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Texture compression is a specialized form of
image compression Image compression is a type of data compression applied to digital images, to reduce their cost for storage or transmission. Algorithms may take advantage of visual perception and the statistical properties of image data to provide superior re ...
designed for storing texture maps in
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for t ...
rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access.


Tradeoffs

In their seminal paper on texture compression, Beers, Agrawala and Chaddha list four features that tend to differentiate texture compression from other image compression techniques. These features are: ;Decoding Speed: It is highly desirable to be able to render directly from the compressed texture data and so, in order not to impact rendering performance, decompression must be fast. ;Random Access: Since predicting the order that a renderer accesses
texels In Computer graphics, computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture maps, texture map. Textures are represented by Array data structure, arrays of texels representing the texture space, just a ...
would be difficult, any texture compression scheme must allow fast random access to decompressed texture data. This tends to rule out many better-known image compression schemes such as
JPEG JPEG ( ) is a commonly used method of lossy compression for digital images, particularly for those images produced by digital photography. The degree of compression can be adjusted, allowing a selectable tradeoff between storage size and im ...
or run-length encoding. ;Compression Rate and Visual Quality: In a rendering system, lossy compression can be more tolerable than for other use cases. Some texture compression libraries, such as crunch, allow the developer to flexibly trade off compression rate vs. visual quality, using methods such as rate-distortion optimization (RDO). ;Encoding Speed: Texture compression is more tolerant of asymmetric encoding/decoding rates as the encoding process is often done only once during the application authoring process. Given the above, most texture compression algorithms involve some form of fixed-rate
lossy In information technology, lossy compression or irreversible compression is the class of data compression methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size ...
vector quantization Vector quantization (VQ) is a classical quantization technique from signal processing that allows the modeling of probability density functions by the distribution of prototype vectors. It was originally used for data compression. It works by di ...
of small fixed-size blocks of pixels into small fixed-size blocks of coding bits, sometimes with additional extra pre-processing and post-processing steps. Block Truncation Coding is a very simple example of this family of algorithms. Because their data access patterns are well-defined, texture decompression may be executed on-the-fly during rendering as part of the overall
graphics pipeline In computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to  render a 3D scene to a 2D screen. Once ...
, reducing overall bandwidth and storage needs throughout the graphics system. As well as texture maps, texture compression may also be used to encode other kinds of rendering map, including bump maps and surface normal maps. Texture compression may also be used together with other forms of map processing such as MIP maps and
anisotropic filtering In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the ...
.


Availability

Some examples of practical texture compression systems are S3 Texture Compression (S3TC), PVRTC, Ericsson Texture Compression (ETC) and Adaptive Scalable Texture Compression (ASTC); these may be supported by special function units in modern Graphics processing units. OpenGL and OpenGL ES, as implemented on many video accelerator cards and mobile GPUs, can support multiple common kinds of texture compression - generally through the use of vendor extensions. Texture compression can be applied to reduce memory usage at runtime, as opposed to texture compression designed to reduce download or disk size. Texture data is often the largest source of memory usage in a mobile application.


See also

* Block Truncation Coding (BTC) *
Vector quantization Vector quantization (VQ) is a classical quantization technique from signal processing that allows the modeling of probability density functions by the distribution of prototype vectors. It was originally used for data compression. It works by di ...
* Color Cell Compression


References


External links

* http://gamma.cs.unc.edu/GST/ GST: GPU-decodable Supercompressed Textures Computer graphics {{compu-graphics-stub