
A submarine simulator is a
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
in which the player commands a
submarine
A submarine (often shortened to sub) is a watercraft capable of independent operation underwater. (It differs from a submersible, which has more limited underwater capability.) The term "submarine" is also sometimes used historically or infor ...
. The usual form of the game is to go on a series of missions, each of which features a number of encounters where the goal is to sink
surface ships and to survive counterattacks by
destroyer
In naval terminology, a destroyer is a fast, maneuverable, long-endurance warship intended to escort
larger vessels in a fleet, convoy, or carrier battle group and defend them against a wide range of general threats. They were conceived i ...
s. Submarine simulators are notable for the highly-variable pace of the game; it may take hours of simulated time to get into position to attack a well-defended
convoy
A convoy is a group of vehicles, typically motor vehicles or ships, traveling together for mutual support and protection. Often, a convoy is organized with armed defensive support and can help maintain cohesion within a unit. It may also be used ...
, and sub simulators typically include an option for players to adjust the ratio of real time to simulated time up and down as desired.
Most submarine simulators use
World War II
World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
as the setting; its submarine warfare was lengthy and intense, the historical material is extensive, and the limited capabilities of the period's submarines place a high premium on game playing skill. Games usually feature either US submarines in the Pacific Ocean, or German
U-boat
U-boats are Submarine#Military, naval submarines operated by Germany, including during the World War I, First and Second World Wars. The term is an Anglicization#Loanwords, anglicized form of the German word , a shortening of (), though the G ...
s in the Atlantic Ocean. Another popular category is modern
attack submarine
An attack submarine or hunter-killer submarine is a submarine specifically designed for the purpose of attacking and sinking other submarines, surface combatants, and merchant vessels. In the Soviet Navy, Soviet and Russian Navy, Russian navies ...
s, especially those of the also known as "688s" after the hull identification number of the first vessel of the class.
Game displays generally include an overhead map or "radar" view, showing the submarine and any ships whose position can be detected, the
periscope
A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position.
In its simplest form, it consists of an outer case with ...
view if the sub is close enough to the surface, a set of gauges showing depth and course, and a boat plan showing
torpedo
A modern torpedo is an underwater ranged weapon launched above or below the water surface, self-propelled towards a target, with an explosive warhead designed to detonate either on contact with or in proximity to the target. Historically, such ...
availability, damage to various subsystems and other in-game issues that may arise.
The first submarine simulator available to the civilian public was Thorn EMI's ''
Submarine Commander'' of 1982.
Titles
The adventure game ''
Codename: ICEMAN'' (1989) by
Sierra On-line contained a submarine simulator portion.
The vehicle simulator game ''
Naval Ops: Warship Gunner 2'' (2006) by
Koei features submarine hulls & puts the player through several submarine piloting missions, though several other missions are also restricted against submarine use.
AUV simulators
There are also a number of simulators available for underwater
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such as
AUVs. These simulators are commonly used by research institutes for testing robot control and coordination algorithms before or during the development of a submarine. One of them is UWSim, the Underwater Simulator, which was developed in the IRSLab for marine robotics research and development. UWSim started with the RAUVI and TRIDENT research projects as a tool for testing and integrating perception and control algorithms before running them on the real robots and has continued its development until today.
References
External links
Subsim.com, a comprehensive information and review siteIRSLabUWSim
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