Social simulation games are a subgenre of
life simulation games that explore social interactions between multiple
artificial lives. Some examples include ''
The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'' and ''
Animal Crossing
is a social simulation video game series developed and published by Nintendo. It was created by Katsuya Eguchi and Hisashi Nogami. The player character is a human who lives in a village inhabited by various anthropomorphic animals and can ...
'' series.
History
Influences and origins
When ''
The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'' was released in 2000, it was referred to as "almost the only game of its kind".
But there are several important precursors to ''The Sims'' and the social simulation genre. Firstly, the game's creator Will Wright acknowledged the influence of ''
Little Computer People'',
a
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
game from 1985. The games are similar, although ''The Sims'' is described as having a richer gameplay experience.
Secondly,
Will Wright also acknowledged the influence of
dollhouses on ''The Sims'',
which have generally also informed the gameplay of this genre.
''
Animal Crossing
is a social simulation video game series developed and published by Nintendo. It was created by Katsuya Eguchi and Hisashi Nogami. The player character is a human who lives in a village inhabited by various anthropomorphic animals and can ...
'' was released in 2001 for the
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
in
Japan
Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
. While released towards the end of the life cycle of the Nintendo 64, it developed a following that led to it being ported to the
GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
and released throughout the world. As the game's popularity has surged, this series has also been described as a social simulation game.
''
Story of Seasons'', a series that began in 1996 and is often compared to ''Animal Crossing'', has also been described as a social simulation game. Its social simulation elements are derived from
dating sim
Dating sims, also known as dating simulation games, are a video game subgenre of simulation games with romantic elements. While resembling the visual novel genre in presentation, true dating sims utilize an additional statistical and time manage ...
s, a subgenre that dates back to the early 1980s, with games such as ''
Tenshitachi no gogo''
in 1985
and ''
Girl's Garden'' in 1984.
[AtariAge at CGE2010]
Atari Age
Since the initial success of these games in the early 2000s, video game journalists have begun to refer to a group of similar games as belonging to the social simulation game genre.
Recent history
Several other social simulation games have emerged to capitalize on the success of ''The Sims''.
This includes several sequels and expansion packs, as well as games like ''
Singles: Flirt Up Your Life'' with heavy similarities.
Types
Farming sim
A farming sim is a specific type of social sim in which the player tends to a farm at the same time they interact with other townspeople. A direct connection can be drawn from early games in the genre such as ''
Harvest Moon'' (1996) to the more recent ''
Stardew Valley'' (2016). Other games, such as the ''
Rune Factory
is a franchise of fantasy role-playing video game, role-playing Social simulation game, social simulation games created by Yoshifumi Hashimoto and primarily published by Marvelous Inc, Marvelous. The games are developed by Hashimoto's studio Ma ...
'' series and ''
Harvestella'' (2022) put a fantasy spin on the genre, while there are also sci-fi examples such as ''
Lightyear Frontier''. The 2.0 update of ''
Animal Crossing: New Horizons'' (2020) added the ability to create a farm and grow produce.
Examples
*''
Little Computer People'' (1985)—by
David Crane, published by
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
*''
Tenshitachi no Gogo'' (1985)—One of the earliest
dating sim
Dating sims, also known as dating simulation games, are a video game subgenre of simulation games with romantic elements. While resembling the visual novel genre in presentation, true dating sims utilize an additional statistical and time manage ...
s,
released for the 16-bit
NEC PC-9801
The , commonly shortened to PC-98 or simply , is a lineup of Japanese 16-bit and 32-bit Personal computer, personal computers manufactured by NEC from 1982 to 2003. While based on Intel processors, it uses an in-house architecture making it inc ...
computer.
[Tenshi-Tachi no Gogo]
, GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
*''
Alter Ego
An alter ego (Latin for "other I") means an alternate Self (psychology), self, which is believed to be distinct from a person's normal or true original Personality psychology, personality. Finding one's alter ego will require finding one's other ...
'' (1986)—a personality video game by
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
*''The Money Game'' series (1988–1989)
**''The Money Game'' (1988)—a
Famicom
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
life simulation about balance love with high finance
**''
Wall Street Kid'' (1989)—the
Famicom
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
sequel to ''The Money Game'' (''The Money Game II: Kabutochou no Kiseki'')
*''
Jones in the Fast Lane'' (1990)—by
Sierra Entertainment
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and Video game publisher, publisher founded in 1979 by Ken Williams (game developer), Ken and Roberta Williams. The company is ...
is one of the earliest life simulators.
*''
My Life My Love: Boku no Yume: Watashi no Negai'' (1991)—a life simulation for the Japanese
Famicom
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
system
*''Princess Maker'' series (1991–2007)—by
Gainax
Gainax Co., Ltd. (stylized as GAINAX; , Hepburn: ) was a Japanese anime studio famous for original productions such as '' Neon Genesis Evangelion'', '' Royal Space Force: The Wings of Honnêamise'', '' Gunbuster'', '' Nadia: The Secret of Blue ...
**''
Princess Maker'' (1991)—by
Gainax
Gainax Co., Ltd. (stylized as GAINAX; , Hepburn: ) was a Japanese anime studio famous for original productions such as '' Neon Genesis Evangelion'', '' Royal Space Force: The Wings of Honnêamise'', '' Gunbuster'', '' Nadia: The Secret of Blue ...
, a raising sim which the player must raise an adoptive daughter until she reaches adulthood. The final result varies from a ruling queen, to an ordinary housewife, to even a prostitute if the player looks after her poorly.
**''
Princess Maker 2
is a 1993 Japanese video game developed by the company Gainax. It is the second installment in the ''Princess Maker'' series of social simulation games where the player must act as a parental figure and raise a young girl. The player takes the r ...
'' (1993)
**''Princess Maker: Legend of Another World'' (1995)
**''Princess Maker 3: Fairy Tales Come True'' (1997)
**''Princess Maker 4'' (2006)—by GeneX
**''
Princess Maker 5'' (2007)
* ''
Tokimeki Memorial'' series (1994–2014)—6 main games and a large number of spin-offs
*''
True Love'' (1995)—a Japanese
erotic
Eroticism () is a quality that causes sexual feelings, as well as a philosophical contemplation concerning the aesthetics of sexual desire, sensuality, and romantic love. That quality may be found in any form of artwork, including painting, sculp ...
dating sim and general life simulation game where the player must manage the player's daily activities, such as studying, exercise, and employment.
*''
Persona
A persona (plural personae or personas) is a strategic mask of identity in public, the public image of one's personality, the social role that one adopts, or simply a fictional Character (arts), character. It is also considered "an intermediary ...
'' series (1996–2024)—6 main games and several spin-offs, although the first 3 games do not emphasize this aspect very much.
*''
Story of Seasons'' series (1996–2016)—by
Marvelous Entertainment
(MMV) was a multinational corporation that produced animation, music, video games and television series. MMV is known for its involvement in the Story of Seasons (series), ''Story of Seasons'' series. They merged with AQ Interactive in 2011 an ...
, farming simulator, role-playing game, and dating sim rolled into one.
* ''
Shenmue'' series (1999–2019)
*''
The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'' series (2000–2014)
**''
The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'' (2000)—by
Will Wright, published by
EA for the
PC.
**''
The Sims 2
''The Sims 2'' is a 2004 social simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in ''The Sims'' series, and is the sequel to ''The Sims''. The game was released for Microsoft Windows on ...
'' (2004).
**''
The Sims 3'' (2009).
**''
The Sims 4'' (2014).
*''
Animal Crossing
is a social simulation video game series developed and published by Nintendo. It was created by Katsuya Eguchi and Hisashi Nogami. The player character is a human who lives in a village inhabited by various anthropomorphic animals and can ...
'' series (2001–2020)—a life simulator by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
. It has also been dubbed as a "communication game" by the company as had
Cubivore,
Doshin the Giant and
GiFTPiA.
*''
Real Lives'' (2001)—an educational life simulator by Educational Simulations where the player is randomly "born" somewhere in the world and often must deal with third-world difficulties such as disease, malnutrition, and civil war.
*''Singles'' series (2003–2005)
**''
Singles: Flirt Up Your Life'' (2003)
**''
Singles 2: Triple Trouble'' (2005)
*''
Democracy
Democracy (from , ''dēmos'' 'people' and ''kratos'' 'rule') is a form of government in which political power is vested in the people or the population of a state. Under a minimalist definition of democracy, rulers are elected through competitiv ...
'' (2005)—a government simulation game that was first developed by Positech Games, with a sequel released in December 2007 and a third game in 2013.
*''
Eccky'' (2005)—by Media Republic.
*''
Façade
A façade or facade (; ) is generally the front part or exterior of a building. It is a loanword from the French language, French (), which means "frontage" or "face".
In architecture, the façade of a building is often the most important asp ...
'' (2005)—An artificial-intelligence-based interactive story created by Michael Mateas and
Andrew Stern.
*''Nights'' series (2005–2008)
**''
New York Nights: Success in the City'' (2005)—a social simulation created and designed by
Gameloft
Gameloft SE is a French video game company based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games for mobile devices, video game consoles, and ...
released for mobile phones.
**''
Miami Nights: Singles in the City'' (2006)
**''
Tokyo City Nights'' (2008)
*''
The Idolmaster
is a Japanese media franchise that began in 2005 with a Life simulation game, raising simulation and Rhythm game, rhythm video game series created by Bandai Namco Entertainment (formerly Namco). The series primarily centers on the career of a pr ...
'' series (2005–)—an
idol raising sim by
Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
.
*''
Kudos
Kudos may refer to:
* ''Kudos'' (computer game), a life simulation game produced by Positech Games
* Kudos (production company), a UK-based film and television production company
* Kudos, a fictional currency used by the Dwellers in '' The Alge ...
'' (2006)—by
Positech Games. There is a 2008 sequel ''Kudos 2''.
*''
Virtual Villagers'' series (2006–2010)—by ''
Last Day of Work''.
*''Tomodachi'' series (2009–2026)—by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
**''
Tomodachi Collection'' (2009)
**''
Tomodachi Life
''Tomodachi Life'', known in Japan as , and in South Korea as , is a social simulation video game developed and published by Nintendo for the Nintendo 3DS. It is the sequel to the Japan-exclusive Nintendo DS title '' Tomodachi Collection''. Th ...
'' (2013)
**''
Tomodachi Life: Living the Dream'' (2026)
*''
Castaway Paradise'' (2014)
*''
Stardew Valley'' (2016)
*''
Disney Dreamlight Valley'' (2023)—a social simulation adventure game developed by
Gameloft
Gameloft SE is a French video game company based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games for mobile devices, video game consoles, and ...
*''
Life: the Social Game'' (2011)—a social game inspired by the
Conway's Game of Life
The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial ...
See also
*
Dating sim
Dating sims, also known as dating simulation games, are a video game subgenre of simulation games with romantic elements. While resembling the visual novel genre in presentation, true dating sims utilize an additional statistical and time manage ...
*
List of simulation video games
*
Simulated reality
A simulated reality is an approximation of reality created in a simulation, usually in a set of circumstances in which something is engineered to appear real when it is not.
Most concepts invoking a simulated reality relate to some form of compu ...
*
Social simulation
References
{{DEFAULTSORT:Social Simulation Game
Video game genres