Victory! The Battle For Europe
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''Victory! The Battle for Europe'' is a closed-end,
military strategy Military strategy is a set of ideas implemented by military organizations to pursue desired Strategic goal (military), strategic goals. Derived from the Greek language, Greek word ''strategos'', the term strategy, when first used during the 18th ...
,
play-by-mail A play-by-mail game (also known as a PBM game, PBEM game, turn-based game, turn based distance game, or an interactive strategy game.) is a game played through postal mail, email, or other digital media. Correspondence chess and Go (game), Go wer ...
(PBM) wargame. The game was first published by Rolling Thunder Games, Inc. in 1991 after a period of initial growth in the PBM industry. The game centers on Europe while including parts of North Africa, the Middle East, the United States, and Canada. Forty players start each game with equal resources among countries, although geography causes differences between starting positions. Games last for about three years each. The game received positive reviews and rankings in the PBM magazine ''Paper Mayhem'' in the 1990s, including tying for second place in its Best PBM Game of 1995 list.


Play-by-mail genre

Play-by-mail (PBM) games feature a number of differences from
tabletop games Tabletop games or tabletops are games that are normally played on a Table (furniture), table or other flat surface, such as board games, card games, dice games, miniature wargames, Tabletop role-playing game, tabletop role-playing games, or ti ...
. The typical PBM game involves many more players than an average tabletop game can support. PBM game lengths are usually longer, depending on a number of factors.
Turnaround time Turnaround time (TAT) is the amount of time taken to complete a process or fulfill a request. The concept thus overlaps with lead time and can be contrasted with cycle time. Meaning in computing In computing, turnaround time is the total time ...
is how long a player has to prepare and submit "orders" (moves and changes to make in the game) and the company has to process them and send back turn results. Paper Mayhem Jan/Feb 1993 p. 1. The average turnaround time in the 1980s was two weeks, but some modern PBM games are play-by-email (PBEM) with shorter turnaround times of twice per week or faster. Flying Buffalo 2020. Open ended games allow players to strengthen their positions without end, with players continually entering and leaving the game. Examples include ''
Heroic Fantasy Sword and sorcery (S&S), or heroic fantasy, is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of ...
'' and ''Monster Island''. Conversely, closed end games typically have all players starting on equal terms, with rapid, intense, player vs. player gameplay that ends when a player or group achieves some victory condition or is unopposed. John Kevin Loth III 1986 p. 42; Paper Mayhem Jan/Feb 1993 p. 1. Examples include ''Hyborian War'' and '' It's a Crime''. The complexity of PBM games can range from the relatively simple to the PBM game ''
Empyrean Challenge ''Empyrean Challenge'' is a strategic science fiction play-by-mail (PBM) game. Published by Superior Simulations in 1978, its introduction was important to the nascent PBM industry. 150 players per game strove to dominate a cluster of star syste ...
'', once described as "the most complex game system on Earth". Once a player has chosen a game and receives an initial game setup, gameplay begins. This generally involves players filling out order sheets for a game (see example image) and sending them to the gaming company. The company processes the turns and returns the results to the player, who completes a subsequent order sheet. Diplomacy is also frequently an important—sometimes indispensable—part of gameplay. The initial choice of a PBM game requires consideration as there is a wide array of possible roles to play, from pirates to space characters to "previously unknown creatures". Close identification with a role typically increases a player's game satisfaction.


History

Some games have long been played by mail between two players, such as
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
and Go. McLain 1993. PBM play of ''
Diplomacy Diplomacy is the communication by representatives of State (polity), state, International organization, intergovernmental, or Non-governmental organization, non-governmental institutions intended to influence events in the international syste ...
''—a multiplayer game—began in 1963. The emergence of the professional PBM industry occurred less than a decade later.
Rick Loomis Rick Loomis (August 24, 1946 – August 23, 2019) was an American game designer, most notable as the founder of game publisher Flying Buffalo, which he managed until his death. Career Early years Richard F. Loomis was born and raised in Scott ...
, "generally recognized as the founder of the PBM industry", accomplished this by launching
Flying Buffalo Inc. Flying Buffalo Inc. (FBI) is a game company with a line of role playing games, card games, and other gaming materials. The company's founder, Rick Loomis, began game publishing with ''Nuclear Destruction'', a play-by-mail game which started the pr ...
and his first PBM game, ''
Nuclear Destruction ''Nuclear Destruction'' is a play-by-mail (PBM) game. It was published by Rick Loomis of Flying Buffalo Inc. in 1970. As the first professional PBM game, it started the commercial PBM industry. Offered by postal mail initially, the game is avail ...
'', in 1970. Professional game moderation started in 1971 at Flying Buffalo. Townsend 1988. p. 20. Chris Harvey started commercial PBM play afterward in the United Kingdom with a company called ICBM through an agreement with Loomis and Flying Buffalo. ICBM, followed by KJC games and Mitregames, led the UK PBM industry. For approximately five years, Flying Buffalo was the single dominant company in the US PBM industry until
Schubel & Son ''Schubel & Son'' was a hobby and gaming company that published play-by-mail (PBM) games. The company began in 1974 and expanded to large-scale PBM games in August 1978. It also published the game ''The Tribes of Crane'' in 1978, followed by ''Sta ...
entered the field in about 1976 with the human-moderated ''
The Tribes of Crane ''The Tribes of Crane'' is a play-by-mail game that was published by Schubel & Son. The game was launched in 1978. History and development According to the publisher, Schubel & Son, the game was launched in 1978. By 1982 there were 2,200 playe ...
''. Superior Simulations was the next significant PBM company to enter the US market. They did so in 1978 with the game ''
Empyrean Challenge ''Empyrean Challenge'' is a strategic science fiction play-by-mail (PBM) game. Published by Superior Simulations in 1978, its introduction was important to the nascent PBM industry. 150 players per game strove to dominate a cluster of star syste ...
''. The early 1980s saw additional growth for PBM. The player base grew and game moderators were plentiful. The PBM industry in 1980 comprised two large companies and some small ones. The most popular games in 1980 were ''
Starweb ''Starweb'' (or ''StarWeb'') is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1975, it was the company's second PBM game after '' Nuclear Destruction'', the game that started the PBM industry in 1 ...
'' and ''Tribes of Crane''. Popolizio, Leblanc, and Popolizio 1990. p. 8. In 1981, some PBM players launched another company,
Adventures by Mail Adventures by Mail is a company that published play-by-mail (PBM) games. The company was founded in 1981. It published various PBM games including ''Beyond the Stellar Empire'', ''It's a Crime (play-by-mail game), It's a Crime'', and ''Monster Isl ...
, with the "immensely popular" '' Beyond the Stellar Empire''. The proliferation of PBM companies in the 1980s supported the publication of a number of newsletters from individual play-by-mail companies as well as independent publications which focused solely on the play-by-mail gaming industry such as the relatively short-lived ''
The Nuts & Bolts of PBM ''The Nuts & Bolts of PBM'' (also known as ''Nuts & Bolts of Starweb'', ''Nuts & Bolts of Gaming'', or ''NABOG'') was a magazine dedicated to play-by-mail games, first published in June 1980 as ''Nuts and Bolts of Starweb'', and edited by Richar ...
'' and ''
Gaming Universal ''Gaming Universal'' (or ''PBM Universal'') was a magazine dedicated to play-by-mail games. The magazine was published between 1983 and 1988, in two separate print runs with Bob McLain as editor of both editions. Its first print run was publish ...
''. The PBM genre's two preeminent magazines of the period were ''
Flagship A flagship is a vessel used by the commanding officer of a group of navy, naval ships, characteristically a flag officer entitled by custom to fly a distinguishing flag. Used more loosely, it is the lead ship in a fleet of vessels, typically ...
'' and ''
Paper Mayhem ''Paper Mayhem'' is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per ...
''. The 1990s brought additional changes to the PBM world. For example, in the early 1990s, email became an option to transmit turn orders and results. It was in this environment that ''Victory! The Battle for Europe'' launched.


Description and gameplay

Rolling Thunder Games, Inc. announced the game's launch in the September–October 1991 issue of ''
Paper Mayhem ''Paper Mayhem'' is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per ...
'' magazine. It is a closed-end play-by-mail wargame. Game turns are on a 15 or 21-day turnaround schedule. Forty players begin each game of ''Victory!'' with a starting year of 1939. Andrews 1998. pp. 16–17. The game centers on Europe while including North Africa, the Middle East, the United States, and Canada. Each player begins with equal resources, money and factories. Andrews 1998. p. 16. However, geography creates differences in starting positions to include country size and number of bordering countries, and terrain considerations. Players can choose a technology suite for their air, ground, and naval forces that are preselected (for the American, British, German, and Russian technology) or manually select technology for their forces for other countries. Players also have Fixed Defense Units available to array including Local Defense Battalions, Light and Heavy Anti-Aircraft Batteries, Security units, and Special Operations Units: (Rangers). Fortifications for provinces and cities are also available for defense. Andrews 1998. p. 20. Special Commanders and Training Programs are additional factors players can employ, the former to influence the success of operations, for example, and the latter to increase the effectiveness of units. Players must also manage their economies carefully during gameplay. Diplomacy plays a significant role during gameplay, although there is a privacy option to prevent contact with a player. Aggressive play is rewarded. Players work toward victory conditions during the game. Rolling Thunder Games, Inc. 2022. The player with the most victory points at the end of the game is the winner. According to the publisher, "success in the game is achieved as a result of survival through
manifest destiny Manifest destiny was the belief in the 19th century in the United States, 19th-century United States that American pioneer, American settlers were destined to expand westward across North America, and that this belief was both obvious ("''m ...
." Games can last up to 73 turns. Games last for 1,095 days, or three years each.


Reception

Donald J. Lund, the organizer of the PBM Player's Guild of the period, reviewed ''Victory!'' in the July–August 1991 issue of ''
Paper Mayhem ''Paper Mayhem'' is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per ...
'' while playing in Game No. 1. Although he suggested "more glitter" for the maps and more photos in the rulebook, he stated that "this game and company are quality". In the September–October 1991 issue of ''Paper Mayhem'', ''Victory!'' placed No. 1 out of 82 games in its PBM Game ratings list. The game tied for No. 2 in ''Paper Mayhem's'' Best PBM Games of 1995. Allen Viduka reviewed the game in the May–June 1996 issue of ''Paper Mayhem'' magazine, stating that "this game is one of the finest on the market today". In the same issue, ''Victory!'' scored No. 2 out of 42 PBM games as rated by its readers with a rating of 8.267 out of 9. Paper Mayhem 1996. p. 29. Dr. Robert J. Bunker reviewed ''Victory! "The Battle for Europe"'' in ''
White Wolf The Arctic wolf (''Canis lupus arctos''), also known as the white wolf, polar wolf, and the Arctic grey wolf, is a subspecies of grey wolf native to the High Arctic tundra of Canada's Queen Elizabeth Islands, from Melville Island to Ellesme ...
'' #46 (Aug., 1994) and stated that "This company has an excellent reputation for quality service concerning mailing times, for limited programming bugs and for customer relations. The only downside to this game is its complexity."


See also

*
List of play-by-mail games This is a list of play-by-mail (PBM) games. It includes games played only by postal mail, those played by mail with a play-by-email (PBEM) option, and games played in a turn-based format only by email or other digital format. It is unclear what t ...


Notes


References


Bibliography

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Further reading

* 160-page book with info on the game from the author's experience.


External links

* 21st century online play-by-mail journal. {{Play-by-mail games American games Grand strategy wargames Multiplayer games Play-by-mail games Strategy games Tabletop games Wargames Wargames introduced in the 1990s World War II games