
The virtuality continuum is a continuous scale ranging between the completely virtual, a
virtuality
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), edu ...
, and the completely real,
reality
Reality is the sum or aggregate of everything in existence; everything that is not imagination, imaginary. Different Culture, cultures and Academic discipline, academic disciplines conceptualize it in various ways.
Philosophical questions abo ...
. The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and
virtual objects. It has been described as a concept in
new media and
computer science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
. The concept was first introduced by Paul Milgram.
The area between the two extremes, where both the real and the virtual are mixed, is called
mixed reality
Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
. This in turn is said to consist of both
augmented reality
Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
, where the virtual augments the real, and
augmented virtuality, where the real augments the virtual.
This continuum has been extended into a two-dimensional plane of ''virtuality'' and ''mediality''.
Mediated Reality with implementations for everyday life
2002 August 6th, Presence Connect, the on line companion to the MIT Press journal PRESENCE: Teleoperators and Virtual Environments, MIT Press
See also
* Computer-mediated reality
Computer-mediated reality refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable computer or hand-held device such as a smartphone.
Mediated reality is a p ...
* Extended reality
* Simulated reality
* Spatial computing
* Transreality gaming
References
{{DEFAULTSORT:Reality-virtuality continuum
Multimodal interaction
Virtual reality
Mixed reality
Augmented reality
Extended reality
1994 introductions