''Risk II'' is a
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
version of the
board game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well.
Many board games feature a ...
''
Risk
In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environme ...
'', developed by
Deep Red Games
DR Studios (formerly known as Deep Red Games) is a British video game developer based in Milton Keynes in the United Kingdom. DRS primarily develops strategy games, such as '' Monopoly Tycoon''. The company was formed in 1998 by Kevin Buckner ...
and published by
Hasbro Interactive
Hasbro Interactive was an American video game production and publishing subsidiary of Hasbro, the large game and toy company. Several of its studios were closed in early 2001 and most of its properties were sold to Infogrames (now Atari SA) whi ...
under the
MicroProse
MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization'' and '' X-COM'' series. Most of their inte ...
label. It's a sequel to the
1996 version of ''Risk''.
In addition to the classic board game style of play, ''Risk II'' introduced new modes including a single-player tournament and a brand new concept called SameTime, in which turns are taken simultaneously by all players. Up to eight players can play, in any combination of human and computer opponents (as long as at least one player is human). Available computer opponents are an assortment of mostly 18th and 19th century generals:
Campbell,
Mackenzie,
Marmont,
Barbacena
Barbacena is a municipality in the state of Minas Gerais, Brazil. As of 2020, the municipality had 138,204 inhabitants. The total area of the municipality is .
It is in the foothills of the Serra da Mantiqueira south of the state capital Bel ...
,
D'Erlon,
Maransin,
Solignac
Solignac (; oc, Solenhac) is a commune in the Haute-Vienne department in the Nouvelle-Aquitaine region in west-central France.
Geography
The village lies on the right bank of the Briance, which flows westward through the commune. It contains ...
,
Sherbrooke
Sherbrooke ( ; ) is a city in southern Quebec, Canada. It is at the confluence of the Saint-François and Magog rivers in the heart of the Estrie administrative region. Sherbrooke is also the name of a territory equivalent to a regional cou ...
,
Aubert,
Spencer,
Taupin,
Freire
Freire / Freyre is a word used in the Portuguese and Galician languages to define the occupational name for a friar or a nickname for a pious person or someone employed at a monastery. The word is derived from Latin ''frater'', which means brothe ...
,
Vauban,
Baird
Baird may refer to:
Places United States
* Baird, Mississippi, an unincorporated community
* Baird, Missouri, an unincorporated community
* Baird, Texas, a city
* Baird, Washington, a community
* Baird Mountains, Alaska
* Baird Inlet, Alaska
...
,
Bonaparte and
Wellington
Wellington ( mi, Te Whanganui-a-Tara or ) is the capital city of New Zealand. It is located at the south-western tip of the North Island, between Cook Strait and the Remutaka Range. Wellington is the second-largest city in New Zealand by m ...
. Each computer opponent has a different style of attack and a different reliability in honoring alliances.
Game Types
Classic Risk
Classic style employs the standard rules of
Risk
In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environme ...
(depending on version, see
below
Below may refer to:
*Earth
* Ground (disambiguation)
* Soil
* Floor
* Bottom (disambiguation)
* Less than
*Temperatures below freezing
* Hell or underworld
People with the surname
* Ernst von Below (1863–1955), German World War I general
* Fr ...
), which is one attack move at a time from one location. In this game type, you can attack as many times as you like, and may move through multiple territories with one army, although at least one unit has to be left in any territory you capture. You may also retreat from an attack and move units from one territory to a bordering territory at the end of your attack turn.
Real Time Risk
Real Time Risk is a completely different concept, and mostly suited for digital play. A player may use two or more different armies from one or more different territories to attack a bordering territory.
After placing reinforcements and making a move, the map will show the moves of all players and where they will attack. Then, each battle is fought battle individually (unless AI are battling each other; in that case, it is automatically resolved) until all moves have been played.
The Real Time concept requires dynamically different strategies from that of the Classic game. An attack from 2 or more territories to a single enemy territory is called a 'Mass Invasion'. If two different players attack a territory that fails to defend them, then a 'Spoils of War' battle ensues at the end of the turn between the two armies who fought for the territory in question. A player may only move through one territory at a time when attacking, although each player is granted a 'Surge Attack', which can be used to thrust a designated number of soldiers from a newly acquired territory into a neighbouring one. If two armies meet when attacking, a 'Border Clash' battle occurs, which is the first to be resolved.
The dice are also different, and create a new strategy for using armies. If a player uses 3 armies to attack (over 3 bordering territories), the player will use 3 dice. If a player uses just one army, he will only use one die and so forth. Also, the greater the number of soldiers in the army, the different color of die. The darker the color, the more "loaded" the die is. For example, if an attacking territory has 30 or more soldiers, it will receive a black die, which will usually roll 4-6's, whereas an army of 5 or less will use a white die, which rolls lower numbers more often. The other "loaded" ranks, from highest to lowest are: red, orange, yellow.
As a result, the ranks range from white, yellow, orange, red (dark), and a deep black.
Since the battle greatly favors the side that uses mass invasions (they get more dice), sitting back and defending is not a good idea. It is not uncommon for a two sided mass invasion to crush a defending army that is twice the invasion size. The player should try to mobilize all border forces to attack whenever possible. This way the player can avoid the enemy mass invasions and fight some fair border clashes battle, damaging the enemy in the process. Most of the time, the benefit of holding a continent border territory is not worth the risk of losing a mass number of soldiers from enemy mass invasions. In addition, since the enemy is only allowed one surge attack per round, the damage he can do to the player's inner territory is limited. In fact, the enemies that surge attack deep into the player's territory risk having it crushed by the player's mass invasions in the next round, assuming the player can provide a reasonable resistance.
Tournament
Tournament employs both Classic and Same Time rules. There are 16 different rounds of ascending difficulty, and you are scored after every round. If you lose any round, your tournament ends. The aim is to gain as many points as possible. You gain points for completing your objective and bonus points for eliminating opposing players. There is a scoreboard which is pre-filled with different players before play.
Versions
Two versions of ''Risk II'' were developed: the U.S. version (v1.01u) and the European version (v1.01e). This was necessary because the board game rules actually differ slightly based on where the game is played. In the U.S. version, the "trade-on-the-fly rule," which forces a player to trade cards in the middle of a turn if he or she has more than the 5-card maximum, is in effect. In the European version, there is no "trade-on-the-fly". There is also a difference in the options a player has when rolling dice to defend a territory with two battalions. In the European version of ''Risk II'' a player may only roll one die while in the US version a player may choose to roll two dice or one die (to defend with either one or two battalions). The two versions of ''Risk II'' are however, completely compatible with each other when used in multi-player games online or across a network. Whichever version is installed by the host of the game is the version that will be used for each player. In the classic board game ''Risk'', the U.S. version uses ascending card trade-in values (4 additional reinforcements, then 6,8,10,12,15,20,25,...), while the European version uses set card trade-in values (Infantry-4, Cavalry-6, Cannon-8, One of each-10). In ''Risk II'', both versions have the option of using ascending or set trade-in values, and also an additional option of ascending by one (4,5,6...), which is a compromise between ascending and set.
Online play
Originally the
MSN Gaming Zone supported free online play for ''Risk II'', though it ceased support of the game on January 31, 2006.
Reception
In ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
'', Ken Brown wrote that ''Risk II'' "delivers enough gameplay and play options to satisfy just about anyone". However, he criticized the balance of its Same Time mode, which he argued favored attackers.
Jim Cobb of ''
Computer Games Strategy Plus
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' raved that ''Risk II''s designers had "infused the classic game with enough variations, options and graphics to make it seem like a new experience to even the most hardened die-thrower." Although he criticized its online multiplayer mode, he summarized the game as "a 'must buy' for all gamers, regardless of the niche in which they usually dwell."
Writing for ''
PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and '' PC Plus'' had covered games ...
'', Richie Shoemaker praised ''Risk II'' as an improvement over its predecessor, and called the game's Same Time mode a "minor masterpiece". He concluded, "Best of all, however, is that for once, someone — in this case developer Deep Red — has recreated a classic board game successfully to PC and done it well."
In a negative review, ''
PC Gamer US
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
''s Barry Brenesal wrote, "Who needs another board game that wasn't imaginatively recreated on the PC?" He found ''Risk II'' uninspired and noted technical issues.
References
{{DEFAULTSORT:Risk Ii
2000 video games
Computer wargames
Cultural depictions of Napoleon
Cultural depictions of Arthur Wellesley, 1st Duke of Wellington
Hasbro games
Classic Mac OS games
MicroProse games
Multiplayer and single-player video games
Multiplayer hotseat games
Napoleonic Wars video games
Risk (game)
Top-down video games
Video games based on board games
Video games developed in the United Kingdom
Video games scored by Peter Connelly
Video games set in the 18th century
Windows games
MacSoft games
DR Studios games