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''Switchblade'' is a 1989
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
action Action may refer to: * Action (philosophy), something which is done by a person * Action principles the heart of fundamental physics * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video gam ...
- platform run and gun
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
originally developed by
Core Design Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Co ...
and published by Gremlin Graphics in Europe for the
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
home computer Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
s. The first installment in the eponymous two-part series, the game is set in a dystopian future where players assume the role of Hiro from the Blade Knights as he embarks on a journey to defeat Havok, the main
antagonist An antagonist is a character in a story who is presented as the main enemy or rival of the protagonist and is often depicted as a villain.gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
consists of run and gun action mixed with platforming and exploration elements, with a main single-button configuration. Heavily drawing inspiration from both Japanese and Western pop culture as well as various games, ''Switchblade'' was solely created by Core Design co-founder and '' Rick Dangerous''
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exper ...
Simon Phipps in his spare time, who took a year and a half to complete it while working alongside on other projects at the company. Initially released for the Atari ST platform, the title was later ported to other
microcomputer A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (P ...
s and
console Console may refer to: Computing and video games * System console, a physical device to operate a computer ** Virtual console, a user interface for multiple computer consoles on one device ** Command-line interface, a method of interacting with ...
s including the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
,
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
, Amstrad GX4000,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
and
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
, each with several changes and additions from the original version. Since its original release on the Atari ST, ''Switchblade'' garnered mostly positive reception from critics who praised multiple aspects such as the
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
-inspired presentation, visuals, sound design and gameplay but others criticized the game's slow pacing, controls and difficulty. Other versions of the game were met with a similarly positive response from reviewers. Its critical success would prompt the development of a sequel eight months later, '' Switchblade II'', which was created by a new team at Gremlin Graphics without the involvement of Phipps and garnered a positive reception from the public as with the original title upon its release on Amiga, but was not widely ported to other platforms.


Gameplay

''Switchblade'' is a side-scrolling action-platform game with run and gun elements where players assume the role of Hiro on his quest through a subterranean labyrinth in Undercity, fighting against enemies and avoiding hazards in order to reunite 16 scattered fragments of the sacred Fireblade sword and use it against Havok, an evil entity who broke free from his imprisonment.''Switchblade'' manual (Amstrad GX4000, EU) The player guides Hiro in a flip-screen environment, where unexplored areas of the screen are obscured from view until the player character enters them. Depending on the level of charge, Hiro can use melee attacks against enemies and he can also use weapons that are found in either crates, hidden on certain rooms or suddenly appearing in the area, which are equipped into his cybernetic arm. The player also fights bosses that are blocking the current path in order to progress further. Players can also collect letters spelling bonus and extra, which grants points and an extra life respectively. All of the actions in the game are performed different depending on the version, with one button and a joystick in the home computer versions, while the
d-pad The D-pad (short for directional pad) is a compact input method developed for video games, designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches. Each switch corres ...
and two buttons are used in the GX4000 version. Losing a life gives Hiro a brief period of invincibility but once all lives are lost in the playthrough, the game is over, forcing players to restart from the beginning.


Synopsis

''Switchblade'' takes place in a
post-apocalyptic Apocalyptic and post-apocalyptic fiction are genres of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronom ...
future where the Undercity in the Cyberworld of Traxx has been submerged into chaos and slaughtering with the awakening of Havok, an evil entity who broke free from his ten thousand-year-long imprisonment once the sacred Fireblade shattered into pieces and lost its power, along with the death of the Blade Knights order. Hiro, the last of the deceased knight order, embarks on a quest to restore the Fireblade and defeat Havok to end his evil regime.


Development

''Switchblade'' was solely created by Core Design co-founder Simon Phipps in his spare time and became the first title he wrote for the Atari ST, but due to the nature of its development process, it took approximately eighteen months in reaching completion while he began and finished various other projects at his company, most notably ''Rick Dangerous'', with Phipps stating he desired producing a project that felt similar to arcade and home console titles during this era due to his fascination with Japanese artwork. Several pieces of media from both Japanese and Western pop culture served as sources of inspiration for the project such as '' Akira'', ''
Blade Runner ''Blade Runner'' is a 1982 science fiction film directed by Ridley Scott from a screenplay by Hampton Fancher and David Peoples. Starring Harrison Ford, Rutger Hauer, Sean Young, and Edward James Olmos, it is an adaptation of Philip K. Di ...
'', '' Cities of the Red Night'', ''
Mad Max ''Mad Max'' is an Australian media franchise created by George Miller and Byron Kennedy. It centres on a series of post-apocalyptic and dystopian action films. The franchise began in 1979 with '' Mad Max'', and was followed by three sequels: ...
'' and '' The Wild Boys''
music video A music video is a video that integrates a song or an album with imagery that is produced for promotion (marketing), promotional or musical artistic purposes. Modern music videos are primarily made and used as a music marketing device intended to ...
, as well as video games like ''
Bubble Bobble is a platform game series originally developed and published by Taito. The first entry in the series, '' Bubble Bobble'', was released in 1986 as an arcade cabinet. In most entries in the series, players control two dragons named Bub and Bob. Th ...
'', '' Ranarama'' and '' Underwurlde'', which would influence various gameplay mechanics in the final product, in addition to disadvantages with the ST hardware that also affected its design structure. Phipps stated that he enjoyed making the game, as he did not face deadlines and pressure, citing his then-artistic and technical abilities as the project's only limitations. However, Phipps said on his
personal web page Personal web pages are World Wide Web pages created by an individual to contain content of a personal nature rather than content pertaining to a company, organization or institution. Personal web pages are primarily used for informative or ente ...
about the game's development cycle that due to his constantly improving programming experience while working on other titles at Core Design, he regressed back to previously written code for improvement, referring it as the only negative of the project. The music was composed by Ben Daglish.


Release

''Switchblade'' was first released for the Atari ST and later the Amiga in Europe in December 1989, with minimal differences between each one. In 1990, an enhanced
conversion Conversion or convert may refer to: Arts, entertainment, and media * ''The Convert'', a 2023 film produced by Jump Film & Television and Brouhaha Entertainment * "Conversion" (''Doctor Who'' audio), an episode of the audio drama ''Cyberman'' * ...
of the game was published by Gremlin Graphics for the Amstrad GX4000 and made use of the system's Mode 1, which allowed a 320x200 resolution display and more colors on-screen. It was also ported to the Amstrad CPC, Commodore 64 and ZX Spectrum by Gremlin as well in 1991. Almost all versions of the game would later be re-released as budget titles by GBH, GBH Gold and Kixx respectively. In 2017,
Piko Interactive Piko Interactive LLC is an American video game publisher based in San Antonio, Texas. Founded in early 2013 by Eli Galindo, the company focuses on physical re-releases of games from older video game consoles and digitally released ports to newer ...
ported and released ''Switchblade'' worldwide to the
Atari Jaguar The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. It is in the fifth generation of video game consoles, and it competed with Fourth generation of video game consoles, fo ...
after acquiring the rights to the title, with a brand-new hand-drawn cover art by Simon Phipps. Based upon the original ST version, this version features music from the Amiga port. A
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
port came in 2019, featuring redrawn visuals and a rearranged soundtrack.


Reception

''Switchblade'' received mostly positive reception since its release across multiple platforms.


Legacy

A sequel, '' Switchblade II'', had already been in development by the time ''Switchblade'' was released eight months on the market and garnered critical success that prompted its creation, but Phipps had no direct involvement in its development and was handled by a new team instead. It was released in 1991, the same year that the enhanced Amstrad GX4000 console port of the original was published and received positive reception from critics and the general public.


References


External links


''Switchblade''
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''Switchblade''
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''Switchblade''
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{{DEFAULTSORT:Switchblade (video game) 1989 video games Action games Amiga games Amstrad CPC games Amstrad GX4000 games Atari Jaguar games Atari ST games BlackBerry games Commodore 64 games Core Design games Gremlin Interactive games Piko Interactive games Platformers Run and gun games Science fiction video games Sega Genesis games Side-scrolling platformers Single-player video games Video games developed in the United Kingdom Video games scored by Barry Leitch Video games scored by Ben Daglish ZX Spectrum games