Dream Emulator
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''LSD: Dream Emulator'' is a 1998 exploration game by
Asmik Ace Entertainment , formerly , is a Japanese film production and distribution company. In the past, the company has distributed video games. It was formed in 1997 through a merger between the Asmik Corporation and Ace Entertainment, both in Japan. The name Asmi ...
, released for the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. In ''LSD'', the player explores surreal environments without any objective. If they touch anything in the environment, such as walls, creatures or objects, they will be warped to another setting. The game was conceived by Japanese artist Osamu Sato, who rejected the idea of games, and wanted to use the PlayStation as a medium for creating
contemporary art Contemporary art is a term used to describe the art of today, generally referring to art produced from the 1970s onwards. Contemporary artists work in a globally influenced, culturally diverse, and technologically advancing world. Their art is a ...
. The game's concept is based on a
dream diary A dream diary or dream journal is a diary in which dream experiences are recorded. A dream diary might include a record of nightly dreams, personal reflections and waking dream experiences. It is often used in the study of dreams and psychology. ...
kept by an Asmik Ace employee for over a decade. The game received a limited release in Japan, alongside a soundtrack and a book composed of excerpts from the dream diary. ''LSD'' quickly fell into obscurity, but in years since has experienced a resurgence in popularity due to its eccentricity being a point of discussion on numerous gaming forums, as well as several
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commentators. The game was also released on the Japanese
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in 2010. Critics have praised its psychedelic and whimsical qualities, and ''LSD'' has been cited as one of the most experimental video games of all time.


Gameplay

''LSD: Dream Emulator'' is an exploration game that has been described as a "playable dream" in which the player explores surrealistic environments without any overarching goals. Gameplay takes place in a first-person perspective in a 3D environment with the player's control limited to moving frontward and backward, turning, strafing, running, and looking behind. The game is played in levels or "dreams" lasting up to ten minutes. The player begins each dream in a random area where they can begin exploring. By walking into any object or walking through certain tunnels, the player will be transported to another setting. ''LSD'' has several static and defined environments to explore including a Japanese village, a field, a city, houses, and a factory, among others. While the environments are static, the default textures are sometimes swapped and they may also be populated with random objects, animals, and characters roaming about to add variety. Each dream ends after ten minutes in which the character wakes up, or ends early if the player interacts with certain objects or dies. After each dream, one day passes in the game, and the dream the player just experienced is marked on a graph. The graph rates dreams in relation to being an "Upper", "Downer", "Static", or "Dynamic" dream. As a player plays through more and more dreams, the game adds more variety to the dreams by changing textures more often. This results in the environments becoming more surreal and psychedelic over time. Sometimes when starting a new dream, a video is played instead of a playable dream. After a number of in-game days, a "flashback" option appears on the main menu which allows the player to experience an abbreviated version of the last dream they played. There is a humanoid figure, also known as the Gray or Shadow Man, which may appear in some dreams that, if touched by the player, prevents them from using the flashback option and undoes any progress made in the current dream.


Development

''LSD: Dream Emulator'' was conceived by Osamu Sato, a Japanese multimedia artist. Sato started his art career in photography and writing music in the 1980s, before turning to digital
graphic design Graphic design is a profession, academic discipline and applied art that involves creating visual communications intended to transmit specific messages to social groups, with specific objectives. Graphic design is an interdisciplinary branch of ...
and
computer art Computer art is art in which computers play a role in the production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditio ...
by the 1990s. In the 1990s, he began experimenting with
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technology, creating animated 3D videos with a dimension of interactivity. Although these projects resembled video games, Sato's intent was not to create games, but to use game platforms as a means of creating contemporary works of art. Sato's first such project was funded by
Sony Music Entertainment Japan , often abbreviated as SMEJ or simply SME, and also known as Sony Music Japan for short (stylized as ''SonyMusic''), is a Japanese music arm for Sony. Founded in 1968 as CBS/Sony, SMEJ is directly owned by Sony, Sony Group Corporation and is ...
and released in 1994, titled '' Eastern Mind: The Lost Souls of Tong Nou''. It was released in Japan and the United States. Because ''Eastern Mind'' was released in the United States and received some awards, Sato was able to source funding for his next project which would become ''LSD''. Sato still rejected the idea of video games and wanted to use the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
game console A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home consoles, which are generally placed in a permanent location conne ...
as a medium for creating art and music. He chose the PlayStation as a platform because he felt Sony was already embracing elaborate concepts while he felt Sega and Nintendo had greater reputations as toy companies. Sato got the idea for ''LSD'' after playing
racing games Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic raci ...
. He found racing games difficult and boring since he was not a skilled player, and so he imagined the possibilities of smashing the car into a wall and transporting the player to another dimension. He thought it would be more enjoyable for players like him that were unskilled at other games. From there, he got the idea of creating an imaginary world with the same irrationality and easily forgettable nature as dreams. He did not give the game any objectives because, according to him, they are not essential in video games since even natural human existence cannot be reduced to simple objectives. For inspiration, Sato pulled ideas from a
dream diary A dream diary or dream journal is a diary in which dream experiences are recorded. A dream diary might include a record of nightly dreams, personal reflections and waking dream experiences. It is often used in the study of dreams and psychology. ...
written by Hiroko Nishikawa, a game designer at Asmik Ace Entertainment, who had been writing in the diary for about a decade. As Sato is also a musician, he composed the game's soundtrack using samples to create around 500 musical patterns. He felt this approach more closely resembled the chaos of a dream state in contrast to full drawn-out melodies. He was particularly influenced from music coming out of England's Warp record label. Initially he was going to include more
pentatonic scale A pentatonic scale is a musical scale with five notes per octave, in contrast to heptatonic scales, which have seven notes per octave (such as the major scale and minor scale). Pentatonic scales were developed independently by many ancient ci ...
s and melodies to give the game an Asian flair, but he came to realize this was not necessary after seeing the international success of Japanese producers like
Ken Ishii is a Japanese Disc jockey, DJ and record producer from Sapporo. He graduated from Hitotsubashi University. He has released work under his own name as well as under the pseudonyms FLR, Flare, UTU, Yoga, and Rising Sun. Ishii had his first relea ...
, who was later included on a remix soundtrack featuring some of the game's music. The title "LSD" is a reference to the drug of the same name,
lysergic acid diethylamide Lysergic acid diethylamide, commonly known as LSD (from German ; often referred to as acid or lucy), is a Semisynthesis, semisynthetic, Hallucinogen, hallucinogenic compound derived from ergot, known for its powerful psychological effects and ...
, in a bid to attract the
hippie A hippie, also spelled hippy, especially in British English, is someone associated with the counterculture of the 1960s, counterculture of the mid-1960s to early 1970s, originally a youth movement that began in the United States and spread to dif ...
and psychedelic subcultures. The acronym was not given any single interpretation in the game. Instead, there were many interpretations in the game such as "in Life, the Sensuous Dream" and "in Limbo, the Silent Dream". Sato felt this represented the chaos and confusion of dreams.


Release

The game was released in Japan on October 22, 1998. Sato had hoped for an American release as with ''Eastern Mind'', but he had no further say in localization. ''LSD'' sold few copies and now is rare to find on secondary markets, selling for high prices when it becomes listed for sale. It was re-released on the Japanese
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on August 11, 2010. ''LSD'' was released as a standalone game and in a limited edition set which came with a bonus CD titled "''Lucy in the Sky with Dynamites''" and a book called "''Lovely Sweet Dream''". The CD contains about an hour of
acid techno Acid techno, sometimes known generally as "acid", is a genre of techno that was derived from acid house and developed in Europe in the late 1980s to early 1990s. It saw younger artists apply the "squelching" synthesizer sound of Chicago acid hou ...
music and the book is composed of excerpts from Nishikawa's dream diary. The book has English translations of many dreams and illustrations provided by a wide variety of artists. Sato was adamant about releasing a special soundtrack, so a double-disc soundtrack compilation titled ''LSD and Remixes'' was issued alongside the game. It features remixes by Ken Ishii,
Jimi Tenor Jimi Tenor (born Lassi O. T. Lehto, 1965) is a Finnish composer and a musician. His artist name is a combination of an instrument and the first name comes from Lassi's childhood. When he was little next door neighbour girls used to call him Jimi ...
, μ-Ziq, and
Morgan Geist Morgan Geist (born November 5, 1972) is an American music songwriter, producer, mix engineer and DJ from Wayne, New Jersey. Among mainstream music consumers, he is best known for his UK number one song " Look Right Through," recorded under the al ...
, among others. Sato released a new version of the soundtrack in 2019 with redone tracks.


Reception

''LSD: Dream Emulator'' quickly fell into obscurity after release due to its limited availability and the eccentric nature of its content, but it gained an avid
cult following A cult following is a group of fans who are highly dedicated to a person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The latter is often called a cult classic. A film, boo ...
in subsequent years. The cause of its growing interest among Western audiences years after its release is a mystery to Sato. ''
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'' wrote that its popularity is due to the internet, primarily from appearances on humor blogs like Cracked.com and
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Let's Play A Let's Play (LP) is a video (or screenshots accompanied by text) documenting the playthrough of a video game, often including commentary and (in some cases) a camera view of the gamer's face. A Let's Play differs from a video game walkthrough ...
video curators who feed off the game's quirky qualities. ''Hardcore Gaming 101'' concluded that the popularity of ''LSD'' is a testament to the consumer demand for hallucinogenic and experimental games. Enough people contacted Sony about ''LSD'' that they re-released it on the Japanese PlayStation Network in 2010, generating even more interest. Sato has noticed young audiences visiting his art exhibits because they heard about him due to ''LSD'' online popularity. English
indie rock Indie rock is a Music subgenre, subgenre of rock music that originated in the United Kingdom, United States and New Zealand in the early to mid-1980s. Although the term was originally used to describe rock music released through independent reco ...
band
Alt-J Alt-J (stylised as alt-J, real name Δ) are an English indie rock band formed in 2007 in Leeds. Their lineup includes Joe Newman (guitar/lead vocals), Thom Sonny Green (drums), Gus Unger-Hamilton (keyboards/vocals), and formerly Gwil Sainsbury ...
received permission from Sato directly to use a screenshot from ''LSD'' for the cover art of their studio album, ''
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'' (2017). In 2011, a fan began developing an unofficial remake made in the Unity engine for
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s, with a public
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being made available in 2014. Regarding the quality of the game itself, '' Kill Screen'' called ''LSD'' "one of the most unnerving and unpredictable weird video games ever made." ''Hardcore Gaming 101'' said "there has never been another video game that so effectively conferred the feeling of an actual dream," and continued saying that the game is somewhat dated but is still worth experiencing. They compared the game to the comic series ''
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'' and '' The Sandman'', the film ''
Dreams A dream is a succession of images, ideas, emotions, and sensations that usually occur involuntarily in the mind during certain stages of sleep. Humans spend about two hours dreaming per night, and each dream lasts around 5–20 minutes, althou ...
'', and ''
Alice's Adventures in Wonderland ''Alice's Adventures in Wonderland'' (also known as ''Alice in Wonderland'') is an 1865 English Children's literature, children's novel by Lewis Carroll, a mathematics university don, don at the University of Oxford. It details the story of a ...
'' as a work of art designed to emulate dreams.
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called it one of the most "experimental titles" in all of gaming. An English
fan translation Fan translation (or user-generated translation) refers to the unofficial translation of various forms of written or multimedia products made by fans (fan labor), often into a language in which an official translated version is not yet availabl ...
was released in 2020.


References


External links

* * ''LSD: Dream Emulator'' emulated at the
Internet Archive The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including web ...
{{DEFAULTSORT:LSD (video game) 1998 video games Adventure games Asmik Ace Entertainment games First-person adventure games Japan-exclusive video games PlayStation (console) games PlayStation Network games Video games about dreams Video games developed in Japan Video games scored by Osamu Sato Single-player video games Surrealist video games Walking simulators Works based on diaries