nintendo for the Nintendo Switch family of systems and Nintendo Switch 2. Subscribers of the Nintendo Switch Online service have access to games for ...
service on September 5, 2019 and May 25, 2023, with local and online multiplayer.
Reception
''Yoshi's Island'' sold over copies in Japan by late 1995, and went on to sell . It has sold over four million copies worldwide, selling copies for the SNES.
''Yoshi's Island'' received critical acclaim. At the time of its 1995 release, Matt Taylor of ''Diehard GameFan
''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising, and Dave Halverson in September 1992 that provided coverage of domestic and imported video games. It was notable for it ...
'' thought ''Yoshi's Island'' could be "possibly the best platform game of all time". ''Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' also said that the game was "one of the biggest, most beautiful games ever made". '' Next Generation'' was also most impressed by the game's "size and playability". ''Diehard GameFan'' three reviewers gave the game a near-perfect score. To wit, Nicholas Dean Des Barres said it was "one of the handful of truly perfect games ever produced", and lamented that the magazine had given ''Donkey Kong Country'', which he felt was a lackluster game in comparison, the extra single point for a perfect score. Casey Loe removed that one point for Baby Mario's "annoying screech". ''Nintendo Power'' and ''Nintendo Life'' also found Baby Mario's crying sounds annoying. Reviewing the SNES release over a decade later, Kaes Delgrego of ''Nintendo Life'' said the crying and some easy boss battles, while both minor, were the only shortcomings. Delgrego credited ''Yoshi's Island'' with perfecting the genre, calling it "perhaps the greatest platformer of all time".
Both contemporary and retrospective reviewers praised the art, level design, and gameplay, which became legacies of the game. Some called it "charm". Delgrego of ''Nintendo Life'' would stop mid-game just to watch what enemies would do. Martin Watts of the same publication called it "an absolute pleasure on the eyes and unlike any other SNES game". Others praised the control scheme, technical effects, and sound design. ''Nintendo Life'' Delgrego felt "goosebumps and tingles" during the ending theme, and marked the soundtrack's range from the lighthearted intro to the "epic grandeur of the final boss battle". ''GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' writer Major Mike noted, " oshi's Islanddoesn't rely on flashy graphics or jazzy effects to cover an empty game. This is one of the last of a dying breed: a 16-bit game that shows real heart and creativity."
''Edge'' praised the game's balance of challenge and accessibility. The magazine thought that the new power-ups of ''Yoshi's Island'' gave its gameplay and level design great range, and that the powers were significant additions to the series on par with the suits of ''Super Mario Bros. 3'' or Yoshi's own debut in ''Super Mario World''. ''Diehard GameFan'' Taylor wrote that there was enough gameplay innovation to make him cry and listed his favorites as the Baby Mario cape invincibility power-up, the machine gun-style seed spitting, and the snowball hill level. ''Nintendo Life'' Watts called the egg stockpiling system "clever" for the way it encourages experimentation with the environment. ''Edge'' thought of ''Yoshi's Island'' as a "fusion of technology and creativity, each enhancing the other". The magazine considered the game's special effects expertly integrated into the gameplay, and described the developer's handicraft as having an "attention to detail that few games can match".
The Game Boy Advance version received similar praise. Reviewing the Game Boy Advance release in 2002, Craig Harris of ''IGN'' wrote that ''Yoshi's Island'' was "the best damn platformer ever developed". While acknowledging the game's roots in the ''Super Mario'' series, he said the game created enough gameplay ideas to constitute its own franchise. ''IGN''s Lucas M. Thomas wrote that the game's story was also interesting as the origin story for the Mario brothers. Harris felt that the FX2 sprite-changing effects gave the game "life" and that the Game Boy Advance cartridge could handle the effects just as well. He added that Yoshi's morphing abilities and sound effects were designed well. Levi Buchanan of ''IGN'' said the game struck the right balance of tutorial by trial and error. ''IGN''s Harris also noted a few Game Boy Advance-specific issues: framerate drop in areas where a lot is happening onscreen, camera panning problems due to the screen's lower resolution, and a "poor" implementation of the "dizzy" special effect on the handheld release. Critics wrote that the "coloring book"-style graphics held up well. ''IGN''s Harris felt it was the best of the ''Super Mario Advance'' games. Of the similar version for the Wii U, Watts of ''Nintendo Life'' also noticed the framerate issues and problems resulting from the screen's closer crop, which were "not enough to ruin the game, but ... noticeable". ''Edge'' felt that game's only disappointment was the linearity of its overworld following the exploratory ''Super Mario World'' and that the sequel would "inevitably ... have less impact". It won for ''GameSpot''s annual "Best Graphics on Game Boy Advance" award. During the 6th Annual Interactive Achievement Awards, it received a nomination for " Handheld Game of the Year" by the Academy of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
.
Legacy
Retrospective reviews by ''IGN'' and ''NintendoLife'' declared ''Yoshi's Island'' a "masterpiece". ''IGN'' recalled it as "one of the most loved SNES adventures of all time". ''IGN''s Lucas M. Thomas wrote it marked where Yoshi "came into his own" and developed many of his definitive characteristics: the "signature" flutter jump, and ability to throw eggs and transform shape. Baby Mario, who debuted in the game, featured in a number of sports-related games. The Nintendo producer Takashi Tezuka
is a Japanese video game designer, director, and producer. He is a senior officer in Nintendo's Entertainment Planning & Development division and is an Executive Officer at Nintendo itself. Tezuka was the right-hand man to Shigeru Miyamoto an ...
maintained the "handicraft feel" in later ''Yoshi'' games, which later included yarn and similar variations. ''Official Nintendo Magazine
''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo.
Originally p ...
'' called the art style "a bold step ... that paid off handsomely". Delgrego of ''Nintendo Life'' wrote that the game marked a new era of art in video games that prioritized creativity over graphics technology.
Delgrego continued that the countdown-based life
Life, also known as biota, refers to matter that has biological processes, such as Cell signaling, signaling and self-sustaining processes. It is defined descriptively by the capacity for homeostasis, Structure#Biological, organisation, met ...
was a "revolutionary" mechanic that became ubiquitous in games like the ''Halo'' series. Martin Watts also of ''Nintendo Life'' considered ''Super Mario 64
''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' to be a more momentous event in gaming history, but felt that ''Yoshi's Island'' was the "most significant" event in the "''Mario Bros.'' timeline". In a retrospective, ''IGN'' wrote that SNES owners embraced the game alongside ''Donkey Kong Country''.
''IGN''s Jared Petty wrote that ''Yoshi's Island'' bested "the test of time far better than many of its contemporaries". Levi Buchanan of ''IGN'' thought Nintendo took a risk with ''Yoshi's Island'' by making Mario passive and giving Yoshi new abilities. Christian Donlan of '' 1001 Video Games You Must Play Before You Die'' wrote that the game was a testament to the Mario team's "staggering confidence" in its development ability. He said the game was "perhaps the most imaginative platformer" of its time.[ In 1997 '']Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'' ranked it the 7th best console game of all time, saying it "is as much a piece of art as a game" and "is the epitome of platform gaming, falling only inches behind '' Super Mario Bros. 3'' as the best 2-D platformer of all time." ''Yoshi's Island'' ranked 22nd on ''Official Nintendo Magazine
''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo.
Originally p ...
'' 2009 top 100 Nintendo games as a "bone fide classic", 15th on ''IGN''s 2014 top 125 Nintendo games of all time, and second on ''USgamer''s 2015 best ''Mario'' platformers list. In 2018, ''Complex
Complex commonly refers to:
* Complexity, the behaviour of a system whose components interact in multiple ways so possible interactions are difficult to describe
** Complex system, a system composed of many components which may interact with each ...
'' listed the game 14th on its "The Best Super Nintendo Games of All Time". In 1996, ''GamesMaster'' ranked Yoshi's Island number 1 on their "The ''GamesMaster'' SNES Top 10." In the same issue, ''GamesMaster'' rated the game 45th in its "Top 100 Games of All Time."
In July 2020, a large amount of Nintendo data was leaked, including ''Yoshi's Island'' source data and several prototypes. A track based on the game was released for ''Mario Kart 8 Deluxe
is a 2014 kart racing game developed and published by Nintendo for the Wii U. It retains the gameplay of previous ''Mario Kart'' games, with players controlling a ''Mario (franchise), Mario'' character in races around tracks. Tracks are theme ...
''s Booster Course Pass on March 9, 2023 and for '' Mario Kart Tour'' the following month.
Sequels and spin-offs
''Yoshi's Island'' led to a strong year for Yoshi as a character. ''IGN''s Thomas wrote that the hand-drawn style of ''Yoshi's Island'' made the computer-generated ''Donkey Kong Country'' appear outdated, though both games sold well. Rareware included a Yoshi cameo in '' Donkey Kong Country 2: Diddy's Kong Quest'', released that year. ''Yoshi's Island'' graphics and characters were also incorporated into the 1996 SNES puzzle game '' Tetris Attack''.
Following ''Yoshi's Island'' success, Nintendo developed '' Yoshi's Story'', a 1998 platformer for the Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
. It was highly anticipated but received weaker reviews, with fetch quests and the 3D style Miyamoto eschewed in its predecessor. It expanded on Yoshi's character voice as introduced in ''Yoshi's Island'', but also "dumbed down Yoshi's character". In 2004, Nintendo released the tilt sensor-controlled '' Yoshi Topsy Turvy'' for Game Boy Advance, which was developed by Artoon
Artoon Co., Ltd. (株式会社アートゥーン Kabushiki-Gaisha Ātūn) was a Japanese video game developer established in 1999. It became a subsidiary of AQ Interactive in May 2004 and became a wholly owned subsidiary in June 2005. The team w ...
and received mixed reviews. The Nintendo-developed minigame '' Yoshi Touch & Go'' was released in 2005 for Nintendo DS.
In 2006, Nintendo published '' Yoshi's Island DS'', also developed by Artoon. Titled ''Yoshi's Island 2'' until just before it shipped, it retained the core concept of transporting baby Nintendo characters, and added the babies Princess Peach
is a character in Nintendo's Mario (franchise), ''Mario'' franchise. She was created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' game as Princess Toadstool. She is the Queen regnant, princess regnant and hea ...
, Bowser
, also known as King Bowser or King Koopa, is a Character (arts), fictional character and the Antagonist, main antagonist of Nintendo's ''Mario (franchise), Mario'' franchise."The Top 100 Videogame Villains". IGN. Retrieved October 8, 2010. ...
, and Donkey Kong
is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
, each with a special ability. Yoshi had a similar moveset to ''Yoshi's Island'' and added dash and float abilities, but was more passive a character compared to the babies on his back. It received generally positive reviews. It was given high scores by ''IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' and ''GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'', who gave it 8/10 and 9.1/10 respectively. ''GameSpot'' commented that the developers have "produced a sequel that seems fresh and new while remaining every bit as awesome as the original" and ''IGN'' called it "a solid recreation of the ''Yoshi's Island'' elements in a two-screen-high format". In 2014, Nintendo released '' Yoshi's New Island'' for Nintendo 3DS. It was developed by former Artoon employees at their new company, Arzest. As in the original, Yoshi carries Baby Mario and throws eggs, and can now swallow large foes, which become large eggs that can destroy large obstacles. It received mixed reviews, with criticism for its graphics, art-style, soundtrack and similarity to the SNES original; though the level design and overall charm did attract some praise.
In '' 1001 Video Games You Must Play Before You Die'' (2010), Christian Donlan wrote that despite the "streamlined" ''Yoshi's Story'' and "brilliant" ''Yoshi's Touch and Go'', "the original was never bettered and never truly advanced upon". In ''Eurogamer'' 2015 preview of '' Yoshi's Woolly World'', Tom Phillips wrote that it had "been 20 years since the last truly great ''Yoshi's Island''. ''Yoshi's Woolly World'' received higher review scores than ''Yoshi's New Island'' but worse than ''Yoshi's Island DS'' and the original game, with reviewers praising the art style, gameplay, and innovation, but critiquing the easy difficulty. The next ''Mario'' 2D side-scroller, '' New Super Mario Bros.'', was released in 2006.
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{{Portal bar, Video games, 1990s, border=yes
1995 video games
Game Boy Advance games
Nintendo Entertainment Analysis & Development games
Nintendo Classics games
Side-scrolling platformers
Single-player video games
Super FX games
Super Mario
Super Nintendo Entertainment System games
Video game prequels
Video game sequels
Video games about children
Video games developed in Japan
Yoshi video games
Video games directed by Takashi Tezuka
Video games produced by Shigeru Miyamoto
Video games scored by Koji Kondo
Video games set on fictional islands
Video games with pre-rendered 3D graphics
Virtual Console games
Virtual Console games for Wii U