Tony Parisi, one of the early pioneers in
virtual reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
and the
metaverse
In science fiction, the "metaverse" is a hypothetical iteration of the Internet as a single, universal, and immersive virtual world that is facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. In colloquial usage, ...
, is an entrepreneur, inventor and developer of 3D computer software.
The co-creator of Virtual Reality Modeling Language (
VRML
VRML (Virtual Reality Modeling Language, pronounced ''vermal'' or by its initials, originally—before 1995—known as the Virtual Reality Markup Language) is a standard file format for representing 3-dimensional (3D) interactive vector graph ...
), he has written
Media Machines Management
/ref> books and papers on the future of technology. He works on WebGL
WebGL (Short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. WebGL is fully integrated with other web standards, allowing GPU-accelerate ...
and WebVR
WebXR Device API is a Web application programming interface (API) that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Oculus Quest, Google Cardboard, HoloLens, Magic Leap or Ope ...
and has written two books on the former, and an introductory book on virtual reality programming. He is the chief strategy officer A chief strategy officer (CSO) is an executive that usually reports to the CEO and has primary responsibility for strategy formulation and management, including developing the corporate vision and strategy, overseeing strategic planning, and leadin ...
at Lamina1. Parisi is also a musician, composer and producer currently working on multiple projects.
Career
Parisi has designed and developed several international 3D graphics standards.[ Parisi worked with ]Mark Pesce
Mark D. Pesce ( ; born 1962) is an American-Australian author, researcher, engineer, futurist and teacher.
Early life
Pesce was born in Everett, Massachusetts in 1962. In September 1980, Pesce attended Massachusetts Institute of Technology (MI ...
to develop VRML, which Pesce presented to the world in 1994. The purpose of VRML was to allow for the creation of 3-D environments within the World Wide Web
The World Wide Web (WWW), commonly known as the Web, is an information system enabling documents and other web resources to be accessed over the Internet.
Documents and downloadable media are made available to the network through web se ...
, accessible through a web browser
A web browser is application software for accessing websites. When a user requests a web page from a particular website, the browser retrieves its files from a web server and then displays the page on the user's screen. Browsers are used on ...
. Parisi worked with such corporations as Microsoft
Microsoft Corporation is an American multinational corporation, multinational technology company, technology corporation producing Software, computer software, consumer electronics, personal computers, and related services headquartered at th ...
, Netscape
Netscape Communications Corporation (originally Mosaic Communications Corporation) was an American independent computer services company with headquarters in Mountain View, California and then Dulles, Virginia. Its Netscape web browser was on ...
, Silicon Graphics
Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
, Sun Microsystems
Sun Microsystems, Inc. (Sun for short) was an American technology company that sold computers, computer components, software, and information technology services and created the Java programming language, the Solaris operating system, ZFS, ...
and Sony
, commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
to gain industry acceptance of the new protocol as a standard for desktop virtual reality. In his early career Parisi worked as a software engineer in Cambridge, MA. From 1987 to 1990 Parisi was at Bolt, Beranek and Newman
Raytheon BBN (originally Bolt Beranek and Newman Inc.) is an American research and development company, based next to Fresh Pond in Cambridge, Massachusetts, United States.
In 1966, the Franklin Institute awarded the firm the Frank P. Brown ...
, developing scientific and statistical analysis software and managing projects to port products to early graphical user interface systems.
From 1990 to 1991 Parisi was a senior software engineer at spreadsheet pioneer Lotus Development Corporation
Lotus Software (called Lotus Development Corporation before its acquisition by IBM) was an American software company based in Massachusetts; it was "offloaded" to India's HCL Technologies in 2018.
Lotus is most commonly known for the Lotus 1-2- ...
, where he worked on X, Windows and Macintosh versions of Lotus 1-2-3
Lotus 1-2-3 is a discontinued spreadsheet program from Lotus Software (later part of IBM). It was the first killer application of the IBM PC, was hugely popular in the 1980s, and significantly contributed to the success of IBM PC-compatible ...
. In 1991 he co-founded Belmont Research with BBN alumni, where he created a scientific and statistical analysis software toolkit and wrote the compiler and runtime graphics and user interface libraries for BTL, the company’s domain-specific language for application developers. Parisi was a founding member of the Web3D Consortium
Web3D Consortium is an international not-for-profit, member-funded industry consortium, originally founded in 1997. Web3D Consortium members from governmental, nonprofit and research organizations worldwide, including working alongside individua ...
, an organization focused on encouraging development and implementation of open standards for three-dimensional content and services. He was one of the original designers and specification editors of X3D
X3D is a royalty-free ISO/IEC standard for declaratively representing 3D computer graphics. File format support includes XML, ClassicVRML, Compressed Binary Encoding (CBE) and a draft JSON encoding. X3D became the successor to the Virtual Re ...
, an upgrade to VRML which extended its features and added format encodings in XML, compressed binary and JSON.[
]
Intervista Software 1995-1999
In 1995 Parisi founded Intervista Software, one of the first startups devoted to creating products for creating and viewing VRML content.[ Parisi developed WorldView, the first PC-based VRML web browser plugin for PCs. In 1997 Parisi licensed WorldView to Microsoft for distribution in the ]Internet Explorer
Internet Explorer (formerly Microsoft Internet Explorer and Windows Internet Explorer, commonly abbreviated IE or MSIE) is a series of graphical user interface, graphical web browsers developed by Microsoft which was used in the Microsoft Wind ...
web browser as its built-in VRML viewer solution, distributed to tens of millions of Windows users. Intervista was sold to Platinum Technology
Platinum Technology Inc. was founded by Andrew Filipowski in 1987 to market and support deployment of database management software products and the applications enabled by database management technology and to render related services. Over its 12 ...
in 1999, where Parisi served as VP of Business Development through 2000.[
]
Media Machines/Vivaty 2003-2010
After a period of independent consulting, Parisi founded Media Machines in 2003 to focus on X3D-based software and products. The company developed the Flux Player browser plugin and Flux Editor for creating 3D scenes and experiences. In 2008 the company raised investment from Silicon Valley venture investors to create an in-browser virtual world
A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activitie ...
platform with a player, server, and creation tools based on the Flux Player and Flux Editor, and rebranded the company as Vivaty. Vivaty was purchased by Microsoft in 2010.
2012-present
In 2012, Parisi joined the Khronos Khronos may refer to:
* ''Khronos'' (Maktub album)
* ''Khronos'' (Rotting Christ album)
*'' Khronos (game)'', a board game
*Khronos Group, an open standards consortium
*Chronos, the personification of time in Greek mythology.
See also
*Chronos (d ...
working group creating glTF
glTF is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb ( binary). Both .gltf and .glb files may reference external binary and texture resources. A ...
, a JSON- and binary-encoded file format for three-dimensional scenes and models intended for web and mobile applications. He served as glTF specification co-editor from 2012 to 2017, and contributed technical features such as the design of the original animation system. Parisi also wrote the initial file loader for Three.js
Three.js is a cross-browser JavaScript library and application programming interface (API) used to create and display animated 3D computer graphics in a web browser using WebGL. The source code is hosted in a repository on GitHub.
Overview
T ...
, and the first sample exporter to glTF from the Unity
Unity may refer to:
Buildings
* Unity Building, Oregon, Illinois, US; a historic building
* Unity Building (Chicago), Illinois, US; a skyscraper
* Unity Buildings, Liverpool, UK; two buildings in England
* Unity Chapel, Wyoming, Wisconsin, US; a ...
game-engine editor. Parisi coined the name “glTF” (Graphics Language Transmission Format) as an alternative to the generic working title “ATF” (Asset Transmission Format), which the working group accepted. Parisi was also instrumental in getting the format adopted by companies such as Oculus and Microsoft
Microsoft Corporation is an American multinational corporation, multinational technology company, technology corporation producing Software, computer software, consumer electronics, personal computers, and related services headquartered at th ...
in 2016, which helped propel the format into wide use and industry acceptance.[
With the rise of consumer virtual reality and in the wake of Facebook’s acquisition of Oculus, Parisi advised several startup companies and became a public speaker and consultant.][
In 2016 Parisi joined San Francisco-based ]Unity Technologies
Unity Software Inc. (doing business as Unity Technologies) is a video game software development company based in San Francisco. It was founded in Denmark in 2004 as Over the Edge Entertainment (OTEE) and changed its name in 2007. Unity Technolo ...
as Global Head of VR/AR, and served in that position until early 2022. Over time his role shifted from overseeing all virtual and augmented reality strategy for the company to developing strategy and products that integrate virtual and augmented reality with advertising and e-commerce. While at Unity, Parisi filed and was granted a patent for an invention in augmented reality advertising.[
In October 2021, Parisi published a treatise titled “The Seven Rules of the Metaverse,” which went viral and has since become a de facto work in Metaverse canon.] Parisi is the co-host with Mark Pesce of the podcast “A Brief History of the Metaverse.”[ In 2022 Parisi joined as Chief Strategy Officer at Seattle-based LAMINA1, a blockchain and Metaverse startup co-founded by author Neal Stephenson.][
]
Authorship
From 2011 through 2014, Parisi wrote books, created training courses and consulted to companies on WebGL
WebGL (Short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. WebGL is fully integrated with other web standards, allowing GPU-accelerate ...
, the standard JavaScript API for rendering interactive 2D and 3D graphics in web browsers. Parisi authored two O’Reilly Media
O'Reilly Media (formerly O'Reilly & Associates) is an American learning company established by Tim O'Reilly that publishes books, produces tech conferences, and provides an online learning platform. Its distinctive brand features a woodcut of ...
books on WebGL programming. Parisi authored an introductory book on virtual reality programming published by O’Reilly Media in 2015.[
]
Bibliography
* ''WebGL: Up and Running'' (O'Reilly Media, 2012)
* ''Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages'' (O'Reilly Media, 2014)
* ''Learning Virtual Reality'' (O'Reilly Media, 2015)
See also
*Flux (software)
Flux was a software suite released by Media Machines which consisted of Flux Player and Flux Studio.
Flux Player was a VRML/X3D viewer that worked both as plugin in Internet Explorer, and as standalone program in Windows. Flux Studio was a VRML/ ...
*X3D
X3D is a royalty-free ISO/IEC standard for declaratively representing 3D computer graphics. File format support includes XML, ClassicVRML, Compressed Binary Encoding (CBE) and a draft JSON encoding. X3D became the successor to the Virtual Re ...
*WebGL
WebGL (Short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. WebGL is fully integrated with other web standards, allowing GPU-accelerate ...
References
{{DEFAULTSORT:Parisi, Tony
1962 births
Virtual reality pioneers
Living people
Computer science writers
University of Massachusetts alumni