is a 1978
shoot 'em up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed and published by
Taito
is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
for
arcades. It was released in Japan in April 1978, and released overseas by
Midway Manufacturing
Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', '' Rampage'', ''Spy Hunte ...
later that year. ''Space Invaders'' was the first video game with endless gameplay and the first
fixed shooter
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
, setting the template for the genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser cannon to earn as many points as possible.
Designer
Tomohiro Nishikado drew inspiration from video games such as ''
Gun Fight
''Gun Fight'', known as in Japan and Europe, is a 1975 multidirectional shooter arcade video game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys ar ...
'' and ''
Breakout'',
electro-mechanical
Electromechanics combine processes and procedures drawn from electrical engineering and mechanical engineering. Electromechanics focus on the interaction of electrical and mechanical systems as a whole and how the two systems interact with each ...
target
shooting games, and
science fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
narratives such as the novel ''
The War of the Worlds
''The War of the Worlds'' is a science fiction novel by English author H. G. Wells. It was written between 1895 and 1897, and serialised in '' Pearson's Magazine'' in the UK and ''Cosmopolitan'' magazine in the US in 1897. The full novel was ...
'', the anime ''
Space Battleship Yamato
is a Japanese science fiction anime series written by Yoshinobu Nishizaki, directed by manga artist Leiji Matsumoto, and produced by Academy Productions. The series aired in Yomiuri TV from October 6, 1974 to March 30, 1975, totaling u ...
'', and the film ''
Star Wars
''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
''. To complete development, he had to design custom hardware and
development tools. Upon release, ''Space Invaders'' was an immediate commercial success; by 1982, it had
grossed ($ billion in -adjusted terms),
with a
net profit
In business and Accountancy, accounting, net income (also total comprehensive income, net earnings, net profit, bottom line, sales profit, or credit sales) is an entity's income minus cost of goods sold, expenses, depreciation and Amortization (a ...
of ($ billion in terms). This made it the
best-selling video game and
highest-grossing entertainment product at the time, and the highest-grossing video game of all time.
''Space Invaders'' is considered one of the most influential and
greatest video games of all time
This is a list of video games that video game journalists or magazines have considered among the best of all time. The games are included on at least six separate best-of lists from different publications (inclusive of all time periods, platfor ...
, having ushered in the
golden age of arcade video games
The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...
. In addition to inspiring several prolific
game designer
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
s to join the industry, it influenced numerous
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s across different genres and has been
ported
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desig ...
and re-released in various forms. The 1980
Atari 2600 version quadrupled sales of the
Atari 2600
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
console, becoming the first
killer app
A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operati ...
for
video game consoles
A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home consoles, which are generally placed in a permanent location conne ...
. More broadly, the
pixelated
Pixelization (in British English pixelisation) or mosaic processing is any technique used in editing images or video, whereby an image is blurred by displaying part or all of it at a markedly lower resolution. It is primarily used for censorshi ...
enemy alien has become a
pop culture
Popular culture (also called pop culture or mass culture) is generally recognized by members of a society as a set of practices, beliefs, artistic output (also known as popular art pop_art.html" ;"title="f. pop art">f. pop artor mass art, some ...
icon, often representing video games as a whole.
Gameplay
''Space Invaders'' is a
fixed shooter
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
in which the player moves a
laser cannon horizontally across the bottom of the screen and fires at a group of aliens overhead. The aliens begin as five rows of eleven—the amount differs in some versions—that move left and right as a group, advancing on the shooter by shifting downward each time they reach a screen edge. The goal is to eliminate all the aliens by shooting them. Regardless of how many
game lives remaining the player has, the
game ends if the invaders reach the bottom of the screen.
The aliens attempt to destroy the player's cannon by firing projectiles. The laser cannon is partially protected by stationary defense
bunker
A bunker is a defensive military fortification designed to protect people and valued materials from falling bombs, artillery, or other attacks. Bunkers are almost always underground, in contrast to blockhouses which are mostly above ground. T ...
s that are gradually destroyed from the top by the aliens; the bottom will be destroyed if the player fires when beneath one. As aliens are defeated, their movement, as well as the accompanying music, speeds up. Defeating all the aliens brings another wave which starts lower, a loop that can continue endlessly. A special "mystery ship" will occasionally move across the top of the screen and award bonus points if destroyed.
Development

''Space Invaders'' was developed by Japanese designer
Tomohiro Nishikado, who spent a year designing it and developing the necessary
hardware to produce it.
The game was a response to
Atari, Inc.'s 1976 arcade game ''
Breakout''. Nishikado wanted to adapt the same sense of achievement and tension from destroying targets one at a time, combining it with elements of target
shooting games.
The game uses a similar layout to that of ''Breakout'' but with different
game mechanics In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, whi ...
; rather than bounce a ball to attack static objects, players are given the ability to fire projectiles at moving enemies.
Nishikado added several interactive elements that he found lacking in earlier video games, such as the ability for enemies to react to the player's movement and fire back, and a
game over
"Game over" is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition. It also sometimes appears at the successful completion of a session, especially in ga ...
triggered by the enemies killing the player character (either by getting shot or enemies reaching the bottom of the screen) rather than simply a timer running out.
He replaced the timer, typical of arcade games at the time, with descending aliens who effectively served a similar function, where the closer they came, the less time remained for the player.
Early enemy designs included tanks, combat planes, and battleships.
However, Nishikado was not satisfied with the enemy movements; technical limitations made it difficult to animate flying.
The designer believed animating human characters would have been easier to program, but he considered shooting them immoral.
Nishikado also said that shooting people was frowned upon.
After seeing the release of the 1974
anime
is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
''
Space Battleship Yamato
is a Japanese science fiction anime series written by Yoshinobu Nishizaki, directed by manga artist Leiji Matsumoto, and produced by Academy Productions. The series aired in Yomiuri TV from October 6, 1974 to March 30, 1975, totaling u ...
'' in Japan, and seeing a magazine feature about the 1977 ''
Star Wars
''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'', he thought of using a space theme.
Nishikado drew inspiration for the aliens from a novel by
H. G. Wells
Herbert George Wells (21 September 1866 – 13 August 1946) was an English writer, prolific in many genres. He wrote more than fifty novels and dozens of short stories. His non-fiction output included works of social commentary, politics, hist ...
, ''
The War of the Worlds
''The War of the Worlds'' is a science fiction novel by English author H. G. Wells. It was written between 1895 and 1897, and serialised in '' Pearson's Magazine'' in the UK and ''Cosmopolitan'' magazine in the US in 1897. The full novel was ...
'', and created initial
bitmap
In computing, a bitmap (also called raster) graphic is an image formed from rows of different colored pixels. A GIF is an example of a graphics image file that uses a bitmap.
As a noun, the term "bitmap" is very often used to refer to a partic ...
images after the octopus-like aliens.
Other alien designs were modeled after squids and crabs.
The game was originally titled ''Space Monsters'' after a popular song in Japan at the time, "Monster", but was changed to ''Space Invaders'' by the designer's superiors.
Hardware

Nishikado designed his own custom hardware and development tools for ''Space Invaders''.
The game uses an
Intel 8080
The Intel 8080 is Intel's second 8-bit computing, 8-bit microprocessor. Introduced in April 1974, the 8080 was an enhanced successor to the earlier Intel 8008 microprocessor, although without binary compatibility.'' Electronic News'' was a week ...
central processing unit
A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions ...
(CPU) and displays
raster graphics
upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for ...
on a
CRT monitor
A cathode-ray tube (CRT) is a vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen. The images may represent electrical waveforms on an oscilloscope, ...
using a
bitmap
In computing, a bitmap (also called raster) graphic is an image formed from rows of different colored pixels. A GIF is an example of a graphics image file that uses a bitmap.
As a noun, the term "bitmap" is very often used to refer to a partic ...
ped
framebuffer
A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Mode ...
.
The game outputs
monaural sound
Monaural sound or monophonic sound (often shortened to mono) is sound intended to be heard as if it were emanating from one position. This contrasts with stereophonic sound or ''stereo'', which uses two separate audio channels to reproduce sou ...
hosted by a combination of
analog circuitry and a
Texas Instruments SN76477 sound chip
A sound chip is an integrated circuit (chip) designed to produce audio signals through digital, analog or mixed-mode electronics. Sound chips are typically fabricated on metal–oxide–semiconductor (MOS) mixed-signal chips that process a ...
.
The adoption of a microprocessor was inspired by the 1975 arcade game ''
Gun Fight
''Gun Fight'', known as in Japan and Europe, is a 1975 multidirectional shooter arcade video game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys ar ...
'',
Midway's microprocessor adaptation of Nishikado's earlier
discrete logic
A logic gate is a device that performs a Boolean function, a logical operation performed on one or more binary inputs that produces a single binary output. Depending on the context, the term may refer to an ideal logic gate, one that has, for i ...
game ''Western Gun'', after the designer was impressed by the improved graphics and smoother animation of Midway's version.
Despite the specially developed hardware, Nishikado was unable to program the game as he wanted—the Control Program board was not powerful enough to display the graphics in color or move the enemies faster—and considered the development of the hardware the most difficult part of the process.
While programming, Nishikado discovered that the processor was able to
render each frame of the alien's animation graphics faster when there were fewer aliens on the screen. Since the alien's positions updated after each frame, this caused the aliens to move across the screen at an increasing speed as more were destroyed;
the accompanying audio sped up as well.
Rather than design a compensation for the speed increase, he decided to keep this
undocumented feature
An undocumented feature is an unintended or undocumented hardware operation, for example an undocumented instruction, or software feature found in computer hardware and software that is considered beneficial or useful. Sometimes the documentatio ...
as a challenging
gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
mechanism.
The cabinet artwork features large
humanoid
A humanoid (; from English ''human'' and '' -oid'' "resembling") is a non-human entity with human form or characteristics. By the 20th century, the term came to describe fossils which were morphologically similar, but not identical, to those of ...
monster
A monster is a type of imaginary or fictional creature found in literature, folklore, mythology, fiction and religion. They are very often depicted as dangerous and aggressive, with a strange or grotesque appearance that causes Anxiety, terror ...
s absent from the game, which Nishikado attributed to the artist basing the designs on the original "''Space Monsters''" title rather than referring to the in-game graphics.
In the upright cabinets, the graphics are generated on a hidden CRT monitor and reflected toward the player using a
semi-transparent mirror, behind which is mounted a plastic cutout of a
moon
The Moon is Earth's only natural satellite. It Orbit of the Moon, orbits around Earth at Lunar distance, an average distance of (; about 30 times Earth diameter, Earth's diameter). The Moon rotation, rotates, with a rotation period (lunar ...
bolted against a painted starry background. The backdrop is visible through the mirror and thus appears "behind" the graphics.
Both Taito's and Midway's first ''Space Invaders'' releases have black-and-white graphics with strips of transparent orange and green
cellophane
Cellophane is a thin, transparent sheet made of regenerated cellulose. Its low permeability to air, oils, greases, bacteria, and liquid water makes it useful for food packaging. Cellophane is highly permeable to water vapour, but may be coate ...
over certain portions of the screen to add color to the image. Later Japanese releases feature a rainbow-colored cellophane overlay, and these were eventually followed by versions with a color monitor and an electronically generated color overlay.
Release
Taito released ''Space Invaders'' in July 1978.
The company released both an
upright arcade cabinet and a
cocktail-table cabinet;
Taito named the cocktail version ''T.T. Space Invaders'' in Japan to indicate it was a "table-top" version.
Midway released its upright version a few months later and its cocktail version several months after that. ''Space Invaders'' cabinets have since become
collector's items, with the
cocktail
A cocktail is a mixed drink, usually alcoholic beverage, alcoholic. Most commonly, a cocktail is a combination of one or more liquor, spirits mixed with other ingredients, such as juices, flavored syrups, tonic water, Shrub (drink), shrubs, and ...
and
cabaret
Cabaret is a form of theatrical entertainment featuring music song, dance, recitation, or drama. The performance venue might be a pub, casino, hotel, restaurant, or nightclub with a stage for performances. The audience, often dining or drinking, ...
versions the rarest.
The
1980 port to the
Atari 2600
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
was the first official
licensing
A license (American English) or licence ( Commonwealth English) is an official permission or permit to do, use, or own something (as well as the document of that permission or permit).
A license is granted by a party (licensor) to another par ...
of an arcade game for consoles and became the first
killer app
A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operati ...
for
home video game console
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few game ...
s after quadrupling the system's sales.
After selling over units in its first year, the ''Space Invaders'' port sold over copies by the end of 1981, becoming the
best-selling Atari 2600 game until the 1982
Atari version of ''Pac-Man'' released. By 1983, the Atari 2600 version had sold almost cartridges.
Other official
conversions were released for the
Atari 8-bit computers
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
and
Atari 5200
The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to Atari 2600 at the time of the 5200' ...
console, while Taito later released it for the
Nintendo Famicom
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the U ...
in 1985 exclusively in Japan. By 1982, versions of ''Space Invaders'' were available for
handheld electronic game
Handheld electronic games are interactive electronic games, often miniaturized versions of video games, that are played on portable handheld devices, known as handheld game consoles, whose controls, display and speakers are all part of a singl ...
devices, tabletop
dedicated console
A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are Digital distribution in video games, distributed via ROM cartridges, Compact disc, discs, d ...
s,
home computer
Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
s,
watch
A watch is a timepiece carried or worn by a person. It is designed to maintain a consistent movement despite the motions caused by the person's activities. A wristwatch is worn around the wrist, attached by a watch strap or another type of ...
es and
pocket calculator
An electronic calculator is typically a portable electronic device used to perform calculations, ranging from basic arithmetic to complex mathematics.
The first solid-state electronic calculator was created in the early 1960s. Pocket-siz ...
s.

More than a hundred ''Space Invaders''
video game clone
A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, bu ...
s were released for various platforms,
such as ''
Super Invader
''Super Invader'' (also called ''Super Invasion'' and ''Apple Invader'') is a fixed shooter video game and a clone of ''Space Invaders''. It was written by Japanese programmer M. Hata for the Apple II and published by Creative Computing (magazi ...
'' (1979) and ''
TI Invaders'' (1981); the latter was the
top-selling game for the
TI-99/4A
The TI-99/4 and TI-99/4A are home computers released by Texas Instruments (TI) in 1979 and 1981, respectively.
Based on TI's own TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. The assoc ...
through at least 1982. Prior to its industry dominance, Nintendo's foray into arcade games consisted of clones of existing popular games, including the ''Space Invader'' clone ''
Space Fever
is a 1979 arcade game developed and published by Nintendo. Some sources claim that Ikegami Tsushinki also did programming work on ''Space Fever''. It was released in both monochrome and color versions. The gameplay is similar to ''Space Invaders ...
''. The influx of clones led to the term "Invader game" to identify the generic classification of games.
Unofficial copies dominated the video game market in South Korea. The market demand for hardware to create the machines helped spur the early growth of
Korea's semiconductor industry.
Reception
''Space Invaders'' initially received mixed responses from within Taito and
amusement arcade
An amusement arcade, also known as a video arcade, amusements, arcade, or penny arcade (an older term), is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, mercha ...
owners. Nishikado's colleagues praised it, applauding his achievement while queuing up to play, whereas his bosses predicted low sales as games often ended more quickly than other timer-based arcade games at the time. A number of
amusement arcade
An amusement arcade, also known as a video arcade, amusements, arcade, or penny arcade (an older term), is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, mercha ...
owners initially rejected it, but some
pachinko
is a mechanical game originating in Japan that is used as an arcade game, and much more frequently for gambling. Pachinko fills a niche in Gambling in Japan, Japanese gambling comparable to that of the slot machine in the West as a form of l ...
parlors and
bowling alley
A bowling alley (also known as a bowling center, bowling lounge, bowling arena, or historically bowling club) is a facility where the sport of bowling is played. It can be a dedicated facility or part of another, such as a clubhouse or dwelling ...
s adopted it; it quickly caught on, with many parlors and alleys clearing space for more ''Space Invaders'' cabinets.
In the first few months following its release in Japan, ''Space Invaders'' became popular to the point that specialty
video arcade
An amusement arcade, also known as a video arcade, amusements, arcade, or penny arcade (an older term), is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, mer ...
s, referred to as "''Space Invaders'' Parlours" and "''Space Invaders'' Houses", opened with nothing but ''Space Invaders'' cabinets.
A year after its release, ''Space Invaders'' had become the
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
industry's all-time best-seller. By the end of 1978,
Taito
is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
had installed over 100,000 machines and grossed ( adjusted for inflation) in Japan alone.
By June 1979, Taito had manufactured about 200,000–300,000 ''Space Invaders'' machines in Japan, with each unit earning an average of or in
100 yen coin
The is a denomination of Japanese yen. These coins were first minted in 1957 using a silver alloy, before the current design was adopted with an alloy change in 1967. It is the second-highest denomination coin in Japan, after the 500 yen coin. ...
s per day. However, this was not enough to meet the high demand, leading to Taito increasing production to 25,000–30,000 units per month and raising projections to 400,000 manufactured in Japan by the end of 1979.
In order to cope with the demand, Taito licensed the overseas rights to Midway for distribution outside of Japan. By the end of 1979, an estimated 750,000 ''Space Invaders'' machines were installed worldwide, including 400,000 in Japan, 85,000 in the United Kingdom,
and 60,000 within a year in the United States
''Space Invaders'' popularity propelled it to become the first game that recouped an arcade machine's owner in less than a month, with some places seeing profits within one week;
prices ranged from $2,000 to $3,000 per machine. The game eventually sold 72,000 units in the United States by 1982.
''Space Invaders'' had about
daily players in Japan, with daily revenue peaking at or . ''Space Invaders'' machines had grossed more than four billion
US quarters ( at the time, or adjusted for inflation) by 1979. It remained the top arcade game for three years through 1980.
In 1981, several years after its release, it still had weekly earnings of in the United States, second only to ''
Pac-Man
''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
''. By 1982, it had crossed $2 billion in quarters
(equivalent to $ adjusted for inflation),
with a
net profit
In business and Accountancy, accounting, net income (also total comprehensive income, net earnings, net profit, bottom line, sales profit, or credit sales) is an entity's income minus cost of goods sold, expenses, depreciation and Amortization (a ...
of $450 million
(equivalent to $ adjusted for inflation).
This made it the
best-selling video game and
highest-grossing "entertainment product" of its time,
with comparisons made to the then
highest-grossing film
Films generate income from several revenue streams, including theatrical exhibition, home video, television broadcast rights, and merchandising. However, theatrical box-office earnings are the primary metric for trade publications in assess ...
''
Star Wars
''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'',
which had grossed $486 million,
with a net profit of $175 million.
By 1982, it had
grossed , equivalent to over as of 2016.
''Space Invaders'' earned Taito profits of over .
The
Arcade Awards ceremony was created that same year to honor the best video games, with ''Space Invaders'' winning the first Best Coin-Op Electronic Game award.
Ports have received mixed reviews; the
Atari 2600
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
version was successful, while the
Famicom
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
version was poorly received.
Retrospective
In 1995,
''Flux'' magazine staff ranked ''Space Invaders'' first on their "Top 100 Video Games". In 1996,
''Next Generation'' magazine put ''Space Invaders'' at number 97 on their list of the "Top 100 Games of All Time", saying that it "provides an elegance and simplicity not found in later games like ''
Phoenix''
980
Year 980 ( CMLXXX) was a leap year starting on Thursday of the Julian calendar.
Events
By place Europe
* Peace is concluded between Emperor Otto II (the Red) and King Lothair III (or Lothair IV) at Margut, ending the Franco-Germa ...
" IGN listed it as one of the "Top 10 Most Influential Games" in 2007, citing it as a source of inspiration to video game designers and the impact it had on the
shooting genre.
''
The Times
''The Times'' is a British Newspaper#Daily, daily Newspaper#National, national newspaper based in London. It began in 1785 under the title ''The Daily Universal Register'', adopting its modern name on 1 January 1788. ''The Times'' and its si ...
'' ranked it No. 1 on its list of "The ten most influential video games ever" in 2007.
[The ten most influential video games ever](_blank)
''The Times
''The Times'' is a British Newspaper#Daily, daily Newspaper#National, national newspaper based in London. It began in 1785 under the title ''The Daily Universal Register'', adopting its modern name on 1 January 1788. ''The Times'' and its si ...
'', September 20, 2007 1UP ranked it at No. 3 on its list of "The 60 Most Influential Games of All Time", stating that, in contrast to earlier arcade games which "were attempts to
simulate already-existing things," ''Space Invaders'' was "the first video game as a video game, instead of merely a playable electronic representation of something else." ''Guinness World Records'' considered ''Space Invaders'' one of the most successful arcade shooting games by 2008.
In describing it as a "seminal arcade classic", IGN listed it as the number eight "classic shoot 'em up".
In 2008, ''
Guinness World Records
''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a British reference book published annually, list ...
'' listed it as the top-rated arcade game in terms of technical, creative, and cultural impact.
''
Entertainment Weekly
''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American online magazine, digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, ...
'' named ''Space Invaders'' one of the top ten games for the
Atari 2600
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
home console in 2013. In 2018, it was ranked 87th in Video Game Canon's statistical
meta-analysis
Meta-analysis is a method of synthesis of quantitative data from multiple independent studies addressing a common research question. An important part of this method involves computing a combined effect size across all of the studies. As such, th ...
of 48 "top games" lists published between 1995 and 2017. In 2021, ''
The Guardian
''The Guardian'' is a British daily newspaper. It was founded in Manchester in 1821 as ''The Manchester Guardian'' and changed its name in 1959, followed by a move to London. Along with its sister paper, ''The Guardian Weekly'', ''The Guardi ...
'' listed it as the third-greatest
video game of the 1970s, just below ''Galaxian'' and ''Asteroids''. ''Space Invaders'' was inducted into the
World Video Game Hall of Fame
The World Video Game Hall of Fame is an international hall of fame for video games. The hall's administration is overseen by The Strong's International Center for the History of Electronic Games, and is located at The Strong National Mus ...
in 2016.
Legacy
Remakes and sequels
''Space Invaders'' has been remade on numerous platforms and spawned many sequels. Re-releases include
ported
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desig ...
and updated versions of the original arcade game. Ported versions generally feature different graphics and additional
gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
options—for example, ''moving'' defense bunkers, zigzag shots, invisible aliens, and two-player cooperative gameplay.
Ports on earlier systems like the Atari home consoles featured simplified graphics, while later systems such as the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
and
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
featured updated graphics. Later games include several modes of gameplay and integrate new elements into the original design. For example, ''
Space Invaders Extreme'', released on the
Nintendo DS
The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
and
PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
, integrated musical elements into the standard gameplay. A 2008
spin-off
Spin-off, Spin Off, Spin-Off, or Spinoff may refer to: Entertainment and media
*Spinoff (media), a media work derived from an existing work
*''The Spinoff'', a New Zealand current affairs magazine
* ''Spin Off'' (Canadian game show), a 2013 Canad ...
for
WiiWare
WiiWare was a digital media entertainment service operated by Nintendo that allowed the download of games and applications developed for the Wii video game console. These games and applications could only be purchased and downloaded from the W ...
, ''
Space Invaders Get Even'', allows players to control the aliens instead of the laser cannon in a reversal of roles.
In 1980,
Bally released a
pinball
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
version. However, few elements from the original game are included, and the aliens instead resemble the
xenomorph
The xenomorph (also known as a Xenomorph XX121, ''Internecivus raptus'', ''Plagiarus praepotens'', or simply the alien or the creature)Alien: The Weyland-Yutani Report is a fictional parasitoid, endoparasitoid Extraterrestrials in fiction, extra ...
s from the film ''
Alien''; Bally was later sued over the resemblance to the designs by
H. R. Giger
Hans Ruedi Giger ( ; ; 5 February 1940 – 12 May 2014) was a Swiss artist best known for his airbrushed images that blended human physiques with machines, an art style known as " biomechanical". He was part of the special effects team that won ...
. It became the third highest-grossing pinball machine of 1980 in the United States. A stand-alone version was released by Super Impulse as part of its ''Tiny Arcade'' series, along with the
Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
games ''
Pac-Man
''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'', ''
Ms. Pac-Man'', and ''
Galaxian
is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of alien ...
''.
Taito
is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
has released several arcade
sequels
A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
. The first was ''
Space Invaders Part II'' in 1979; it featured color graphics, an
attract mode
Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms.
0–9
A
...
, new gameplay elements, and added an
intermission between gameplay.
According to the ''
Killer List of Videogames
Museum of the Game, which includes the Killer List of Videogames (KLOV), is a website featuring an online encyclopedia devoted to cataloging arcade games past and present. It is the video game department of the International Arcade Museum, and h ...
'', this was the first video game to include an
intermission
An intermission, also known as an interval in British and Indian English, is a break between parts of a performance or production, such as for a play (theatre), theatrical play, opera, concert, or film screening. It should not be confused with ...
.
[Space Invaders Deluxe](_blank)
, klov.com. Accessed on line March 28, 2011. The game also allowed the player with the top score to sign their name, which would appear at the top of the screen for as long as the game was powered on. This version was released in the United States as ''Deluxe Space Invaders'' (also known as ''Space Invaders Deluxe''), but it featured a different graphical color scheme and a lunar-city background. Another arcade sequel, ''
Space Invaders II'', was released exclusively in the United States. It was in a
cocktail-table format with very fast alien firing and a competitive
two-player mode. During the summer of 1985, ''
Return of the Invaders
''Space Invaders'' is a Japanese shooting video game released in 1978 by Taito. It was developed by Tomohiro Nishikado, who was inspired by other media such as '' Breakout'', ''The War of the Worlds'' and ''Star Wars''. It is one of the foreru ...
'' was released with updated color graphics and more complex movements and attack patterns for the aliens.
Subsequent arcade sequels included ''
Super Space Invaders '91'', ''
Space Invaders DX'', and ''
Space Invaders 95''. Each game introduced minor gameplay additions to the original design. Like the original game, several of the arcade sequels have become collector's items, though some are considered rarer.
In 2002, Taito released ''
Space Raiders'', a
third-person shooter
Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em ...
reminiscent of ''Space Invaders''.
''Space Invaders'' and its related games have been included in
video game compilation
A video game compilation is a type of product bundling in which different video games are available for purchase as a special collection. They are often stored on the same physical media or digital package, making use of menu interfaces that al ...
s. ''
Space Invaders Anniversary'' was released in 2003 for the
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
and included nine ''Space Invader'' variants. A similar game for the PlayStation Portable, ''
Space Invaders Pocket'', was released in 2005. ''Space Invaders'', ''Space Invaders Part II'' and ''Return of the Invaders'' are included in ''
Taito Legends
''Taito Legends'' is a compilation of 29 arcade games released for the PlayStation 2, Xbox, and Microsoft Windows. The games were originally developed by Taito. The European release was published by Empire Interactive, who had licensed the games ...
'', a compilation of Taito's classic arcade games released in 2005 on the PlayStation 2, Xbox, and PC. ''Super Space Invaders '91'', ''Space Invaders DX'', and ''Space Invaders 95'' were included in ''
Taito Legends 2
''Taito Legends 2'' a compilation of Taito arcade video games and the follow-up to ''Taito Legends''. It was published for Xbox (console), Xbox, PlayStation 2, and Microsoft Windows. As with the former collection, it is derived from the Japan exc ...
'', a sequel compilation released in 2006.
Industry impact
As one of the earliest
shooting games, ''Space Invaders'' set precedents and helped pave the way for future games and for the shooting genre.
''Space Invaders'' popularized a more interactive style of
gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
, with the enemies responding to the player-controlled cannon's movement,
and was the first video game to popularize the concept of achieving a
high score
In video games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score ...
,
being the first to
save the player's score.
While earlier shooting games allowed the player to shoot at targets, ''Space Invaders'' was the first in which multiple enemies could fire back at the player,
[
*] and in contrast to earlier arcade games which often had a timer, ''Space Invaders'' introduced the "concept of going
round
Round or rounds may refer to:
Mathematics and science
* Having no sharp corners, as an ellipse, circle, or sphere
* Rounding, reducing the number of significant figures in a number
* Round number, ending with one or more zeroes
* Round (crypt ...
after round."
It was also the first game where players were given multiple
lives
Lives may refer to:
* The plural form of a ''life''
* Lives, Iran, a village in Khuzestan Province, Iran
* The number of lives in a video game
* ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
, had to repel hordes of enemies,
could
take cover from enemy fire, and use
destructible barriers.
''Space Invaders'' helped action games become the dominant
genre
Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other fo ...
in arcades and on consoles. ''Space Invaders'' set the template for the shoot 'em up genre.
Its worldwide success created a demand for a wide variety of
science fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
games, inspiring the development of arcade games, such as
Atari's ''
Asteroids
An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
'',
Williams Electronics
WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. Williams ...
' ''
Defender'', and
Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
's ''
Galaxian
is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of alien ...
'' and ''
Galaga
is a 1981 fixed shooter video game developed and published by Namco for arcades. In North America, it was released by Midway Manufacturing. It is the sequel to ''Galaxian'' (1979), Namco's first major video game hit in arcades. Controlling ...
'', which were modeled after ''Space Invaders'' gameplay and design. This influence could be said to extend to most shooting games released to the present day,
including
first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
s (FPS) such as ''
Wolfenstein
''Wolfenstein'' is a series of alternate history World War II video games originally developed by Muse Software. The majority of the games follow William "B.J." Blazkowicz, an American Army captain, and his fight against the Axis powers. Earlie ...
'', ''
Doom
Doom is another name for damnation.
Doom may also refer to:
People
* Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed
* Daniel Doom (1934–2020), Belgian cyclist
* Debbie Doom (born 1963), American softball pitche ...
'', ''
Halo
HALO, halo, halos or haloes may refer to:
Most common meanings
* Halo (optical phenomenon)
* Halo (religious iconography), a ring of light around the image of a head
* ''Halo'' (franchise), a sci-fi video game series (2001–2021)
Arts and en ...
'' and ''
Call of Duty
''Call of Duty'' is a first-person shooter military video game series and media franchise published by Activision, starting in 2003. The games were first developed by Infinity Ward, then by Treyarch and Sledgehammer Games. Several spin-of ...
''. ''Space Invaders'' also influenced other genres, including
maze games
This is a list of maze video games by type.
Top-down maze games
While the character in a maze would have a limited view, the player is able to see much or all of the maze. ''Maze chase games'' are a specific subset of the overhead perspective. T ...
such as
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
/
Gremlin
A gremlin is a mischievous fictional creature invented at the beginning of the 20th century to originally explain malfunctions in aircraft, and later in other machinery, processes, and their operators. Depictions of these creatures vary widely. ...
's ''
Head On'' (1979) which adopted the concept of "going round after round" instead of a timer.
According to Alexander Smith, by "allowing targets to attack the player and eliminating the timer, Nishikado created a new paradigm in video games." Miyamoto said ''Space Invaders'' had revolutionized the
video game industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
.
Eugene Jarvis stated it "laid the groundwork for a whole generation" of video games with the "animated characters, the story, this amazing crescendo of action and climax"
and that many games "still rely on the multiple Life (video games), life, progressively difficult Level (video games), level paradigm" of ''Space Invaders''.
Music scholar Andrew Schartmann echoed similar comments, writing that the fundamental techniques ''Space Invaders'' introduced shaped the industry and that the game's immense popularity facilitated a widespread adoption of those techniques. Prior to ''Space Invaders'', music typically played during introductions or closings. Its continuously Loop (music), looped music plays during gameplay while the game's interactions generate sound effects, which together Schartmann described as a "rich sonic landscape". He further noted that while the four-note loop seemed "pedestrian", its ability to stir a reaction from players moved video games closer to an art form. Schartmann acknowledged how the title's changing tempo popularized variability in game music; developers later applied the strategy to pitch, rhythm, form, and other parameters to accommodate nonlinear aspect of games.
Karen Collins, a professor of interactive media, echoed similar statements, noting that the game's continuous Video game music, background soundtrack was milestone also for Adaptive music, dynamically changing pace during gameplay.
''Next Generation (magazine), Next Generation'' editor Neil West also cited ''Space Invaders'' music as an example of great video game art, commenting on how the simple melody's increasing tempo and synchronization with the enemies' movement chills and excites the player. Tommy Tallarico, a video game composer and sound designer, cited ''Space Invaders'' as an example of how video game music is "not a passive linear medium", stating that the interaction elevates the experience to a higher level for the senses. He echoed West's assessment, commenting that the simple beats increased the player's heart rate—instilling a sense of panic—as the invaders approached the bottom of the screen.
In describing the audio's increasing pace, video game journalist and historian Bill Loguidice likened the background music to the Heart sounds, sound of a heartbeat. He noted that the effect carried forward into other games; for example, ''Dungeons of Daggorath'' features a similar Heart sounds, heartbeat sound to indicate Health (gaming), player health.
Several Video game developer, game developers have cited ''Space Invaders'' as their introduction to video games. Shigeru Miyamoto—the creator of ''Donkey Kong'', ''Mario (franchise), Mario'', and ''The Legend of Zelda''—commented that before seeing it he was not interested in video games and had never considered pursuing video games as a profession.
During his time in Middle school, junior high school, ''Pokémon'' creator Satoshi Tajiri felt inspired to make a ''Space Invaders'' sequel after playing it. While Hideo Kojima, creator of ''Metal Gear'', played ''Pong'' as a child, he cites ''Space Invaders'' as the first game that "pulled him in". When recalling the game's early media coverage, he expressed how impressed he was at the time with the game's existence. Eugene Jarvis began his career at Williams Electronics developing pinball games but decided to pursue arcade games after seeing ''Space Invader'' gameplay, leading him to work on ''Defender'', Williams' first arcade game.
He further described the industry scene at the time as an "incredible universe now open to video game designers", citing the hype of ''Space Invaders'' and other popular space games released around 1979.
The two creators of ''Doom (franchise), Doom'', John Romero and John Carmack, have also named it as their introduction to video games.
Romero commented that he thought games like ''Space Invaders'' and ''Targ (video game), Targ'' were "cool" because they were not limited by physical materials like pinball and electromagnetic games and felt they opened up creative possibilities.
Writing for ''The Observer'', Giles Richards attributed the popularity of the game's home console versions to encouraging users to learn programming, many of which later becoming industry leaders.
In 1980, Atari sponsored a nation-wide ''Space Invaders'' tournament in the United States with regional qualifiers in Los Angeles, San Fransisco, Fort Worth, Chicago, and New York.
The company started the event to help promote its recent port of ''Space Invaders'', which contestants played to earn the highest score.
Over 10,000 participants competed in the tournament, which culminated in a championship round between the five regional finalists at Warner Communications Inc.'s headquarters in New York.
The winner, Rebecca Heineman, would go on to become a video game developer.
''Electronic Games'' magazine staff noted an increased amount of media coverage around the same time and stated that the event helped establish Video game culture, video gaming as a mainstream hobby.
Numerous publications have pointed to the game's success as a catalyst to the video game industry's growth. ''Electronic Games''s editors called ''Space Invaders'' the impetus behind video gaming becoming a rapidly growing hobby in 1981 and "the single most popular coin-operated attraction of all time." Edge (magazine), ''Edge'' staff attributed the shift of games from Bar (establishment), bars and
amusement arcade
An amusement arcade, also known as a video arcade, amusements, arcade, or penny arcade (an older term), is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, mercha ...
s to more mainstream locations, such as restaurants and department stores, to ''Space Invaders''. Video game writer and collector Dave Ellis (game designer), David Ellis echoed similar comments, writing that by the end of the 1970s, arcade games began appearing in hotel lobbies, airports, and convenience stores.
Writing for ''IGN'', Levi Buchanan attributed the launch of the "arcade phenomenon" in North America in part to the title.
Technology journalist Jason Whittaker credited ''Space Invaders'' with ending the video game crash of 1977 and ushering in the golden age of video arcade games. Staff for ''Game Informer'' magazine considered it, along with ''
Pac-Man
''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'', one of the most popular arcade games for tapping into popular culture and generating excitement during the golden age of arcades. Benj Edwards of 1UP.com wrote that ''Space Invaders'' demonstrated video games could compete against the major entertainment media at the time: films, music, and television.
In media
Musicians have drawn inspiration for their music from ''Space Invaders''. Soon after the game's arcade release, the J-pop, Japanese synthpop group Yellow Magic Orchestra reproduced ''Space Invaders'' sounds in its 1978 Yellow Magic Orchestra (album), self-titled album and hit single "Computer Game";
the latter sold over 400,000 copies in the United States. The next year, the band Funny Stuff released "Disco Space Invaders" in Japan and songwriters Russell Dunlop and Bruce Brown released "Space Invaders (Player One song), Space Invaders" in Australia as the group Player One.
The trend continued in 1980 with two more songs titled "Space Invaders"; one on The Pretenders' Pretenders (album), self-titled album and another by WNCX, WGCL disc jockey Victor Blecman.
Decades later, Video Games Live performed audio from ''Space Invaders'' as part of a special Retrogaming, retro "Classic Arcade Medley" in 2007. In honor of the game's 30th anniversary,
Taito
is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
produced an album titled ''Space Invaders 2008'' that features music inspired by the game. Released by Avex Trax in December 2008, the album includes six songs that were originally in the PlayStation Portable, PSP version of ''
Space Invaders Extreme''. Taito produced a ''Space Invaders''-themed animated music video to promote the album. Initially showcased only in its chain of stores (Taito Station) starting in April 2008, the company later released the video on DVD in October 2008.
Multiple television series have aired episodes that either reference or parody ''Space Invaders''; for example, ''Danger Mouse (1981 TV series), Danger Mouse'', ''That '70s Show'', ''Scrubs (TV series), Scrubs'', ''Chuck (TV series), Chuck'', ''Robot Chicken'', ''Teenage Mutant Ninja Turtles (2003 TV series), Teenage Mutant Ninja Turtles'' and ''The Amazing World of Gumball''. Elements are prominently featured in the "Raiders of the Lost Arcade" segment of "Anthology of Interest II", an episode of ''Futurama''. The ''Space Invaders'' aliens also appear in the French online short film ''Pixels (2010 film), Pixels'', which Happy Madison Productions later adapted into a Pixels (2015 film), feature film by the same name in 2015.
In 2010, Warner Bros. Pictures approached Taito for the film rights to the video game, with Mark Gordon (producer), Mark Gordon, Jason Blum, and Guymon Casady attached as producers. By the time Warner Bros. acquired the rights in 2014, Akiva Goldsman was slated to produce. In February 2015, Daniel Kunka was set to write the script for the production company, Safehouse Pictures. The project stalled until July 2019, when Warner Bros.'s subsidiary, New Line Cinema, announced that Greg Russo would write the script. Goldsman remained the producer alongside Safehouse Pictures partners Joby Harold and Tory Tunnell.
''Space Invaders'' has been the subject of several books, such as the 1982 ''Invasion of the Space Invaders'' by Martin Amis, the 2006 ''Tomb Raiders and Space Invaders'' by Geoff King and Tanya Krzywinska, and 1980 ''Space Invaders'' by Mark Roeder and Julian Wolanski. It has been recreated in other video games. Players have used the gameplay mechanics in the sandbox games ''Minecraft'' and ''Astroneer'' to reproduce ''Space Invaders''. Epic Games included a hidden game in ''Fortnite'' that features gameplay similar to ''Space Invaders''.
Cultural impact
The impact of ''Space Invaders'' on the
video game industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
has been compared to that of The Beatles in the pop music industry. Considered "the first 'Blockbuster (entertainment), blockbuster' video game", ''Space Invaders'' became synonymous with video games worldwide for some time. Many publications and websites use the
pixelated
Pixelization (in British English pixelisation) or mosaic processing is any technique used in editing images or video, whereby an image is blurred by displaying part or all of it at a markedly lower resolution. It is primarily used for censorshi ...
alien Video game graphics, graphic as an Mascot, icon for video games in general, including the video game magazine ''Electronic Gaming Monthly'', technology website Ars Technica, and concert event Video Games Live.
There has also been ''Space Invaders-''themed merchandising, including necklaces and puzzles.

The game became the center of an urban legend that its popularity led to a shortage of 100 yen coin, 100-yen coins in Japan.
However, reports from those living in Japan at the time indicate "nothing out of the ordinary" around ''Space Invaders'' release.
Nishikado had also expressed skepticism.
Numismatist Mark Fox noted that arcade operators would have regularly emptied their machines, keeping the currency in circulation.
He attributed the myth to lower 100-yen coin productions in 1978 and 1979.
Within a year of its release, the Japanese Parent-Teacher Association, PTA unsuccessfully attempted to ban ''Space Invaders'' for allegedly inspiring truancy.
In North America, doctors identified a condition called "''Space Invaders'' elbow" as a complaint, while a physician in ''The New England Journal of Medicine'' named a similar ailment the "''Space Invaders'' Wrist". ''Space Invaders'' was also the first game to attract Video game controversy, political controversy when a 1981 Private Member's Bill known as the "Control of Space Invaders (and other Electronic Games) Bill", drafted by British Labour Member of Parliament (United Kingdom), Member of Parliament (MP) George Foulkes, Baron Foulkes of Cumnock, George Foulkes, attempted to allow City council, local councils to restrict the game and those like it by
licensing
A license (American English) or licence ( Commonwealth English) is an official permission or permit to do, use, or own something (as well as the document of that permission or permit).
A license is granted by a party (licensor) to another par ...
for its "Video game addiction, addictive properties" and for causing "deviancy". Conservative Party (UK), Conservative MP Michael Brown (British politician), Michael Brown defended it as "innocent and harmless pleasure", which he himself had enjoyed that day, and criticized the bill as an example of "Socialist beliefs in restriction and control". A motion to bring the bill before Parliament was defeated by 114 votes to 94 votes; the bill itself was never considered by Parliament. Similarly in the United States, in Westchester County, New York, there was a controversial political debate in 1981 over a resolution to place age restrictions on ''Space Invaders'' and other arcade games, following complaints that schoolchildren wasted time and lunch money, and went to school late; the resolution drew national attention.

In 2006, ''Space Invaders'' was one of several video game-related media selected to represent Japan as part of a project compiled by Culture of Japan, Japan's Agency for Cultural Affairs. That same year, ''Space Invaders'' was included in the London Science Museum (London), Science Museum's Game On exhibition, meant to showcase the various aspects of video game history, Video game development, development, and Video game culture, culture. ''Space Invaders'' is a part of the Barbican Centre's traveling Game On exhibition. At the Belluard Bollwerk International 2006 festival in Fribourg, Switzerland, Guillaume Reymond created a three-minute video recreation of a game of ''Space Invaders'' as part of the "Gameover" project using humans as pixels. The GH ART exhibit at the 2008 Games Convention in Leipzig, Germany, included an art game, ''Invaders!'', based on ''Space Invaders''s gameplay. The creator later asked for it to be removed from the exhibit following criticism of elements based on the September 11 attacks in the United States. A bridge in Cáceres, Spain, projected by engineers Pedro Plasencia and Hadrián Arias, features a pavement design based on ''Space Invaders.'' The laser cannon, some shots, and several figures can be seen on the deck. A French street artist, Invader (artist), Invader, made a name for himself by creating Mosaic, mosaic artwork of ''Space Invader'' aliens around the world.
Locations include the International Space Station and European Space Agency installations.
Brazilian zoologists, Adriano Kury and Carla Barros, named a new species of arachnid ''Taito spaceinvaders'' in 2014. Inspired the by resemblance of the species' fleck on its dorsal Scute, scutum to a ''Space Invaders'' alien, the zoologists named the arachnid after the game and the genus, ''Taito (genus), Taito'', after the developer.
In 2018, Highways England launched a Political campaign, campaign titled "Don't be a Space Invader, Stay Safe, Stay Back" to raise awareness on the dangers of tailgating. People were also able to order free car bumper stickers to raise awareness of the campaign.
Notes
References
Further reading
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External links
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Game manual for arcade game, stored at the Internet Archive
Game manualfor Atari 2600 game, stored at the Internet Archive
{{DEFAULTSORT:Space Invaders
Space Invaders,
1978 video games
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