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The National Science Bowl (NSB) is a
high school A secondary school, high school, or senior school, is an institution that provides secondary education. Some secondary schools provide both ''lower secondary education'' (ages 11 to 14) and ''upper secondary education'' (ages 14 to 18), i.e., ...
and
middle school Middle school, also known as intermediate school, junior high school, junior secondary school, or lower secondary school, is an educational stage between primary school and secondary school. Afghanistan In Afghanistan, middle school includes g ...
science knowledge competition, using a
quiz bowl Quiz bowl (quizbowl, scholars' bowl, scholastic bowl, academic bowl, academic team, academic challenge, etc.) is a family of quiz-based competitions that test players on Outline of academic disciplines, a wide variety of academic subjects. Stand ...
format, held in the United States. A buzzer system similar to those seen on popular television
game show A game show (or gameshow) is a genre of broadcast viewing entertainment where contestants compete in a game for rewards. The shows are typically directed by a game show host, host, who explains the rules of the program as well as commentating a ...
s is used to signal an answer. The competition has been organized and sponsored by the
United States Department of Energy The United States Department of Energy (DOE) is an executive department of the U.S. federal government that oversees U.S. national energy policy and energy production, the research and development of nuclear power, the military's nuclear w ...
since its inception in 1991.


Subject areas

Questions are asked in the categories of
Biology Biology is the scientific study of life and living organisms. It is a broad natural science that encompasses a wide range of fields and unifying principles that explain the structure, function, growth, History of life, origin, evolution, and ...
,
Chemistry Chemistry is the scientific study of the properties and behavior of matter. It is a physical science within the natural sciences that studies the chemical elements that make up matter and chemical compound, compounds made of atoms, molecules a ...
,
Earth Earth is the third planet from the Sun and the only astronomical object known to Planetary habitability, harbor life. This is enabled by Earth being an ocean world, the only one in the Solar System sustaining liquid surface water. Almost all ...
and
Space Science Space is a three-dimensional continuum containing positions and directions. In classical physics, physical space is often conceived in three linear dimensions. Modern physicists usually consider it, with time, to be part of a boundless ...
, Energy (dealing with DOE research),
Mathematics Mathematics is a field of study that discovers and organizes methods, Mathematical theory, theories and theorems that are developed and Mathematical proof, proved for the needs of empirical sciences and mathematics itself. There are many ar ...
, and
Physics Physics is the scientific study of matter, its Elementary particle, fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge whi ...
. Several categories have been added, dropped, or merged throughout the years.
Computer Science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
was dropped from the list in late 2002. Current Events was in the 2005 competition, but did not make a return. General Science was dropped and Astronomy was merged with Earth Science to create Earth and Space Science in 2011.


Regional competitions

The winning team of each regional Science Bowl competition is invited to participate in the National Science Bowl finals in Washington, D.C., with all expenses paid. As of 2018, there were 65 high school regionals and 48 middle school regionals. These figures include the two "super regional" sites that are permitted to send two teams to the national competition. The two super regionals are the Kansas/Missouri Regional High School Science Bowl and the Connecticut/Northeast Regional High School Science Bowl (The Northeast Regional includes Rhode Island, Connecticut, Massachusetts, New Hampshire, Vermont, and parts of New York). Typically, any school that meets the eligibility requirements of the National Science Bowl is permitted to register for its regional competition according to its geographic location. No school may compete in multiple regionals. In addition, most regional competitions permit schools to register up to three teams. Since 2017, club teams are no longer able to compete.


Rules

This section first lists the rules for in-person competitions, and finishes with the rules for virtual competitions. The national competition follows all the rules for the in-person competitions. Most in-person regional competitions use the same rules, but they may request to use different rules. Virtual regional competitions must use the rules set for virtual competitions.


General rules

A team consists of 4 or 5 students from a single school. Only 4 students play at any one time, while the 5th is designated as the alternate. Substitutions and switching captains may occur at halftime and between rounds. Two teams compete against each other in each match. Each student is given a designation: A1, A Captain, A2, A3, B1, B Captain, B2, or B3, according to the position they sit in. In regional competitions, each round consists of 23 questions (that is, 23 toss-ups and 23 corresponding bonuses). At the National Finals, each round consists of 25 questions. The match is over when all the toss-up questions have been read (and any bonuses related to correctly answered toss-ups), or after two halves have elapsed, whichever occurs first. The team with the most points at this time is the winner. At the regional level, all matches consist of two 8-minute halves, separated by a 2-minute break. At the national level for middle schools, all matches consist of two 10-minute halves. For high schools, all round robin and some double elimination matches consist of two 10-minute halves, with the final rounds consisting of two 12-minute halves to accommodate the longer visual bonus questions. A toss-up/bonus cycle that is begun before time expires in a half will be finished under the usual rules before the half ends. A question officially begins once its subject area is completely read.


Toss-ups

Every match begins with a toss-up question. The moderator announces the subject of the question (see "Subject Areas" above), as well as its type (Multiple Choice or Short Answer). Once the moderator completes the reading of the question, students have 5 seconds to buzz in and give an answer. Students may buzz in at any time after the category has been read—there is no need to wait for the moderator to finish. However, there is a penalty for interrupting the moderator and giving an incorrect answer. After buzzing in, a student must wait for an official to verbally recognize them by saying their designation; otherwise it is considered a blurt, resulting in the answer being ignored and the team being disqualified from answering the toss-up. Upon recognition, the student must give their response within a natural pause (up to 2 seconds); otherwise it is considered a stall and ruled incorrect. If a student buzzes in and answers incorrectly, that student's team may not buzz in again on that question, and the opposing team (if still eligible to answer) gets another 5 seconds to buzz in. Quiet nonverbal communication (e.g. in writing or by hand signals) among team members is allowed on toss-ups, but audible communication or mouthing words is not permitted and will disqualify the team from answering the toss-up. An answer given by a student is ruled correct or incorrect by the moderator. On short answer questions, if the answer given differs from the official one, the moderator uses his or her judgment to make a ruling (which is subject to a challenge by the competitors). On multiple choice questions, students may give the letter answer (W, X, Y, or Z) or the verbal answer. A verbal answer on a multiple choice question is only correct if it matches the official answer ''exactly''. However, when the choices are mathematical expressions that would be conventionally written in symbols, common alternate expressions of the answer shall be accepted. For example, “square root of 2” and “square root 2” would both be accepted.


Bonuses

If a student answers a toss-up question correctly, that student's team receives a bonus question. The bonus question is always in the same category as the corresponding toss-up question, though it may not always relate to the toss-up question. Since only one team has the opportunity to answer the bonus question, there is no need to buzz in to answer it. After the moderator finishes reading the question, the team has 20 seconds to answer. The timekeeper will give a 5-second warning when 5 seconds remain. Conferring between team members is permitted, but the team captain must give the team's final answer. Visual bonuses were introduced in 2003. They are only included in the final elimination rounds. The team has 30 seconds to answer a question with the aid of a visual displayed on a monitor (for the final matches) or on a distributed worksheet (for earlier elimination matches). The same rules apply to the judging of responses to bonus questions as apply to responses to toss-up questions. Once the team's answer has been ruled right or wrong, the moderator proceeds to the next toss-up question. If neither team answers the toss-up question correctly, the bonus question is not read, and the moderator proceeds to the next toss-up question.


Scoring

Correct responses to toss-up questions are worth 4 points each, and correct responses to bonus questions are worth 10 points each. If a student buzzes in on a toss-up question before the moderator has completely read the question (i.e., interrupts the moderator) and answers ''incorrectly'' (or a blurt or audible communication from the interrupting team occurs), then 4 points are awarded to the opposing team, and the question is re-read in its entirety so that the opposing team has an opportunity to buzz in. Should the opposing team interrupt during the rereading of the question and subsequently incur a penalty as in the previous rule, then 4 points are added to the first team's score, and the moderator proceeds to the next toss-up question.


Challenges

Challenges must be made before the moderator begins reading the next question, or 3 seconds after the last question of the half or game. Only the 4 actively competing members may challenge. The fifth team member, coach, and others associated with a team may not become involved in challenges or their discussion. However, beginning in 2020, anyone in the competition room can make the officials aware of scoring or clock management errors, these are known as corrections rather than challenges. Challenges may be made either to scientific content or the administration of rules. They may not be made to judgment calls by the officials, such as whether a buzz was an interrupt, whether 20 seconds have passed before beginning to answer a bonus, or whether a stall or blurt has happened. Challenges to scientific content are limited to 2 unsuccessful challenges per round. Successful challenges do not count against this limit. Each team has unlimited challenges to administration of rules.


Rules for Virtual Competitions

For the 2024 competition, regional competitions have the option of choosing a virtual format. Additionally, the DOE will host 4 virtual nationwide regionals for schools meeting certain criteria. Teams do not play head-to-head matches in the virtual competition. Instead, each team is placed in their own Zoom room and competing against all the other teams in the tournament. Each competition begins with two or three preliminary rounds, in which the teams' scores in the rounds are added up, and the teams with the highest totals advance to the elimination rounds. Each regional competition can choose whether to advance 8, 16, 24, or 32 teams to the elimination rounds. During the elimination rounds, only the score for the current round is used to determine the teams advancing to the next round—the scores from the previous rounds are irrelevant. The number of teams left after each elimination round will go in the following order: 24, 16, 8, 4, 2, and finally 1, beginning with the appropriate number based on how many teams initially advanced from the preliminaries. During each round, the teams are read the same series of 18 toss-up/bonus cycles. There is no game clock. Teams have 7 seconds after the moderator finishes reading for a student to raise their hand and give an answer on a toss-up, and if answered correctly, have 22 seconds after the moderator finishes reading for a student to raise their hand and give an answer on the bonus. If the team misses the toss-up, the bonus is not read. Toss-ups and bonuses may be answered by any of the 4 or 5 team members. Communication of any kind (verbal, via the Zoom chat, or nonverbal) is allowed on both toss-ups and bonuses. There are no penalties for interrupting (but also no reason to interrupt since all the toss-ups would be read in their entirety) or blurting (although the player will be verbally recognized after raising their hand). The rest of the rules, including the point values for toss-ups and bonuses, are the same as the in-person competitions.


Competition format

This section is concerned with the format of the national competition only. As is the case with competition rules, the competition format varies greatly among the different regional competitions. Regionals typically use round robin, single-elimination, double-elimination, or any combination of these formats. The national competition always consists of two stages: round-robin and double-elimination.


Round-robin

All competing teams are randomly arranged (each team captain randomly picks a division and position on the first day of the National Finals) into eight round-robin groups of eight or nine teams each for high school and six teams each for middle school. Every team plays every other team in its group once, receiving 2 points for a win, 1 point for a tie, or 0 points for a loss. If a team's opponent has not arrived, that team can practice instead. The rules still apply, though any win or loss is not counted. In previous years, the top two teams from each group advanced to the double-elimination stage. Starting in 2020, four teams from each group will advance.


Tiebreaks

In the event that two or more teams are tied for one of the top spots in a division, the result of the Division Team Challenge (DTC) is used as a tiebreak. This method is only used for high schools. For middle schools, there are several tiebreak procedures, applied in the following order: # The head-to-head record of all the tied teams is compared. If this separates a group of two or more teams from the rest of the tied teams, the head-to-head record will be reapplied in the smaller group. # If the top four teams cannot be determined using head-to head records, the following procedures are used: #* If more than two teams are still tied, each team is placed in a separate room and is read five toss-up questions. Each team's score is determined by the number of questions answered correctly minus the number answered incorrectly. The team(s) with the highest score(s) win(s) the tiebreak. #* If two teams are still tied, the two teams compete head-to-head, receiving five toss-up questions at 4 points for each correct answer (no bonus questions are used). All the usual toss-up rules are in effect, including the interrupt penalty. The team with the higher score wins the tiebreak. If a tie still exists after the second step, it is reapplied until the tie is resolved.


Single/Double-elimination

Starting in 2020, 32 teams advance to the double elimination stage. Prior to 2020, approximately 16 teams advanced from the round-robin (depending on the number of round robin groups). In 2006, the teams were seeded into a single-elimination tournament based on their preliminary round-robin results. In previous years, a team's position in the double-elimination tournament was determined by random draw; teams were not seeded in any way. The competition then proceeded (in 2006) like a typical
single-elimination tournament A single-elimination knockout, or sudden-death tournament is a type of elimination tournament where the loser of a match-up is immediately eliminated from the tournament. Each winner will play another in the next round, until the final match-up, ...
. Seeding continued in the 2007 tournament: teams that won their pool were paired against teams that placed second in theirs. Unlike in the round-robin, a match in double-elimination cannot be tied. If a match is tied at the end of regulation, overtime periods of five toss-ups each are played until the tie is broken.


Prizes

The top two high school teams receive trips to one of the National Parks, all-expenses paid. The top three middle and high school teams receive a trophy, individual medals, and photographs with officials of the Department of Energy. The top 16 middle and high schools earn a check for their school's science departments. As of 2024, the top 16 schools receive $1,000 and the top 2 schools receive $5,000. Also individually, 2nd place winners receive a $250 AMAZON gift card while 1st place receives $500 AMAZON gift card. Each team with the best Division Team Challenge/Cyber Challenge result in their division earns a $500 check for their school's science department.


Car competition

For the middle school teams, the DOE also sponsored a car competition challenging competitors to construct a car capable of attaining high speeds. They are powered through alternative energy sources such as hydrogen
fuel cell A fuel cell is an electrochemical cell that converts the chemical energy of a fuel (often hydrogen fuel, hydrogen) and an oxidizing agent (often oxygen) into electricity through a pair of redox reactions. Fuel cells are different from most bat ...
s and
solar panel A solar panel is a device that converts sunlight into electricity by using photovoltaic (PV) cells. PV cells are made of materials that produce excited electrons when exposed to light. These electrons flow through a circuit and produce direct ...
s. The winners of the car competition were awarded with $500 for their school.


Results of the national competition


Middle school


High school

The winning teams from the years 1991-2001 were * 2001 (61 teams)
North Hollywood High School North Hollywood High School (NHHS) is a public high school in the North Hollywood neighborhood of Los Angeles, California, United States. It is in the San Fernando Valley and enrolls approximately 2,500 students. Several neighborhoods, including m ...
( North Hollywood, California) * 2000 (60 teams)
duPont Manual High School duPont Manual High School is a Magnet school, public magnet high school located in the Old Louisville neighborhood of Louisville, Kentucky, United States. It serves students in grades ninth grade, 9–twelfth grade, 12. It is a part of the Jeffe ...
(
Louisville, Kentucky Louisville is the List of cities in Kentucky, most populous city in the Commonwealth of Kentucky, sixth-most populous city in the Southeastern United States, Southeast, and the list of United States cities by population, 27th-most-populous city ...
) * 1999 (53 teams) Montgomery Blair High School (
Silver Spring, Maryland Silver Spring is a census-designated place (CDP) in southeastern Montgomery County, Maryland, United States, near Washington, D.C. Although officially Unincorporated area, unincorporated, it is an edge city with a population of 81,015 at the 2020 ...
) * 1998 (48 teams) Valley High School (
West Des Moines, Iowa West Des Moines is a city in Iowa, United States. Most of the city is in Polk County, Iowa, Polk County, some of it is in Dallas County, Iowa, Dallas County, and small portions extend into Warren County, Iowa, Warren and Madison County, Iowa, Madi ...
) * 1997 (45 teams) Venice High School (
Los Angeles, California Los Angeles, often referred to by its initials L.A., is the List of municipalities in California, most populous city in the U.S. state of California, and the commercial, Financial District, Los Angeles, financial, and Culture of Los Angeles, ...
) * 1996 (53 teams) Venice High School (
Los Angeles, California Los Angeles, often referred to by its initials L.A., is the List of municipalities in California, most populous city in the U.S. state of California, and the commercial, Financial District, Los Angeles, financial, and Culture of Los Angeles, ...
) * 1995 (55 teams) Van Nuys High School (
Van Nuys, California Van Nuys ( ) is a neighborhood in the central San Fernando Valley region of Los Angeles, California. Home to Van Nuys Airport and the Van Nuys City Hall, Valley Municipal Building, it is the most populous neighborhood in the San Fernando Valley ...
) * 1994 (51 teams) The Westminster Schools (
Atlanta, Georgia Atlanta ( ) is the List of capitals in the United States, capital and List of municipalities in Georgia (U.S. state), most populous city in the U.S. state of Georgia (U.S. state), Georgia. It is the county seat, seat of Fulton County, Georg ...
) * 1993 (43 teams) Albany High School (
Albany, California Albany ( ) is a city on the east shore of San Francisco Bay in northwestern Alameda County, California, United States. The population was 20,271 at the 2020 United States census. History In 1908, a group of local women protested the dumping ...
) * 1992 (29 teams) Lubbock High School (
Lubbock, Texas Lubbock ( ) is a city in the U.S. state of Texas and the county seat of Lubbock County. With a population of 272,086 in 2024, Lubbock is the 10th-most populous city in Texas and the 84th-most populous in the United States. The city is in the ...
) * 1991 (18 teams) Lubbock High School (
Lubbock, Texas Lubbock ( ) is a city in the U.S. state of Texas and the county seat of Lubbock County. With a population of 272,086 in 2024, Lubbock is the 10th-most populous city in Texas and the 84th-most populous in the United States. The city is in the ...
)


See also

*
Quiz Bowl Quiz bowl (quizbowl, scholars' bowl, scholastic bowl, academic bowl, academic team, academic challenge, etc.) is a family of quiz-based competitions that test players on Outline of academic disciplines, a wide variety of academic subjects. Stand ...


Notes


References


External links

{{commons category
Official National Science Bowl Website

United States Department of Energy
Student quiz competitions Science competitions United States Department of Energy Science events in the United States Recurring events established in 1991 1991 establishments in the United States