The Sorcerer's Cave
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''The Sorcerer's Cave'' is a
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
board/card game designed by Terence Peter Donnelly and first published in
1978 Events January * January 1 – Air India Flight 855, a Boeing 747 passenger jet, crashes off the coast of Bombay, killing 213. * January 5 – Bülent Ecevit, of Republican People's Party, CHP, forms the new government of Turkey (42nd ...
. Though greatly simplified, it was inspired by the fantasy
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
''. Unlike D&D, however, ''Sorcerer's Cave'' does not require "Dungeon Master" or referee. One of its strengths is that it can be played solo or competitively, as well as cooperatively. Another is the diplomatic aspect of interactions between players with changing agendas. In general, player(s) gather and control a party (or parties) of adventurers who explore a multi-level dungeon that is randomly generated by drawing area cards from a deck. Encounters include special rooms, traps, monsters, allies, magical items and treasures.


Playing

Player(s) start by creating a party from the various character types found in the game. Characters are differentiated by Fighting Strength, Magic Power and various unique abilities. All explorers start on the central "Gateway" tile, and progress by drawing area tiles (tunnel, chamber, or various special chambers). If the tile is a chamber, the player then draws a number of smaller 'encounter' cards (one card plus one for each deeper level up to four), and must deal with the characters and objects drawn. Encounter cards represent valuables, magical items and characters. If a chamber is occupied by non-player characters, the player must either withdraw, attack or approach – in which case a die roll determines whether characters are neutral (indifferent), friendly (joining your party), or hostile (prepare for combat). The winning player is the one who escapes the cave with the most treasure. Rules for both solo play and competitive play are given, with several variations on victory conditions offered.


Inspiration and assessment

Donnelly wrote that, after trying ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'', "while I had enjoyed being a participant in a fantasy role-playing adventure, I wasn't ready to do the work needed to set one up... if only the concept could be translated into a format that would require no laborious set-up and no referee — a game that could be taken out of the box and played instantly, yet be different every time".
Ian Livingstone Sir Ian Livingstone (born 29 December 1949) is an English fantasy author and entrepreneur. Along with Steve Jackson, he is the co-founder of the '' Fighting Fantasy'' series of role-playing gamebooks, and the author of many books within that ...
said of ''The Sorcerer's Cave'': "As a family game, for the hour or two playing with the kids type market ''The Sorcerer's Cave'' works, and works well, but real Fantasy buffs will be disappointed by its simplicity when compared to ''D&D'' and the like".


Publication history

Fantasy Games Unlimited Fantasy Games Unlimited (FGU) is a publishing house for tabletop and role-playing games. The company has no in-house design teams and relies on submitted material from outside talent. History Founded in the summer of 1975 in Jericho, New York b ...
became the American distributor for Philmar/Ariel Games in the late 1970s, and were therefore able to distribute ''Sorcerer's Cave''.


Other versions and expansions

An expansion set called ''The Sorcerer's Cave Extension Kit'', containing 30 extra cave tiles and additional cards, was published in
1980 Events January * January 4 – U.S. President Jimmy Carter proclaims a United States grain embargo against the Soviet Union, grain embargo against the USSR with the support of the European Commission. * January 6 – Global Positioning Sys ...
. '' The Mystic Wood'', another somewhat different randomly generated maze game designed by Donnelly, is a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
to ''Sorcerer's Cave'' set in a forest with each player having their own specific quest. Circa 1995, Donnelly created a version of ''The Sorcerer's Cave'' for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
computers; as of 2020 it is distributed via his personal website. The
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
computer game ''Goblin Mountain'', by Martin Page (from ''Sinclair User'' #63, June 1987), also has clear similarities (especially the Friendly/Indifferent/Hostile reactions by strangers).


Reviews

* ''
Games & Puzzles ''Games & Puzzles'' was a magazine about games and puzzles. Publication history The magazine was first published in May 1972 by Edu-Games (UK) Ltd. The first editor was Graeme Levin who recruited a variety of games and puzzles experts as writers ...
'' #74


References


Computer and Video Games
review of ''Diggles'' computer game which uses ''The Sorcerer's Cave'' as a reference and describes the game.

interactive fiction inspired by ''The Sorcerer's Cave'' which describes the game.


External links

*

page with download of ''Goblin Mountain'' {{DEFAULTSORT:Sorcerers Cave, The Board games introduced in 1978 Fantasy board games