''Sorcery!'', originally titled ''Steve Jackson's Sorcery!'', is a single-player four-part
adventure gamebook series written by
Steve Jackson and illustrated by
John Blanche. Originally published by
Penguin Books
Penguin Books is a British publishing house. It was co-founded in 1935 by Allen Lane with his brothers Richard and John, as a line of the publishers The Bodley Head, only becoming a separate company the following year.[Fighting Fantasy
''Fighting Fantasy'' is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982.
The series distinguished itself by mixing Choo ...]
'' canon, but were not allocated numbers within the original 59-book series. ''Sorcery!'' was re-published by Wizard Books in 2003 and recreated as the
''Sorcery!'' video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
series by
Inkle.
Publication history
The ''Sorcery!'' series was published by Penguin Books (and later by their
Puffin Books
Puffin Books is a longstanding children's imprint of the British publishers Penguin Books. Since the 1960s, it has been among the largest publishers of children's books in the UK and much of the English-speaking world. The imprint now belongs ...
imprint) as four individual titles, beginning in 1983 with ''The Shamutanti Hills'', followed by ''Kharé: Cityport of Traps'' and ''The Seven Serpents'' in 1984, and ''The Crown of Kings'' in 1985.
Each title could be played as an individual adventure or as part of the overall story arc. The series was supported by the ''Sorcery! Spellbook'', published in 1983, which was eventually incorporated as an appendix into the four titles in later printings. A boxed set titled ''Sorcery!'' was released, containing both ''The Shamutanti Hills'' and the spellbook. The series was reissued by Wizard Books in 2003.
Rules
''Sorcery!'' features several mechanics not present in previous ''Fighting Fantasy'' gamebooks. The principal difference is the ability to choose between playing as a warrior or a wizard. As a wizard, the player is weaker in combat, but has access to 48 spells, with each appearing as a three-letter word that has to be memorised by the player. Examples include ZAP (creates a lightning bolt from the finger) and HOT (creates a fireball). When given the option to cast spells the player is presented with a small selection of these three-letter words to choose from; the player is encouraged to choose from these without consulting the spell listing. It is also possible to fail to cast at all, as false spell words are placed alongside correct choices. Many spells also require a certain item (e.g. GOB requires one or more goblin teeth). If the character does not have the necessary equipment then the spell fails. All spell choices, irrespective of the outcome, incur a Stamina penalty.
Warriors and wizards share the ability to call on the character's patron goddess, Libra, once each adventure. The goddess can perform a range of services, such as restoring lost Skill/Stamina/Luck points or curing a curse, or in specific locations, providing an automatic escape from that situation.
The series features strong continuity: it is possible for a reader to use the same character – complete with any upgraded abilities and equipment – through each of the titles, and also use hidden clues found in one title to assist with a situation in another. Each title also features dice images at the bottom of each page, making it possible for the player to randomly "flick" through the pages for the equivalent of a dice roll.
Plot
The story is set on the fictional ''Fighting Fantasy'' world of
Titan
Titan most often refers to:
* Titan (moon), the largest moon of Saturn
* Titans, a race of deities in Greek mythology
Titan or Titans may also refer to:
Arts and entertainment
Fictional entities
Fictional locations
* Titan in fiction, fictiona ...
, on the continent known as The Old World. A powerful
artifact Artifact, or artefact, may refer to:
Science and technology
* Artifact (error), misleading or confusing alteration in data or observation, commonly in experimental science, resulting from flaws in technique or equipment
** Compression artifact, a ...
known as the Crown of Kings, which bestows magical powers of leadership upon its owner, has been stolen from the land of Analand by the cruel Archmage of Mampang Fortress. With the Crown, the Archmage will be able to gain leadership of the lawless and brutal region of Kakhabad and begin an invasion of surrounding kingdoms. The player takes on the role of the lone hero, referred to only as the Analander, who has been dispatched to retrieve the Crown, thereby averting the invasion and saving Analand from terrible disgrace. The quest itself is divided between the four titles in the series:
''The Shamutanti Hills''
:Details the player's attempt to navigate the hills and plains surrounding Analand while defeating various monsters and avoiding traps.
''Kharé – Cityport of Traps''
:Relates the player's attempt to pass through the city of Kharé and find the four lines of a spell required to open the Northern Gate and allow an exit from the city.
''The Seven Serpents''
:The player crosses the Baklands, a vast and dangerous wasteland, attempting to find and defeat seven magical serpents: servants of the Archmage who are travelling to warn their master of the Analander's approach.
''The Crown of Kings''
:The final adventure details the player’s attempt to find and penetrate Mampang Fortress – stronghold of the Archmage – and defeat the enemy before reclaiming the Crown of Kings.
In other media
Myriador pen-and-paper d20 modules
The first three gamebooks in the series were converted into 40-page
d20 System multi-player role-playing adventures by Jamie Wallis. They were published by Myriador in 2003 and 2004 respectively, and reissued in
pdf format by Greywood Publishing in 2009. The fourth and final installment was never released.
* d20 Fighting Fantasy 4 / Steve Jackson's Sorcery!: The Shamutanti Hills
* d20 Fighting Fantasy 6 / Steve Jackson's Sorcery!: Kharé - Cityport of Traps
* d20 Fighting Fantasy 8 / Steve Jackson's Sorcery!: The Seven Serpents
Inkle Studios video game
The gamebook series have been ported to computerized media as ''Steve Jackson's Sorcery!'' by Inkle. The first part was released for
iOS in 2013, and by 2016 all four parts were available for iOS,
Android
Android may refer to:
Science and technology
* Android (robot), a humanoid robot or synthetic organism designed to imitate a human
* Android (operating system), Google's mobile operating system
** Bugdroid, a Google mascot sometimes referred to ...
, and
Steam
Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporizat ...
(on
Mac and
PC).
Arion Games pen-and-paper adventure book
The four gamebooks were converted into a RPG adventure book by Graham Bottley, for the
Advanced Fighting Fantasy system. The book was titled ''Crown of Kings:The Sorcery! Campaign'', and was published in 2012 by Arion Games. The book was credited to Jackson and Bottley. The book also reprinted Blanche's illustrations.
Reception
Pete Tamlyn reviewed ''Sorcery'' for ''
Imagine'' magazine, and stated that "''Sorcery'' is actually a fine example of back-to-basics role-playing. I'd like to see more (preferably RPG-orientated) like it."
Marcus L. Rowland
Marcus L. Rowland (born 1953) is an English retired laboratory technician and a notable author in the field of role-playing games, particularly games with Victorian era content.
Biography
Marcus Rowland owned a copy of the original boxed set ...
reviewed ''Sorcery'' for ''
White Dwarf
A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes ...
'' #50, giving it an overall rating of 7 out of 10, and stated that "I'm not sure how successful the book will be with the non-gaming public, but anyone wanting something to pass a few hours between games won't go far wrong with ''Sorcery''."
He later reviewed ''Kharé - Cityport of Traps'' for issue #54, giving it an overall rating of 8 out of 10 if used as a continuation of ''Sorcery'' (but only 6 of used as an independent adventure), and stated that "I liked this book, but I think it is only at its best if the magic system is available and the reader is prepared to use it without cheating."
References
External links
Fighting Fantasy– the official website
Scholastic Homepage– current publisher of the range
{{Authority control
Fantasy gamebooks
Gamebooks
Fighting Fantasy
Books by Steve Jackson (British game designer)