Underworld Ascendant
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''Underworld Ascendant'' is a first-person
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games empha ...
developed by Otherside Entertainment and published by
505 Games 505 Games S.p.A. is an Italian video game publisher based in Milan. It was founded in 2006 as a subsidiary of Milan-based Digital Bros. History 505 Games was founded in 2006 in Milan as a subsidiary of Digital Bros. The company found its earl ...
. It is the sequel to '' Ultima Underworld: The Stygian Abyss'' and '' Ultima Underworld II: Labyrinth of Worlds''. Players assume the role of the
Avatar Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
, as they return to the Stygian Abyss. As in the original Ultima games, there is an emphasis on non-linear progression, simulated systems, and
emergent gameplay Emergent gameplay refers to complex situations in video games, board games, or role-playing games that emerge from the interaction of relatively simple game mechanics. Designers have attempted to encourage emergent play by providing tools to play ...
. It was released on
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
on November 15, 2018.


Gameplay

Players assume the role of the
Avatar Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
, a human magically transported into the Underworld. As per the original ''Underworld'' games, players create their characters by selecting an assortment of skills. They are not restricted to predetermined
character class In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations. In role-playing games (RPGs), character classes ag ...
es. The game is played from a first-person perspective. The Stygian Abyss is inhabited by three factions vying for its control, Dark Elves, Dwarves and Shamblers. The player can also encounter
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s of no factional alignment. Supporting any faction will affect the balance of power in the Abyss, and how factions react to the player. The game aims to present multiple unscripted solutions to scenarios present in the game, using simulated systems dubbed the "Improvisation Engine," allowing for
emergent behaviour In philosophy, systems theory, science, and art, emergence occurs when a complex entity has properties or behaviors that its parts do not have on their own, and emerge only when they interact in a wider whole. Emergence plays a central role ...
with a wide range of player options rather than discrete puzzle solutions.


Development

Paul Neurath, the designer of the original ''Underworld'' games, had been in discussion with EA on-and-off for 20 years regarding working again in the ''Underworld'' universe. In 2014, EA granted Neurath a license to use the ''Underworld'' setting, lore and characters, though this did not allow for the use of the '' Ultima'' brand. With the license in place, Neurath founded OtherSide Entertainment, and ''Underworld Ascension'' was announced in July 2014. In February 2015, OtherSide took the game, renamed ''Underworld Ascendant'', to
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
. OtherSide hoped to raise $600,000 towards development of the game, and the crowdfunding campaign concluded in March 2015 with $860,356 raised. Though successful, the campaign left some goals unfunded such as modding tools and cooperative gameplay. Recognizing that a demanding RPG such as ''Underworld Ascendant'' could not capture a mass-market audience, Neurath limited the game's budget, believing that, "if you’re spending 50 million dollars you need to reach as many people as possible." With a core team of only six, Neurath describes OtherSide as a mini-studio with an "almost tribal culture", where "everybody in there knows each other really well, they know their strengths and weaknesses and foibles", allowing for close communication and collaboration. The team at OtherSide included other Looking Glass Studios veterans, such as Tim Stellmach, Steve Pearsall and Robb Waters. Advisors include Austin Grossman, the lead writer of '' Ultima Underworld II'' and
Warren Spector Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how ...
, producer of the original ''Underworld'' games. After the
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
campaign, the game continued to raise funding on its website, going over with an estimated increase of more than . In August 2017,
505 Games 505 Games S.p.A. is an Italian video game publisher based in Milan. It was founded in 2006 as a subsidiary of Milan-based Digital Bros. History 505 Games was founded in 2006 in Milan as a subsidiary of Digital Bros. The company found its earl ...
announced that they will serve as the game's publisher. In February 2018, Steve Gaynor of Fullbright announced that two of the company's
level Level or levels may refer to: Engineering *Level (optical instrument), a device used to measure true horizontal or relative heights * Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical *C ...
designers, Nina Freeman and Tynan Wales—as well as the studio's 3D environment artist, Kate Craig—would be contributing additional work to ''Underworld Ascendant''. Though originally slated for a September 2018 release, OtherSide released the game for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
via
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on November 15, 2018. Ports for
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and
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were released the following year on June 20 and June 26, respectively, while ports for
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and
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were released two months later on August 19.


Reception

Upon release ''Underworld Ascendant'' received generally negative reviews, with an aggregated score of 37/100 on
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. Many critics noted the game appeared to be in an unfinished state, with many
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s and partially implemented features. ''IGN'' concluded the title was "just broken," Gamespot noted " wherever you go your progress is constantly chafed by an all-pervading lack of refinement." ''
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'' declined to review the title, asserting that it was "just not in a fit state to be released, and as such, not in a fit state to be reviewed." Particular criticism was given to its limited and poorly telegraphed save system that, upon loading, would send players back to the start of the current level regardless of progress. On February 14, 2019 Otherside Entertainment released a substantial update aimed at addressing many criticisms of the game at launch. This update brought with it the inclusion of a functional free save system, changes to the level design and game flow, refinements to gameplay mechanics and enemy behaviors, optimized
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, and numerous bug fixes.


Notes


References


External links


Official website
{{Ultima 2018 video games 505 Games games Action role-playing video games Dungeon crawler video games Immersive sims Kickstarter-funded video games Linux games MacOS games Single-player video games Ultima (series) Video games developed in the United States Windows games