''Superworld'' is a
superhero
A superhero or superheroine is a fictional character who typically possesses ''superpowers'' or abilities beyond those of ordinary people, is frequently costumed concealing their identity, and fits the role of the hero, typically using their ...
-themed
role-playing game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
published by
Chaosium
Chaosium Inc. ( ) is a publisher of tabletop role-playing games established by Greg Stafford (game designer), Greg Stafford in 1975. Chaosium's major titles include ''Call of Cthulhu (role-playing game), Call of Cthulhu'', based on the horror fic ...
in
1983
1983 saw both the official beginning of the Internet and the first mobile cellular telephone call.
Events January
* January 1 – The migration of the ARPANET to TCP/IP is officially completed (this is considered to be the beginning of the ...
that uses the generic ''
Basic Role-Playing
''Basic Role-Playing'' (''BRP'') is a tabletop role-playing game which originated in the ''RuneQuest'' fantasy role-playing game. Chaosium released the ''BRP'' standalone booklet in 1980 in the boxed set release of the second edition of ''RuneQ ...
'' rules system. The game began as just one part of the ''
Worlds of Wonder'' product before being published as a stand-alone game. In competition against other well-established and popular superhero games, ''Superworld'' never found an audience, and was discontinued after only three supplements were published for it.
Game system
''Superworld'' uses Chaosium's ''
Basic Role-Playing
''Basic Role-Playing'' (''BRP'') is a tabletop role-playing game which originated in the ''RuneQuest'' fantasy role-playing game. Chaosium released the ''BRP'' standalone booklet in 1980 in the boxed set release of the second edition of ''RuneQ ...
'' system, with the addition of rules for super-powers.
Components
The game box contains
*three rules booklets
** "Superheroes Book" (32 pages): character creation rules, the game system itself, and two character sheets with a male and female standing silhouette.
** "Superpowers Book" (40 pages): the Powers available to the characters, Advantages and Disadvantages that can be applied to them, and Disabilities that can affect the character. The interior covers have two more character sheets, this time with silhouettes of a male and female in flight.
** "Gamemasters Book" (40 pages): various aspects of a campaign, the legal system, animals, and the creation of organizations adapted to a superhero universe, with three specific examples: FIRE for Free Investigatory Research Enterprise, FORCE for Federal Organization for the Registration and Certification of Exotics, and the Omega Institute. The "Gamemasters Book" also includes two scenarios: "Deadly Devices of Doctor Dread", which pits a team of heroes against the Dr. Dread of the title and his subordinates, and "The Haunting", which describes a mysterious and ancient tome desired by a mystical super-villain.
* a booklet of character sheets,
*a booklet of tables for the
Gamemaster,
* a page of cardboard figure silhouettes to be cut out,
* some 6-sided, 8-sided, and 20-sided dice.
Editions printed in 1984 and later also contain a 4-page booklet of errata.
Skills resolution
As with all games using the ''Basic Role-Playing'' rules, skill tests and combat are resolved by rolling percentile dice against skills. Rolls that are much lower than needed can result in increased effect, while high rolls can cause critical failures. Combat rules have many options and take into account three types of energy for damage: Kinetic, Electric, and Radiation.
Publication history
In 1982, Chaosium published ''
Worlds of Wonder'' to demonstrate the flexibility of its generic ''Basic Role-Playing System''; the game included three separate settings with the idea that
player characters could be moved from setting to setting using the same rules system:
* a fantasy setting called ''Magic World''
* a science fiction setting, "Future World"
* a modern-day superhero setting, ''Superworld''
The following year, ''Superworld'' was published as a stand-alone
boxed set designed by
Steve Perrin, with interior illustrations by Chris Marrinan, Markus Harrison, and cover art by Michael Dooney.
Three supplements followed:
*''
Trouble for HAVOC'' (1984), three linked ''Superworld'' adventures by Stephen Perrin, Yurek Chodak, Donald Harrington, and Charles Huber. The adventures could be converted for use with rival superhero games ''
Villains & Vigilantes'' or ''
Champions''.
*''
Bad Medicine for Dr. Drugs'' (1984), a ''Superworld'' adventure by
Ken Rolston: Teen-aged heroes try to uncover a drug distribution ring in their high school after a classmate dies of an overdose. The adventure could be converted for use with ''Champions''.
*''Superworld Companion'' (1985), a rules supplement that included new super powers, a detailed plan of a superhero base, and effects of climate on play.
Up against well-established rival superhero games ''Villains & Vigilantes'' (
Fantasy Games Unlimited) and including ''
Champions'' (Hero Games), ''Superworld'' was not able to establish a strong player base, and no further supplements were released by Chaosium.
Reception
Jon Sutherland reviewed ''Superworld'' for ''
White Dwarf
A white dwarf is a Compact star, stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very density, dense: in an Earth sized volume, it packs a mass that is comparable to the Sun. No nuclear fusion takes place i ...
'' #51, giving it an overall rating of 7 out of 10, and stated that "This represents an intelligent attempt to provide a playable format for a difficult topic to simulate. The only rules that I have ever seen with anything like this in scope was the ''Golden Heroes'' FRP which may soon be available in a modified form from ''GW''."
Russell Grant Collins reviewed ''Superworld'' for ''
Different Worlds'' magazine and stated that "I am going to use ''Superworld'' as the main game I run, although if I had not been between ''Champions'' universes, I might not have switched. If you are looking for a superhero role-playing game, this game is worth looking at. If you are running a campaign using another system, you should probably buy this game as a reference, even if you do not think that you will use it as your main system. Now, Chaosium, how about some support material, like a villain book or some modules?"
Steve Marsh reviewed ''Superworld'' in ''
Ares Magazine'' #17 and commented that "The game is anything but chaotic, but should create change in any gaming group that sees it. It is well done, and worth the price."
Crede Lambard reviewed ''Superworld'' in ''
Space Gamer'' No. 70.
Lambard commented that "''Superworld'' is very good. I doubt that it will ever supplant ''Champions'', but it certainly supplements it . . . especially now that both Hero Games and Chaosium are putting out adventures with stats for both games."
''Wild Cards''
The ''
Wild Cards
''Wild Cards'' is a series of science fiction superhero shared universe anthologies, mosaic novels, and solo novels. They are written by a collection of more than forty authors (referred to as the "Wild Cards Trust") and are edited by George R. ...
'' series of science fiction books came from a ''Superworld'' campaign
gamemastered by
George R. R. Martin, and played in by other science fiction writers.
See also
*
Metahuman
In the DC Universe, a metahuman is a human with superpowers. The term is roughly synonymous with the terms '' mutant'', '' inhuman'' and '' mutate'' in the Marvel Universe and '' posthuman'' in the Wildstorm and Ultimate Marvel Universes. In ...
References
{{reflist
Basic Role-Playing System
Role-playing games introduced in 1983
Steve Perrin games
Superhero role-playing games