is a 1995
sports
Sport pertains to any form of competitive physical activity or game that aims to use, maintain, or improve physical ability and skills while providing enjoyment to participants and, in some cases, entertainment to spectators. Sports can, ...
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
developed and published by
Athena
Athena or Athene, often given the epithet Pallas, is an ancient Greek goddess associated with wisdom, warfare, and handicraft who was later syncretized with the Roman goddess Minerva. Athena was regarded as the patron and protectress of ...
in
Japan for the
Virtual Boy
The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
. In the game, the player participates in a series of
bowling
Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling). The term ''bowling'' usually refers to pin bowling (most commonly ten-pin bowling), thoug ...
tournaments consisting of four 10-frame matches at various alleys against computer-controlled opponents, in order to obtain a high score and progress further. Its gameplay, featuring three modes of play, is viewed from a
first-person perspective
A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller, ...
.
''Virtual Bowling'' was created by Athena, a developer known for their bowling games, with producer Sakae Nakamura heading its development. The game was reportedly rushed to market amid
Nintendo planning to cease support for the Virtual Boy, becoming one of the platform's last official Japanese titles alongside
Bandai
is a Japanese multinational corporation, multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine ...
's ''
SD Gundam Dimension War
is a 1995 tactical role-playing video game published for the Virtual Boy in Japan by Bandai. Being the system's only licensed game in Japan, it is part of the '' SD Gundam'' series, a spin-off of the larger '' Gundam'' franchise by Sotsu and ...
'', and was produced under a very limited run. It is considered by gaming journalists as one of the rarest, most valuable and sought-after Virtual Boy titles.
''Virtual Bowling'' garnered mixed reception from gaming publications since its release; criticism was geared toward the odd physics, lack of multiplayer and unbalanced scoring mechanics, but its sense of realism, playability and use of the Virtual Boy's hardware were commended. Retrospective commentary has been more positive, with some considering it one of the best games for the platform, being praised for its 3D visuals, controls, fast-paced tournament mode and use of the system's hardware.
Gameplay
''Virtual Bowling'' is an arcade-style
sports game
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (s ...
similar to ''World Bowling'' on
Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same te ...
and ''
Nester's Funky Bowling
''Nester's Funky Bowling'' is a bowling video game developed by Saffire and published by Nintendo for the Virtual Boy console. It was only released in North America on February 1996, and was the second-to-last game released for the system before ...
'', where the player participates in one of three modes of play available: Standard, Training and Tournament.
[''Virtual Bowling'' 取扱説明書 (Virtual Boy, JP)] Standard is a quick match mode, where the player attempts to knock 10 pins under 10 frames.
Training, as the name implies, is a practice mode where the player can place pins at any position before making a shot.
In the Tournament mode, the player participates in a series of four matches consisting of 10 frames at various alleys against computer-controlled opponents, in order to obtain a high score and progress further.
Prior to starting, the player can input their name and adjust various settings such as the ball's weight, amount of wax to apply at the lane's surface or a dominant arm.
Gameplay is viewed from a
first-person perspective
A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller, ...
; the player adjusts their position and aim using the left and right
d-pad
A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vi ...
s.
Afterwards, the player is presented with spin and power gauges, which determines how the ball will go and how hard the ball is thrown.
The power gauge is split into two phases, with the first part determining the ball's power, and the player must match a circle spot during the second part to pull off a shot.
However, the ball can veer off the lane if the player fails to match the spot during this second phase.
Once the ball is released, the camera follows it through the lane before knocking the pins.
Development and release
''Virtual Bowling'' was developed by
Athena
Athena or Athene, often given the epithet Pallas, is an ancient Greek goddess associated with wisdom, warfare, and handicraft who was later syncretized with the Roman goddess Minerva. Athena was regarded as the patron and protectress of ...
, a game developer known for their experience with bowling titles such as ''World Bowling'' (1990) for
Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same te ...
.
Development was headed by producer Sakae Nakamura, while the music was co-composed by Ryoue Takagi and a member only known by the pseudonym of "Nicochimans".
The game was first previewed on June 1995, prior to the launch of the platform, in a
Virtual Boy
The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
-dedicated supplement of ''
Family Computer Magazine'' and later in July on the Japanese magazine ''The Super Famicom'' respectively.
Like all other Virtual Boy games, the title sports a red-and-black color scheme and uses stereoscopic 3D visuals to create the illusion of depth.
It was first showcased to the video game press and attendees at the 1995 Consumer Soft Group (CSG) trade show and later at
Shoshinkai 1995.
Following a final call issued by
Nintendo regarding Virtual Boy releases before ceasing support for the system, Athena, alongside
Bandai
is a Japanese multinational corporation, multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine ...
, J-Wing and
Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It ...
, reportedly rushed their titles to market in order to recoup investment. ''Virtual Bowling'' was originally slated for a December 8 launch by Athena,
but was published on December 22 instead and was housed in an eight megabit cartridge.
It served as one of the last official Japanese Virtual Boy games published alongside ''
SD Gundam Dimension War
is a 1995 tactical role-playing video game published for the Virtual Boy in Japan by Bandai. Being the system's only licensed game in Japan, it is part of the '' SD Gundam'' series, a spin-off of the larger '' Gundam'' franchise by Sotsu and ...
'', also released on the same day.
It is considered by gaming journalists as one of the rarest, most valuable and sought-after Virtual Boy titles; It became a rare collector's item that commands high prices on the secondary game collecting market, due to being produced under a very limited run of copies.
Though it was never released in North America,
all the in-game text is displayed in English.
Some hobbyists load the
ROM image
A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, or used to contain a computer's firmware, or from an arcade game's main board. The term is frequ ...
onto actual Virtual Boy cartridges and sell reproduction copies online.
Reception
''Virtual Bowling'' received mixed reception from gaming publications since its release. ''
Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the ...
''s four reviewers criticized the game for its "odd" physics, lack of multiplayer and unbalanced scoring mechanics. However, they commended its sense of realism, playability and use of the
Virtual Boy
The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
's qualities.
The Japanese book ''Virtual Boy Memorial Commemorative Guidebook'' gave the title an average rating, stating that "It's pretty good, as long as you don't think about why you should take the trouble to bowl with this hardware."
In contrast to the other publicacions, a writer for British magazine ''Retrogames'' was more positive towards the game, giving positive remarks to the visuals for making good use of the Virtual Boy's hardware, and the skittle sprites for their animations and realistic physics, while finding the sound to be "chirpy". The writer stated that the game was "a refreshing return to a simple yet addictive gaming format" and regarded it as one of the best Virtual Boy titles.
Retrospective commentary for ''Virtual Bowling'' has been more positive, with some considering it one of the best games for the platform. ''
Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
''s Dave Frear found the game to be a "very impressive bowling sim", praising the 3D visuals, atmospheric sound, responsive controls, tournament mode and catchy music but also criticized this latter aspect for being repetitive, as well as the default power metter setting for enabling easy strikes and lack of a saving system to keep high scores.
''
Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' also commended its number of customizable options, detailed graphics and simple bowling system, regarding it as one of the best titles for the Virtual Boy.
''
Retronauts
''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
'' writer Jeremy Parish called it one of the stronger titles for the Virtual Boy and found it to be better than ''
Nester's Funky Bowling
''Nester's Funky Bowling'' is a bowling video game developed by Saffire and published by Nintendo for the Virtual Boy console. It was only released in North America on February 1996, and was the second-to-last game released for the system before ...
''. Parish gave the game positive remarks for making subtle use of the system's hardware despite the premise, as well as its straightfoward mechanics, fast-paced tournament mode and controls.
Notes
References
External links
''Virtual Bowling''at
GameFAQs
GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff Veasey and was bought by CNET Networks in May 2003. It is currently owned by Fandom, Inc. since October 2022. The site has a databas ...
''Virtual Bowling''at
MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
{{DEFAULTSORT:Virtual Bowling
1995 video games
Athena (company) games
Bowling video games
Japan-exclusive video games
Single-player video games
Video games developed in Japan
Virtual Boy games