Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
, as well as the
chief executive officer
A chief executive officer (CEO), also known as a chief executive or managing director, is the top-ranking corporate officer charged with the management of an organization, usually a company or a nonprofit organization.
CEOs find roles in variou ...
(CEO) of Nintendo of America from 2013 until his death in 2015. Iwata was a major contributor in broadening the appeal of video games by focusing on novel and entertaining games rather than top-of-the-line hardware.
Born in
Sapporo
is a Cities designated by government ordinance of Japan, designated city in Hokkaido, Japan. Located in the southwest of Hokkaido, it lies within the alluvial fan of the Toyohira River, a tributary of the Ishikari River. Sapporo is the capital ...
, Iwata expressed interest in video games from an early age and created his first simple game while in high school. He majored in
computer science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
at the
Tokyo Institute of Technology
The Tokyo Institute of Technology () was a public university in Meguro, Tokyo, Japan. It merged with Tokyo Medical and Dental University to form the Institute of Science Tokyo on 1 October 2024.
The Tokyo Institute of Technology was a De ...
. In 1980, he joined the game developer
HAL Laboratory
formerly shortened as HALKEN, is a Japanese video game developer based in Chiyoda, Tokyo. It was founded on February 21, 1980 by Mitsuhiro Ikeda. The company started out developing games for home computers of the era, but has since establishe ...
while attending the university. At HAL, he worked as a programmer and closely collaborated with Nintendo, producing his first commercial game in 1983. Games to which he contributed include ''
EarthBound
''EarthBound'', originally released in Japan as is a 1994 role-playing video game, role-playing video game developed by Ape, Inc., Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System as the second e ...
'' and many games in the ''
Kirby'' series. Following a downturn and near-bankruptcy, Iwata became the president of HAL in 1993 at the insistence of Nintendo president
Hiroshi Yamauchi
Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year t ...
and brought financial stability. In the following years, he worked in the development of the ''
Pokémon
is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
'' and ''
Super Smash Bros.'' series. Iwata joined Nintendo as the head of its corporate planning division in 2000.
Nintendo saw growth under Iwata and, when Yamauchi retired, he became the company's president in May 2002. Under Iwata's direction, Nintendo developed the
Nintendo DS
The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
and
Wii game consoles, helping the company achieve financial success. As a self-declared
gamer
A gamer is someone who plays interactive games, either video games, tabletop role-playing games, skill-based card games, or any combination thereof, and who often plays for extended periods of time. Originally a hobby, gaming has evolved in ...
, he focused on expanding the appeal of video games across demographics through a "
blue ocean" business strategy. Nintendo attained record profits by 2009, and
''Barron's'' placed Iwata among the top 30 CEOs worldwide. Iwata expanded his strategy by defining a quality-of-life product line for the Wii that evolved into a ten-year strategy to create standalone products. Later hardware such as the
Nintendo 3DS
The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
and
Wii U
The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.
The W ...
proved far less profitable than the Wii, and Nintendo's net sales fell by two thirds from 2009 to 2012; the company saw its first operating losses in 30 years during this time. Iwata voluntarily halved his salary in 2011 and again in 2014. In 2015, after several years of refusal, Iwata put a portion of Nintendo's focus into the rapidly growing
mobile game
A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any Mobile device, portable device, including from mobile phone (feature phone or smartphone), tablet computer, table ...
market; a landmark partnership with mobile provider
DeNA
is a Japanese provider of mobile portal and e-commerce websites headquartered in Shibuya, Tokyo. It owns the Mobage cell phone platform and also operates other services, including the e-commerce website DeNA Shopping (formerly: Bidders).
H ...
was established that March. Throughout his career, Iwata built a relationship with Nintendo fans through social media and his regular appearances in
Iwata Asks and
Nintendo Direct
Nintendo Direct is a series of online presentations or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began ...
, becoming the public face of the company.
In June 2014, a
tumor
A neoplasm () is a type of abnormal and excessive growth of tissue. The process that occurs to form or produce a neoplasm is called neoplasia. The growth of a neoplasm is uncoordinated with that of the normal surrounding tissue, and persists ...
in Iwata's
bile duct
A bile duct is any of a number of long tube-like structures that carry bile, and is present in most vertebrates. The bile duct is separated into three main parts: the fundus (superior), the body (middle), and the neck (inferior).
Bile is requ ...
was discovered during a routine physical exam. It was removed, and Iwata returned to work in October of that year. The problem resurfaced in 2015, and Iwata died at the age of 55 from its complications on July 11. Members of the gaming industry and gamers worldwide alike offered tributes through public announcements and social media, and fans worldwide established temporary memorials. Iwata was posthumously awarded the
Lifetime Achievement Award at the
2015 Golden Joystick Awards and the 2016
D.I.C.E. Awards.
Early life

Satoru Iwata was born on December 6, 1959, and raised in
Sapporo
is a Cities designated by government ordinance of Japan, designated city in Hokkaido, Japan. Located in the southwest of Hokkaido, it lies within the alluvial fan of the Toyohira River, a tributary of the Ishikari River. Sapporo is the capital ...
, Japan, where his father served as a prefectural official.
Throughout middle and high school, Iwata displayed leadership skills through service as class president, student council president, and club president at various times. His first experience with computers was in middle school with a demo computer that used telephone lines. Iwata would frequent the
Sapporo subway and play a simple numeric game, called ''Game 31'', until he mastered it. With money saved up from a dish-washing job and some additional allowance from his father, Iwata purchased an
HP-65, the first programmable calculator, in 1974. After entering
Hokkaido Sapporo South High School in April 1975, he began developing his own games during his junior year. The several simple number games Iwata produced, such as ''Volleyball'' and ''Missile Attack'', made use of an electronic calculator he shared with his schoolmates.
He obtained his first computer, a
Commodore PET
The Commodore PET is a line of personal computers produced starting in 1977 by Commodore International. A single all-in-one case combines a MOS Technology 6502 microprocessor, Commodore BASIC in read-only memory, keyboard, monochrome monitor ...
, in 1978. He dismantled and studied the machine out of his desire to understand it. The computer coincidentally had a
central processing unit
A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions ...
(
MOS 6502
The MOS Technology 6502 (typically pronounced "sixty-five-oh-two" or "six-five-oh-two") William Mensch and the moderator both pronounce the 6502 microprocessor as ''"sixty-five-oh-two"''. is an 8-bit microprocessor that was designed by a small ...
) similar to the one used by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(NES), a gaming console for which he would later develop games.
Following high school, Iwata was admitted to the
Tokyo Institute of Technology
The Tokyo Institute of Technology () was a public university in Meguro, Tokyo, Japan. It merged with Tokyo Medical and Dental University to form the Institute of Science Tokyo on 1 October 2024.
The Tokyo Institute of Technology was a De ...
in April 1978, where he majored in
computer science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
.
Tomohiko Uematsu, an engineering professor, noted Iwata's proficiency with software programming and remarked that Iwata could write programs faster and more accurately than any of his other students.
While attending the school, he was one of several unpaid interns at
Commodore Japan, assisting the subsidiary's head engineer—Yash Terakura
—with technical and
software-development tasks. One of his main reasons for taking the job was to spend more time around computers and learn of details not openly available to the public.
Terakura would later serve as a mentor to Iwata, teaching him about hardware engineering to supplement Iwata's already extensive software knowledge.
Iwata and several of his friends rented an apartment in
Akihabara and soon formed a club where they would create and code games.
Classmates living in nearby apartments referred to Iwata's room as
He would frequently show off his games to the
Seibu department store's computer department, and by 1980 a group of employees there invited him to join their company,
HAL Laboratory, Inc.
HAL Laboratory
While attending university, Iwata worked for
HAL Laboratory
formerly shortened as HALKEN, is a Japanese video game developer based in Chiyoda, Tokyo. It was founded on February 21, 1980 by Mitsuhiro Ikeda. The company started out developing games for home computers of the era, but has since establishe ...
as a part-time programmer in 1980.
Among their first creations was a peripheral device that enabled older computers to display graphics for video games. With this device, Iwata and members of HAL created multiple games that were "straight
rip-offs of
Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
's ''
Rally-X'', ''
Galaxian
is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of alien ...
'', and others".
HAL became the first company to establish a license with Namco for developing games.
He joined the company in a full-time capacity after graduating in 1982, becoming its fifth employee and only programmer.
Around the same time, Iwata's father was elected mayor of
Muroran. Despite his passion, Iwata's family did not approve of his career choice, and his father did not talk with him for six months after Iwata joined HAL.
Iwata became the company's coordinator of software production in 1983, the time during which he helped HAL create a relationship with Nintendo so they would be able to produce games for its newly released Nintendo Entertainment System. He traveled to
Kyoto
Kyoto ( or ; Japanese language, Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in the Kansai region of Japan's largest and most populous island of Honshu. , the city had a population of 1.46 million, making it t ...
himself to request permission to work on games for the NES, to which Nintendo obliged. His first commercially published game was ''
Joust
Jousting is a medieval and renaissance martial game or hastilude between two combatants either on horse or on foot. The joust became an iconic characteristic of the knight in Romantic medievalism.
The term is derived from Old French , ultim ...
'' for the NES—a
port
A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
of the 1982
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
.
Other video games he worked on were ''
Balloon Fight'', ''
NES Open Tournament Golf'', ''
EarthBound
''EarthBound'', originally released in Japan as is a 1994 role-playing video game, role-playing video game developed by Ape, Inc., Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System as the second e ...
'', and the ''
Kirby'' games.
Nintendo initially contacted several other developers to produce ''Open Tournament Golf''; however, all of them declined as they did not believe the large amount of data could be stored within an NES cartridge. Iwata seized this opportunity and "recklessly" stepped up to develop the game. It proved particularly taxing as Iwata had to create his own
data compression
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compressi ...
method in order to fit all 18 courses into the game. Similarly, HAL had to program
parallax scrolling for ''
F-1 Race'' as the NES hardware did not initially support it.
Iwata's proficiency with programming quickly placed him in high esteem among fellow programmers and gamers alike. He would often continue to work on weekends and holidays because of his passion. With the company on the verge of bankruptcy, Iwata was promoted to president of HAL in 1993 at the insistence of Nintendo's then-President,
Hiroshi Yamauchi
Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year t ...
.
With assistance from Nintendo, Iwata helped turn the company around from its ¥1.5 billion debt and stabilize its finances within six years.
Lacking experience in management, Iwata put a lot of effort into learning how to better himself, often reading books on the topic and seeking advice from others.
Although he was not part of Nintendo at the time, Iwata assisted in the development of
''Pokémon Gold'' and ''Silver'', which were released for the
Game Boy Color
The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
in November 1999, by creating a set of compression tools utilized for graphics in the games.
While working as a go-between for
Game Freak
is a Japanese video game developer, best known as the primary developer and co-owners of the ''Pokémon (video game series), Pokémon'' series of role-playing video games.
History
Predating the video game company, ''Game Freak'' was a self- ...
and Nintendo, he aided in the programming of ''
Pokémon Stadium'' for the
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
by reading the original coding in
''Pokémon Red'' and ''Green'' and
porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desig ...
the battle system into the new game in just one week.
According to
Tsunekazu Ishihara, the president of
The Pokémon Company, Iwata was instrumental in bringing ''Pokémon'' to Western markets. While being president of HAL, he developed the plan for
localization after reviewing the code for ''Red'' and ''Green'', which was then completed by Teruki Murakawa, with Western releases coming two years after their Japanese release. Additionally, he assisted
Masahiro Sakurai
is a Japanese video game director and game designer best known as the creator of the ''Kirby (series), Kirby'' and ''Super Smash Bros.'' series. Apart from his work on those series, he also led the design of ''Meteos'' in 2005 and directed '' ...
in the development of ''
Super Smash Bros.'' for the Nintendo 64.
Nintendo
Early years (2000–2002)
In 2000, Iwata joined Nintendo as the head of its corporate planning division and took a seat on the board of directors. Over the next two years, he sought to reduce the cost and length of game development while preserving quality.
During his first two years at Nintendo, the company saw profit increases of 20 and 41 percent, values which are at least partially attributable to his work.
When Yamauchi, the company's president since 1949, retired on May 24, 2002, Iwata succeeded as Nintendo's fourth president with Yamauchi's blessing.
He was the first Nintendo president unrelated to the Yamauchi family through blood or marriage since its founding in 1889.
Yamauchi left the company in Iwata's hands with a final request: "that Nintendo give birth to wholly new ideas and create hardware which reflects that ideal. And make software that adheres to that same standard."
Iwata inherited a company that promoted individualism, with a policy established by Yamauchi to create new development positions as needed. However, this inhibited efficient collaboration between certain departments.
At the time of Iwata's promotion, Nintendo, though still a profitable company, was not performing as well as other console makers. The recently released
GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
was performing poorly compared to competitors, with
Sony
is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
and
Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
's
Xbox
Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
outselling it.
His presidency also came at the onset of the popularization of online gaming, and Nintendo had yet to move into this facet of the market. He took a cautious approach to the issue, stating: "We're not negative toward the idea of going online. We're just practical."
He also fostered a relationship between Nintendo and
Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
that improved the GameCube's appeal.
During an interview in 2002, Iwata stated that he felt the gaming industry was becoming too exclusive, and he wanted to develop hardware and games that would appeal to all players rather than focusing on top of the line graphics.
One of his first actions as president was to meet directly with the company's 40 department heads and 150 other employees. This contrasted starkly with Yamauchi's practice of rarely meeting with employees and generally having a single, annual speech.
Shigeru Miyamoto
is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
described the previous business atmosphere as "stuffy" and stated Iwata "improved the ventilation". Iwata was acutely aware that his position as president would not ensure compliance from his employees and sought to communicate with them on a personal level. If employees disagreed with his view, Iwata would suggest they follow their idea instead of his own, stating "creators only improve themselves by taking risks". Alongside the increased level of interaction, Iwata also brought more data and science into the business aspect of the company. Whereas Yamauchi made decisions based on intuition and experience, Iwata brought forth hypotheses loaded with data to convey his position. Iwata also promoted Miyamoto,
Genyo Takeda, Yoshihiro Mori, and Shinji Hatano to representative directors on the company's board of directors, equaling his own position.
Revitalization of the company (2003–2009)
Following up on his 2002interview,
Iwata highlighted an urgency in the gaming market in his keynote speech at the 2003
Tokyo Game Show
, commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publication ...
. During this speech, he reflected on the history of the industry and concluded with the declining interest in video games. A slump in sales in the Japanese market had begun at the end of the 1990s and continued into the early 2000s. Competition between Nintendo and Sony resulted in increasingly hardware-heavy consoles; however, the Nintendo 64 proved to be too cumbersome for developers and software suffered severely. After a year-long analysis conducted at Iwata's behest, Nintendo concluded that pushing hardware was not the most effective way to promote video games and decided to focus on software. A major internal reorganization of Nintendo took place in 2004, with Iwata consolidating various departments established under Yamauchi. He sought to promote collaborative work throughout the company. He later established a "User Expansion Project" in 2005 whereby employees normally not associated with game development would submit ideas for new games.
In a March 2004 interview, Iwata stated: "Games have come to a dead end."
He stressed that developers wasted far too much time focusing on core gamers and would be unable to turn a profit if they did not tend to the average game player. Furthermore, he wished to prove that Nintendo, considered a "conservative" company at the time, would become a forefront innovator of entertainment.
Iwata articulated a "
blue ocean" strategy to help Nintendo successfully compete against the other console manufacturers. Instead of competing on technical specifications, Iwata drew on his previous experience as a game developer to produce novel and entertaining hardware and games.
Nintendo DS
Iwata helped lead a revitalization of Nintendo's handheld business by transitioning the company from the
Game Boy Advance
The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
to the
Nintendo DS
The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
, which sported a unique form factor and inclusion of a
touchscreen
A touchscreen (or touch screen) is a type of electronic visual display, display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically l ...
that allowed for novel games.
The idea for using two screens on a single device originated with Yamauchi before his retirement, while Miyamoto suggested the use of a touchscreen. Miyamoto subsequently spearheaded development of the device and its prototypes. The Nintendo DS proved to be a highly profitable system and went on to become the
second-best selling video game console of all time with more than 154 million units, inclusive of subsequent
iteration
Iteration is the repetition of a process in order to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is then the starting point of the next iteration.
...
s, sold by September 2014.
In June 2004, Iwata sought a conference with
Dr. Ryuta Kawashima about a game that could appeal to non-gamers. This project would later become ''
Brain Age: Train Your Brain in Minutes a Day!'', released in May 2005.
Iwata personally oversaw development of the ''
Brain Age'' series, even forgoing a public appearance on the day of the Nintendo DS's release in Japan on December 2. Miyamoto supported Iwata's work with the series and sent one of his protégés,
Kouichi Kawamoto, to help develop the game. The ''Brain Age'' series is partially credited with launching the popularity of the Nintendo DS, and the series as a whole sold over 30 million copies by December 2008.
Subsequent iterations of the Nintendo DS, the
DS Lite and
DSi, also saw positive sales.
The DS Lite improved upon the original DS, featuring brighter screens and a slimmer design in accordance with consumer demand.
Released in March 2006 in Japan and three months later worldwide,
the DS Lite ultimately sold nearly 94 million units.
Statistics showed that households often shared a single DS, and Iwata sought to expand this from one per household to one per person.
The console's third iteration, the DSi, embodies this idea with the "i" representing a single person.
Despite concerns that the video game market was already over saturated by the DS and DS Lite, Iwata was confident that the DSi would sell, especially in European markets. The DSi built upon the success of the DS Lite by similarly meeting consumer demand.
In addition to being slimmed further, the DSi featured two cameras,
SD card
Secure Digital (SD) is a proprietary, non-volatile, flash memory card format developed by the SD Association (SDA). Owing to their compact size, SD cards have been widely adopted in a variety of portable consumer electronics, including dig ...
support, an audio reader, and the "Nintendo DSi Shop".
The relatively quick succession of the DS Lite and DSi broke the conventional pattern for release of game systems, each being released roughly 18 months apart instead of 5 years. Iwata saw the gradual price drop in the five-year cycle as a way of indirectly telling consumers to wait to purchase products and a punishment for those who bought it at launch. He sought to alleviate this issue with the quick releases.
Wii
Discussions between Iwata, Miyamoto, and Takeda about a new home console began in the first half of 2003. With encouragement from Yamauchi, Iwata pushed for development of a revolutionary product that would later become the
Wii. Iwata subsequently assigned Takeda to the project, "telling
akedato go off the tech roadmap". The overall premise was that "a Mom has to like it". During the console's development process Iwata challenged engineers to make the Wii no thicker than three
DVD cases stacked together, a feat they ultimately accomplished. Takeda and his team focused on reducing power consumption while retaining or improving levels of performance shown with the GameCube. Alongside the internal hardware designed by Nintendo's engineers, Iwata proposed that the console abandon use of a typical
controller to make gaming more accessible to everyone. Miyamoto took the lead on developing a new controller while Takeda's team provided the internal components. After six months and dozens of scrapped prototypes, Takeda procured a
CMOS sensor
An active-pixel sensor (APS) is an image sensor, which was invented by Peter J.W. Noble in 1968, where each pixel sensor unit cell has a photodetector (typically a pinned photodiode) and one or more active transistors. In a metal–oxide–semic ...
that later became the core aspect of the remote. With the addition of
accelerometer
An accelerometer is a device that measures the proper acceleration of an object. Proper acceleration is the acceleration (the rate of change (mathematics), rate of change of velocity) of the object relative to an observer who is in free fall (tha ...
s, they were able to effectively produce
motion control
Motion control is a sub-field of automation, encompassing the systems or sub-systems involved in moving parts of machines in a controlled manner. Motion control systems are extensively used in a variety of fields for automation purposes, includi ...
s.
Initially codenamed "Revolution" during a teaser at
E3 2004, following Iwata's goal of creating a gaming revolution,
Iwata publicly revealed the Wii at
E3 2005, holding it above his head to emphasize its small size and light weight design. Reveal of the Wii's signature
Wii Remote
The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with an ...
controller was withheld until the Tokyo Game Show in September 2005. During his speech at the conference, Iwata reiterated his stance on growing the gaming market but expanded upon it by emphasizing the need to make controls less complicated. The controller's
remote control
A remote control, also known colloquially as a remote or clicker, is an consumer electronics, electronic device used to operate another device from a distance, usually wirelessly. In consumer electronics, a remote control can be used to operat ...
design partially stemmed from Iwata's desire to have a device that was "immediately accessible" to all. He also insisted that the Wii Remote be referred to as simply a "remote" rather than a controller to emphasize its accessibility to anyone.
The Wii ultimately popularized the use of motion control-based video games and proved highly successful for Nintendo, helping to nearly double the company's stock price.
Tapping into the market of casual players, the Wii marked "a breakthrough moment in the history of video games": a new genre of gaming was established for the family market. Iwata's former experience as a programmer, a rarity for technology CEOs, was said to help contribute towards his leadership of the company.
By the end of the 2009 fiscal year, Nintendo saw record net sales and profit of ¥1.8 trillion (US$18.7 billion) and ¥279 billion (US$2.8 billion), respectively.
Due to his success, ''
Barron's
''Barron's'' (stylized in all caps) is an American weekly magazine and newspaper published by Dow Jones & Company, a division of News Corp, since 1921.
Founded as ''Barron's National Financial Weekly'' in 1921 by Clarence W. Barron (1855–19 ...
'' included Iwata on their list of the 30 top CEOs worldwide from 2007 to 2009, stating that for Nintendo, "Wii (was) a winner; stock soars" under him.
Quality-of-life products

Starting with the introduction of the Wii in 2006, Iwata placed focus on development of products that improved
quality of life
Quality of life (QOL) is defined by the World Health Organization as "an individual's perception of their position in life in the context of the culture and value systems in which they live and in relation to their goals, expectations, standards ...
.
The ''
Wii Fit
is a 2007 exergaming video game developed and published by Nintendo for the Wii. It features a variety of yoga, strength training, aerobics, and balance mini-games for use with the Wii Balance Board peripheral. Designer Hiroshi Matsunaga ...
'' series, conceptualized by Miyamoto, epitomized this movement.
At
E3 2009
The Electronic Entertainment Expo 2009 (E3 2009) was the 15th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 2, 2009, and ended on June 4, 2009, with 41,000 total attendees.
Majo ...
, Iwata revealed development of an add-on product to the Wii: the Wii Vitality Sensor. The device measured
autonomic nerve functions, namely
pulse
In medicine, the pulse refers to the rhythmic pulsations (expansion and contraction) of an artery in response to the cardiac cycle (heartbeat). The pulse may be felt ( palpated) in any place that allows an artery to be compressed near the surfac ...
, and incorporate acquired data into relaxation products.
Iwata saw the device as a continuation of the "blue ocean" strategy previously articulated. He indicated that the market of motion controls was turning into a "red ocean", whereby too many companies would saturate the market and restrict profits. The Vitality Sensor was developed in hopes of providing a novel way to interact with video games and continue Nintendo's history of innovation. However, testing of a prototype device yielded less than desirable results and Nintendo had postponed the release of the product indefinitely by 2013.
In January 2014, Iwata unveiled a ten-year strategy for the company based on quality-of-life products.
The target was a new market outside video games. Developed under partnerships with Dr. Yasuyoshi Watanabe and
ResMed, the first device in this initiative was a fatigue and sleep deprivation sensor announced in October 2014. Unlike the Vitality Sensor, the sleep sensor was to be a stand-alone product that would not need to be worn. Following Iwata's death in July 2015, analysts questioned whether Nintendo would continue the quality-of-life initiative. Despite a planned United States release in March 2016, some suggested the product had been temporarily shelved, while others believed the product had been indefinitely postponed like the Vitality Sensor before it.
The device was formally discontinued by February 2016; however,
Tatsumi Kimishima stated that research into quality of life products would continue. Nintendo-based products like the
Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
designed to encourage use on the go and social interactions, the mobile augmented reality game ''
Pokémon Go'' that requires travelling outside the house, and its addition ''
Pokémon Sleep'' that works based on a player's sleep patterns, all represent continuations of Iwata's quality-of-life initiative. The Switch game ''
Ring Fit Adventure'', which includes accessories that let players manipulate the game through physical exercise, is seen as a successor to ''Wii Fit'' and continuing the quality-of-life program.
Financial downturn (2010–2014)
Subsequent hardware units under Iwata's tenure, including the
Nintendo 3DS
The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
and
Wii U
The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.
The W ...
, were not as successful as the DS and Wii, and Nintendo's finances took a downward turn starting in 2010.
During the development phase of the 3DS, a handheld device featuring
stereoscopic 3D without the need of accessories, Iwata stated that his background in technology helped keep Nintendo's engineers in line.
It was hoped that the successor to the Nintendo DS would reinvigorate the company after profits began declining. However, weak sales upon the release of the Nintendo 3DS caused the company's stock to fall by 12 percent on July 29, 2011. The console's poor sales prompted a price cut in August from its launch price of US$250 to US$170. Sales of the 3DS continually fell below expectations. Iwata later admitted in 2014 that he had misread the market and had not appropriately accounted for changing lifestyles since the launch of the Wii.
He continually placed focus on family-oriented games despite declining popularity.
The Wii U, released in November 2012, was sold below its production cost as Nintendo hoped for stronger software sales to alleviate ongoing losses. The addition of
HD graphics, a feature not present in the original Wii, placed unexpected strain on development teams and led to software delays. Compounding the frustration of consumers was Iwata's disinterest in competitors such as Microsoft and Sony, both of which experienced similar issues during the releases of the
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
and
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
respectively. Paul Tassi of ''Forbes'' claimed that Nintendo could have handled the change more efficiently by drawing lessons from Microsoft and Sony's transition to HD graphics. The console ultimately failed to meet sales expectations and became the slowest-selling Nintendo platform, with 9.5 million units sold by June 2015. Miyamoto attributed the lackluster sales to public misunderstandings of the console's concept and functionality. Iwata later admitted the console to be a failure as a successor to the Wii, with games being unable to showcase notable originality in the Wii U. The back-to-back failures of the 3DS and Wii U prompted Mitsushige Akino of Ichiyoshi Asset Management Co. to suggest that Iwata should resign from his position.
Nintendo's overall net sales declined from its peak of ¥1.8 trillion (US$18.7 billion) in 2009 to ¥549 billion (US$4.6 billion) in 2015. Net income losses were incurred in 2012 and 2014.
In 2010, Nintendo revealed that Iwata earned a modest salary of ¥68 million (US$770,000), which increased to ¥187 million (US$2.11 million) with performance based bonuses. In comparison, Miyamoto earned a salary of ¥100 million (US$1.13 million). Iwata voluntarily halved his salary in 2011 and 2014 as apologies for the poor sales while other members of the Nintendo board of directors had pay cuts of 20–30 percent. This also served to ensure the job security of Nintendo's employees, preventing workers from being laid off in order to improve short-term finances.
In 2012, the company experienced its first operating loss since entering the video game market more than 30 years earlier. Losses continued for the next two years before the company finally returned to profitability at the end of the 2015 fiscal year.
The slight turnaround was largely attributed to blockbuster games such as
''Pokémon Omega Ruby'' and ''Alpha Sapphire'' and
''Super Smash Bros. for Nintendo 3DS'' and ''Wii U''.
In June 2013, Iwata took on the additional role of Nintendo of America's CEO.
As one of his first changes as CEO, Iwata decided that they would not hold large press conferences at
E3, and instead have several smaller events, each aimed at a certain demographic. While traveling to
Tokyo
Tokyo, officially the Tokyo Metropolis, is the capital of Japan, capital and List of cities in Japan, most populous city in Japan. With a population of over 14 million in the city proper in 2023, it is List of largest cities, one of the most ...
in late 2013, Iwata sketched an idea for a series of physical toys that could connect with Nintendo's games. This concept soon developed into the
Amiibo
(, ; stylized as amiibo; plural: ''Amiibo'') is a toys-to-life platform by Nintendo, which was launched in November 2014. It consists of a wireless communications and storage protocol for connecting figurines to the Wii U, Nintendo 3DS, Ni ...
line of figures which launched less than a year later. Amiibo proved to be a huge success, with more than 6 million figurines sold by the end of 2014, roughly a month after launch.
By March 2016, combined sales of figures and cards—a product released in 2015—exceeded 64 million units, proving financially beneficial across all Nintendo platforms.
Mobile market and Switch (2015)

In early 2010, the success of
Apple Inc.
Apple Inc. is an American multinational corporation and technology company headquartered in Cupertino, California, in Silicon Valley. It is best known for its consumer electronics, software, and services. Founded in 1976 as Apple Comput ...
's mobile
App Store
An app store, also called an app marketplace or app catalog, is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not i ...
prompted concern among game developers that the medium was shifting to
smart device
A smart device is an electronic device, generally connected to other devices or networks via different wireless protocols (such as Bluetooth, Zigbee, near-field communication, Wi-Fi, NearLink, Li-Fi, or 5G) that can operate to some extent inte ...
s. That July, Iwata acknowledged competition from Apple and considered them the "enemy of the future". However, during an interview the following year, Iwata appeared entirely against the idea of Nintendo moving into the mobile market, claiming the company would "cease to be Nintendo" if they did so. He reasoned that mobile gaming would lack integrity over the quality of games in an effort to turn a profit. A slow shift in this view ensued over the following years as the mobile gaming market continued to grow.
In 2012 he acknowledged that mobile devices provided significant competition but remained confident in his company's abilities. In a message to shareholders in March 2014 fiscal year, Iwata stated, "... I believe that the era has ended when people play all kinds of games only on dedicated gaming systems."
He cited the convenience of mobile devices for quick entertainment and expansive capabilities over a handheld console's dedicated software.
Criticism arose over his continued stubbornness in moving to the mobile market,
with analysts and investors continually requesting a change in outlook. Yoshihisa Toyosaki, president of Architect Grand Design Inc., claimed that "Nintendo is out of touch", referring to the company's history of ignoring outside input.
This ultimately negatively influenced Nintendo's finances and popularity to a degree.
In March 2015, Iwata put part of Nintendo's focus on the growing
mobile game
A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any Mobile device, portable device, including from mobile phone (feature phone or smartphone), tablet computer, table ...
market, creating a landmark partnership with mobile provider
DeNA
is a Japanese provider of mobile portal and e-commerce websites headquartered in Shibuya, Tokyo. It owns the Mobage cell phone platform and also operates other services, including the e-commerce website DeNA Shopping (formerly: Bidders).
H ...
to publish games, as traditional hardware console sales began to falter.
This came in contrast to Nintendo's previous business model which put focus on console exclusives to prompt people to buy their platforms. Iwata emphasized that although Nintendo
IPs would be utilized in mobile games, the company would not compromise their integrity. He also stressed that the main goal would be to reach as many people as possible rather than which options would earn the most money, similar to the idea behind the Wii. After the partnership with DeNA was established, Iwata reiterated his stance that the common
free-to-play type mobile games, which he referred to as "free-to-start", threatened the future quality of games.
He also emphasized that the business model for these games did not match with the core values of Nintendo and could not serve as the basis of "long-lasting relationship with
intendo'scustomers".
Iwata oversaw development of the
Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
through the final months of his life, serving as the console's head developer. In a February 2017 interview with the magazine
''Time'', Miyamoto believed Iwata's goal for the system was to make it portable and allow communication between people. Iwata focused on the technical aspects of the device during this stage.
Public relations
During the earlier years of his presidency at Nintendo, Iwata would often forgo media appearances, unless new hardware was being announced, in order to spend more time programming. However, his attitude towards this changed, and he eventually became a prominent part of Nintendo's public relations. Iwata helped Nintendo to improve relations with its fans by regularly responding to them through social media,
and he shared insights on Nintendo's employees, games, and hardware through his interview series
Iwata Asks.
Inspiration for this series, which began in September 2006, stemmed from Iwata's background as a game programmer and his curiosity of the mindset of other developers. These interviews often showcased the friendly camaraderie between Iwata and other members of Nintendo as jokes and laughter were commonplace.
They also revealed a different side of the normally secretive Nintendo: openness to discuss some of the inner workings of the company.
In 2011, Iwata helped to institute
Nintendo Direct
Nintendo Direct is a series of online presentations or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began ...
, a series of online press conferences open to all that revealed upcoming Nintendo games and products outside of typical industry channels.
These videos were often quirky and humorous, reflecting the personality of Iwata himself.
This stood completely against the generally serious tones displayed by Sony and Microsoft.
One such video displayed a mock battle between him and Nintendo of America President
Reggie Fils-Aimé
Reginald Fils-Aimé ( ; born March 25, 1961) is an American businessman best known for being the President (corporate title), president and chief operating officer of Nintendo of America, the North American branch of the Japanese video game co ...
to showcase the inclusion of
Mii characters, Nintendo digital
avatars, in ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U''.
These frequently spurred the creation of
Internet meme
An Internet meme, or meme (, Help:Pronunciation respelling key, ''MEEM''), is a cultural item (such as an idea, behavior, or style) that spreads across the Internet, primarily through Social media, social media platforms. Internet memes manif ...
s; such memes include the phrase "please understand" which was often used by Iwata for delays or other negative news, adding "
wata laughs to forum posts as a reference to his frequent laughter in segments of Iwata Asks, and images of Iwata staring silently at a bunch of bananas as part of a pre-recorded
E3 2012
The Electronic Entertainment Expo 2012 (E3 2012) was the 18th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 5, 2012, and ended on June 7, 2012, with 45,700 total attendees. It was ...
video to promote the ''
Donkey Kong
is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' franchise.
As a byproduct of his presence in Iwata Asks and Nintendo Direct, Iwata became the public face of Nintendo.
Iwata enjoyed conversing with reporters and would prepare stories in advance to entertain them. Even when time did not allow, he would mingle with interviewers and chat casually.
Other projects
Iwata assisted in the founding of
Creatures Inc. and
The Pokémon Company which were established in 1995 and 1998, respectively, by Tsunekazu Ishihara.
Iwata later coordinated licensing changes domestically and internationally with The Pokémon Company when it became its own entity.
In 1998, Iwata helped his colleague and personal friend
Shigesato Itoi establish
Hobonichi by working as the company's IT Manager. He acquired this position after being asked by Itoi one month prior to the June 6 launch date to arrange a website and the company's technical systems, to which Iwata complied. Iwata personally enjoyed the role and even still held the position in 2007, despite running Nintendo full-time by this point. Soon after his promotion to president of Nintendo, Iwata assigned himself to a development team at HAL Laboratory working on ''
Super Smash Bros. Melee'', for the GameCube, to continue his programming passion.
Stemming from his work with the ''Brain Age'' series, Iwata assisted in producing educational games such as ''
Kanji Sonomama Rakubiki Jiten DS'', ''
English Training: Have Fun Improving Your Skills!'', and ''Imasara Hito ni Kikenai Otona no Joushikiryoku Training DS''. He also worked on ''
Animal Crossing
is a social simulation video game series developed and published by Nintendo. It was created by Katsuya Eguchi and Hisashi Nogami. The player character is a human who lives in a village inhabited by various anthropomorphic animals and can ...
'',
''Mario'', ''
Metroid Prime'', and ''
The Legend of Zelda
is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' series of games, among others.
He also had a cameo in ''
WarioWare: Smooth Moves''. Iwata partook in the development of ''
Pokémon Go'', an
augmented reality
Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
mobile game, starting in 2013. The game was publicly revealed in September 2015, two months after his death.
Illness and death

On June 5, 2014, Nintendo announced that Iwata would not attend
E3 2014 due to medical problems. Iwata issued a public message to shareholders on June 24 that he had undergone surgery the previous week to remove a
tumor
A neoplasm () is a type of abnormal and excessive growth of tissue. The process that occurs to form or produce a neoplasm is called neoplasia. The growth of a neoplasm is uncoordinated with that of the normal surrounding tissue, and persists ...
in his
bile duct
A bile duct is any of a number of long tube-like structures that carry bile, and is present in most vertebrates. The bile duct is separated into three main parts: the fundus (superior), the body (middle), and the neck (inferior).
Bile is requ ...
discovered during a routine physical examination.
After roughly four months of recovery from a successful surgery, he returned to work in October. During this time he lost a notable amount of weight, but stated he was feeling healthier as a result. Iwata made his first public appearance on a Nintendo Direct announcement on November 5, but looked "gaunt and pale". He appeared to take this in stride and updated his own Mii, avatars used in Nintendo hardware, in June 2015 to reflect his slimmer self. On January 28, 2015, Iwata came down with a high fever and was suspected to have
influenza
Influenza, commonly known as the flu, is an infectious disease caused by influenza viruses. Symptoms range from mild to severe and often include fever, runny nose, sore throat, muscle pain, headache, coughing, and fatigue. These sympto ...
; a meeting with shareholders was postponed accordingly. Some time after attending a different shareholder meeting on June 26, Iwata became ill again and was hospitalized.
Despite his hospitalization, Iwata continued to work via his laptop in his bed and provided feedback on ''Pokémon Go'' to Tsunekazu Ishihara.
He died due to
complications from the tumor on July 11 at the age of 55 at .
He was survived by his wife Kayoko (佳代子).
Nintendo announced his death the following day.
Flags at Nintendo's headquarters were lowered to half-staff on July 13.
Nintendo's regional offices took a day of silence on July 13 across all of its social media accounts in remembrance of Iwata. Members of the gaming industry and fans alike expressed their sadness on social media over Iwata's death and gratitude for his accomplishments.
Fans established memorials across the world, including at the Japanese Embassy in
Moscow
Moscow is the Capital city, capital and List of cities and towns in Russia by population, largest city of Russia, standing on the Moskva (river), Moskva River in Central Russia. It has a population estimated at over 13 million residents with ...
, Russia, and the
Nintendo World Store in
Manhattan
Manhattan ( ) is the most densely populated and geographically smallest of the Boroughs of New York City, five boroughs of New York City. Coextensive with New York County, Manhattan is the County statistics of the United States#Smallest, larg ...
,
New York.
Shuhei Yoshida, president of
SCE Worldwide Studios
PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a Division (business), division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was est ...
, stated: "I pray that Mr. Iwata, who contributed so much to the development of the gaming industry, rests in peace." Composer and director
Junichi Masuda
is a Japanese video game composer, director, designer, producer, singer, programmer and trombonist, best known for his work in the ''Pokémon'' franchise. He was a member of Game Freak where he was an employee and executive at the company s ...
, most known for his work with the ''
Pokémon
is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
'' games, tweeted: "He was a man who understood ''Pokémon'', and a great leader. When I visited the other day, he was well. I will pray for his soul from the bottom of my heart." The Tokyo Institute of Technology issued a memorial statement on August 4, with Iwata's former classmates and professors contributing their memories.
At
The Game Awards 2015, Reggie Fils-Aimé delivered a tribute to Iwata, describing him as "fearless" and "unique, in the fullest meaning of the word".
Several hours after the announcement of Iwata's death, a photograph of a rainbow over Nintendo's headquarters in Kyoto was posted to
Twitter
Twitter, officially known as X since 2023, is an American microblogging and social networking service. It is one of the world's largest social media platforms and one of the most-visited websites. Users can share short text messages, image ...
and widely shared; it was dubbed "the
Rainbow Road to heaven", in reference to a stage in the ''
Mario Kart
is a series of kart racing games based on the ''Mario (franchise), Mario'' franchise developed and published by Nintendo. Players compete in go-kart races while using various power-up item (game terminology), items. It features Characters in ...
'' series. Buddhist funeral services for Iwata were held in Kyoto on July 16 and 17. Despite stormy weather produced by
Typhoon Nangka, an estimated 4,100 people attended to pay their respects. Among the attendees were
Reggie Fils-Aimé
Reginald Fils-Aimé ( ; born March 25, 1961) is an American businessman best known for being the President (corporate title), president and chief operating officer of Nintendo of America, the North American branch of the Japanese video game co ...
,
Shigeru Miyamoto
is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
,
Genyo Takeda, and Iwata's close friend
Masahiro Sakurai
is a Japanese video game director and game designer best known as the creator of the ''Kirby (series), Kirby'' and ''Super Smash Bros.'' series. Apart from his work on those series, he also led the design of ''Meteos'' in 2005 and directed '' ...
. Following the
wake, Iwata's remains were
cremated
Cremation is a method of Disposal of human corpses, final disposition of a corpse through Combustion, burning.
Cremation may serve as a funeral or post-funeral rite and as an alternative to burial. In some countries, including India, Nepal, and ...
and his ashes were buried at an undisclosed place in Kyoto.
Following Iwata's death, general directors Shigeru Miyamoto and Genyo Takeda temporarily managed the company together.
On September 14, Nintendo announced that
Tatsumi Kimishima, head of its Human Resources Division and former CEO of Nintendo of America, would succeed Iwata as the fifth president of Nintendo.
Influence and legacy
Throughout his life, Iwata was known for unconventional ideas and changing the medium of gaming.
He was seen as the embodiment of Nintendo: playful, quirky, humorous, and fun. Iwata's proficiency in programming led many to refer to him as a "genius" in the subject, with some likening him to a Japanese
Bill Gates
William Henry Gates III (born October 28, 1955) is an American businessman and philanthropist. A pioneer of the microcomputer revolution of the 1970s and 1980s, he co-founded the software company Microsoft in 1975 with his childhood friend ...
.
His hands-on approach to business earned him admiration and respect from both developers and gamers.
The opening to Iwata's "Heart of a Gamer" speech at GDC 2005 is regarded as the "essence" of who he was: a humble businessman dedicated to video games. He, alongside others at Nintendo such as Miyamoto, are credited with vastly expanding the gaming market and creating a new genre. By targeting a new audience instead of competing against Microsoft and Sony, Iwata avoided a "straight fight" with Nintendo's competitors and successfully achieved his goals.
Accordingly, Iwata was referred to as a "gentle revolutionary".
The simplistic appeal of the Nintendo DS and Wii served to expand the market.
Chris Kohler of
''Wired'' magazine stated that "thanks to Nintendo's Satoru Iwata, we're all gamers now," referring to the surge in video game popularity following the releases of the Nintendo DS and Wii. Although widely respected, he received criticism over his stubbornness in moving Nintendo to the mobile market.
Following Iwata's death, Reggie Fils-Aimé remarked, "... it will be years before his impact on both Nintendo and the full video game industry will be fully appreciated."
In October 2015, a fan-made Amiibo featuring Iwata's Mii avatar was crafted and auctioned for US$1,900 on
eBay
eBay Inc. ( , often stylized as ebay) is an American multinational e-commerce company based in San Jose, California, that allows users to buy or view items via retail sales through online marketplaces and websites in 190 markets worldwide. ...
; all proceeds were to be donated to the
Child's Play charity in his memory. Iwata was posthumously and unanimously granted the Lifetime Achievement Award at the
2015 Golden Joystick Awards for his influence across the gaming industry. Iwata was also posthumously granted the Lifetime Achievement Award at the 2016
DICE Awards. At the 2016
Game Developers Choice Awards
The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding video game developer, game developers and video game, games. Introduced in 2001, the Game Developers Choice Awards were preceded by ...
, Iwata was honored with a short animated film by David Hellman, the artist who worked on ''
Braid
A braid (also referred to as a plait; ) is a complex structure or pattern formed by interlacing three or more strands of flexible material such as textile yarns, wire, or hair.
The simplest and most common version is a flat, solid, three-strand ...
''. In July 2019,
Hobonichi published a book, , by Yasuda Nagata in Japan. The book includes excerpts from many Iwata Asks interviews and interviews with Iwata's closest friends, including Shigeru Miyamoto and Shigesato Itoi, after his death. In response to public demand, the agency is planning to localize the book in multiple languages with the Tuttle-Mori Agency.
Viz Media
Viz Media, LLC is an American entertainment company headquartered in San Francisco, California, focused on publishing manga, and distribution and licensing Japanese anime, films, and television series.
The company was founded in 1986 as Viz, ...
published the title as ''Ask Iwata'' in North America on April 13, 2021.
Video game tributes
A tribute in honor of Iwata, reading "This game is dedicated to our wingman who fell in battle", was placed at the end of the credits for ''
Star Fox Zero''. Another speculated tribute appears in the Nintendo Switch 2017 launch game ''
The Legend of Zelda: Breath of the Wild'', a game in development at the time of his death. A non-playable character, who bears a striking resemblance to Satoru Iwata, asks for the player to go atop Satori Mountain in search of the mystical Lord of the Mountain, who is also known by the name "Satori". Given the similarity between "Satori" and "Satoru" and the fact that the Lord of the Mountain is seen as a guiding spirit, the quest is thought to be an elaborate tribute to Iwata. Both the non-playable character and the Lord of the Mountain return in ''
The Legend of Zelda: Tears of the Kingdom''.
In September 2017,
modders discovered that an emulated version of the NES game ''
Golf
Golf is a club-and-ball sport in which players use various Golf club, clubs to hit a Golf ball, ball into a series of holes on a golf course, course in as few strokes as possible.
Golf, unlike most ball games, cannot and does not use a standa ...
'', which Iwata programmed, is included in the
Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
firmware, accessed by moving the
Joy-Con
Joy-Con are the primary game controllers for the Nintendo Switch, a hybrid video game console. A set of Joy-Con consists of two individual units, each containing an analog stick and an array of buttons. They can be used while attached to the mai ...
controllers similarly to how Iwata would move his hands in
Nintendo Direct
Nintendo Direct is a series of online presentations or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began ...
presentations when the system clock is set to July 11, the day of his death. This appeared to have been removed by Nintendo with a system update issued later that year. Within
''Pokémon Ultra Sun'' and ''Ultra Moon'', visiting the Game Freak building with Pokémon introduced in
''Pokémon Gold'' and ''Silver'' has a non-player character relate how they were having trouble getting data onto the
Game Boy Color
The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
game cards until they were helped by an "amazing guy"; this acknowledges Iwata's contribution to ''Gold'' and ''Silver'' that allowed them to include the whole of the world from
''Pokémon Red'' and ''Blue'' without compromising the size of the ''Gold''/''Silver'' world.
Bibliography
*
See also
*
History of Nintendo
Notes
References
Sources
*
*
*
*
*
External links
* Game Developer Conference speeches
*
2005 – Heart of a Gamer*
2006 – Disrupting Development*
2011 – Video Games Turn 25: A Historical Perspective and Vision for the FutureSatoru Iwataat Nintendo
Miiverse
Seattle Post Intelligence: Satoru Iwata InterviewKikizo Video Interview* – a discussion with Nintendo President Satoru Iwata
*
*
{{DEFAULTSORT:Iwata, Satoru
1959 births
2015 deaths
20th-century Japanese businesspeople
21st-century Japanese businesspeople
Academy of Interactive Arts & Sciences Lifetime Achievement Award recipients
Deaths from cholangiocarcinoma in Japan
Japanese chief executives
Japanese video game businesspeople
Japanese video game designers
Japanese video game directors
Japanese video game producers
Japanese video game programmers
Nintendo people
People from Hokkaido
People from Sapporo
Tokyo Institute of Technology alumni