In
game theory
Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed ...
, trembling hand perfect equilibrium is a type of refinement of a
Nash equilibrium
In game theory, the Nash equilibrium is the most commonly used solution concept for non-cooperative games. A Nash equilibrium is a situation where no player could gain by changing their own strategy (holding all other players' strategies fixed) ...
that was first proposed by
Reinhard Selten
Reinhard Justus Reginald Selten (; 5 October 1930 – 23 August 2016) was a German economics, economist, who won the 1994 Nobel Memorial Prize in Economic Sciences (shared with John Harsanyi and John Forbes Nash, John Nash). He is also well ...
. A trembling hand perfect equilibrium is an equilibrium that takes the possibility of off-the-equilibrium play into account by assuming that the players, through a "slip of the hand" or tremble, may choose unintended
strategies, albeit with negligible
probability
Probability is a branch of mathematics and statistics concerning events and numerical descriptions of how likely they are to occur. The probability of an event is a number between 0 and 1; the larger the probability, the more likely an e ...
.
Definition
First define a perturbed game. A perturbed game is a copy of a base game, with the restriction that only
totally mixed strategies are allowed to be played.
A totally mixed strategy is a mixed strategy in an
-player strategic game where ''every''
pure strategy is played with positive probability.
This is the "trembling hands" of the players; they sometimes play a different strategy, other than the one they intended to play. Then define a mixed strategy profile
as being trembling hand perfect if there is a
sequence
In mathematics, a sequence is an enumerated collection of objects in which repetitions are allowed and order matters. Like a set, it contains members (also called ''elements'', or ''terms''). The number of elements (possibly infinite) is cal ...
of perturbed games strategy profiles
that converges to
such that for every
and every player
the strategy
is the best reply to
.
Note: All completely mixed Nash equilibria are perfect.
Note 2: The mixed strategy extension of any finite normal-form game has at least one perfect equilibrium.
Example
The game represented in the following
normal form matrix has two pure strategies
Nash equilibria
In game theory, the Nash equilibrium is the most commonly used solution concept for non-cooperative games. A Nash equilibrium is a situation where no player could gain by changing their own strategy (holding all other players' strategies fixed) ...
, namely
and
. However, only
is trembling-hand perfect.
Assume player 1 (the row player) is playing a
mixed strategy , for
.
Player 2's expected payoff from playing L is:
:
Player 2's expected payoff from playing the strategy R is:
:
For small values of
, player 2 maximizes his expected payoff by placing a minimal weight on R and a maximal weight on L. By symmetry, player 1 should place a minimal weight on D and a maximal weight on U if player 2 is playing the mixed strategy
. Hence
is trembling-hand perfect.
However, a similar analysis fails for the strategy profile
.
Assume player 2 is playing a
mixed strategy . Player 1's expected payoff from playing U is:
:
Player 1's expected payoff from playing D is:
:
For all positive values of
, player 1 maximizes his expected payoff by placing a minimal weight on D and maximal weight on U. Hence
is not trembling-hand perfect because player 2 (and, by symmetry, player 1) maximizes his expected payoff by deviating most often to L if there is a small chance of error in the behavior of player 1.
Equilibria of two-player games
For 2×2 games, the set of trembling-hand perfect equilibria coincides with the set of equilibria consisting of two undominated strategies. In the example above, we see that the equilibrium
<Down,Right
> is imperfect, as Left (weakly) dominates Right for Player 2 and Up (weakly) dominates Down for Player 1.
Equilibria of extensive form games
There are two possible ways of extending the definition of trembling hand perfection to
extensive form games.
* One may interpret the extensive form as being merely a concise description of a normal form game and apply the concepts described above to this normal form game. In the resulting perturbed games, every
strategy
Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
of the extensive-form game must be played with non-zero probability. This leads to the notion of a normal-form trembling hand perfect equilibrium.
* Alternatively, one may recall that trembles are to be interpreted as modelling mistakes made by the players with some negligible probability when the game is played. Such a mistake would most likely consist of a player making another
move
Move or The Move may refer to:
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* Move (company), an American online real estate company
* Move (electronics store), a defunct Australian electronics retailer
* Daihatsu Move, a Japanese car
* PlayStation Move, a motion ...
than the one intended at some point during play. It would hardly consist of the player choosing another
strategy
Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
than intended, i.e. a wrong plan for playing the entire game. To capture this, one may define the perturbed game by requiring that every
move
Move or The Move may refer to:
Brands and enterprises
* Move (company), an American online real estate company
* Move (electronics store), a defunct Australian electronics retailer
* Daihatsu Move, a Japanese car
* PlayStation Move, a motion ...
at every
information set is taken with non-zero probability. Limits of equilibria of such perturbed games as the tremble probabilities go to zero are called extensive-form trembling hand perfect equilibria.
The notions of normal-form and extensive-form trembling hand perfect equilibria are incomparable, i.e., an equilibrium of an extensive-form game may be normal-form trembling hand perfect but not extensive-form trembling hand perfect and vice versa.
As an extreme example of this,
Jean-François Mertens has given an
example
Example may refer to:
* ''exempli gratia'' (e.g.), usually read out in English as "for example"
* .example, reserved as a domain name that may not be installed as a top-level domain of the Internet
** example.com, example.net, example.org, an ...
of a two-player extensive form game where no extensive-form trembling hand perfect equilibrium is admissible, i.e., the sets of extensive-form and normal-form trembling hand perfect equilibria for this game are disjoint.
An extensive-form trembling hand perfect equilibrium is also a
sequential equilibrium. A normal-form trembling hand perfect equilibrium of an extensive form game may be sequential but is not necessarily so. In fact, a normal-form trembling hand perfect equilibrium does not even have to be
subgame perfect.
Problems with perfection
Myerson (1978)
[Myerson, Roger B. "Refinements of the Nash equilibrium concept." International journal of game theory 7.2 (1978): 73-80.] pointed out that perfection is sensitive to the addition of a strictly dominated strategy, and instead proposed another refinement, known as
proper equilibrium
Proper equilibrium is a refinement of Nash Equilibrium by Roger B. Myerson.
Proper equilibrium further refines Reinhard Selten's notion of a
trembling hand perfect equilibrium by assuming that more costly trembles are made with
significantly ...
.
References
Further reading
*
{{Game theory
Game theory equilibrium concepts
Non-cooperative games
Game theory