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video game compilation A video game compilation is a type of product bundling in which different video games are available for purchase as a special collection. They are often stored on the same physical media or digital package, making use of menu interfaces that al ...
developed by
Sonic Team , doing business as , is a Japanese video game developer owned by Sega. Sonic Team is best known for its ''Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''. The initial team, formed in 1990, c ...
and published by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
in 2002 for the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
. It is a compilation of several ''
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' games originally released for the
Genesis Genesis may refer to: Religion * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of humankind * Genesis creation narrative, the first several chapters of the Bo ...
, along with a few other Sega-published titles for the system. According to the director, Yojiro Ogawa, the purpose of the compilation was to introduce younger players to the original games in the ''Sonic'' series. The games are played through a Genesis emulator developed by Sonic Team themselves. Outside of the games, the compilation includes ''Sonic''-themed videos and illustrations, as well as high-resolution scans of the instruction manuals and ''
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' comic covers. In 2004, the compilation was re-released for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
,
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
, and
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
as ''Sonic Mega Collection Plus'' with additional ''Sonic'' games originally released for the
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth-generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and in 1992 in Australia. The Game Gear primarily ...
. Reception to ''Sonic Mega Collection'' as well as ''Plus'' was positive, with praise going to its faithful emulation, strong core games, nostalgic value, and low price. Criticism was directed toward the absence of ''
Sonic CD is a 1993 platform game developed and published by Sega for the Sega CD. As Sonic the Hedgehog, the player attempts to protect an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other '' Sonic'' games, Sonic runs through the ...
'', lackluster extras, weaker spin-off titles, tedious unlocking mechanics, and some visual issues in ''Plus''. A second compilation focused on rare and obscure ''Sonic'' titles, '' Sonic Gems Collection'', was released in 2005.


Overview

''Sonic Mega Collection'' compiles 14 emulated games originally released for the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
, limited to only 12 in releases outside of Japan. Seven games are available by default, while the remainder are unlocked by launching other games repeatedly. These include three games that recreate the ''
Sonic & Knuckles is a 1994 platform game developed by Sega Technical Institute and published by Sega for the Sega Genesis. Players control Sonic the Hedgehog or Knuckles the Echidna in their quests to save Angel Island; Sonic tries to stop Doctor Robotnik fro ...
'' " lock-on technology" to allow for new modes and/or playable characters in the first three ''Sonic'' games, and four non-''Sonic'' games published by Sega, two of which are exclusive to the Japanese release. High-resolution instruction manual scans are included for each game. An "Extras" section features over 100 scans of comic covers from
Archie Comics Archie Comic Publications, Inc. (often referred to simply as Archie Comics) is an American comic book publisher headquartered in the village of Pelham, New York. The company's many titles feature the fictional teenagers Archie Andrews, Jug ...
' ''
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' series, illustrations of ''Sonic'' characters throughout the franchise's history, and a handful of videos promoting other ''Sonic'' games, including the opening and ending cutscenes from ''
Sonic CD is a 1993 platform game developed and published by Sega for the Sega CD. As Sonic the Hedgehog, the player attempts to protect an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other '' Sonic'' games, Sonic runs through the ...
''. ''Sonic Mega Collection Plus'' includes all 14 of the games from the original release in all regions, plus the addition of six
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth-generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and in 1992 in Australia. The Game Gear primarily ...
games. The compilation's user interface has been updated, and all games now support the ability to suspend and resume gameplay at any time. The illustration gallery has been expanded with artwork from games released since the original ''Mega Collection'', while all videos from the original release have been omitted, replaced by a gallery of
storyboard A storyboard is a graphic organizer that consists of simple illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding proce ...
s and in-production renders of cutscenes from ''
Sonic Heroes is a 2003 platform game developed by Sonic Team USA and published by Sega. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. Wit ...
''.


Development and release

''Mega Collection'' was developed by
Sonic Team , doing business as , is a Japanese video game developer owned by Sega. Sonic Team is best known for its ''Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''. The initial team, formed in 1990, c ...
, the studio behind most games in the ''Sonic'' series. According to director Yojiro Ogawa, Sonic Team's goal with the compilation was to introduce children to older games in the series and showcase what made ''Sonic'' successful. Sonic Team chose to focus on including all the Genesis ''Sonic'' games. Rather than
porting In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desig ...
them from the Genesis, they collaborated with VR-1 Japan to develop an emulator to run the games'
ROM image A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory Computer chip, chip, often from a ROM cartridge, video game cartridge, or used to contain a computer's firmware, or from an arcade game's arc ...
s. Series co-creator
Yuji Naka , credited in some games as YU2, is a Japanese video game designer and programmer. He is the co-creator of the ''Sonic the Hedgehog'' series and was the president of Sonic Team at Sega until his departure in 2006. Naka joined Sega in 1984 and w ...
, who served as producer, said the team intended to include the 1993
Sega CD The Sega CD, known as in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it ca ...
game ''
Sonic CD is a 1993 platform game developed and published by Sega for the Sega CD. As Sonic the Hedgehog, the player attempts to protect an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other '' Sonic'' games, Sonic runs through the ...
'', but storage constraints prevented this. Sonic Team also considered including
BlueSky Software BlueSky Software was an American video game developer based in California. Formed in 1988, BlueSky closed in March 2001 when parent company, Titus Interactive, was in financial trouble. Titus retained ownership of the BlueSky trademark until t ...
's '' Vectorman'' (1995). ''CD'' and ''Vectorman'' later appeared in '' Sonic Gems Collection'' (2005), a successor to ''Mega Collection'' focusing on rare ''Sonic'' games. Sonic Team had trouble gathering materials for the compilation because it had been a decade since they made the games and "Sega's not that good about keeping history." For instance, Naka wanted to include the original
prototype A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and Software prototyping, software programming. A prototype ...
of the first game but Sonic Team could not find its ROM image.
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
announced ''Mega Collection'' as a GameCube exclusive in early July 2002, and revealed which games would be included later that month. The compilation went gold the following November; Naka said Sonic Team felt a sense of accomplishment when they completed it. ''Mega Collection'' was released in North America on November 12, 2002, in Japan on December 19, 2002, and in Europe on March 21, 2003. In European territories,
Infogrames Atari SA (formerly Infogrames Entertainment SA ()), also known as Atari Group, is a French holding company headquartered in Paris that owns mainly video gaming-related interactive entertainment properties. Atari SA's core subsidiaries include ...
distributed the compilation. When Sega began to expand support for the PlayStation 2, it commissioned a version of ''Mega Collection'' for that console and the Xbox. This version, ''Sonic Mega Collection Plus'', was announced at E3 2004. ''Plus'' was released in North America on November 2, 2004, in Japan on December 9, 2004, and in Europe on February 4, 2005. A
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
version was released in Europe on March 31, 2006 and in North America on March 9, 2007. It was later included in the '' Sonic PC Collection'' (2009).


Reception


GameCube version

Reviews for ''Sonic Mega Collection'' were "generally favorable" according to
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. Chet Barber of ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' and Fran Mirabella III of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' regarded it as one of the best compilations of its time. Critics considered it a great value for ''Sonic'' fans and newcomers, especially those without access to a Genesis, and its low price tag was said to complement its value. However, Michael Cole of ''Nintendo World Report'' and Johnny Liu of ''
GameRevolution Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
'' deemed it less essential to those who already own the originals or ''
Sonic Jam ''Sonic Jam'' is a video game compilation developed by Sonic Team and published by Sega for the Sega Saturn. It was released in Japan in June 1997 and in North America and Europe the following August. It contains the four main ''Sonic the Hedgeh ...
''. ''Sonic Mega Collection'' was a runner-up for ''GameSpot''s annual "Best Platformer on GameCube" award, which went to ''
Super Mario Sunshine is a 2002 platform game developed and published by Nintendo for the GameCube. It is the second 3D computer graphics, 3D game in the Super Mario, ''Super Mario'' series, following ''Super Mario 64'' (1996). The game was directed by Yoshiaki Ko ...
''. Critics lauded the faithful emulation quality of the Genesis games, which provided an authentic experience. They emphasized that the controls adapted well to the GameCube controller. Although Mugwum of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' faulted the preservation of the games' flaws, he and Mirabella noted that the split-screen multiplayer mode of ''Sonic the Hedgehog 2'' was improved from the original Genesis version to run at a full resolution. The lack of some modern enhancements was lamented. Scott Alan Marriott of ''
AllGame RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
'', Greg Bemis of ''
Extended Play An extended play (EP) is a Sound recording and reproduction, musical recording that contains more tracks than a Single (music), single but fewer than an album. Contemporary EPs generally contain up to eight tracks and have a playing time of 1 ...
'' and
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder of the gaming website '' Giant Bomb'', Gerstmann began working at ''GameSpot'' in the fal ...
of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' pointed out the lack of a
save state A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
function, and Marriott added that high score and best time tracking should have been included. Liu wished for an updated control scheme for ''Sonic Spinball'' that used the GameCube controller's shoulder buttons. Major Mike of ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' and Miguel Lopez of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' felt that the games were showing their age, with Lopez arguing that they have held up less gracefully than the competing ''
Super Mario (also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every ma ...
'' series. The core ''Sonic'' games — ''Sonic 1'', ''2'', ''3'', and ''Knuckles'' — were praised as timeless classics, with Louis Bedigian of ''GameZone'' citing ''Sonic 2'' as the pinnacle for its level design and speed. However, he saw ''Knuckles'' as a step backward due to the level design's accommodation of the slower-moving Knuckles. Unlockables like ''Ristar'' and ''Flicky'' were appreciated for adding value, with Bemis praising ''Ristar'' as a gem. ''Sonic 3D Blast'' and ''Sonic Spinball'' were criticized as weaker entries, lacking the series’ signature speed and polish. ''Dr. Robotnik's Mean Bean Machine'' was received more positively, with Liu calling it one of the best chain-reaction-based puzzle games and Bemis highlighting its appeal as a multiplayer game. The omission of ''
Sonic CD is a 1993 platform game developed and published by Sega for the Sega CD. As Sonic the Hedgehog, the player attempts to protect an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other '' Sonic'' games, Sonic runs through the ...
'' was a widespread source of disappointment, as it was considered one of the best ''Sonic'' games. Other noted omissions included '' Sonic R'', '' SegaSonic the Hedgehog'', '' Knuckles' Chaotix'', '' Sonic the Fighters'', and the
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth-generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and in 1992 in Australia. The Game Gear primarily ...
titles. Bemis and Cole criticized the unlocking process, requiring repetitive game launches, as tedious and poorly designed. The supplementary material was considered underwhelming and poorly executed for its lack of depth. Cole and Mirabella negatively compared the presentation to ''Sonic Jam'', which they said had a more substantial interface and amount of content. Mirabella added that the video compression was low-quality, and Cole dismissed the menus' music and artwork as "so-so", comparing it to '' Phantasy Star Online''. Marriott and Liu appreciated the comic covers and manuals, but said that they felt incomplete without context or additional content like print ads or character bios. The inclusion of ''Sonic CD''s intro and ending videos was bittersweet, highlighting its absence, though Liu remarked that the song "Sonic Boom" was "almost bad enough to rival the DK monkey rap". Mugwum was annoyed by the menus' loading times.


PS2 and Xbox versions

The Xbox version of ''Sonic Mega Collection Plus'' was also met positively, while the PS2 version received "mixed or average" reviews. Avery Score of ''GameSpot'', Chris Baker of ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
'', and Hilary Goldstein of ''IGN'' lauded the compilation’s low price for its amount of games, assessing it as an excellent deal. Aceinet of ''GameZone'' and Rob Semsey of ''
TeamXbox ''TeamXbox'' was a gaming media web site dedicated to Microsoft's Xbox, Xbox 360 and Xbox One platforms. While the majority of content was Xbox and Xbox 360 related, the site occasionally covered general technology and other video game news. ...
'' noted the charm of revisiting the series' prime, with the core games still holding up due to their speed, level design, and gameplay. Jeremy Zoss of ''Game Informer'' and Matt of ''PALGN'' highlighted its appeal to both longtime fans and newcomers curious about gaming history. Matt, ''
1Up Network ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conte ...
''s Jeremy Parish, and ''Eurogamer''s Tom Bramwell advised owners of the GameCube version against repurchasing, as they considered the Game Gear titles lackluster and the unlockable games tedious to access. Like the GameCube version, the emulation was described as near-perfect, accurately replicating the original Genesis and Game Gear games’ look, sound, and feel, including glitches and slowdowns. Goldstein called the collection "the best emulations on any console or handheld to date", while Score and Matt noted that flaws like framerate stutters persisted due to the direct ROM emulation. Baker and Goldstein noticed a black border around the screen, but did not consider it a significant distraction. Goldstein noted the colorful Genesis games as a "refreshing change" from modern grim visuals, but he observed minor ghosting in the backgrounds, and said that the Game Gear titles looked "gruesome" when scaled up. Parish criticized the blurry, interpolated Game Gear visuals with no option for crisp pixels, and Semsey noted that playing the Game Gear titles in full-screen exacerbated their blurriness. Score, Matt, and Semsey praised the convenience of the ability to save progress at any time, though Score noted it could feel like "cheating" for purists, as it altered the original experience. The core ''Sonic'' games were again regarded as standout titles. Parish and Goldstein praised their precise emulation, innovative level design, and enduring appeal, and Baker noted their ability to evoke marvel at their speed. Parish highlighted ''2'' and ''Knuckles'' as the strongest, citing ''2''s "finely-honed action" and ''Knuckles''s "lush graphics and thoughtful level design". However, he noted the simplicity of the ''Sonic'' formula compared to ''Super Mario''s exploration-focused gameplay. Aceinet argued ''2'' and ''3'' better captured the essence of ''Sonic'' than the first game. ''Dr. Robotnik's Mean Bean Machine'' was a standout among the spin-off titles. Score, Baker, and Semsey noted its lasting appeal, with Baker saying it could "keep you busy for hours". Parish found the game "strange" after ''
Puyo Puyo , previously known as ''Puyo Pop'' outside Japan, is a series of tile-matching video games created by Compile. Sega has owned the franchise since 1998, with games after 2001 being developed by Sonic Team. ''Puyo Puyo'' was created as a spin-of ...
''s introduction in America, and Bramwell questioned the inclusion of the Game Gear version given the Genesis version. The Game Gear titles were regarded as the weakest part of the collection. Parish, Baker, and Goldstein found most of the Game Gear games sluggish, blurry, or nearly unplayable on large TVs due to resolution issues and doubled pixels. Bramwell, Baker, and Semsey cited ''Sonic the Hedgehog'' and ''Sonic Chaos'' as exceptions, deeming them decent 8-bit versions of the Genesis formula. Parish described the Game Gear ports as "awful" and "clumsy" compared to Genesis titles, while Zoss noted their visuals "made iseyes catch fire". Bramwell called ''Sonic Drift'' "terrible" and physically nauseating. Semsey acknowledged their appeal for nostalgia or for players who never owned a Game Gear, but Matt argued they added little to the package. The unlockable non-''Sonic'' titles were a welcome addition. Score, Baker, and Goldstein highlighted ''Comix Zone'' as a fan favorite for its unique comic-book style, Parish saw ''Ristar'' as the most entertaining while describing ''Flicky'' and ''The Ooze'' as forgettable. Parish and Baker criticized the tedious unlocking process, with Parish calling it "laborious drudgery". Bramwell likened it to waiting for a secret track on a music compilation CD 30 times. The absence of ''Sonic CD'' was a continuing disappointment, with Baker noting its divisive reputation but strong fanbase. Other noted omissions included ''SegaSonic the Hedgehog'', '' Sonic the Hedgehog: Triple Trouble'', ''Knuckles Chaotix'', ''Sonic the Fighters'', and ''Sonic R''. Reactions to the supplementary material were lukewarm. Score and Semsey appreciated the readable Sonic the Hedgehog "Firsts" comic and zoomable manuals, but Matt felt the extras "scraped the barrel" and lacked depth compared to the GameCube version's unique content. Matt and '' PlayStation World'' noted the extras were underwhelming for fans expecting more memorabilia, and Parish found the ''
Sonic Heroes is a 2003 platform game developed by Sonic Team USA and published by Sega. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. Wit ...
'' movies mediocre. Bramwell praised the menu's clean design with faded game footage. The PlayStation 2 version of ''Mega Collection Plus'' received a "Platinum" sales award from the
Entertainment and Leisure Software Publishers Association The Association for UK Interactive Entertainment (Ukie) is a non-profit trade association for the video game industry in the United Kingdom (UK). Ukie was founded in 1989 as the European Leisure Software Publishers Association (ELSPA), then chang ...
(ELSPA), indicating sales of at least 300,000 copies in the United Kingdom.


Follow-up

A second ''Sonic the Hedgehog'' compilation, '' Sonic Gems Collection'', was developed with a focus on rare and obscure titles such as ''Sonic CD'', ''Sonic the Fighters'', and ''Sonic R''. ''Sonic Gems Collection'' was released in 2005, and received mixed reviews from critics.


Notes


References


External links

* * {{Sega video game compilations 2002 video games GameCube games Multiplayer and single-player video games PlayStation 2 games Sega video game compilations Sonic Team games Sonic the Hedgehog video games Video games developed in Japan Video games scored by Hideaki Kobayashi Windows games Xbox games fr:Compilations Sonic#Sonic Mega Collection