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A tie-in work is a work of fiction or other product based on a media property such as a
film A film, also known as a movie or motion picture, is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, sinc ...
,
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
,
television series A television show, TV program (), or simply a TV show, is the general reference to any content produced for viewing on a television set that is broadcast via over-the-air, satellite, and cable, or distributed digitally on streaming plat ...
,
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
,
website A website (also written as a web site) is any web page whose content is identified by a common domain name and is published on at least one web server. Websites are typically dedicated to a particular topic or purpose, such as news, educatio ...
,
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
or literary property. Tie-ins are authorized by the owners of the original property, and are a form of cross-promotion used primarily to generate additional income from that property and to promote its visibility.


Types

Common tie-in products include literary works, which may be
novelization A novelization (or novelisation) is a derivative novel that adapts the story of a work created for another medium, such as a film, TV series, stage play, comic book, or video game. Film novelizations were particularly popular before the advent ...
s of a media property, original
novel A novel is an extended work of narrative fiction usually written in prose and published as a book. The word derives from the for 'new', 'news', or 'short story (of something new)', itself from the , a singular noun use of the neuter plural of ...
s or story collections inspired by the property, or republished previously existing books, such as the novels on which a media property was based, with artwork or photographs from the property. According to publishing industry estimates, about one or two percent of the audience of a film will buy its novelization, making these relatively inexpensively produced works a commercially attractive proposition in the case of blockbuster film franchises. Although increasingly also a domain of previously established novelists, tie-in writing has the disadvantages, from the writers' point of view, of modest pay, tight deadlines and no ownership in the intellectual property created. Tie-in products may also have a documentary or supplemental character, such as "making-of" books documenting the creation of a media property. Tie-in products also include other types of works based on the media property, such as
soundtrack A soundtrack is a recorded audio signal accompanying and synchronised to the images of a book, drama, motion picture, radio program, television show, television program, or video game; colloquially, a commercially released soundtrack album of m ...
recordings, video games, or merchandise including toys and clothing.


Novelizations

A novelization is a derivative novel that adapts the story of a work created for another medium, such as a film, TV series, comic strip or video game. Film novelizations were particularly popular before the invention of home video, but continue to find commercial success as part of marketing campaigns for major films. They are often written by accomplished writers based on an early draft of the film's script and on a tight deadline.


Rebranding of previously published work

Tie-in books are sometimes reprints of novels rebranded to tie in with their film adaptation. As an example, after Roderick Thorp's 1979 novel '' Nothing Lasts Forever'' was adapted into the 1988 film ''
Die Hard ''Die Hard'' is a 1988 American action film directed by John McTiernan and written by Jeb Stuart (writer), Jeb Stuart and Steven E. de Souza, based on the 1979 novel ''Nothing Lasts Forever (Thorp novel), Nothing Lasts Forever'' by Roderick ...
'', it was retitled ''Die Hard'' with the film's poster on the cover. The Philip K. Dick novel '' Do Androids Dream of Electric Sheep?'' was similarly republished to tie in with '' Blade Runner'', the film loosely based on the book. A tie-in book linked to a film based on short fiction may be published featuring the adapted story, as well as other stories from the same author; for example, while
Stephen King Stephen Edwin King (born September 21, 1947) is an American author. Dubbed the "King of Horror", he is widely known for his horror novels and has also explored other genres, among them Thriller (genre), suspense, crime fiction, crime, scienc ...
's novella " Apt Pupil" was adapted to the eponymous film, King's collection '' Different Seasons'', which featured the story, was reprinted as ''Apt Pupil: A Novella in Different Seasons''. Similarly, novels were published to tie in with the films '' Minority Report'' and ''
Paycheck A paycheck is traditionally a paper document (cheque) issued by an Employment#Employer, employer to income, pay Employment#Employee, employee for services rendered. In recent times, the physical paycheck has been increasingly replaced by elect ...
'', featuring Philip K. Dick's original short stories " The Minority Report" and "
Paycheck A paycheck is traditionally a paper document (cheque) issued by an Employment#Employer, employer to income, pay Employment#Employee, employee for services rendered. In recent times, the physical paycheck has been increasingly replaced by elect ...
". The official organization linked to writing media tie-ins is the
International Association of Media Tie-In Writers International is an adjective (also used as a noun) meaning "between nations". International may also refer to: Music Albums * ''International'' (Kevin Michael album), 2011 * ''International'' (New Order album), 2002 * ''International'' (The T ...
.


Expanded universes

Tie-in works may also tell new stories in the form of
sequel A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
s, prequels and other spin-offs, creating an
expanded universe The term expanded universe, sometimes called an extended universe, is generally used to denote the "extension" of a media franchise (like a television program or a series of feature films) with other media, generally comics and original novels. ...
based on the original work; for example, the many books, comics and video games set in an
expanded universe The term expanded universe, sometimes called an extended universe, is generally used to denote the "extension" of a media franchise (like a television program or a series of feature films) with other media, generally comics and original novels. ...
based initially on the first ''
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' trilogy. In 2015, the ''
New York Times ''The New York Times'' (''NYT'') is an American daily newspaper based in New York City. ''The New York Times'' covers domestic, national, and international news, and publishes opinion pieces, investigative reports, and reviews. As one of ...
'' noted the flourishing market for TV series tie-in novels, coinciding with the increasing cultural significance of quality television series. The increasing number of previously established novelists taking on tie-in works has also been credited with these works gaining a "patina of respectability" after having previously been disregarded in literary circles as derivative and mere merchandise.


Video games

Some
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s are tie-in licences for films, television series or books. Video game movie tie-ins are expensive for a game developer to license, and the game designers have to work within constraints imposed by the
film studio A film studio (also known as movie studio or simply studio) is a major entertainment company that makes films. Today, studios are mostly financing and distribution entities. In addition, they may have their own studio facility or facilities; how ...
, under pressure to finish the game in time for the film's release. The aim for the publishers is to increase hype and revenue, as the two industries effectively market one another's releases. Film license video games have a reputation for being of poor quality; for example, '' Amiga Power'' awarding Psygnosis's three film licenses (''Dracula'', ''Cliffhanger'' and ''Last Action Hero'', all reviewed in June 1994) 36% ''in total''; that magazine being cynical towards licensed games in general, with '' The Blues Brothers'' being one of the few exceptions. One of the first movie tie-in games, Atari's '' E.T. the Extra-Terrestrial'' (1982) was deemed so bad it was cited as one cause of the video game industry crash. Such poor quality is often due to game developers forced to rush the product in order to meet the film's release date, or due to issues with adapting the original work's plot into an interactive form, such as in the case of the
game A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
s based on the last two films of the ''
Harry Potter ''Harry Potter'' is a series of seven Fantasy literature, fantasy novels written by British author J. K. Rowling. The novels chronicle the lives of a young Magician (fantasy), wizard, Harry Potter (character), Harry Potter, and his friends ...
'' film series, where one reviewer criticised some of the game's missions and side-quests as being unrelated to the film's storyline. Video tie-in licences for novels tend to be adventure games. '' The Hobbit'' (1982) and ''
The Hitchhiker's Guide to the Galaxy ''The Hitchhiker's Guide to the Galaxy'' is a Science fiction comedy, comedy science fiction franchise created by Douglas Adams. Originally a The Hitchhiker's Guide to the Galaxy (radio series), radio sitcom broadcast over two series on BBC ...
'' are
text adventure Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
s, whilst '' I Have No Mouth, and I Must Scream'' (1995) is a point-and-click adventure and '' Neuromancer'' (1988) is a graphic adventure. Action games based on novels are less common ('' William Shatner's TekWar'' (1995), a
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
). Novel tie-ins were published less frequently after the 1990s, with developers only taking risks with stories that had already been licensed for films.


Revenue and structure

Tie-ins are considered an important part of the revenue-stream for any major media release, and both planning and licensing for such works often begins at the very earliest stages of creating such a property. Tie-ins provide both an important way of generating additional income from a property, and a way of satisfying the desires of fans who enthusiastically support a popular media property. The lineage of tie-in works can be quite convoluted; for example, a novelization might be done of a video game, which was based on a television series, based on a film, based on a comic book which was the original media property. In several cases, a novelization has been released based on a movie which was in turn adapted from an original novel. In such cases, it is not uncommon to see the novelization and a film release of the original novel side by side on the same shelf. These tie-ins can be considered as forms of "free advertising", as they create more exposure for the media property. Tie-ins need not have a direct association with the property; for example, a particular pizza company can offer coupons that are associated with the ''
Teenage Mutant Ninja Turtles ''Teenage Mutant Ninja Turtles'' (''TMNT'') is an American media franchise created by comic book artists Kevin Eastman and Peter Laird. It follows Leonardo (Teenage Mutant Ninja Turtles), Leonardo, Donatello (Teenage Mutant Ninja Turtles), D ...
'' films, but that specific pizza company itself does not necessarily have to appear in the films. By this association, however, the pizza company is exposed to a bigger audience. If a media property does well, the tie-ins gain that positive exposure as well.Wasko, Janet, Mark Phillips, and Chris Purdie. 1993. "Hollywood Meets Madison Avenue: The Commercialization of US Films". Media, Culture & Society 15(2): 271-293.


Early examples


Film

The American
fan magazine A fan magazine is a commercially written and published magazine intended for the amusement of fan (aficionado), fans of the popular culture subject matter that it covers. It is distinguished from a scholarly, literary or trade magazine on the one h ...
''
Photoplay ''Photoplay'' was one of the first American film fan magazines, its title another word for screenplay. It was founded in Chicago in 1911. Under early editors Julian Johnson and James R. Quirk, in style and reach it became a pacesetter for fan m ...
'', first published in 1911, originally presented short stories based on popular films of the era. It later adopted a more traditional nonfiction format.


Comics

'' The Adventures of Superman'' by George Lowther (illustrated by original
Superman Superman is a superhero created by writer Jerry Siegel and artist Joe Shuster, which first appeared in the comic book ''Action Comics'' Action Comics 1, #1, published in the United States on April 18, 1938.The copyright date of ''Action Comics ...
artist Joe Shuster) was published in 1942.


Television

Some early examples of TV tie-in books are ''Leave It to Beaver'' (1960), ''Here's Beaver!'' (1961), and ''Beaver and Wally'' (1961) by Beverly Cleary.


See also

* Cross media marketing *
Media franchise A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program, o ...
*
Merchandising Merchandising is any practice which contributes to the sale of Product (business), products ("merch" colloquially) to a retail consumer. At a retail in-store level, merchandising refers to displaying products that are for sale in a creative w ...
*
Expanded universe The term expanded universe, sometimes called an extended universe, is generally used to denote the "extension" of a media franchise (like a television program or a series of feature films) with other media, generally comics and original novels. ...
* Toyetic


References


External links


The International Association of Media Tie-in Writers
* Edward Jay Epstein for Slate.com:
The Midas Formula. How to create a billion-dollar movie franchise.
' * Meredith Schwartz:

' * ttps://web.archive.org/web/20090411102609/http://www.ysrnry.co.uk/articles/completeguidetofilmtvlicences.htm The YS Complete Guide To Film And TV Licencesfrom '' Your Sinclair'' issue 60, December 1990; at The Your Sinclair the Rock 'n' Roll Years {{DEFAULTSORT:Tie-In Marketing techniques