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''TurboPlay Magazine'' is a bi-monthly, U.S.-based video game magazine which was published by L.F.P. from June/July 1990 through August/September 1992. It was available via subscription only (US$9.95 per year). A total of 14 issues were released, on schedule. ''TurboPlay'' exclusively covered NEC's line of
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s, especially the North American models:
TurboGrafx-16 The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, though ...
( PC Engine), TurboGrafx-CD (TG-CD), Turbo Duo (DUO) and the handheld TurboExpress (PC Engine GT). NEC's
SuperGrafx The , also known as simply the SuperGrafx, is a fourth-generation home video game console manufactured by NEC Home Electronics and released in Japan in 1989. It is the successor system to the PC Engine, released two years prior. Originally know ...
(which was never released outside Japan) also received some minor coverage.


Overview

Each 32-page issue features software and hardware reviews and previews, strategy guides and cheats, letters to the editor, one or two feature articles and contest announcements. These bi-monthly contests often required folks to be creative (as writers or artists) and winning entries were awarded one Grand Prize (typically five TG-16 software titles) and five Runners Up (typically one TG-16 software title). Feature articles ranged from coverage of trade shows (CES, Tokyo Toy Fair) to behind-the-scenes peeks at game development (i.e. interviews with actors during the filming of FMV (
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
) sequences for the TG-CD It Came From the Desert; interviews with the ICOM development team that created the TG-CD ''Addams Family''). Both HuCard (TurboChip) and CD-ROM (TG-CD) games were reviewed. Since the TG-CD library was relatively small, the bulk of reviews cover HuCard games. The format of the game reviews changed over the course of the first few issues: initially games were not given a quantitative score (issues #1 & #2), then games were graded on a scale of one to five stars (five being the best, issues #3 & #4), finally, with issue #5, TurboPlay adopted VG & CE's standard format for reviews (i.e. games were given individual scores—on a ten-point scale—for Sound/Music, Graphics, Playability and "Overall"). NEC did not produce ''TurboPlay'', and thus did not have editorial control over its content, but NEC was the primary source of advertising revenue (NEC agreed to purchase at least four full-page ads in each issue, "indefinitely"). As a result, NEC's ads dominated the pages of TurboPlay, although one could also find ads for mail-order companies and a small roster of third-party publishers: Tengen (KLAX), Radiance Software (Sidearms), IGS (Sonic Spike, CyberCore, Sinistron, Tricky Kick), and Working Designs (''Cadash'', ''Parasol Stars'', ''Cosmic Fantasy 2'', ''Exile'', ''Exile'' 2, ''Vasteel'').


Publication history and personnel

''TurboPlay'' was a
spin-off Spin-off may refer to: *Spin-off (media), a media work derived from an existing work *Corporate spin-off, a type of corporate action that forms a new company or entity * Government spin-off, civilian goods which are the result of military or gove ...
magazine from the editors of '' VideoGames & Computer Entertainment'' (''VG&CE''), a popular multi-platform magazine of the late 1980s / early 1990s. ''VG&CE'', like ''TurboPlay'', was published by L.F.P. The two magazines would occasionally run cross-promotions to encourage readers to subscribe to their sister publication. Alan Hunter,
Jim McDermott James Adelbert McDermott (born December 28, 1936) is an American politician and psychiatrist who was the U.S. representative for from 1989 to 2017. He is a member of the Democratic Party. The 7th District includes most of Seattle, Vashon Is ...
, Van Arno and other illustrators supplied the cover (and interior) art for ''TurboPlay''. Lee Pappas and Andy Eddy (respectively, publisher and executive editor of ''VG&CE'') lent their talents to ''TurboPlay'', as did many other ''VG&CE'' staff / reviewers. Notable writers for ''TurboPlay'' included Victor Ireland (of Working Designs fame) and Donn Nauert (a video game record holder). Donn Nauert was senior editor of TurboPlay for the first twelve issues, with Chris Bieniek taking over the reins for the final two issues. Donn Nauert, a celebrity of sorts in the gaming community (at the time, he held many video game "high score" records in the
Guinness Book of World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
and was a member of the short-lived "U.S. National Video Game Team", wrote many of the feature articles for TurboPlay, in addition to the strategy guides that appeared in nearly every issue. Victor Ireland, another up-and-coming "celebrity" in the gaming community (he convinced the owner of Working Designs to enter the video game market and begin localizing popular titles for TG-16, TG-CD, Sega CD and later, Sony PlayStation platforms) also contributed regularly to ''TurboPlay''. Beginning with issue #4 (Dec. 90 / Jan. 91), Victor Ireland wrote "Games Around the World", a regular column that profiled PC-Engine games available in Japan. He also covered many trade shows and even penned a feature article on "The Sound and Vision of CD+G". ( CD+G—audio compact disc + graphics—was a relatively new format supported by high-end CD players, TurboGrafx-CD, and later, the Sega CD.) Initially, the software reviews in ''TurboPlay'' were uncredited, but eventually the authors were acknowledged. Some reviewers from VG & CE (Chris Bieniek, Clayton Walnum, Donn Nauert, etc.) were commissioned to write reviews for ''TurboPlay'' as well. Donn Nauert and Chris Bieniek eventually became permanent staffers at ''TurboPlay''.


Importance of ''TurboPlay'' to the TG-16 gaming community

During the
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mos ...
console wars, TurboGrafx-16 struggled in the North American market and, as a result, was given marginal coverage in the major multi-platform magazines of the day. By default, ''TurboPlay'' was the only resource Turbo fans could turn to for more in-depth, consistent and timely coverage of TG-16 domestically and PC-Engine in Japan. Ultimately, it proved to be the most successful North American publication dedicated exclusively to NEC's consoles (see below for related TG-16 publications).


Notes: related TG-16 publications

* NEC published ''TurboEdge'', an official TG-16 newsletter. Only three issues were released: Spring 1991, Fall 1991, Spring 1992. Black and white, 6-8 pages apiece. * Sendai Publishing Group, under editorial control of TTi, published four issues of ''Turbo Force'' to promote the launch of the Turbo Duo console: June 1992, September 1992, January 1993, Spring 1993. Full color, 32 pages apiece. * After the Turbo Duo was launched, L.F.P. published three issues of ''Duo World'' that covered the new console: July/August 1993 (32 pages), September/October 1993 (16 pages), November / December 1993 (16 pages).


References


External links


TurboPlay Magazine Archives (TurboGrafx-16)
offering page scans for all issues of ''TurboPlay'' as well as ''TurboForce'' and ''DuoWorld'' (subsequent TG-16 magazines).
Jim McDermott official site
* Bimonthly magazines published in the United States Video game magazines published in the United States Magazines established in 1990 TurboGrafx-16 Magazines disestablished in 1992 Defunct computer magazines published in the United States Magazines published in California sv:Turbografx-16br>Digitized TurboPlay magazines on Retro CDN
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