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coding theory Coding theory is the study of the properties of codes and their respective fitness for specific applications. Codes are used for data compression, cryptography, error detection and correction, data transmission and data storage. Codes are stud ...
a variable-length code is a code which maps source symbols to a ''variable'' number of bits. Variable-length codes can allow sources to be compressed and decompressed with ''zero'' error (
lossless data compression Lossless compression is a class of data compression that allows the original data to be perfectly reconstructed from the compressed data with no loss of information. Lossless compression is possible because most real-world data exhibits statist ...
) and still be read back symbol by symbol. With the right coding strategy an independent and identically-distributed source may be compressed almost arbitrarily close to its
entropy Entropy is a scientific concept, as well as a measurable physical property, that is most commonly associated with a state of disorder, randomness, or uncertainty. The term and the concept are used in diverse fields, from classical thermodyna ...
. This is in contrast to fixed length coding methods, for which data compression is only possible for large blocks of data, and any compression beyond the logarithm of the total number of possibilities comes with a finite (though perhaps arbitrarily small) probability of failure. Some examples of well-known variable-length coding strategies are
Huffman coding In computer science and information theory, a Huffman code is a particular type of optimal prefix code that is commonly used for lossless data compression. The process of finding or using such a code proceeds by means of Huffman coding, an algor ...
, Lempel–Ziv coding, arithmetic coding, and context-adaptive variable-length coding.


Codes and their extensions

The extension of a code is the mapping of finite length source sequences to finite length bit strings, that is obtained by concatenating for each symbol of the source sequence the corresponding codeword produced by the original code. Using terms from
formal language theory In logic, mathematics, computer science, and linguistics, a formal language consists of words whose letters are taken from an alphabet and are well-formed according to a specific set of rules. The alphabet of a formal language consists of sy ...
, the precise mathematical definition is as follows: Let S and T be two finite sets, called the source and target
alphabets An alphabet is a standardized set of basic written graphemes (called letters) that represent the phonemes of certain spoken languages. Not all writing systems represent language in this way; in a syllabary, each character represents a syl ...
, respectively. A code C: S \to T^* is a total function mapping each symbol from S to a
sequence of symbols In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation). ...
over T, and the extension of C to a
homomorphism In algebra, a homomorphism is a structure-preserving map between two algebraic structures of the same type (such as two groups, two rings, or two vector spaces). The word ''homomorphism'' comes from the Ancient Greek language: () meaning "sa ...
of S^* into T^*, which naturally maps each sequence of source symbols to a sequence of target symbols, is referred to as its extension.


Classes of variable-length codes

Variable-length codes can be strictly nested in order of decreasing generality as non-singular codes, uniquely decodable codes and prefix codes. Prefix codes are always uniquely decodable, and these in turn are always non-singular:


Non-singular codes

A code is non-singular if each source symbol is mapped to a different non-empty bit string, i.e. the mapping from source symbols to bit strings is
injective In mathematics, an injective function (also known as injection, or one-to-one function) is a function that maps distinct elements of its domain to distinct elements; that is, implies . (Equivalently, implies in the equivalent contraposi ...
. * For example, the mapping M_1 = \ is not non-singular because both "a" and "b" map to the same bit string "0" ; any extension of this mapping will generate a lossy (non-lossless) coding. Such singular coding may still be useful when some loss of information is acceptable (for example when such code is used in audio or video compression, where a lossy coding becomes equivalent to source quantization). * However, the mapping M_2 = \ is non-singular ; its extension will generate a lossless coding, which will be useful for general data transmission (but this feature is not always required). Note that it is not necessary for the non-singular code to be more compact than the source (and in many applications, a larger code is useful, for example as a way to detect and/or recover from encoding or transmission errors, or in security applications to protect a source from undetectable tampering).


Uniquely decodable codes

A code is uniquely decodable if its extension is § non-singular. Whether a given code is uniquely decodable can be decided with the Sardinas–Patterson algorithm. * The mapping M_3 = \ is uniquely decodable (this can be demonstrated by looking at the ''follow-set'' after each target bit string in the map, because each bitstring is terminated as soon as we see a 0 bit which cannot follow any existing code to create a longer valid code in the map, but unambiguously starts a new code). * Consider again the code M_2 from the previous section.This code is based on an example found in Berstel et al. (2009), Example 2.3.1, p. 63. This code is not uniquely decodable, since the string ''011101110011'' can be interpreted as the sequence of codewords ''01110 – 1110 – 011'', but also as the sequence of codewords ''011 – 1 – 011 – 10011''. Two possible decodings of this encoded string are thus given by ''cdb'' and ''babe''. However, such a code is useful when the set of all possible source symbols is completely known and finite, or when there are restrictions (for example a formal syntax) that determine if source elements of this extension are acceptable. Such restrictions permit the decoding of the original message by checking which of the possible source symbols mapped to the same symbol are valid under those restrictions.


Prefix codes

A code is a prefix code if no target bit string in the mapping is a prefix of the target bit string of a different source symbol in the same mapping. This means that symbols can be decoded instantaneously after their entire codeword is received. Other commonly used names for this concept are prefix-free code, instantaneous code, or context-free code. * The example mapping M_3 in the previous paragraph is not a prefix code because we don't know after reading the bit string "0" if it encodes an "a" source symbol, or if it is the prefix of the encodings of the "b" or "c" symbols. * An example of a prefix code is shown below. :: Example of encoding and decoding: ::: → 00100110111010 → , 0, 0, 10, 0, 110, 111, 0, 10, → A special case of prefix codes are block codes. Here all codewords must have the same length. The latter are not very useful in the context of
source coding In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compressio ...
, but often serve as error correcting codes in the context of channel coding. Another special case of prefix codes are variable-length quantity codes, which encode arbitrarily large integers as a sequence of octets—i.e., every codeword is a multiple of 8 bits.


Advantages

The advantage of a variable-length code is that unlikely source symbols can be assigned longer codewords and likely source symbols can be assigned shorter codewords, thus giving a low ''expected'' codeword length. For the above example, if the probabilities of (a, b, c, d) were \textstyle\left(\frac, \frac, \frac, \frac\right), the expected number of bits used to represent a source symbol using the code above would be: :: 1\times\frac+2\times\frac+3\times\frac+3\times\frac=\frac. As the entropy of this source is 1.7500 bits per symbol, this code compresses the source as much as possible so that the source can be recovered with ''zero'' error.


See also

* Variable-length instruction sets in computing


References


Further reading

*
Draft available online
{{Compression Methods Coding theory Lossless compression algorithms