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video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s, a random map is a map generated
randomly In common usage, randomness is the apparent or actual lack of pattern or predictability in events. A random sequence of events, symbols or steps often has no :wikt:order, order and does not follow an intelligible pattern or combination. Ind ...
by the computer, usually in
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art ...
games. Random maps are often the core of single and multiplayer gameplay, aside from story based campaigns that are often shipped with the game. Each new game presents an unknown map, providing a new experience to the player, and an even playing field in multiplayer gaming. Random maps typically have a certain theme - for example a naval random map with many small islands, or a 'gold rush' map with a large amount of gold in the center of the map. The type of random map may also influence the game's
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
, with the AI employing different strategies optimized for each random map. Methods for generating such maps vary depending upon the
topography Topography is the study of the forms and features of land surfaces. The topography of an area may refer to the land forms and features themselves, or a description or depiction in maps. Topography is a field of geoscience and planetary sci ...
of the game itself. A game which requires natural landscapes may use
fractal In mathematics, a fractal is a geometric shape containing detailed structure at arbitrarily small scales, usually having a fractal dimension strictly exceeding the topological dimension. Many fractals appear similar at various scales, as illu ...
subdivision to create convincing terrain, whereas a game set inside a structure such as a dungeon may use two-dimensional maze algorithms. Some games allow the players to make their own random map scripts (RMS), a form of
game modification Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes an ...
. Random map scripts provide instructions for generating the map, such as terrain types, resource locations, and many other factors. Random maps can also be used by scenario
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
to unlock previously unavailable units. For example in ''
Age of Empires II ''Age of Empires II: The Age of Kings'' is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for Microsoft Windows and Macintosh, it is the second game in the '' Age of Empires'' series. ...
'', designers have used RMS to unlock new terrains and units. The unit-terrain combination of fish on shoreless water is one such application of this technique. Another example is ''
Empire Earth ''Empire Earth'' is a series of real-time strategy video games developed by Stainless Steel Studios and Mad Doc Software, and published by Sierra Entertainment. The games in the series are historical RTS games that are similar to '' Age of Emp ...
'', where an unused dark red coloured cliff can be unlocked through a custom random map script.


See also

*
Procedural generation In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In ...


Sources

* * {{Real-time strategy gameplay Video game gameplay