The War Of The Worlds II
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''The War of the Worlds II'' is a
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
board wargame A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, o ...
for 2-3 players designed by Phil Orbanes Sr. and published by Rand Game Associates in 1974 that simulates planetary conquest. In the year 2000, each player's race has simultaneously arrived at the Altair system, which contains five uninhabited resource-rich planets. The players fight for the right to own the most planets. Although the title is nearly identical to the novel about an invasion from Mars by H.G. Wells, the two works have no connection.


Gameplay

''The War of the Worlds II'' is played on a circular grid game board with local planetary space for each of the five planets, which have their own pieces and revolve in circular orbits. Each player has three command vessels they can use to enter local planetary space and attack players, as well as a number of base, station, and interceptor pieces which can be placed openly on planets or hidden on ships. By spending a turn, a player can use command ships to build or dismantle one base or one space station. By landing on planets with a friendly base, command ships can also replace one previously destroyed unit. To capture a planet under another player's control, the attacker must defeat all the defender's interceptor pieces in all three rings or "tones" around a given planet and then destroy that player's bases on the planet's surface. Combat is unit-to-unit and the winner is decided by a dice roll affected by unit type and tone of the combat. In a 3-player game players can form an alliance, allowing a player to move the units of the other for one turn.


Reception

''The War of the Worlds II'' was not popular upon release; in a 1976 poll conducted by
Simulations Publications Inc. Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an enormous number of games and introduced innovat ...
to determine the most popular wargames in North America, it placed 198th out of 202 games. Nicholas Palmer noted in his 1977 book ''
The Comprehensive Guide to Board Wargaming ''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book about the hobby of wargaming for non-gamers and game ...
'' that ''The War of the Worlds II'' was an "ill-received game." Writing for ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' Issue #3, David M. Redding thought the game was very poor and concluded, "I unloaded the game at a small fraction of its cost to a rather dense, now ex-acquaintance and he surely got less than he bargained for." Three issues later, Tony Watson re-reviewed the game, commenting that "''War of the Worlds II'' was a good try. There was obviously a strong effort to get that sci-fi 'feel' into the game, which I feel the designer accomplished. It is unfortunate that he had to deal with a weak game."


References

{{DEFAULTSORT:War of the Worlds II Board games introduced in 1974 Rand Game Associates games Science fiction board wargames