''Starglider'' is a
3D video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
published in 1986 by
Rainbird. It was developed by
Jez San
Jeremy Elliott "Jez" San OBE (born 29 March 1966) is an English game programmer and entrepreneur who founded Argonaut Software as a teenager in the 1980s. He is best known for the 1986 Atari ST game ''Starglider'' and helping to design the Su ...
under his company name
Argonaut Software
Argonaut Games is a British video game developer founded in 1982. It was known for the Super NES video game '' Star Fox'' and its supporting Super FX chip, and for '' Croc: Legend of the Gobbos'' and the ''Starglider'' series. The company was ...
. The game is a fast-moving, first-person combat flight simulator, rendered with colourful
wireframe vector graphics
Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector displ ...
inspired by San's love of the 1983 Atari coin-op ''
Star Wars
''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
''.
''Starglider'' was originally developed for the 16-bit
Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
and
Atari ST
Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
. Rainbird commissioned
Realtime Games
Realtime Games Software Ltd. was a British computer game developer, founded in 1984 by three Leeds University students: Ian Oliver, Andrew Onions, and Graeme Baird.
Their first game, '' 3D Tank Duel'', was a wireframe graphics game, in the st ...
to produce 8-bit versions for the
Amstrad CPC
The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
,
Amstrad PCW
The Amstrad PCW series is a range of personal computers produced by United Kingdom, British company Amstrad from 1985 to 1998, and also sold under licence in Europe as the "Joyce" by the German electronics company Schneider Computer Division, Schn ...
, and
ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
(128K, with a cut-down 48K version without sampled speech or special missions), and for the
IBM PC compatible
An IBM PC compatible is any personal computer that is hardware- and software-compatible with the IBM Personal Computer (IBM PC) and its subsequent models. Like the original IBM PC, an IBM PC–compatible computer uses an x86-based central p ...
with
CGA. Solid Images were commissioned to produce versions for the
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
and
Apple IIGS
The Apple IIGS (styled as II) is a 16-bit personal computer produced by Apple Inc., Apple Computer beginning in September 1986. It is the fifth and most powerful model of the Apple II family. The "GS" in the name stands for "Graphics and Sound" ...
.
It was followed in 1988 by a sequel, ''
Starglider 2
''Starglider 2'' is a 3D space combat simulator published in 1988 by Rainbird as the sequel to 1986's ''Starglider''. It was released for the Amiga, Atari ST, MS-DOS, Macintosh, and ZX Spectrum. Instead of the wireframe graphics of the origina ...
'', which uses filled-polygon graphics. The series inspired Argonaut to partner with
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
in creating the
Super FX
The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game ROM cartridge, cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip was design ...
chip for Super NES in order to power the ''
Star Fox
''Star Fox'' is a rail shooter, space flight simulator, and third person action-adventure video game series created by Shigeru Miyamoto and developed and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic a ...
'' series of hit games.
Story
The game takes over the surface of the occupied planet Novenia, and it is the player's goal to rid the world of the mechanised Egron invaders.
''Starglider'' was packaged with a
sci-fi
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
novella by
James Follett
James Follett (27 July 1939 – 10 January 2021) was an English author and screenwriter. Follett became a full-time fiction writer in 1976, after resigning from contract work as a technical writer for the Ministry of Defence. He wrote over 20 ...
, describing the game's background story, in which the Egrons effortlessly blitz Novenia despite the planet possessing a previously impenetrable network of utterly deadly defense satellites. The Egrons defeat the system by disguising their battleships as a flock of intergalactic migratory birds, the Stargliders. The defense satellites had been programmed not to fire on these birds (which migrated between planets regularly) and hence did not recognise the Egron battleships as enemies, allowing the Egrons to reach the surface unopposed. The player pilots the only existing example of a prototype fighter craft, initially armed only with lasers, as the TV-guided missiles require an enormous amount of energy to launch and control, which can only be gained by induction as the craft skims over areas with high-tension power conduits.
Audio
Most versions contain sampled speech from Rainbird employee Clare Edgeley.
The Amiga version has title music by
Dave Lowe using digitized samples as instrument sounds, predating
tracker music. The Atari ST and Amiga versions also have about 15-second long song—a single
PCM
Pulse-code modulation (PCM) is a method used to Digital signal (signal processing), digitally represent analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio application ...
sound file—with real vocals and synthesizers. A male voice sings: "''Starglider'' ... from Rainbird".
Reception
''Starglider'' was Firebird's third best-selling Commodore game as of late 1987.
''
COMPUTE!
''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET. ...
'' called it "a visually smooth concoction that is so realistic in its feel that you'll duck and squirm in your seat", especially praising the Atari ST version's graphics and sound.
The game won the award for Game Of The Year 1986 in ''
Crash''.
The game sold close to 200,000 copies.
Legacy
A prototype version of ''Starglider'',
codename
A code name, codename, call sign, or cryptonym is a code word or name used, sometimes clandestinely, to refer to another name, word, project, or person. Code names are often used for military purposes, or in espionage. They may also be used in ...
d ''NESGlider'', was developed for the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
utilizing a similar method to accelerate graphics as the future Super FX chip for the SNES would. Argonaut showed the prototype to Nintendo in 1990 but were advised to instead develop the game for the as yet unreleased
Super Famicom
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
. They ported the demo to the Super Famicom prototype which took approximately one week.
The game was never released; nonetheless, it spawned a sequel, entitled ''
Starglider 2
''Starglider 2'' is a 3D space combat simulator published in 1988 by Rainbird as the sequel to 1986's ''Starglider''. It was released for the Amiga, Atari ST, MS-DOS, Macintosh, and ZX Spectrum. Instead of the wireframe graphics of the origina ...
''. The series inspired
Argonaut Software
Argonaut Games is a British video game developer founded in 1982. It was known for the Super NES video game '' Star Fox'' and its supporting Super FX chip, and for '' Croc: Legend of the Gobbos'' and the ''Starglider'' series. The company was ...
to partner with
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
in creating the
Super FX
The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game ROM cartridge, cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip was design ...
enhancement chip for
Super NES
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania a ...
in order to enable the ''
StarFox'' series.
References
External links
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*
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Images of ''Starglider'' package, manual and screenshotsat C64Sets.com
*
{{Star Fox
1986 video games
Science fiction video games
Amiga games
Amstrad CPC games
Amstrad PCW games
Atari ST games
Apple II games
Argonaut Games games
Commodore 64 games
DOS games
Telecomsoft games
Tank simulation video games
ZX Spectrum games
Video games developed in the United Kingdom
Video games scored by David Lowe
Video games set on fictional planets
Single-player video games
Realtime Games Software games