Subsumption architecture is a reactive
robotic architecture heavily associated with
behavior-based robotics which was very popular in the 1980s and 90s. The term was introduced by
Rodney Brooks
Rodney Allen Brooks (born 30 December 1954) is an Australian robotics, roboticist, Fellow of the Australian Academy of Science, author, and robotics entrepreneur, most known for popularizing the behavior based robotics, actionist approach to ro ...
and colleagues in 1986.
[Brooks, R. A., "A Robust Programming Scheme for a Mobile Robot", Proceedings of NATO Advanced Research Workshop on Languages for Sensor-Based Control in Robotics, Castelvecchio Pascoli, Italy, September 1986.] Subsumption has been widely influential in
autonomous robotics and elsewhere in
real-time AI.
Overview
Subsumption architecture is a control architecture that was proposed in opposition to traditional
symbolic AI
Symbolic may refer to:
* Symbol, something that represents an idea, a process, or a physical entity
Mathematics, logic, and computing
* Symbolic computation, a scientific area concerned with computing with mathematical formulas
* Symbolic dynamic ...
. Instead of guiding behavior by symbolic
mental representation
A mental representation (or cognitive representation), in philosophy of mind, cognitive psychology, neuroscience, and cognitive science, is a hypothetical internal cognitive symbol that represents external reality or its abstractions.
Mental re ...
s of the world, subsumption architecture couples sensory information to
action selection in an intimate and
bottom-up fashion.
It does this by decomposing the complete behavior into sub-behaviors. These sub-behaviors are organized into a hierarchy of layers. Each layer implements a particular level of behavioral competence, and higher levels are able to subsume lower levels (= integrate/combine lower levels to a more comprehensive whole) in order to create viable behavior. For example, a robot's lowest layer could be "avoid an object". The second layer would be "wander around", which runs beneath the third layer "explore the world". Because a robot must have the ability to "avoid objects" in order to "wander around" effectively, the subsumption architecture creates a system in which the higher layers utilize the lower-level competencies. The layers, which all receive sensor-information, work in parallel and generate outputs. These outputs can be commands to actuators, or signals that suppress or inhibit other layers.
Goal
Subsumption architecture attacks the problem of intelligence from a significantly different perspective than traditional AI. Disappointed with the performance of
Shakey the robot and similar conscious mind representation-inspired projects,
Rodney Brooks
Rodney Allen Brooks (born 30 December 1954) is an Australian robotics, roboticist, Fellow of the Australian Academy of Science, author, and robotics entrepreneur, most known for popularizing the behavior based robotics, actionist approach to ro ...
started creating robots based on a different notion of intelligence, resembling unconscious mind processes. Instead of modelling aspects of human intelligence via symbol manipulation, this approach is aimed at
real-time interaction and viable responses to a dynamic lab or office environment.
The goal was informed by four key ideas:
*
Situatedness – A major idea of
situated AI is that a robot should be able to react to its environment within a human-like time-frame. Brooks argues that situated mobile robot should not represent the world via an internal set of symbols and then act on this model. Instead, he claims that "the world is its own best model", which means that proper perception-to-action setups can be used to directly interact with the world as opposed to modelling it. Yet, each module/behavior still models the world, but on a very low level, close to the sensorimotor signals. These simple models necessarily use hardcoded assumptions about the world encoded in the algorithms themselves, but avoid the use of memory to predict the world's behavior, instead relying on direct sensorial feedback as much as possible.
*Embodiment – Brooks argues building an
embodied agent
In artificial intelligence, an embodied agent, also sometimes referred to as an interface agent, is an intelligent agent that interacts with the environment through a physical body within that environment. Agents that are represented graphically ...
accomplishes two things. The first is that it forces the designer to test and create an integrated physical
control system
A control system manages, commands, directs, or regulates the behavior of other devices or systems using control loops. It can range from a single home heating controller using a thermostat controlling a domestic boiler to large industrial ...
, not theoretic models or simulated robots that might not work in the physical world. The second is that it can solve the
symbol grounding problem, a philosophical issue many traditional AIs encounter, by directly coupling sense-data to meaningful actions. "The world grounds regress," and the internal relation of the behavioral layers are directly grounded in the world the robot perceives.
*Intelligence – Looking at evolutionary progress, Brooks argues that developing perceptual and mobility skills are a necessary foundation for human-like intelligence. Also, by rejecting
top-down representations as a viable starting point for AI, it seems that "intelligence is determined by the dynamics of interaction with the world."
*
Emergence
In philosophy, systems theory, science, and art, emergence occurs when a complex entity has properties or behaviors that its parts do not have on their own, and emerge only when they interact in a wider whole.
Emergence plays a central rol ...
– Conventionally, individual modules are not considered intelligent by themselves. It is the interaction of such modules, evaluated by observing the agent and its environment, that is usually deemed intelligent (or not). "Intelligence," therefore, "is in the eye of the observer."
The ideas outlined above are still a part of an ongoing debate regarding the nature of intelligence and how the progress of robotics and AI should be fostered.
Layers and augmented finite-state machines
Each layer is made up by a set of processors that are augmented
finite-state machine
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number o ...
s (AFSM), the augmentation being added
instance variable
In class-based, object-oriented programming, an instance variable is a variable defined in a class (i.e., a member variable), for which each instantiated object of the class has a separate copy, or instance. An instance variable has similari ...
s to hold programmable data-structures. A layer is a
module and is responsible for a single behavioral goal, such as "wander around." There is no central control within or between these behavioral modules. All AFSMs continuously and asynchronously receive input from the relevant sensors and send output to actuators (or other AFSMs). Input signals that are not read by the time a new one is delivered end up getting discarded. These discarded signals are common, and is useful for performance because it allows the system to work in real time by dealing with the most immediate information.
Because there is no central control, AFSMs communicate with each other via inhibition and suppression signals. Inhibition signals block signals from reaching actuators or AFSMs, and suppression signals blocks or replaces the inputs to layers or their AFSMs. This system of AFSM communication is how higher layers subsume lower ones (see figure 1), as well as how the architecture deals with priority and
action selection arbitration in general.

The development of layers follows an intuitive progression. First, the lowest layer is created, tested, and debugged. Once that lowest level is running, one creates and attaches the second layer with the proper suppression and inhibition connections to the first layer. After testing and debugging the combined behavior, this process can be repeated for (theoretically) any number of behavioral modules.
Robots
The following is a small list of robots that utilize the subsumption architecture.
*
Allen (robot)
*Herbert, a soda can collecting robot (see external links for a video)
*Genghis, a robust hexapodal walker (see external links for a video)
The above are described in detail along with other robots in ''Elephants Don't Play Chess''.
Strengths and weaknesses
The main advantages of the architecture are:
*the emphasis on iterative development and testing of
real-time systems in their target domain;
*the emphasis on connecting limited, task-specific perception directly to the expressed actions that require it; and
*the emphasis on distributive and parallel control, thereby integrating the perception, control, and action systems in a manner similar to animals.
The main disadvantages of the architecture are:
*the difficulty of designing adaptable
action selection through highly distributed system of inhibition and suppression;
and
*the lack of large memory and symbolic representation, which seems to restrict the architecture from understanding language;
When subsumption architecture was developed, the novel setup and approach of subsumption architecture allowed it to be successful in many important domains where traditional AI had failed, namely
real-time interaction with a dynamic environment. The lack of large memory storage, symbolic representations, and central control, however, places it at a disadvantage at learning complex actions, in-depth
mapping, and
understanding language.
See also
*
Agent architecture
*
Cognitive architecture
*
Emergent behavior
*
Hierarchical control system
*
Mibe architecture
*
Robotic paradigms
*
Scruffies
Notes
References
Key papers include:
* R. A. Brooks (1986),
A Robust Layer Control System for a Mobile Robot, IEEE Journal of Robotics and Automation RA-2, 14-23.
* R. A. Brooks (1987)
"Planning is just a way of avoiding figuring out what to do next" Technical report, MIT Artificial Intelligence Laboratory.
* R. Brooks and A. Flynn (Anita M. Flynn) (1989), "Fast, cheap, and out of control: A robot invasion of the solar system," J. Brit. Interplanetary Soc., vol. 42, no. 10, pp. 478–485, 1989. (The paper later gave rise to the title of the film ''
Fast, Cheap and Out of Control,'' and the paper's concepts arguably have been seen in practice in the 1997
Mars Pathfinder
''Mars Pathfinder'' was an American robotic spacecraft that landed a base station with a rover (space exploration), roving probe on Mars in 1997. It consisted of a Lander (spacecraft), lander, renamed the Carl Sagan Memorial Station, and a ligh ...
and then 2004
Mars Exploration Rover Mission
NASA's Mars Exploration Rover (MER) mission was a robotic space mission involving two Mars rovers, ''Spirit (rover), Spirit'' and ''Opportunity (rover), Opportunity'', exploring the planet Mars. It began in 2003 with the launch of the two rove ...
.)
* R. A. Brooks (1991b),
Intelligence Without Reason, in Proceedings of the 1991 International Joint Conference on Artificial Intelligence, pp. 569–595.
* R. A Brooks (1991c)
Artificial Intelligence 47 (1991) 139-159. (Paper introduces concepts of
Merkwelt and the Subsumption architecture.)
External links
SB-MASEis a subsumption-based multi-agent simulator.
Subsumption for the SR04 and jBot Robots DPRG website
Develop LeJOS programs step by step Juan Antonio Breña Moral website
Video of Herbert, the soda can collecting robot YouTube.
Video of Genghis, a robust hexapodal walker YouTube.
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Software architecture
Cognitive architecture
Robot architectures