Definition
Dunne and Raby, the researchers who coined the term speculative design, describe it as: Therefore, speculative design is used to challenge preconceptions, raise questions and to provoke debate. It focuses on the future and opens the door for designers to question “how things might be?" James Auger claims Speculative design "combines informed, hypothetical extrapolations of an emerging technology’s development with a deep consideration of theOrigins and early attempts
Anti-design and Italian radical design could be considered as ancestors of speculative design. However, the format of speculative design as we know it today is derived from theMotivation
The motivation behind speculative design is defying the capitalist-driven design directions and to showcase how this negatively impacted the design practice. Dunne and Raby explain this by noting that design has been hyper-commercialized during the 1980s. Socially oriented designers who were celebrated before then were no longer seen as adding value to the potential of design to generate wealth. Design struggled to find an alternative social model to align with but the capitalist economy. However, after the financial crash in 2008, the interest in finding other alternatives to the current design models was triggered. In this sense, the role of design is to be a catalyst in producing alternative visions rather than being the source of vision itself. Speculative designers' motivation is to take a position or an attitude towards the current design practice and propose alternatives. Designers might have different points of view about how they would present a design idea or focal issue. Bruce and Stephanie Tharp identify the different positions designers could take towards their projects; these could be: declarative, suggestive, inquisitive, facilitative, and disruptive. Auger extends this discussion on explaining what speculative design should do by mentioning aspects for it: # " Arrange emerging (not yet available) technological ‘elements’ to hypothesise future products and artefacts, or # apply alternative plans, motivations, or ideologies to those currently driving technological development in order to facilitate new arrangements of existing elements, and # develop new perspectives on big systems." Aiming at: # " Asking ‘what is a better future (or present)?’ # Generating a better understanding of the potential implications of a specific (disruptive) technology in various contexts and on multiple scales – with a particular focus on everyday life. # Moving design ‘upstream’ – to not simply package technology at the end of the technological journey but to impact and influence that journey from its genesis."In theory
Speculative design relies on speculation and proposition; its value comes from speculating about future scenarios where design is used in a particular context to showcase a notion or an idea of debate. The most significant aim of speculative design is to enact change rather than conforming to the status quo. According to Johannessen, Keitsch and Pettersen the change aspects can be segmented into three elements: * Political and social change, * Product value and user experience change and * Aesthetics Speculative designers do not suggest what a preferable future is; they let society decide what is a preferable future for them, whereas affirmative design, government, and industries actually decide on their preferable future and create it. It encourages the audience to suggest their preferable future that has no direct relevance with today’s perspective of how the future should be and this raises the awareness for society on how they could influence their choices for the future; the logic of the ‘laws’ of future implies that if we strive for something, we can eventually turn it into reality, even if it seems incredible now. Speculative design triggers the debate about the actions we take today (in the present) that build future events. It encourages the users to be the change of today. It questions technology at early stages; it is concerned with the domestication of technology and upstream engagement. It poses societal and ethical implications to interrogate them. It questions the role of industrial and product design in delivering new science and technology. Speculative design as a subsidiary of critical design is built on the fundamentals Frankfurt school of criticism. Therefore, critical thinking is an essential aspect of speculative design. Critiquing norms, values and why we design is what motivates speculative designers. Design is thought to be a future-oriented practice by nature. However, the issue lies in the fact that vast majority of designers tend to abide by technological advancements without interrogating them or questioning the implications of such technology. An example of this is the wide adoption of social media and how this affected society (for example, the social dilemma). Designers, in this case, do not attempt to change the future, but rather they tend to adapt their design towards what they can see probable future. In this sense, they see it as something that they can not change. In this context, speculative design aims to influence change by raising questions and provoking debates by implementing designed objects. Speculative design uses objects or prototypes that do imply implicit meanings about complex social and technological issues. To highlight the differences between affirmative design and speculative design, Dunne and Raby introduced the A/B Manifesto to contrast their meanings and to highlight what does it mean to be critical or specualtive in design.In practice
Speculative design can be seen as an attitude or position instead of a process or methodology. This position implies many tools or methods to be used from the designers’ toolkit. It depends on the project and on the case. For example, the designer might adapt the process that is suitable to the focal issue of debate. Johannsesn et al. identified a three steps process for the speculative design that can be concluded as follows: * Step 1 – Define a context for debate * Step 2 – Ideate, find problems and create a scenario * Step 3 – Materialise the scenario to provoke an audience Tactics, methods, and strategies for speculative design have wide variation depending on the required message to convey. It depends on the designer’s intention and the careful management of the outcome of the design project. Suppose if the speculation was too far in the future. In that case, it might be difficult to relate to and digest by the audience, which leads to low engagement by the intended audience. Yet, if the speculation was very subtle or implicit, the project might look like a normal or traditional design project that would be unnoticeable and will result in lack of engagement as well. This balance should be taken care of by the designer. For this reason, speculative design needs a “perceptual bridge” between what the audience identifies a per their reality and the fictional elements in the speculative concept. Tactics and strategies used by speculative design can be: * Reductio Ad Absurdum * Counterfactuals * Ambiguity * Satire and the outcome of speculative design can be a project in the form of: * Para-functional prototypes * Post-optimal prototypesAdjacent practices
Speculative design has many adjacent practices that might seem similar in terms of format, medium, and dissemination style. These practices areCriticism
Speculative design is criticized for several reasons. The most significant criticism for critical and speculative design would be based on the understanding that design is not functional or useful, so it cannot be considered as design. The grounds for criticism are built on the basic understanding of design as a problem-solving activity. In contrast, speculative design is concerned with problem finding. It does not create functional objects at the end but rather problematizes an issue or social implication. Other criticism would be directed towards speculative design as it does sometimes present dystopian futures that do resemble the lives of other parts of the world. It can sometimes be considered as a niche practice that is only presented in highly intellectual venues such asSee also
*References
{{reflist Critical design Futures techniques Industrial design