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computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal ...
, turtle graphics are vector graphics using a relative cursor (the " turtle") upon a Cartesian plane (x and y axis). Turtle graphics is a key feature of the Logo programming language.


Overview

The turtle has three attributes: a location, an orientation (or direction), and a pen. The pen, too, has attributes: color, width, and on/off state (also called ''down'' and ''up''). The turtle moves with commands that are relative to its own position, such as "move forward 10 spaces" and "turn left 90 degrees". The pen carried by the turtle can also be controlled, by enabling it, setting its color, or setting its width. A student could understand (and predict and reason about) the turtle's motion by imagining what they would do if they were the turtle. Seymour Papert called this "body syntonic" reasoning. A full turtle graphics system requires control flow, procedures, and recursion: many turtle drawing programs fall short. From these building blocks one can build more complex shapes like squares, triangles, circles and other composite figures. The idea of turtle graphics, for example is useful in a Lindenmayer system for generating fractals. Turtle geometry is also sometimes used in graphics environments as an alternative to a strictly coordinate-addressed graphics system.


History

Turtle graphics are often associated with the Logo programming language. Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the
turtle robot Turtles are a class of educational robots designed originally in the late 1940s (largely under the auspices of researcher William Grey Walter) and used in computer science and mechanical engineering training. These devices are traditionally bui ...
, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body. Turtle geometry works somewhat differently from (''x'',''y'') addressed Cartesian geometry, being primarily vector-based (i.e. relative direction and distance from a starting point) in comparison to coordinate-addressed systems such as bitmaps or raster graphics. As a practical matter, the use of turtle geometry instead of a more traditional model mimics the actual movement logic of the turtle robot. The turtle is traditionally and most often represented pictorially either as a triangle or a turtle icon (though it can be represented by any icon). Today, the Python programming language's standard library includes a Turtle graphics module. Like its Logo predecessor, the Python implementation of turtle allows programmers to control one or more turtles in a two-dimensional space. Since the standard Python syntax, control flow, and data structures can be used alongside the turtle module, turtle has become a popular way for programmers learning Python to familiarize themselves with the basics of the language.


Extension to three dimensions

The ideas behind turtle graphics can be extended to include three-dimensional space. This is achieved by using one of several different coordinate models. A common setup is cartesian-rotational as with the original 2D turtle: an additional "up" vector ( normal vector) is defined to choose the plane the turtle's 2D "forward" vector rotates in; the "up" vector itself also rotates around the "forward" vector. In effect, the turtle has two different heading angles, one within the plane and the other determining the plane's angle. Usually changing the plane's angle does not move the turtle, in line with the traditional setup. Verhoeff 2010 implements the two vector approach; a ''roll'' command is used to rotate the "up" vector around the "forward" vector. The article proceeds to develop an algebraic theory to prove geometric properties from syntactic properties of the underlying turtle programs. One of the insights is that a ''dive'' command is really a shorthand of a turn-roll-turn sequence. Cheloniidae Turtle Graphics is a 3D turtle library for
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mo ...
. It has a ''bank'' command (same as ''roll'') and a ''pitch'' command (same as ''dive'') in the "Rotational Cartesian Turtle". Other coordinate models, including non-Euclidean geometry, are allowed but not included.Spencer Tipping on cheloniidae
retrieved 2016-9-17)


See also

* KTurtle *
L-system An L-system or Lindenmayer system is a parallel rewriting system and a type of formal grammar. An L-system consists of an alphabet of symbols that can be used to make strings, a collection of production rules that expand each symbol into som ...
* UCBLogo * NetLogo * FMSLogo *
MSWLogo MSWLogo is a programming language which is interpreted, based on the computer language Logo, with a graphical user interface (GUI) front end. It was developed by George Mills at the Massachusetts Institute of Technology (MIT). Its core is the ...


References


Further reading

* * {{Authority control Computer graphics Free educational software