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In
computer architecture In computer engineering, computer architecture is a description of the structure of a computer system made from component parts. It can sometimes be a high-level description that ignores details of the implementation. At a more detailed level, the ...
, a trace cache or execution trace cache is a specialized instruction cache which stores the dynamic stream of instructions known as trace. It helps in increasing the instruction fetch bandwidth and decreasing power consumption (in the case of
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the devel ...
Pentium 4) by storing traces of instructions that have already been fetched and decoded. A trace processor is an architecture designed around the trace cache and processes the instructions at trace level granularity. The formal mathematical theory of traces is described by trace monoids.


Background

The earliest academic publication of trace cache was "Trace Cache: a Low Latency Approach to High Bandwidth Instruction Fetching". This widely acknowledged paper was presented by Eric Rotenberg, Steve Bennett, and Jim Smith at 1996 International Symposium on Microarchitecture (MICRO) conference. An earlier publication is US patent 5381533, by Alex Peleg and Uri Weiser of Intel, "Dynamic flow instruction cache memory organized around trace segments independent of virtual address line", a continuation of an application filed in 1992, later abandoned.


Necessity

Wider superscalar processors demand multiple instructions to be fetched in a single cycle for higher performance. Instructions to be fetched are not always in contiguous memory locations ( basic blocks) because of
branch A branch, sometimes called a ramus in botany, is a woody structural member connected to the central trunk of a tree (or sometimes a shrub). Large branches are known as boughs and small branches are known as twigs. The term '' twig'' usually ...
and jump instructions. So processors need additional logic and hardware support to fetch and align such instructions from non-contiguous basic blocks. If multiple branches are predicted as ''not-taken'', then processors can fetch instructions from multiple contiguous basic blocks in a single cycle. However, if any of the branches is predicted as ''taken'', then processor should fetch instructions from the taken path in that same cycle. This limits the fetch capability of a processor. Consider these four basic blocks (A, B, C, D) as shown in the figure that correspond to a simple
if-else In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs,) are programming language commands for handling decisions. Specifically, conditionals perform different computations or actio ...
loop. These blocks will be stored contiguously as ABCD in the memory. If the branch D is predicted ''not-taken,'' the fetch unit can fetch the basic blocks A, B, C which are placed contiguously. However, if D is predicted ''taken'', the fetch unit has to fetch A,B,D which are non-contiguously placed. Hence, fetching these blocks which are non contiguously placed, in a single cycle will be very difficult. So, in situations like these trace cache comes in aid to the processor. Once fetched, the trace cache stores the instructions in their dynamic sequence. When these instructions are encountered again, the trace cache allows the instruction fetch unit of a processor to fetch several basic blocks from it without having to worry about branches in the execution flow. Instructions will be stored in the trace cache either after they have been decoded, or as they are retired. However, instruction sequence is speculative if they are stored just after decode stage.


Trace structure

A trace, also called a dynamic instruction sequence, is an entry in the trace cache. It can be characterized by ''maximum number of instructions'' and ''maximum basic blocks''. Traces can start at any dynamic instruction. Multiple traces can have same starting instruction i.e., same starting program counter (PC) and instructions from different basic blocks as per the branch outcomes. For the figure above, ABC and ABD are valid traces. They both start at the same PC (address of A) and have different basic blocks as per D's prediction. Traces usually terminate when one of the following occurs: # Trace got filled with allowable ''maximum number of instructions'' # Trace has allowable maximum basic blocks # Return instructions # Indirect branches # System calls


Trace control information

A single trace will have following information: * Starting PC - PC of the first instruction in trace * Branch flag - ( ''maximum basic blocks -1'') branch predictions * Branch mask - number of branches in the trace and whether trace ends in a branch or not * Trace fall through - Next PC if last instruction is ''not-taken'' branch or not a branch * Trace target - address of last branch's taken target


Trace cache design

Following are the factors that need to be considered while designing a trace cache. * Trace selection policies - ''maximum number of instructions'' and ''maximum basic blocks in a trace'' *
Associativity In mathematics, the associative property is a property of some binary operations, which means that rearranging the parentheses in an expression will not change the result. In propositional logic, associativity is a valid rule of replacement ...
- number of ways a cache can have * Cache indexing method - concatenation or XOR with PC bits * Path associativity - traces with same starting PC but with different basic blocks can be mapped to different sets * Trace cache fill choices - *# After decode stage (speculative) *# After retire stage A trace cache is not on the critical path of instruction fetchLeon Gu; Dipti Motiani (October 2003)
"Trace Cache"
(PDF). Retrieved2013-10-06.


Hit/miss logic

Trace lines are stored in the trace cache based on the PC of the first instruction in the trace and a set of branch predictions. This allows for storing different trace paths that start on the same address, each representing different branch outcomes. This method of tagging helps to provide path associativity to the trace cache. Other method can include having only starting PC as tag in trace cache. In the instruction fetch stage of a pipeline, the current PC along with a set of branch predictions is checked in the trace cache for a hit. If there is a hit, a trace line is supplied to fetch unit which does not have to go to a regular cache or to memory for these instructions. The trace cache continues to feed the fetch unit until the trace line ends or until there is a misprediction in the pipeline. If there is a miss, a new trace starts to be built. The Pentium 4's execution trace cache stores micro-operations resulting from decoding x86 instructions, providing also the functionality of a micro-operation cache. Having this, the next time an instruction is needed, it does not have to be decoded into micro-ops again.


Disadvantages

The disadvantages of trace cache are: # Redundant instruction storage between trace cache and instruction cache and within trace cache itself. # Power inefficiency and hardware complexity


Execution trace cache

Within the L1 cache of the NetBurst CPUs, Intel incorporated its execution trace cache. It stores decoded micro-operations, so that when executing a new instruction, instead of fetching and decoding the instruction again, the CPU directly accesses the decoded micro-ops from the trace cache, thereby saving considerable time. Moreover, the micro-ops are cached in their predicted path of execution, which means that when instructions are fetched by the CPU from the cache, they are already present in the correct order of execution. Intel later introduced a similar but simpler concept with Sandy Bridge called micro-operation cache (UOP cache).


See also

* Branch trace *
CPU cache A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. A cache is a smaller, faster memory, located closer to a processor core, wh ...
*
Instruction cycle The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions ...
* Trace monoid


References

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