Useware is a generic term introduced in 1998 that denotes all hard- and
software components
Component-based software engineering (CBSE), also called component-based development (CBD), is a branch of software engineering that emphasizes the separation of concerns with respect to the wide-ranging functionality available throughout a giv ...
of a technical system that serves its interactive use. The main idea of the term Useware is the focus on technical design according to human abilities and needs. The only promising method (Zuehlke, 2007) to design future technical products and systems is to understand human abilities and limitations and to focus the technology on these abilities and limitations.
Today, Useware requires its own need for development which is partly higher than in the classical development fields (Zuehlke, 2004). Thus usability is increasingly recognized as a value-adding factor. Often the Useware of machines with similar or equal technical functions is the only characteristic that sets it apart (Zuehlke, 2002).
Useware engineering
Similar to
software engineering
Software engineering is a systematic engineering approach to software development.
A software engineer is a person who applies the principles of software engineering to design, develop, maintain, test, and evaluate computer software. The term ' ...
, Useware engineering implies the standardized production of Useware by engineers and the associated processes (see figure 1). The aim of Useware engineering is to develop interfaces that are easy to understand and efficient to use. These interfaces are adapted to the human work task. Also, the interfaces represent machine functionality without overemphasizing it.
Therefore the objective of systematic Useware engineering guarantees high usability based on the actual tasks of the users. However, it requires an approach that comprises active and iterative participation of different groups of people.
Therefore, the professional associations GfA (Gesellschaft für Arbeitswissenschaft), GI (
Gesellschaft für Informatik), VDE-ITG (The
Information Technology
Information technology (IT) is the use of computers to create, process, store, retrieve, and exchange all kinds of data . and information. IT forms part of information and communications technology (ICT). An information technology system ...
Society in VDE) and VDI/VDE GMA (The Society for Measurement and
Automatic Control in the VDI/VDE) agreed in 1998 on defining Useware as a new term. The term U''seware'' was intentionally selected in linguistic analogy to hard and software.
Consequently, Useware engineering developed in a similar way to the development of engineering processes (see figure 2). This reinforces the principal demand for structured development of user-centered
user interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
s expressed e.g. by
Ben Shneiderman (Shneiderman, 1998). After many years of function-oriented development human abilities and needs are brought into focus. The only promising method to develop future technology products and systems is to understand the users’ abilities and limitations and to aim the technology in that direction (Zuehlke, 2007).
The Useware development process distinguishes the following steps: analysis, structure design, design, realisation, and evaluation.
Each of these steps should not be regarded separately but rather overlapping. The continuity of the process as well as the use of suitable tools, e.g. on the basis of the
Extensible Markup Language
Extensible Markup Language (XML) is a markup language and file format for storing, transmitting, and reconstructing arbitrary data. It defines a set of rules for encoding electronic document, documents in a format that is both Human-readable med ...
(XML) make it possible to avoid information losses and media breaks.
Analysis
Humans learn, think and work in completely different ways. Therefore the first step in the development of a user interface is to analyze the users, their tasks, and their work environment in order to identify the requirements and needs of these users. This step forms the basis for a user- and task-oriented user interface. Both humans and machines are considered interaction partners. The analysis of the users and their behavior employs different methods like e.g. structured interviews, observations, card sorting, etc. They should give a preferably complete image of the working task, the various groups of users, and their working environment. To use these methods several professional experts, e.g.
engineer
Engineers, as practitioners of engineering, are professionals who invent, design, analyze, build and test machines, complex systems, structures, gadgets and materials to fulfill functional objectives and requirements while considering the l ...
s,
computer scientists, and
psychologist
A psychologist is a professional who practices psychology and studies mental states, perceptual, cognitive, emotional, and social processes and behavior. Their work often involves the experimentation, observation, and interpretation of how ...
s should be involved. Especially in the analysis phase, task models are generated for documentation and user interface generation, which implicitly contains a function model of the process and/or of the machine (Meixner and Goerlich, 2008).
Structure design
The results of the analysis phase are adjusted within the structuring phase. An abstract use model (Zuehlke and Thiels, 2008) is developed on the basis of this information which is
platform-independent. The result of the structuring phase is the
basic structure of the future user interface. The use model is a formal model of use contexts, tasks, and information demanding the functionality of the machine. The use model is modeled using the Useware
Markup Language
Markup language refers to a text-encoding system consisting of a set of symbols inserted in a text document to control its structure, formatting, or the relationship between its parts. Markup is often used to control the display of the document ...
, useML (Reuther, 2003) within a model-based
development environment
In software deployment, an environment or tier is a computer system or set of systems in which a computer program or software component is deployed and executed. In simple cases, such as developing and immediately executing a program on the same m ...
.
Design
Parallel to the structuring phase a hardware platform for the Useware has to be selected. This selection is based on the environmental requirements of the machine usage (pollution, noise, vibration, ...) on the one hand and the user’s requirements (display size, optimal interaction device, …) on the other. Furthermore, economic factors have to be considered. If the model is intensively networked or is composed of a huge number of elements, sufficient display size for visualizing information structure should be provided. These factors partly depend on user groups and contexts of use (Goerlich et al., 2008).
Realisation/Prototyping
During the prototyping, developers must select a
development tool. If the selected development environment provides import possibilities, the developed use model can be imported and the derivation of the user interface can be processed. In most cases, the processing affects the realisation of dynamic components as well as the fine design of dialogues. Often there is a media break between the structuring and the (fine) design phase. Today‘s field of development tools has a wide variety of notations. Developers need to represent the Useware in form of prototypes, e.g.
paper prototypes or
Microsoft PowerPoint
Microsoft PowerPoint is a presentation program, created by Robert Gaskins and Dennis Austin at a software company named Forethought, Inc. It was released on April 20, 1987, initially for Macintosh computers only. Microsoft acquired PowerPoi ...
prototypes.
Evaluation
A continuous evaluation during the development process allows early detection of product problems and thus reduces development costs (Bias and Mayhew, 1994). It is relevant to include structural aspects e.g. navigational concepts etc. in the evaluation and not only design aspects.
Some tests have shown that 60% of all use errors are not the result of bad design, but structural deficiencies. The evaluation phase needs to be considered a cross-sectional task in the entire development process. Thus it is very important to integrate users into the development of the product.
References
* Bias, R. G.; Mayhew, D. J. (1994). ''Cost-justifying usability''. Boston, MA:
Academic Press
Academic Press (AP) is an academic book publisher founded in 1941. It was acquired by Harcourt, Brace & World in 1969. Reed Elsevier bought Harcourt in 2000, and Academic Press is now an imprint of Elsevier.
Academic Press publishes refere ...
* Goerlich, D.; Thiels, N.; Meixner, G. (2007): ''Personalized Use Models in Ambient Intelligence Environments''. Proc. of the 17th IFAC World Congress,
Seoul, Korea, 2008
* Meixner, G.; Goerlich, D. (2008): ''Aufgabenmodellierung als Kernelement eines nutzerzentrierten Entwicklungsprozesses für Bedienoberflächen''. Workshop "Verhaltensmodellierung:
Best Practices
A best practice is a method or technique that has been generally accepted as superior to other known alternatives because it often produces results that are superior to those achieved by other means or because it has become a standard way of doing ...
und neue Erkenntnisse", Fachtagung Modellierung,
Berlin, Germany
Berlin is the capital and largest city of Germany, both by area and by population. Its more than 3.85 million inhabitants make it the European Union's most populous city, as measured by population within city limits having gained this stat ...
, März 2008
* Reuther, A. (2003): ''useML–Systematische Entwicklung von Maschinenbediensystemen mit XML''. Fortschritt-Berichte pak, Band 8. Kaiserslautern:
Technische Universität
A ''Technische Hochschule'' (, plural: ''Technische Hochschulen'', abbreviated ''TH'') is a type of university focusing on engineering sciences in Germany. Previously, it also existed in Austria, Switzerland, the Netherlands (), and Finland (, ). ...
Kaiserslautern
* Shneiderman, B. (1998): ''Designing the user interface: Strategies for Effective Human-Computer-Interaction''. Massachusetts/USA:
Addison-Wesley
Addison-Wesley is an American publisher of textbooks and computer literature. It is an imprint of Pearson PLC, a global publishing and education company. In addition to publishing books, Addison-Wesley also distributes its technical titles throug ...
* Zuehlke, D. (2002): ''Useware–Herausforderung der Zukunft''. Automatisierungstechnische Praxis (atp), 9/2002, S.73-78
* Zuehlke, D. (2004): ''Useware-Engineering für technische Systeme''. Berlin, Heidelberg, New York:
Springer-Verlag
Springer Science+Business Media, commonly known as Springer, is a German multinational publishing company of books, e-books and peer-reviewed journals in science, humanities, technical and medical (STM) publishing.
Originally founded in 1842 ...
* Zuehlke, D. (2007): ''Useware''. In: K. Landau (Hrsg.): Lexikon Arbeitsgestaltung. Best Practice im Arbeitsprozess. Stuttgart: Gentner Verlag; ergonomia Verlag
* Zuehlke, D.; Thiels, N. (2008): ''Useware engineering: a methodology for the development of user-friendly interfaces''. Library Hi Tech, 26(1):126-140
Further literature
* Oberquelle, H. (2002): ''Useware Design and Evolution: Bridging Social Thinking and Software Construction''. In: Y. Dittrich, C. Floyd, R. Klischewski (Hrsg.): Social Thinking–Software Practice, S. 391-408, Cambridge, London: MIT-Press
For further information see the Useware-Forum 17 March 2009
Computing terminology