''Wizard's Crown'' is a 1986 top-down
role-playing video game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
published by
Strategic Simulations
Strategic Simulations, Inc. (SSI) was a video game developer and publisher with over 100 titles to its credit from its founding in 1979 to its dissolution in 1994. The company was especially noted for its numerous wargames, its official compute ...
.
It was released for the
Atari 8-bit
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
,
Atari ST,
IBM PC compatible
IBM PC compatible computers are similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones ...
s,
Apple II
The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-mold ...
, and
Commodore 64. A sequel, ''
The Eternal Dagger'', was released in 1987.
Gameplay
Academic Matt Barton describes ''Wizard's Crown'' as "probably the most hardcore RPG of its time" and "one of the most sophisticated tactical CRPGs ever designed".
The object of the game is to rescue a magical crown from Tarmon, a
wizard who sealed himself and the crown in his laboratory 500 years previous.
The
video game design
Video game design is the process of designing the content and rules of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development#P ...
and
programming was done by Paul Murray and Keith Brors,
game development
Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC ...
by
Chuck Kroegel
Chuck Kroegel (born 1952 in Oakland, California) is an American video game designer. He was an executive for many years with Strategic Simulations (SSI), and played a role in developing their position as an industry leader in war games and rol ...
and Jeff Johnson, and the rulebook created by Leona Billings. ''Wizard's Crown'' was the first RPG designed in-house by SSI, previously known as a wargame company. Its detailed tactical combat system came from Murray and Brors's background in wargaming, and they brought the complexity of those games to ''Wizard's Crown''s tactical combat. For instance, shields block attacks only from the front and left (shielded) side, and not from the rear and right (unshielded side). Spears can attack two squares away, flails ignore the defender's shields, and axes have a chance of breaking shields. There is an option for "quick combat", and regular combat can take as long as 40 minutes per encounter. This combat system influenced SSI's later
Gold Box Gold box may refer to:
*Decorative boxes made in gold
*''Gold Box Gold box may refer to:
* Decorative boxes made in gold
*'' Gold Box'', a series of video games of 1988 to 1992
* Gold box (phreaking), a phreaking box to create a bridge between two ...
series of RPGs, but it was streamlined and simplified.
[
The class system is based on a point buy system, possibly influenced by the ]tabletop role-playing game
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participan ...
s ''RuneQuest
''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first publis ...
'' and '' Traveller''. Characters buy classes and skills using Intelligence points. The classes are thief, ranger, fighter, priest and sorcerer, each possessing a distinct set of skills. Characters can have any number of classes, but mixing classes slows advancement. Up to eight characters can be created in a single party. Experience is spent directly on skills, attributes and life points. When a skill level is very low, gains are quick and easy, but they become slow and difficult to raise after reaching high levels. The magic system works like other skills and features a chance of failure based on skill level.[
The game is also memorable for its magic weapons, for example, the Storm Longsword or Doom Battleaxe. There are three special series of weapons which can be enchanted to become progressively more powerful:
* The 'Magic' series of weapons does pure magical damage ("injuries") and progresses under the names of 'Magic, Frost, Flaming, Lightning and Storm'.
* The 'Plus' series of weapons cause extra bleeding, which would cause an opponent to pass out ("The opponent lies unmoving") but not die outright. For example, if all player characters pass out from excessive bleeding in a battle, you lose the battle, but are given a chance to heal them up in camp afterwards. These weapons are designated with "+1, +2, +3, +4, +5".
* The 'Life Blast' series of weapons are the most powerful in the game. They do direct damage to life points, and a character who is taken out by these weapons is killed; you cannot revive them except with a resurrection spell. These weapons progress with the names 'Dark, Doom, Soul, Demon and Death'.
]
Reception
SSI sold 47,676 copies of ''Wizard's Crown'' in North America, and it was the company's second best-selling Commodore game as of late 1987.
''Compute!
''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET c ...
'' in 1986 favorably reviewed ''Wizard's Crown'', describing it as "probably the most unusual fantasy game to hit the market in some time". Citing its graphics and detailed combat, the magazine stated that the game "that will excite and challenge even the most seasoned veteran of fantasy warfare". ''Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
''s Scorpia
''Alex Rider'' is a series of spy novels written by British author Anthony Horowitz. The novels revolve around a teenage spy named Alex Rider and is primarily aimed towards young adults. The series currently comprises thirteen novels, as w ...
admired the game's use of injuries and bleeding in simulating combat, but believed there was too much emphasis on hack and slash
Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such a ...
, with only a few trivial puzzles and almost no interaction between the party and anyone else beyond buying, selling, and killing. In 1993 Scorpia was more positive, describing it as a "better-than-average hack'n'slash ... a good game for the bash'em crowd".
A 1986 ''ANALOG Computing
''ANALOG Computing'' (an acronym for Atari Newsletter And Lots Of Games) was an American computer magazine devoted to the Atari 8-bit family of home computers. It was published from 1981 until 1989. In addition to reviews and tutorials, ''ANAL ...
'' review called the Atari version "superb ... a true gem, an addictive game which you'll find yourself playing day in and day out". The game was reviewed in 1986 in '' Dragon'' #114 by Hartley and Pattie Lesser in "The Role of Computers" column. The reviewers "recommend this offering as one that truly presents a most positive view of fantasy role-playing as played on a computer system." In a subsequent column, the reviewers gave the game 4 out of 5 stars.
''Antic
Alphanumeric Television Interface Controller (ANTIC) is an LSI ASIC dedicated to generating 2D computer graphics to be shown on a television screen or computer display. Under the direction of Jay Miner, the chip was designed in 1977-1978 by ...
''s review was mixed, stating that ''Wizard's Crown'' "throws in a few new tricks of its own" but "is mostly old wine in new bottles". The magazine concluded that "''Wizard's Crown'' is okay. But I probably would have enjoyed it more if I felt that I was really controlling the characters—not just watching random-number generators at work."
References
External links
*
*
''Wizard's Crown''
for the Atari 8-bit family at Atari Mania
for the Atari ST at Atari Mania
{{Authority control
Role-playing video games
Apple II games
Atari ST games
Atari 8-bit family games
Commodore 64 games
DOS games
Strategic Simulations games
1986 video games
Video games developed in the United States