''The Fool's Errand'' is a 1987
computer game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, mo ...
by
Cliff Johnson. It is a
meta-puzzle game with storytelling, visual puzzles, and a cryptic
treasure map
A treasure map is a map that marks the location of buried treasure, a lost mine, a valuable secret or a hidden locale. More common in fiction than in reality, "pirate treasure maps" are often depicted in works of fiction as hand drawn and cont ...
. It is the tale of a wandering Fool who seeks his fortune in the Land of
Tarot
Tarot (, first known as ''trionfi (cards), trionfi'' and later as ''tarocchi'' or ''tarocks'') is a set of playing cards used in tarot games and in fortune-telling or divination. From at least the mid-15th century, the tarot was used to play t ...
and braves the enchantments of the High Priestess. A sequel titled ''
The Fool and His Money'' was released October 25, 2012.
Plot
The plot focuses on The Fool card of the tarot, who is portrayed as a silhouette of a young man wearing a peaked, feathered cap, curled-toed shoes, and carrying a knapsack on a stick. The Fool is the protagonist of the story, and he encounters various other cards from the tarot. In the beginning of the story, The Sun gives him a map, which has been scrambled, and directs him to find the "Lost 14 Treasures of the World." The Fool journeys through four kingdoms (each representing a suit from the minor arcana of the tarot), where he encounters other characters, who either give him more information or provide him with additional tasks. The High Priestess card of the tarot is set up as the villain of the story, and all the characters he meets are other cards from the tarot. Each character is drawn as a black silhouette, as is the background art.
Gameplay
The game is structured as a storybook divided into five parts, each containing a large number of different chapters; the storybook can be paged through and read as continuous prose on screen. However, not every chapter is available at the start of the game, and those chapters which are available are not consecutive. Many chapters have a puzzle (called an ''enchantment'') associated with them; completing such a puzzle unlocks further chapter(s). Many of the chapters are named after a tarot card in either the
Major Arcana or the
Minor Arcana
The Minor Arcana, sometimes known as the Lesser Arcana, are the Suit (cards), suit cards in a Cartomancy, cartomantic tarot deck.
Ordinary tarot cards first appeared in northern Italy in the 1440s and were designed for tarot card games. They typi ...
.
Frequently, the puzzles are designed in such a way that the result of the puzzle leads logically into the unlocked chapter; for example, the player may complete an ''
acrostic puzzle'' which results in the phrase "No Ship", which then unlocks part of the story in which a watchman indeed reports that no ship has been sighted and deals with the consequences. Other puzzles feature pictures which portray parts of the story or even clues to other puzzles.
The first chapter, ''The Sun'', features the puzzle ''The Sun's Map''. This is a jigsaw puzzle with one piece for every chapter in the story; each puzzle piece appears only when the appropriate chapter is unlocked. Each piece contains a symbol representing the chapter from which it came, plus part of a continuous path which flows through all pieces in the order in which they are mentioned in the narrative. Once the map is successfully completed, other designs on the map become active click targets and can be used as clues or processes to decipher the true final puzzle: ''The Book Of Thoth'', hidden within the chapter ''The High Priestess'', which requires the reader to peruse the entire story as continuous prose and identify a number of phrases hidden within the narrative.
Development
Cliff Johnson, who at that point had worked as a filmmaker, was inspired by films like ''
Sleuth'' and ''
The Last of Sheila
''The Last of Sheila'' is a 1973 American whodunnit mystery film directed and produced by Herbert Ross and written by Anthony Perkins and Stephen Sondheim. It starred Richard Benjamin, Dyan Cannon, James Coburn, Joan Hackett, James Mason, Ian Mc ...
'' which included puzzle-mysteries for the viewer to solve; he aimed to host "mystery" dinner parties where players would uncover clues to find the hidden secrets.
The 1979 work ''
Masquerade'' by
Kit Williams served as further inspiration.
The final chapter of the picture book revealed that the protagonist bunny had lost his treasure, and dared the reader to uncover the clues throughout the book to work out where on Earth it is located; this book sold over 2 million copies and while Johnson was not personally enamoured by the work he felt the idea behind it was exciting.
Johnson decided to create a similar work which he would distribute to his friends as a 1984 Christmas present. The concept, a series of puzzles and a narrative that fit together into an overarching mystery like a jigsaw, was an early incarnation of what became ''The Fool's Errand''. Having recently purchased his first PC, a Macintosh, Johnson began coding the game in 1985.
He learned to program specifically to bring the idea to the interactive entertainment format. His goal was to “make the experience pleasant and solvable in a single afternoon.” His initial approach to programming was guided by his experience making animated film, which involved "a very tedious frame-by-frame process", creating a blueprint and putting the pieces together to assemble the whole picture in a manner similar to a jigsaw puzzle.
Johnson took out a $50,000 loan to finance the project himself, and he had a nervous breakdown during development. By 1986 he had created over 30 individual data-driven programs, which he then had to convert into one application on ''ZBasic.''
Release
''The Fool's Errand'' was released in 1987 by Miles Publishing.
The game saw slow sales initially, but, as positive reviews began to be published, more customers purchased the title.
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
took over the distribution, and it was ported to many other consoles. The game was also circulated illegally on file-sharing sites for many years.
Created with
Microsoft BASIC
Microsoft BASIC is the foundation software product of the Microsoft company and evolved into a line of BASIC interpreters and compiler(s) adapted for many different microcomputers. It first appeared in 1975 as Altair BASIC, which was the first v ...
and
ZBasic for the
Apple Macintosh
Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
, the game was ported to
MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
, Commodore
Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
and
Atari ST
Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
.
The
ports Ports collections (or ports trees, or just ports) are the sets of makefiles and Patch (Unix), patches provided by the BSD-based operating systems, FreeBSD, NetBSD, and OpenBSD, as a simple method of installing software or creating binary packages. T ...
add color, but in a lower
resolution (320×200, as opposed to the original version's 512×342). In 2002 the game was released as shareware, available for download from Johnson's website Fools-errand.com. The game is now offered free of charge. Johnson advises PC-based players to download the Macintosh version and play using a Macintosh
emulator
In computing, an emulator is Computer hardware, hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run sof ...
. The non-Macintosh versions of the game were protected by a symbol-based
code wheel. The free version currently offered by the author has this mechanism disabled: the challenge screen still appears, but any answer is accepted.
Reception
''The Fool's Errand'' did not sell well at first, but after a very positive July 1988 review in ''
MacUser
''MacUser'' was a monthly (formerly biweekly) computer magazine published by Dennis Publishing Ltd. and licensed by Felden in the UK. It ceased publication in 2015.
In 1985 Felix Dennis’ Dennis Publishing, the creators of MacUser in the UK, l ...
'' it became very successful, causing Miles Computing to port the game to other platforms. 100,000 copies were sold by the end of 1989. The ''MacUser'' review gave the game five out of five mice, saying it "goes beyond being 'just' an excellent game" and "ventures into the realm of myth, into the prototypical lands of the epic legend, into the maelstrom of the
Jungian archetype
Jungian archetypes are a concept from psychology that refers to a universal, inherited idea, pattern of thought, or image that is present in the collective unconscious of all human beings. As the psychic counterpart of instinct (i.e., archetypes a ...
, and it returns to our world and offers us a way to extend ourselves beyond the boundaries of our normal existence." In December 1989, ''MacUser'' named ''The Fool's Errand'' one of the 27 best games available for the Macintosh.
''
Macworld
''Macworld'' is a digital magazine and website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG.
History
''Macworld'' was founded by David Bunnell and Cheryl Woodard (publishers) and Andrew Fl ...
'' reviewed the game positively, calling it a difficult and epic collection of diverse puzzles that demanded "considerable interaction and ingenuity." The review praised the attractive and unique presentation of the puzzles and the beautiful graphics of the animated prologue and finale. In a review for Cliff Johnson's next game, ''
At the Carnival'', ''Macworld'' called ''The Fool's Errand'' "a new kind of computer game that transcends traditional categories."
''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' praised the game, stating "You feel like you're matching wits with the author directly, instead of playing 'hunt the parser'";
the magazine's
Scorpia described it as "one of the best games I've ever played".
''
STart
Start can refer to multiple topics:
* Takeoff, the phase of flight where an aircraft transitions from moving along the ground to flying through the air
* Starting lineup in sports
* Track and field#Starts use in race, Starts use in sport race
* S ...
''s reviewer confessed that he had come close to finishing ''The Fool's Errand'' but that "I felt like I'd run, and lost, a mental marathon".
''
The Games Machine
''The Games Machine'' was a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published '' CRASH'', ''Zzap!64'', '' Amtix!'' and other magazines.
History
''The Games Machine'' ran head ...
'' awarded the PC version of ''The Fool's Errand'' its Golden Scroll and rated it 93%, calling it "fresh, original and addictive". ''
Game Player's PC Strategy Guide'' reviewed the PC version positively, singling out the "great graphics", "consistent level of challenge", and above all the fact that the puzzles "play fair" with no obscurely hidden clues or tricks. ''
.info'' magazine called the Amiga version of the game "a magnificent achievement in game design" but dropped the rating from five stars to three stars due to the poor quality of the port, with its unused right mouse button, "insufferable
EGA" graphics and poor quality sounds. ''
Amiga Format
''Amiga Format'' was a British monthly computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when Future split '' ST/Amiga Format'' into two separate pub ...
'' rated the game 70%, praising the "sheer number and variety of the puzzles" and calling it "an intelligent use of the machine" despite reservations about the graphics and sound quality.
Retrospective reviews
In 2004, ''
Inside Mac Games
''Inside Mac Games'' (''IMG'') started in 1993 as an electronic magazine about video games for the Mac. It was distributed on floppy disk, then CD-ROM, and eventually became a website.
History
In 1992, Tuncer Deniz, who was unemployed, decided ...
'' selected ''The Fool's Errand'' as one of the 20 games that made the biggest impact on the Macintosh, calling the game "intriguing and visually-rich", with an "original and compelling" story that was "thick with mysticism, witchcraft, folklore, and hints on how to solve the game's final meta-puzzle". In 2007, ''
Game Set Watch'' deemed it "one of the greatest puzzle games in personal-computing history".
In a 2012 interview with Johnson, ''
Wired
Wired may refer to:
Arts, entertainment, and media Music
* ''Wired'' (Jeff Beck album), 1976
* ''Wired'' (Hugh Cornwell album), 1993
* ''Wired'' (Mallory Knox album), 2017
* "Wired", a song by Prism from their album '' Beat Street''
* "Wired ...
'' crowned it "the greatest puzzle game of all time". In 2018, ''
PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' selected ''The Fool's Errand'' for its weekly best free PC games feature, saying the "whimsical fantasy" would challenge the player's brain.
''
GamesTM
''GamesTM'' (styled as ''gamesTM'') was a British multi-format video games magazine. The first issue was released in December 2002 and the magazine was still being published monthly in English and German up until the last edition was published on ...
'' featured ''The Fool's Errand'' in its "Greatest
Retro Game Ever" column, calling it "obscenely addictive" and "revered by nearly everyone" who played it. In a 2013 feature on the evolution of puzzle video games, ''
Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' called ''The Fool's Errand'' an excellent strategy fantasy game with "a well-crafted narrative" that "arguably paved the way for games like the ''
Professor Layton'' series, which now feature similar narrative puzzles to solve."
Awards
''The Fool's Errand'' was inducted into the 1987 ''Macworld'' Game Hall of Fame as Best Brain-Teasing game. ''
GAMES Magazine'' selected ''The Fool's Errand'' as one of the best computer games of 1988, saying "Some puzzles are easy, others tricky; all are charming and great fun to figure out."
''
VideoGames & Computer Entertainment'' named ''The Fool's Errand'' Best Computer Strategy Game of 1988, ahead of runners-up ''
Prime Time
Prime time, or peak time, is the block of broadcast programming taking place during the middle of the evening for television shows. It is mostly targeted towards adults (and sometimes families). It is used by the major television networks to ...
'', ''
Rommel: Battles for North Africa'', and ''
Solitaire Royale''. The magazine praised ''The Fool's Errand'' as "the most clever framework for an anthology of word games and puzzles ever devised."
The editors of ''
Game Player's PC Strategy Guide'' presented the game with their 1990 "Best PC Puzzle Game" award. They wrote, "One of the best puzzle games ever produced — everything from mazes to cryptograms worked into an elaborate, witty narrative, and presented with exceptional graphic flair.
References
External links
Official site with author's information page, including download options.
*
at Hardcore Gaming 101 (Snapshot from archive.org Oct 2016)
from Balmoral Software.
{{DEFAULTSORT:Fools Errand, The
1987 video games
Amiga games
Atari ST games
Classic Mac OS games
Cliff Johnson games
DOS games
Freeware games
Miles Computing games
Puzzle video games
Single-player video games
Video games developed in the United States