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In the
theory of computation In theoretical computer science and mathematics, the theory of computation is the branch that deals with what problems can be solved on a model of computation, using an algorithm, how efficiently they can be solved or to what degree (e.g., app ...
, a tag system is a deterministic
model of computation In computer science, and more specifically in computability theory and computational complexity theory, a model of computation is a model which describes how an output of a mathematical function is computed given an input. A model describes how ...
published by
Emil Leon Post Emil Leon Post (; February 11, 1897 – April 21, 1954) was an American mathematician and logician. He is best known for his work in the field that eventually became known as computability theory. Life Post was born in Augustów, Suwałki Gove ...
in 1943 as a simple form of a Post canonical system. A tag system may also be viewed as an abstract machine, called a Post tag machine (not to be confused with Post–Turing machines)—briefly, a
finite-state machine A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number o ...
whose only tape is a FIFO queue of unbounded length, such that in each transition the machine reads the symbol at the head of the queue, deletes a constant number of symbols from the head, and appends to the tail a symbol-string that depends solely on the first symbol read in this transition. Because all of the indicated operations are performed in a single transition, a tag machine strictly has only one state.


Definitions

A ''tag system'' is a triplet (''m'', ''A'', ''P''), where * ''m'' is a positive integer, called the ''deletion number''. * ''A'' is a finite alphabet of symbols, one of which can be a special ''halting symbol''. All finite (possibly empty) strings on ''A'' are called ''words''. * ''P'' is a set of ''production rules'', assigning a word ''P(x)'' (called a ''production'') to each symbol ''x'' in ''A''. The production (say ''P()'') assigned to the halting symbol is seen below to play no role in computations, but for convenience is taken to be ''P()'' = '. A ''halting word'' is a word that either begins with the halting symbol or whose length is less than ''m''. A transformation ''t'' (called the ''tag operation'') is defined on the set of non-halting words, such that if ''x'' denotes the leftmost symbol of a word ''S'', then ''t''(''S'') is the result of deleting the leftmost ''m'' symbols of ''S'' and appending the word ''P(x)'' on the right. Thus, the system processes the m-symbol head into a tail of variable length, but the generated tail depends solely on the first symbol of the head. A ''computation'' by a tag system is a finite sequence of words produced by iterating the transformation ''t'', starting with an initially given word and halting when a halting word is produced. (By this definition, a computation is not considered to exist unless a halting word is produced in finitely-many iterations. Alternative definitions allow nonhalting computations, for example by using a special subset of the alphabet to identify words that encode output.) The term ''m-tag system'' is often used to emphasise the deletion number. Definitions vary somewhat in the literature (cf. References), the one presented here being that of Rogozhin. The use of a halting symbol in the above definition allows the output of a computation to be encoded in the final word alone, whereas otherwise the output would be encoded in the entire sequence of words produced by iterating the tag operation. A common alternative definition uses no halting symbol and treats all words of length less than ''m'' as halting words. Another definition is the original one used by (described in the historical note below), in which the only halting word is the empty string.


Example: A simple 2-tag illustration

This is merely to illustrate a simple 2-tag system that uses a halting symbol.
2-tag system 
    Alphabet:  
    Production rules:
         a  -->  ccbaH
         b  -->  cca
         c  -->  cc

Computation
    Initial word: baa
                    acca
                      caccbaH
                        ccbaHcc
                          baHcccc
                            Hcccccca (halt).


Example: Computation of Collatz sequences

This simple 2-tag system is adapted from . It uses no halting symbol, but halts on any word of length less than 2, and computes a slightly modified version of the
Collatz sequence The Collatz conjecture is one of the most famous unsolved problems in mathematics. The conjecture asks whether repeating two simple arithmetic operations will eventually transform every positive integer into 1. It concerns sequences of integers ...
. In the original Collatz sequence, the successor of ''n'' is either (for even ''n'') or 3''n'' + 1 (for odd n). The value 3''n'' + 1 is clearly even for odd ''n'', hence the next term after 3''n'' + 1 is surely . In the sequence computed by the tag system below we skip this intermediate step, hence the successor of ''n'' is for odd ''n''. In this tag system, a positive integer ''n'' is represented by the word aa...a with ''n'' a's.
2-tag system 
    Alphabet:  
    Production rules:
         a  -->  bc
         b  -->  a
         c  -->  aaa

Computation
    Initial word: aaa <--> n=3
                    abc  
                      cbc
                        caaa
                          aaaaa  <--> 5
                            aaabc
                              abcbc
                                cbcbc
                                  cbcaaa
                                    caaaaaa
                                      aaaaaaaa  <--> 8
                                        aaaaaabc
                                          aaaabcbc
                                            aabcbcbc
                                              bcbcbcbc
                                                bcbcbca
                                                  bcbcaa
                                                    bcaaa
                                                      aaaa  <--> 4
                                                        aabc
                                                          bcbc
                                                            bca
                                                              aa  <--> 2
                                                                bc
                                                                  a  <--> 1
                                                                   (halt)


Turing-completeness of ''m''-tag systems

For each ''m'' > 1, the set of ''m''-tag systems is
Turing-complete In computability theory, a system of data-manipulation rules (such as a model of computation, a computer's instruction set, a programming language, or a cellular automaton) is said to be Turing-complete or computationally universal if it can be ...
; i.e., for each ''m'' > 1, it is the case that for any given
Turing machine A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algori ...
T, there is an ''m''-tag system that emulates T. In particular, a 2-tag system can be constructed to emulate a
Universal Turing machine In computer science, a universal Turing machine (UTM) is a Turing machine capable of computing any computable sequence, as described by Alan Turing in his seminal paper "On Computable Numbers, with an Application to the Entscheidungsproblem". Co ...
, as was done by and by . Conversely, a Turing machine can be shown to be a Universal Turing Machine by proving that it can emulate a Turing-complete class of ''m''-tag systems. For example, proved the universality of the class of 2-tag systems with alphabet and corresponding productions , where the ''Wk'' are nonempty words; he then proved the universality of a very small (4-state, 6-symbol) Turing machine by showing that it can simulate this class of tag systems. The 2-tag system is an efficient simulator of universal Turing machines, in O(t^4 \ln^2 t) time. That is, if M is a deterministic single-tape Turing machine that runs in time t, then there is a 2-tag system that simulates it in O(t^4 \ln^2 t) time.


The 2-tag halting problem

This version of the
halting problem In computability theory (computer science), computability theory, the halting problem is the problem of determining, from a description of an arbitrary computer program and an input, whether the program will finish running, or continue to run for ...
is among the simplest, most-easily described undecidable
decision problem In computability theory and computational complexity theory, a decision problem is a computational problem that can be posed as a yes–no question on a set of input values. An example of a decision problem is deciding whether a given natura ...
s: Given an arbitrary positive integer ''n'' and a list of ''n''+1 arbitrary words ''P''1,''P''2,...,''P''''n'',''Q'' on the alphabet , does repeated application of the tag operation ''t'': ''ijX'' → ''XP''''i'' eventually convert ''Q'' into a word of length less than 2? That is, does the sequence ''Q'', ''t''1(''Q''), ''t''2(''Q''), ''t''3(''Q''), ... terminate?


Historical note on the definition of tag system

The above definition differs from that of , whose tag systems use no halting symbol, but rather halt only on the empty word, with the tag operation ''t'' being defined as follows: * If ''x'' denotes the leftmost symbol of a nonempty word ''S'', then ''t''(''S'') is the operation consisting of first appending the word ''P(x)'' to the right end of ''S'', and then deleting the leftmost ''m'' symbols of the result — deleting all if there be less than ''m'' symbols. The above remark concerning the Turing-completeness of the set of ''m''-tag systems, for any ''m'' > 1, applies also to these tag systems as originally defined by Post.


Origin of the name "tag"

According to a footnote in , B. P. Gill suggested the name for an earlier variant of the problem in which the first ''m'' symbols are left untouched, but rather a check mark indicating the current position moves to the right by ''m'' symbols every step. The name for the problem of determining whether or not the check mark ever touches the end of the sequence was then dubbed the "problem of tag", referring to the children's game of tag.


Cyclic tag systems

A cyclic tag system is a modification of the original tag system. The alphabet consists of only two symbols, 0 and 1, and the production rules comprise a list of productions considered sequentially, cycling back to the beginning of the list after considering the "last" production on the list. For each production, the leftmost symbol of the word is examined—if the symbol is 1, the current production is appended to the right end of the word; if the symbol is 0, no characters are appended to the word; in either case, the leftmost symbol is then deleted. The system halts if and when the word becomes empty.


Example

Cyclic Tag System
 Productions: (010, 000, 1111)

Computation
 Initial Word: 11001
    Production         Word
    ----------         --------------
       010             11001
       000              1001010
       1111              001010000
       010                01010000
       000                 1010000
       1111                 010000000
       010                   10000000
        .                      .
        .                      .
Cyclic tag systems were created by Matthew Cook and were used in Cook's demonstration that the Rule 110 cellular automaton is universal. A key part of the demonstration was that cyclic tag systems can emulate a
Turing-complete In computability theory, a system of data-manipulation rules (such as a model of computation, a computer's instruction set, a programming language, or a cellular automaton) is said to be Turing-complete or computationally universal if it can be ...
class of tag systems.


Emulation of tag systems by cyclic tag systems

An ''m''-tag system with alphabet and corresponding productions is emulated by a cyclic tag system with ''m*n'' productions (''Q1'', ..., ''Qn'', -, -, ..., -), where all but the first ''n'' productions are the empty string (denoted by ''). The ''Qk'' are encodings of the respective ''Pk'', obtained by replacing each symbol of the tag system alphabet by a length-''n'' binary string as follows (these are to be applied also to the initial word of a tag system computation): ''a1'' = 100...00 ''a2'' = 010...00 . . . ''an'' = 000...01 That is, ''ak'' is encoded as a binary string with a in the kth position from the left, and 's elsewhere. Successive lines of a tag system computation will then occur encoded as every (''m*n'')th line of its emulation by the cyclic tag system.


Example

This is a very small example to illustrate the emulation technique.
2-tag system
    Production rules: (a --> bb, b --> abH, H --> H)
    Alphabet encoding: a = 100, b = 010, H = 001 
    Production encodings: (bb = 010 010, abH = 100 010 001, H = 001)

Cyclic tag system 
    Productions: (010 010, 100 010 001, 001, -, -, -)

Tag system computation
    Initial word: ba
                    abH
                      Hbb (halt)

Cyclic tag system computation
    Initial word: 010 100 (=ba)

    Production       Word
    ----------       -------------------------------
  * 010 010          010 100  (=ba)
    100 010 001       10 100
    001                0 100 100 010 001
    -                    100 100 010 001
    -                     00 100 010 001
    -                      0 100 010 001
  * 010 010                  100 010 001  (=abH)
    100 010 001               00 010 001 010 010
    001                        0 010 001 010 010
    -                            010 001 010 010
    -                             10 001 010 010
    -                              0 001 010 010
  * 010 010       emulated halt -->  001 010 010  (=Hbb)
    100 010 001                       01 010 010
    001                                1 010 010
    -                                    010 010 001
    ...                                    ...
Every sixth line (marked by '') produced by the cyclic tag system is the encoding of a corresponding line of the tag system computation, until the emulated halt is reached.


See also

* Queue automaton *
Conway's Game of Life The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial ...


Notes


References

* * * * * * (Tag systems are introduced o
p. 203ff
) * * {{cite journal, last=Wang, first=Hao, author-link=Hao Wang (academic), title=Tag Systems and Lag Systems, journal=
Mathematische Annalen ''Mathematische Annalen'' (abbreviated as ''Math. Ann.'' or, formerly, ''Math. Annal.'') is a German mathematical research journal founded in 1868 by Alfred Clebsch and Carl Neumann. Subsequent managing editors were Felix Klein, David Hilbert, ...
, volume=152, pages=65–74, year=1963, doi=10.1007/BF01343730 , s2cid=120383146


External links

* https://mathworld.wolfram.com/TagSystem.html * https://mathworld.wolfram.com/CyclicTagSystem.html * https://www.wolframscience.com/nks/p95/ (cyclic tag systems) * https://www.wolframscience.com/nks/p669/ (emulation of tag systems) Models of computation