''SubRoc-3D'' (サブ・口ック3D ''SabuRokku-3D'') is a first-person
arcade shooter game released in 1982 by
Sega. It is the first commercial video game in
stereoscopic 3-D, using a
periscope-shaped display with a different image for each eye. It was jointly developed by Sega and
Matsushita Electric (now Panasonic), who developed its
active shutter 3D system.
The game has stereo sound, and also changes the backdrop to reflect day, night, dawn, and dusk.
The game was a commercial success for Sega in arcades. It was adapted for
ColecoVision, as ''SubRoc'', with simulated 3D effects, by Arnold Hendrick and Philip Taterczynski of the Coleco game design staff, with programming by David Wesely of 4D Interactive Systems.
Hardware
The
stereoscopic 3D effect is achieved with an
active shutter 3D system.
It uses a special eyepiece,
a viewer with spinning discs to alternate left and right images to the player's eyes from a single monitor.
[Bernard Perron & Mark J. P. Wolf (2008), ''Video game theory reader two'']
p. 158
Taylor & Francis
Taylor & Francis Group is an international company originating in England that publishes books and academic journals. Its parts include Taylor & Francis, Routledge, F1000 Research or Dovepress. It is a division of Informa plc, a United Ki ...
, The player's face is pressed against the eyepiece, which is shaped like a
submarine periscope and attached to a controller below. The game's pseudo-3D visuals are created with scaled sprites using the
VCO Object hardware, previously used in Sega's 1981 racing game ''
Turbo''.
Development and release
The game's active-shutter 3-D technology was developed by
Matsushita Electric (now Panasonic) for a
3D television
3D television (3DTV) is television that conveys depth perception to the viewer by employing techniques such as stereoscopic display, multi-view display, 2D-plus-depth, or any other form of 3D display. Most modern 3D television sets use an a ...
they had developed in the late 1970s and unveiled in 1981. The game began development around 1980, when Sega and Matsushita began discussing a "Stereo Viewer System" to adapt Matsushita's 3D television for video game use. Sega's director of technology for the project was Shikanosuke Ochi, who previously led the development of 1966 arcade
electro-mechanical game ''
Periscope''. At the Amusement & Music Operators Association (AMOA) show in 1981,
3D images from the game were demonstrated on
video tape.
Sega held a press conference on February 20, 1982 and demonstrated the first trial unit at the NOA Expo on March 1, 1982,
the date when the game was first published.
Several game changes were made before it entered mass-production in Japan on July 2, 1982,
in North America in August 1982,
and in Europe by January 1983.
Reception
The game was a commercial arcade success for Sega in 1982.
''
Computer and Video Games'' magazine gave the arcade version a generally favorable review, for providing a "3D feel" and further advancing the "3D look" of ''
Zaxxon'' (1982).
Ray Dimetrosky of ''Computer Games'' magazine gave the
ColecoVision port a B rating, stating that the graphics are "particularly impressive" but otherwise calling it "an above average
shoot 'em up
Shoot 'em ups (also known as shmups or STGs
) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
".
References
{{reflist
See also
* ''
Periscope'', Sega's electromechanical submarine periscope game of the 1960s
1982 video games
Arcade video games
ColecoVision games
Sega video games
Sega arcade games
Submarine simulation video games
Video games with stereoscopic 3D graphics
Video games developed in Japan