Shutokō Battle 0
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''Tokyo Xtreme Racer Zero'', released as ''Tokyo Xtreme Racer'' in
PAL Phase Alternating Line (PAL) is a color encoding system for analog television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
territories (not to be confused with the Dreamcast game) and ''Shutokou Battle 0'' in Japan, is a 2001
racing game Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
developed by Genki for
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. Despite its name, it is set between '' Tokyo Xtreme Racer 2'' and '' Drift'', and has enhanced sound and graphics. This is the first game in the series to be released on PlayStation 2. The ''
Tokyo Xtreme Racer ''Tokyo Xtreme Racer'' (東京エクストリームレーサー, ''Tōkyō Ekusutorīmu Rēsā''), also known as in Japan, is an arcade-style racing video game series created by Genki, inspired by street racing on the Shuto Expressway in Tokyo. ...
'' series has produced a total of six games, the first four being U.S. localizations of the first four ''Shutokou Battle'' series games and the final two being U.S. localizations of the first and third ''Kaido Battle'' series games.


Gameplay

The game does not make use of regular racing rules, instead, the game makes use of SP (Spirit Points) bars, consisting of "health bars" for the player and the rival each. The SP bar is decreased when one hits an obstacle or is behind their opponent. The one with their SP bar running out loses the battle. If the opposing vehicles take different routes, the battle will result in a draw. The game has an in-game currency called CP. CP can be earned by doing battles with any rival, and can then be used to buy cars and parts. The player's car performance can deteriorate should they decide not to take measures in which they drive slowly when they're not in a race, or decrease their boost level, especially when they're in a turbo car. However, if the player returns to the garage, the performance of their car will be reset. The game has a list of 165 cars, all of which are unlicensed and have altered badges to avoid copyright.


Sequels

The hero defeats all the teams, the 13 Devils, "Speed King", and "Zodiac". The player is then challenged by "???", in a dark blue Fairlady Z S30Z (based on the Devil Z from Wangan Midnight) and defeats him as well. The story is followed by the sequel '' Tokyo Xtreme Racer: Drift'', in which an unknown rookie begins his career on touge roads instead. This was also followed by '' Tokyo Xtreme Racer 3'', where many racers from ''Zero'' and ''Drift'' return with the addition of newer rivals in locations spanning from Tokyo, Nagoya, and Osaka.


Reception

The game received "generally favorable reviews" according to the
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website
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. However, in his review of the game, Jeff Lundrigan of '' NextGen'' repeated the notion from his review of '' Tokyo Xtreme Racer 2'' seven issues ago in saying that the ''Tokyo Xtreme Racer'' series "has its fans, and if we can understand the attraction, we don't share it." In Japan, ''
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'' gave it a score of 34 out of 40. Jake The Snake of ''
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''s website-only review said, "If you're a junky for driving games and tricked-out cars, you might like ''Tokyo Racer''---but even you should rent this game before buying."


Notes


References


External links

* {{Tokyo Xtreme Racer series 2001 video games Crave Entertainment games Genki (company) games Multiplayer and single-player video games PlayStation 2 games PlayStation 2-only games Tokyo Xtreme Racer Ubisoft games Video game interquels Video games developed in Japan Video games set in Tokyo