The Bard's Tale III
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''The Bard's Tale III: Thief of Fate'' is a computer
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
created by
Interplay Productions Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
in 1988. It is the second sequel to ''
The Bard's Tale ''The Bard's Tale'' is a fantasy role-playing video game franchise created by Michael Cranford and developed by Brian Fargo's Interplay Productions (1985–1992) and inXile Entertainment (2004–present). The initial title of the series was ...
''. It was designed by
Rebecca Heineman Rebecca Ann Heineman is an American video game designer and programmer. Heineman was a founding member of video game companies Interplay Productions, Logicware, Contraband Entertainment, and Olde Sküül. She has been chief executive officer f ...
, Bruce Schlickbernd, and Michael A. Stackpole. The game was released for the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
,
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
(64k), Commodore 64, and MS-DOS.


Plot

The player characters receive a letter from a dying man who informs them that, during a celebration of your defeat of the evil wizard Mangar, his true master—the Mad God Tarjan—arrived and unleashed foul creatures that destroyed the town of
Skara Brae Skara Brae is a stone-built Neolithic settlement, located on the Bay of Skaill in the parish of Sandwick, Orkney, Sandwick, on the west coast of Mainland, Orkney, Mainland, the largest island in the Orkney archipelago of Scotland. It consiste ...
. The box cover states it thus:
Skara Brae is in ruins. Roscoe's Energy Emporium stands vacant. The Equipment Shoppe went under so quickly Garth was crushed. Your Bard hasn't stopped whimpering since he realized all the taverns were closed.... Someone—or some thing—has sealed the city's fate with an evil so vast, so unspeakable, that a host of Paladins and an army of Archmages are out-matched. Hard times call for subtlety. Smaller is better. Sneakier is better. What the world needs now is a thief. The Thief of Fate.
The game begins in a refugee camp outside the ruined Skara Brae, which replaces the now-destroyed adventurer's guild from the previous games. Besides the city ruins, the wilderness features a temple for healing, a tavern, and a number of special locations from where the party will embark on missions to other worlds over the course of their quest. Skara Brae was scaled down considerably. The ruins are 16x16 map tiles instead of the city's 30x30 layout from ''The Bard's Tale I'', though its layout remains recognizable. In the ruins of the Review Board, an old man—the sole survivor—directs the party to first kill one Brilhasti ap Tarj, a servant of the mad god Tarjan, in the "Mad God" dungeon below Skara Brae, a startup quest for the characters to attain power, which can be ignored if powerful characters were carried over from previous games. Next, the old man orders the party to retrieve artifacts from several other worlds and also teaches the group the chronomancer spells to be used at certain points in the wilderness to travel to these parallel dimensions and back: *Arboria (from Twilight Copse): Pleasant elf realm including the city of Ciera Brannia. They have to bring back the hero Valarian or get Valarian's Bow and the Arrows of Life. It turns out Valarian is long since dead and buried in a sacred grove with the items. The king will only allow the party to enter the grove if they first kill the local villain Tslotha Garnath with the Nightspear that can be obtained from Valarian's Tower. In Arboria, the party meets the warrior Hawkslayer for the first time, though he recalls meeting them before (a hint at the fact that the party is travelling not only between dimensions but also across time in their quest). *Gelidia (from Cold Peak): The party is next tasked to bring Lanatir or, if they cannot convince him to come, Lanatir's Sphere and the Wand of Power back from this dimension of magic. Gelidia turns out to be an icy wasteland with a great ice keep. In a nearby hut, a diary is found with the frozen corpse of a half-elf later identified as Alendar, who is suggested to be dead for a thousand years already. The diary relates how the garrison, lacking a hero like Hawkslayer this time, fared poorly against attackers who killed the god Lanatir. Lanatir was buried in his keep by his remaining followers, who then sealed it with powerful magic. Alendar, the last survivor, finally cast a spell of eternal winter upon the land to vanquish the invaders and then died in the cold himself. *Lucencia (from Crystal Springs): Shocked at the news of Lanatir's death as much as Valarian's, the old man sends the party to another pleasant world, Lucencia, where the gnome city of Celaria Bree is located. The party has to get the Belt of Alliria and the Crown of Truth. Unsurprisingly, Alliria has been dead for many moons already, and the items have to be retrieved from her tomb. This involves overcoming a dragon, and also Alliria's lover Cyanis, who was driven mad by being forced to watch Tarjan torture Alliria to death. *Kinestia (from Old Dwarf Mine): In this dwarven realm, the party has to retrieve Ferofist's Helm and the Hammer of Wrath. They arrive in the middle of a great war of the dwarves against robot-themed monsters and meet Hawkslayer again, curiously before they met him in Arboria. Ferofist is found mortally wounded. He asks the party to destroy the fruits of his foolish alliance with the dark one and leaves directions to the heart of the mechanical invasion. There, the party encounters Urmech, an artificial being who himself was created by Ferofist in violation of the God's Pact against further creation (a heinous act that, according to Urmech, helped free the dark one). When confronted, Urmech turns out to be quite reasonable. He points out that he has done no evil except to live, and that he created others of his kind to protect him and so that he will not be all alone. Having found or perhaps created a new kind of magic, Urmech offers to train certain character classes to become Geomancers, a new type of spellcaster. He also surrenders Ferofist's items to the party willingly, if they ask; though there is also the option of fighting him to claim the items. *Tenebrosia (from Shadow Rock): This world of paradox features a wilderness named "Nowhere" and a town called Black Scar. The party has to bring Sceadu's Cloak and the Helm of Justice back. Having allied with Tarjan, Sceadu will not willingly give away the items and has to be tracked down and slain in combat. *Tarmitia (from the Vale of Lost Warriors): The "land of unceasing warfare" is a dimension of perpetual war, with the party moving between interwoven battle sites such as Berlin, Rome, Troy, Hiroshima, Wasteland, Stalingrad, and Nottingham until they arrive at Tarmatia, where they have to obtain Werra's Shield and the Strifespear by besting the war god in combat. As mere mortals, they cannot really kill him, but then they are caught up in an attack by another deity immediately afterwards and witness Werra's death. They get the shield, but learn that the Strifespear was given to Hawkslayer. *Malefia (from Sulphur Springs): Upon returning to the old man, the party finds him mortally wounded. He instructs them to seek out and vanquish Tarjan in his domain, provides the spells required to go there and back (EVIL and LIVE), and reveals the location of the items the party brought back before he dies. From this point onwards, characters cannot level up in Skara Brae, but need to go to a Review Board in one of the Dimensions. With the items retrieved on their previous quests, the party can navigate Malefia, where they find the Strifespear on Hawkslayer's corpse, and finally confront and vanquish Tarjan himself. The canonical strategy (per the cluebook) is for a character of the thief or rogue class to kill Tarjan, by using their special combat ability to sneak up on an opponent from behind, hence the game's subtitle "Thief of Fate". With Tarjan defeated, it is revealed that the player party took the places of the deities Tarjan killed, becoming a set of new stars in the sky.


Gameplay

This
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video g ...
game has several improvements over its predecessors: *A graphical auto-mapping system for the 84 dungeon levels in the game (it was the first game to offer this type of map interface) *An enhanced save game feature *Two new spellcaster character classes (
geomancer Geomancy, a compound of Greek roots denoting "earth divination", was originally used to mean methods of divination that interpret geographic features, markings on the ground, or the patterns formed by soil, rocks, or sand. Its definition has ex ...
and
chronomancer Chronomancy is divination of the best time to do something, the determination of lucky and unlucky days, especially popular in ancient China. The term "chronomancy", stemming from the Greek word ''chronos'' (meaning ''time''), and the word ''mant ...
)


Development

Michael Cranford Michael Cranford (born June 5, 1963) is a video game designer and programmer. As a designer and programmer his works include ''The Bard's Tale, The Bard's Tale II, and Dark Seed.'' Cranford left the video game industry in 1992 to pursue an aca ...
, the creator of the ''Bard's Tale'' series, was not involved in this sequel, as he had decided to leave Interplay to study
philosophy Philosophy ('love of wisdom' in Ancient Greek) is a systematic study of general and fundamental questions concerning topics like existence, reason, knowledge, Value (ethics and social sciences), value, mind, and language. It is a rational an ...
and
theology Theology is the study of religious belief from a Religion, religious perspective, with a focus on the nature of divinity. It is taught as an Discipline (academia), academic discipline, typically in universities and seminaries. It occupies itse ...
. ''The Bard's Tale III'' programmer Heineman has said that the original name of this game was to be ''Tales of the Unknown - Volume III: The Thief's Tale''. Heineman also once sought to continue creating new ''Bard's Tale'' games, but was unsuccessful in obtaining the rights from
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
. Michael A. Stackpole created the storyline of ''The Bard's Tale III'' and made maps for it. He has since become a successful author, having penned many novels in the hugely
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
and
BattleTech ''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark ...
series.


Reception

A 1988 review in ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' described ''Bard's Tale III'' as an improvement over its predecessor, but "still too heavily oriented towards mega-combat." The magazine in 1993 stated that "the series redeemed itself with the third installment, flawed though it was", adding that "the best parts are the quests themselves ... worth playing". One of the chief complaints with the game is, unlike in the first two titles, where spell points (which are expended to use spells) could be recharged instantly for a fee at Roscoe's Energy Emporium, it was believed that there was no such method in this title. In fact, to recharge spell points of a spellcaster, the player should step on any "magic regeneration square" in the dungeons, but the mention of this is easily overlooked in the manual and the in-game effect is accompanied by no sound nor graphics, unless a high-level spell is cast. The game was reviewed in 1988 in ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' #138 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars. According to Shay Addams, ''The Bard's Tale III'' is:


Reviews

*''
Isaac Asimov's Science Fiction Magazine ''Asimov's Science Fiction'' is an American science fiction magazine edited by Sheila Williams and published by Dell Magazines, which is owned by Penny Press. It was launched as a quarterly by Davis Publications in 1977, after obtaining Isaac ...
'' v12 n13 (1988 12 Mid)


Legacy

During the
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
campaign to create a proper fourth installment to the series, inXile partnered with
Rebecca Heineman Rebecca Ann Heineman is an American video game designer and programmer. Heineman was a founding member of video game companies Interplay Productions, Logicware, Contraband Entertainment, and Olde Sküül. She has been chief executive officer f ...
and her company Olde Sküül to remaster the original trilogy for modern personal computers running
Mac OS Mac operating systems were developed by Apple Inc. in a succession of two major series. In 1984, Apple debuted the operating system that is now known as the classic Mac OS with its release of the original Macintosh System Software. The system ...
and
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
(instead of the emulated versions offered by inXile). After reaching an impasse in development, Olde Sküül and inXile agreed to transfer the project to
Krome Studios Krome Studios Pty Ltd. is an Australian video game developer. Its headquarters were in Brisbane and it previously had offices in Adelaide and Melbourne ( Krome Studios Melbourne). Krome Studios is best known for their ''Ty the Tasmanian Tiger'' ...
. The game was released as part of the remastered ''The Bard's Tale Trilogy'' on February 26, 2019. The remastered edition of the original trilogy was released for
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
on August 13, 2019. This followed the acquisition of inXile Entertainment by
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
. The collection supports
Xbox Play Anywhere Xbox Play Anywhere, formerly Live Anywhere, is an ongoing initiative by Microsoft Gaming to bring the cross-platform Xbox network (formerly Xbox Live) service to a wide variety of Microsoft platforms and devices, chiefly the Xbox Series X, S, Win ...
.


See also

* '' Silversword''


References


External links

* *
The Bard's Tale Compendium''The Bard's Tale III''
at GameBase64
Bard's Tale Online
{{DEFAULTSORT:Bard's Tale III: Thief of Fate, The 1988 video games Amiga games Apple II games Commodore 64 games DOS games Fantasy video games First-person party-based dungeon crawler video games Games commercially released with DOSBox Interplay Entertainment games NEC PC-9801 games Role-playing video games Single-player video games Video game sequels Video games developed in Australia Video games developed in the United States Video games with gender-selectable protagonists Xbox Cloud Gaming games