Turn-based Role-playing
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A turn-based role-playing game (often abbreviated turn-based RPG or TBRPG) is a subgenre of
role-playing video games Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
that utilizes turn-based combat, in contrast to real-time
action role-playing games An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and role-playing game genres. Definition Action role-playing games emphasize real-time combat wh ...
.


Definition

The games emphasize
turn-based Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is don ...
combat where the player takes control of the characters one at a time, selecting which action for them to take usually through a
menu In a restaurant, the menu is a list of food and beverages offered to the customer. A menu may be à la carte – which presents a list of options from which customers choose, often with prices shown – or table d'hôte, in which case a pre-est ...
-based system. This allows the player to think about every move and action they make in game ahead of time and make more strategic plays.


History


1970s

Role-playing games since their inception first utilized a turn-based system, this stemmed from their inspiration of pen-and-paper
role-playing games A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ...
like ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' in which players would take turns on what actions to take and roll to see what would happen. The first ever RPG released in 1975,
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably derives more from the Renaissance period. An oubliette (fr ...
, was a text-based game created on a
mainframe computer A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise ...
and used turn-based combat. Later on, pedit5 would release in the same year and would utilize graphics instead of a text-based adventure. The game was created at
University of Illinois Urbana-Champaign The University of Illinois Urbana-Champaign (UIUC, U of I, Illinois, or University of Illinois) is a public university, public land-grant university, land-grant research university in the Champaign–Urbana metropolitan area, Illinois, United ...
's
PLATO Plato ( ; Greek language, Greek: , ; born  BC, died 348/347 BC) was an ancient Greek philosopher of the Classical Greece, Classical period who is considered a foundational thinker in Western philosophy and an innovator of the writte ...
computer network and had the player control a character who would explore a dungeon with an overview look. Many regard this to be the first true RPG released although that is disputed. In 1978, Akalabeth: World of Doom was released for the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
and is considered to be the first first-person dungeon crawl RPG. Many other small games like this would be released with different ideas being implemented to see how to properly get the role-playing experience to work on computers.


1980s

The 1980s mark an important time RPGx as this was the decade where technology was powerful enough to run fully realized role-playing experiences and marked the launch of many influential games. The launch of Ultima I: The First Age of Darkness and Wizardry: Proving Grounds of the Mad Overlord are what helped popularize the genre, not just in the United States but globally, and especially in Japan. Many of the standard mechanics in turn-based RPGs were created in these games and would go on to become staples of the genre. While Wizardry was not the first turn-based RPG to be in first person, it was an important release that helped popularize the genre of first person Dungeon Crawl games. The success led to the game and sequels being ported to numerous computer systems and consoles. In Japan, the console releases are where many Japanese gamers first got to experience the game and help inspire numerous Japanese developers to create similar RPGs. The Ultima series also had a similar impact as Wizardry but was more instrumental for laying the groundwork for how RPGs on console would be structured. Many of the mechanics and format of turn-based RPGs came about from the console port of Ultima III: Exodus released in 1983. The design of using tiled graphics with an over the head view were first popularized in these releases. On top of the graphical design, the console ports of the game also featured optimized controls for a better experience on controllers. This would be a trend that would continue for the series with the console ports being significantly different from their PC counterparts in terms of graphics and game control. Turn-based RPGs would reach a new peak of popularity in 1986 with the release of
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
, which marked the first time that not just turn-based RPGs, but the whole broader genre as a whole would become mainstream. What set Dragon Quest apart from previous RPGs was its design that broke away from the roots of tabletop RPGs. Instead designing and creating your own characters along with making choices that would affect the story, the player controlled a character that was pre-designed by the developer and played through a storyline that was linear and straighforward. While the design and gameplay may have been simpler compared to previous games and those on PC, the game laid the groundwork for how RPGs, especially turn-based RPGs, would be designed for a console experience at a time when the way a player controlled the game was different for the platforms. The inspiration of the console releases of Ultima and Wizardry could be seen in Dragon Quest with the player traversing an overworld with an overhead view and battles taking place in first person.


1990s

Turn-based RPGs would see a major split occur with certain games becoming exclusive releases on console and PC. No longer was it common for RPGs to release on both Pformats but rather have series that would become exclusive to each platform. This was due to the different perceptions developers had of the player base for each platform. As well as which type of RPG they best enjoyed playing and on which platform. What further made the division unique was the global split in the developers making the games. While both Japanese and Western developers would release games in the same genre regardless of system, the 90s saw Japanese developers only release their TBRPGS on console while Western developers only released theirs on PC. This was a trend that would continue until the mid-2010s when all RPGs regardless of subgenre would later be planned and optimized to be played on both platforms.


Subgenres


Active time battle RPG

Active Time Battle (ATB) refers to a specific type of turn based mechanic where each action can be performed after a certain amount of time as passed. What makes it different from traditional turn base is that the time of other characters does not stop and continues even when it is not their turn. The mechanic was introduced by Square Soft with
Final Fantasy IV titled ''Final Fantasy II'' in its initial North American release, is a 1991 role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. The fourth main installment of the ''Final ...
and since then used in many of their games. Many RPGs not made by Square Soft (now
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
) have used the same system although not referred to as the ATB system.


First-person dungeon crawl

The first release in the
Wizardry Wizardry may refer to: * ''Wizardry'' (video game series), role-playing video game series, originally published by Sir-Tech ** '' Wizardry: Proving Grounds of the Mad Overlord'', the first game of the series, released in 1981 * ''Wizardry'' (The ...
series, Wizardry: Proving Grounds of the Mad Overlord, is considered to be the first release in the subgenre. In it, players traverse dungeons and worlds in entirely in first person as well as battling enemies. The genre stopped being popular on PC towards the end of the 1980s but continued to thrive home consoles like the NES and SNES. Many popular series like
Megami Tensei ''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji Okada, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed ...
and
Phantasy Star is a series of console role-playing video games and other supplementary media created by Sega. The series debuted in 1987 on the Master System with '' Phantasy Star'', and continues into the present with ''Phantasy Star Online 2'' and other ex ...
started out as first-person dungeon crawlers before transitioning to different mechanics and playstyles. The subgenre would continue to be popular in Japan through the 90s and 2000s although as a niche subgenre. It wouldn't become mainstream again until the release of
Etrian Odyssey ''Etrian Odyssey'' is a dungeon crawler role-playing video game series. It is primarily developed and published by Atlus and currently owned by Sega. By 2016, the series had sold a combined total of 1.5 million copies worldwide. Each installme ...
for the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
. The portability of the console helped make it more enjoyable for players and easier for newcomers to get into.


Isometric (CRPG)

In the late 1990s, a specific style of turn-based RPGs started to become more popular on PC and led to the subgenre called computer role-playing game (CRPG). These RPGs weren't only unique for being PC only releases but also due to their unique mechanics and style. The mechanics of these games were closer to traditional tabletop RPGs where characters could create their own characters, including their own party members, but also influence the story and adventure by making choices that would influence the progression of the game. CRPGs are usually played from an isometric view and use a point and click interface that is intended to be played with a keyboard and mouse. Because of the gameplay, many of these games rarely made it to console as optimizing them for controller use was difficult. This unintended exclusivity led to the games remaining on PC and getting their namesake. While this subgenre had its boom in popularity in the late 90s with games like
Fallout Nuclear fallout is residual radioactive material that is created by the reactions producing a nuclear explosion. It is initially present in the radioactive cloud created by the explosion, and "falls out" of the cloud as it is moved by the ...
and
Baldur's Gate ''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms '' Dungeons & Dragons'' campaign setting. The series has been divided into two sub-series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both t ...
, the 2010s saw a resurgence with indie developers releasing their own CRPGs like Wasteland 2. The popularity of these indie CRPGs led to major publishers releasing new installments in old series. The biggest release in the subgenre would come years later with
Baldur's Gate 3 ''Baldur's Gate 3'' is a 2023 role-playing video game developed and published by Larian Studios. It is the third main installment of the ''Baldur's Gate'' series, based on the tabletop fantasy role-playing game ''Dungeons & Dragons''. A partial ...
in 2023. The game would go on to become both a commercial and critical success.


Tactical RPG


References

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