Timekeeping is relevant to many types of
games
A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
, including
video games
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
,
tabletop role-playing games,
board games
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
, and
sports
Sport is a physical activity or game, often competitive and organized, that maintains or improves physical ability and skills. Sport may provide enjoyment to participants and entertainment to spectators. The number of participants in ...
. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done using real-time and/or turn-based timekeeping. In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems. There are also additional timekeeping methods, such as
timelines and progress clocks.
Real-time
In real-time games, time progresses continuously. This may occur at the same or different rates from the passage of time in the real world. For example, in ''
Terraria
''Terraria'' ( ) is a 2011 action-adventure sandbox game developed by Re-Logic and published by 505 Games. The game features exploration, combat, crafting, building, and mining inside a procedurally generated 2D computer graphics, 2D world. ...
'', one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world.
In a multiplayer real-time game, players perform actions simultaneously as opposed to in sequential units or turns. In competitive games, players must consider that their opponents are working against them in real time and may act at any moment. This introduces additional challenges.
Many sports, such as
soccer
Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 Football player, players who almost exclusively use their feet to propel a Ball (association football), ball around a rectangular f ...
or
basketball
Basketball is a team sport in which two teams, most commonly of five players each, opposing one another on a rectangular Basketball court, court, compete with the primary objective of #Shooting, shooting a basketball (ball), basketball (appro ...
, are almost entirely simultaneous in nature, retaining a limited notion of turns in specific instances, such as the
free kick in soccer and the
free throw
In basketball, free throws or foul shots are unopposed attempts to score points by shooting from behind the free-throw line (informally known as the foul line or the charity stripe), a line situated at the end of the restricted area. Free throws ...
and
shot clock in basketball. In the card games
Nerts and ''
Ligretto'', players must compete to discard their cards as quickly as possible and do not take turns.
Turn-based
In turn-based games, game flow is partitioned into defined parts, called
turns, moves, or plays. Each player is allowed a period of analysis (sometimes bounded, sometimes unbounded) before committing to a game action.
Turns may represent periods of time, such as hours, days, or years.
This is common in
4X video games like the
Civilization series and world-building tabletop role-playing games. For example, in
''Dialect'', sets of turns represent eras in a society's development; similarly, in ''
The Quiet Year
''The Quiet Year'' is a map-drawing tabletop role-playing game published by indie game publisher Buried Without Ceremony in 2013 in which players collaboratively create maps to drive a central story of survival.
Description Equipment
The game p ...
'', each turn represents one week leading up to a community's destruction.
This is also common in both video games and tabletop games with
dating sim elements. For example, in ''
Persona 5'' and ''
Monster Prom'', turns represent high school class periods, and in ''
Visigoths vs. Mall Goths'', each team's turn represents a specific hour at the mall.
Turn-based games come in two main forms:
simultaneous
Simultaneity may refer to:
* Relativity of simultaneity, a concept in special relativity.
* Simultaneity (music), more than one complete musical texture occurring at the same time, rather than in succession
* Simultaneity, a concept in Endogenei ...
or
sequential (also called ''player-alternated''). ''
Diplomacy
Diplomacy is the communication by representatives of State (polity), state, International organization, intergovernmental, or Non-governmental organization, non-governmental institutions intended to influence events in the international syste ...
'' is an example of a simultaneous turn-based game. There are three types of player-alternated games: ranked,
round-robin start, and random. The difference is the order in which players start a turn. In ranked player-alternated games, the first player is the same every time. In round-robin games, the first player selection policy is round-robin. Random player-alternated games randomly select the first player. Some games also decide the order of play using an
initiative
Popular initiative
A popular initiative (also citizens' initiative) is a form of direct democracy by which a petition meeting certain hurdles can force a legal procedure on a proposition.
In direct initiative, the proposition is put direct ...
score based on players' attributes, positions within the game, or dice rolls. ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' and ''
Wizard101
''Wizard101'' is a 2008 massively multiplayer online role-playing game (MMORPG) developed and published by KingsIsle Entertainment. Players take on the role of student wizards who must save the Spiral, the fictional universe in which the game is ...
'' are examples of this style.
The term turn-based gaming is also used for
play-by-mail game
A play-by-mail game (also known as a PBM game, PBEM game, turn-based game, turn based distance game, or an interactive strategy game.) is a game played through postal mail, email, or other digital media. Correspondence chess and Go (game), Go wer ...
s and
browser-based gaming websites that allow long-term gameplay of board games such as
Go and
chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
.
Sub-types and combinations
Various adaptations of the real-time and turn-based systems have been implemented to address common or perceived shortcomings of these systems (though they often introduce new issues that did not exist before).
These include:
Timed turns and time compression
''Timed turns'' are designed to prevent one player from using more time to complete turns than another. In
chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
, for instance, a pair of
stop clocks may be used in order to place an upper limit on turn length.
In
exchange chess, four players on two teams play on two boards with each team taking one white and one black side. A taken piece can be given to a teammate and placed on their board. A player can abuse this
game mechanic by taking an opponent's piece, giving it to a teammate, then waiting unusually long to play a turn on their own board—thereby allowing the teammate to use the advantage for many future moves on their board. To avoid this, players are often limited to ten seconds per move—with their opponent being allowed to remove one of the player's pawns from the board for each additional ten seconds consumed.
The
turn-based strategy
Strategy video game is a major video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success.
Although many types of video games can contain strategic elements, the strategy genre is most commo ...
game ''
Utopia
A utopia ( ) typically describes an imagined community or society that possesses highly desirable or near-perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book ''Utopia (book), Utopia'', which describes a fictiona ...
'' (1982) featured an early example of timed turns. The early ''
Ultima''
role-playing video game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s were strictly turn-based, but starting with ''
Ultima III: Exodus'' (1983), if the player waited too long to issue a command, the game would issue a "pass" command automatically, thereby allowing enemies to take their turns while the
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
did nothing.
''Time compression'' is a feature commonly found in real-time games such as
flight simulator
A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
s. It allows the player to speed up the game time by some (usually adjustable) factor. This permits the player to shorten the subjective duration of long and relatively uneventful periods of gameplay.
Ticks
Many browser-based
MMORPG
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
As in role-playing games (RPGs), the player assumes the role of a Player charac ...
s allocate a number of turns that can be played within a certain period of time, called a ''tick''. A tick can be any measurement of real time. Players are allocated a certain number of turns per tick, which are refreshed at the beginning of each new tick. Tick-based games differ from other turn-based games in that ticks always occur after the same amount of time has expired.
Rounds
In some real-time games, game actions are timed according to a common interval that is longer than the duration of play in the real world. For instance,
non-player characters
A non-player character (NPC) is a Character (arts), character in a game that is not controlled by a Player (game), player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaste ...
might only begin actions at the beginning or end of a ''round''. Some video games such as the ''
Baldur's Gate
''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms '' Dungeons & Dragons'' campaign setting. The series has been divided into two sub-series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both t ...
'' series use a rounds system based on tabletop role-playing games such as ''Dungeons & Dragons.''
Active Time Battle
The "
Active Time Battle" (ATB) system was introduced by
Hiroyuki Ito in ''
Final Fantasy IV'' (1991).
ATB combines turn-based combat with a continuous flow of actions and variable wait times. Enemies can attack or be attacked at any time.
The ATB system was further developed in ''
Final Fantasy V
is a 1992 role-playing video game developed and published by Square (video game company), Square. It is the fifth main installment of the ''Final Fantasy'' series. The game first appeared only in Japan on Nintendo's Super Nintendo Entertainmen ...
'' (1992), which introducing a time gauge showing which character's turn is next. The ATB system has since been used in ''
VI'' (1994), ''
VII'' (1997), ''
VIII'' (1999), ''
IX'' (2000), and ''
X-2'' (2003). Both ''
Final Fantasy XII
is a 2006 role-playing video game developed and published by Square Enix. The twelfth main installment of the ''Final Fantasy'' series, it was first released for the PlayStation 2 in March 2006. It introduced several innovations to the series ...
'' (2006) and ''
XIII'' (2009) used heavily modified versions of the system. The ATB system was also used in ''
Chrono Trigger
is a 1995 role-playing video game by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dr ...
'' (1995).
Simultaneously executed and clock-based turns
In ''simultaneously executed'' games (also called "phase-based", "We-Go" or "Turn-based WeGo"), turns are separated into two distinct phases: ''decision'' and ''execution''. In the decision phase, each player simultaneously plans and determines their units' actions. In the execution phase, all players' chosen actions occur automatically and at the same time. One early example is the 1959 board game ''
Diplomacy
Diplomacy is the communication by representatives of State (polity), state, International organization, intergovernmental, or Non-governmental organization, non-governmental institutions intended to influence events in the international syste ...
''. Video game examples include ''
Laser Squad Nemesis'' (2003), the ''
Combat Mission'' series, ''
Master of Orion'' series, ''
Star Hammer: The Vanguard Prophecy'' (2015) and ''
Battlestar Galactica Deadlock'' (2017).
''Clock-based'' games tie all unit actions directly to the game clock. Turns begin and end depending on the duration specified for each action, resulting in a sequence of turns that is highly variable and has no set order. It is also possible for different players' actions to occur at the same time with respect to the game clock, as in real-time or simultaneously executed games. Examples of video games that use a clock-based system include ''Typhoon of Steel'' (1988) and ''MechForce'' (1991), both originally for the
Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
.
Unit initiative
In some games, the sequence of turns depends on the ''initiative'' statistic of each unit, no matter which side the unit belongs to. Games of this type are still technically sequential, as only one unit can perform an action at a time, and the duration of actions is not tied to the game clock. Examples include the video games ''
The Temple of Elemental Evil'' (2003) and ''
Final Fantasy Tactics'' (1997).
Interrupting a turn
Some games allow players to act outside of their normal turn by ''interrupting'' an opponent's turn and executing additional actions. The number and type of actions a player may take during an ''interrupt sequence'' is limited by the number of points remaining in the player's
action point pool carried over from the previous turn. Examples include the ''
X-COM'' series of video games, the board
wargame
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for Recreational wargaming, recreation, to train military officers in the art of milit ...
''
Advanced Squad Leader'' (1985), and ''attacks of opportunity'' in ''Dungeons & Dragons''. Newer editions of ''Dungeons & Dragons'' also allow a ''Ready''-action to prepare an action to be executed during the enemy's turn. This is also implemented in some video games, such as ''
Solasta: Crown of the Magister'' (2020).
The ''
Silent Storm'' video game series includes an "Interrupt" statistic for each character, to determine the likelihood of out-of-turn action. In the video game ''
M.A.X.'' (1996), defensive units may be set to fire out of turn instead of on their own turn. In the board game ''
Tide of Iron
''Tide of Iron'' is a World War II based Wargaming, wargame designed and published in 2007 by Fantasy Flight Games, also notable for publishing other large games containing a large number of counters and/or other components such as ''World of War ...
'', a special card interrupts an opponent's turn to perform an action. In the ''
Mario & Luigi'' series, the player often has the opportunity to "counterattack" on the enemy's turn, causing damage and often halting the attack.
Special turns and phases
In some turn-based games, not all turns are alike. The board game ''Imperium Romanum II'' (1985), for instance, features a "Taxation and Mobilization" phase in every third turn (month), which does not occur in the other turns. In the video game ''
King Arthur: The Role-Playing Wargame'' (2009), every fourth turn, the season turns to winter, the only time when buildings can be constructed. In the board game ''
Napoleon
Napoleon Bonaparte (born Napoleone di Buonaparte; 15 August 1769 – 5 May 1821), later known by his regnal name Napoleon I, was a French general and statesman who rose to prominence during the French Revolution and led Military career ...
'' (1974), every third player turn is a "night turn" when combat is not allowed.
Other turn-based games feature several phases dedicated to different types of activities within each turn. In the ''
Battle Isle'' series of video games, players issue movement orders for all units in one phase, and attack orders in a later phase. In the board game ''
Agricola
Agricola, the Latin word for farmer, may also refer to:
People Cognomen or given name
:''In chronological order''
* Gnaeus Julius Agricola (40–93), Roman governor of Britannia (AD 77–85)
* Sextus Calpurnius Agricola, Roman governor of the m ...
'' (2007), turns are divided into three phases: "Upkeep", "Replenishing" and "Work." A fourth "Harvest" phase occurs every few turns.
Partially or optionally turn-based and real-time
Some games that are generally real-time use turn-based play during specific sequences. For example, the
role-playing video games
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
''
Fallout'' (1997), ''
Silent Storm'' (2003)
and ''
Baldur's Gate 3
''Baldur's Gate 3'' is a 2023 role-playing video game developed and published by Larian Studios. It is the third main installment of the ''Baldur's Gate'' series, based on the tabletop fantasy role-playing game ''Dungeons & Dragons''. A partial ...
'' (2023) are turn-based during the combat phase and real-time throughout the remainder of the game. This speeds up portions of the game where the careful timing of actions is not crucial to player success, such as exploration.
Other video games, such as the ''
Total War
Total war is a type of warfare that includes any and all (including civilian-associated) resources and infrastructure as legitimate military targets, mobilises all of the resources of society to fight the war, and gives priority to warfare ov ...
'' series, ''
X-COM'' (1994) and ''
Jagged Alliance 2
''Jagged Alliance 2'' is a 1999 tactical role-playing game developed by Sir-Tech, Sir-Tech Canada for Microsoft Windows and later porting, ported to Linux by Tribsoft. It is the third entry in the Jagged Alliance (series), ''Jagged Alliance'' seri ...
'' (1999), combine a
turn-based strategic layer with
real-time tactical
Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
combat or vice versa.
The video games ''
X-COM: Apocalypse'' (1997), ''
Fallout Tactics'' (2001) ''
Arcanum: Of Steamworks and Magick Obscura'' (2001), ''
Pillars of Eternity II: Deadfire'' (2018), ''
Pathfinder: Kingmaker'' (2018, added later per patch) and ''
Pathfinder: Wrath of the Righteous'' (2021) offer the option of turn-based or real-time mode via a configuration setting.
Pausable real-time
In real-time games with an ''active pause'' system (also called "pausable real-time" or "real-time with pause"), players can pause the game and issue orders. When the game is un-paused, the orders automatically execute. This offers additional tactical options, such as letting players issue orders to multiple units at the same time.
The ''
Baldur's Gate
''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms '' Dungeons & Dragons'' campaign setting. The series has been divided into two sub-series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both t ...
'' series popularized pausable real-time for mouse-driven
party-based computer
role-playing games
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ...
,
although the mechanic was also present in earlier games such as in ''
Knights of Xentar
''Knights of Xentar'' is an eroge, erotic role-playing video game published for MS-DOS compatible operating systems in North America by Megatech Software in 1995. It was originally published as in Japan. It is part of the ''Dragon Knight (video ...
'' (1991),
''
Darklands'' (1992),
''
Tales of Phantasia'' (1995),
Total Annihilation (1997) and ''
Homeworld'' (1999). In ''Baldur's Gate'', players may also let the
artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
take control during combat and press the spacebar at any time to regain control of their characters.
Further, in ''Baldur's Gate'', players are able to configure the game to automatically pause when certain conditions are met, such as at the end of a round or upon the death of a
non-player character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
. A variation of active pause, called "Smart Pause Mode" or SPM, is a feature of Apeiron's ''
Brigade E5: New Jagged Union'' (2006) and ''7.62: High Calibre'' (2007).
The
grand strategy games developed by
Paradox Interactive exclusively use pausable real-time.
It was the originally intended mode of the ''
Civilization
A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
'' series before the developers decided to switch to turn-based.
It has been present in the SimCity
construction and management simulation series since ''
SimCity
''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and was followed by several sequels and many other spin-off ''S ...
'' (1989) and is also used in the ''
Transport Tycoon'' and ''
RollerCoaster Tycoon'' series.
In the single-character console RPGs ''
Parasite Eve'' (1998) and ''
Vagrant Story'' (2000), the player can pause the game to take aim with a weapon.
In ''Vagrant Story'', this allows players to target specific body parts while the game is paused. A similar mechanic was later used in the real-time role-playing game ''
Last Rebellion'' (2010). ''
Jagged Alliance 2
''Jagged Alliance 2'' is a 1999 tactical role-playing game developed by Sir-Tech, Sir-Tech Canada for Microsoft Windows and later porting, ported to Linux by Tribsoft. It is the third entry in the Jagged Alliance (series), ''Jagged Alliance'' seri ...
'' (1999) and ''
Fallout'' (1997) allow players to target individual body parts during turn-based combat. The latter led to the creation of the V.A.T.S system in the real-time RPG ''
Fallout 3'', where players could pause the game to target individual body parts. ''
Final Fantasy XII
is a 2006 role-playing video game developed and published by Square Enix. The twelfth main installment of the ''Final Fantasy'' series, it was first released for the PlayStation 2 in March 2006. It introduced several innovations to the series ...
'' (2006) expanded on active pause combat with its "gambits" system, which allows players to collect and apply preferences to the artificial intelligence routines of partner characters, who then perform certain actions in response to certain conditions. A similar "tactics" system later appeared in ''
Dragon Age: Origins'' (2009) and ''
Dragon Age II
''Dragon Age II'' is a 2011 Action role-playing game, action role-playing video game developed by BioWare and published by Electronic Arts (EA). It is the second major game in the ''Dragon Age'' series and the successor to ''Dragon Age: Origins ...
'' (2011). ''Knights of Xentar'' (1991)
and ''Secret of Mana'' (1993)
also allow an adjustable artificial intelligence to take control during combat.
Timelines
Some games use a
timeline
A timeline is a list of events displayed in chronological order. It is typically a graphic design showing a long bar labelled with dates paralleling it, and usually contemporaneous events.
Timelines can use any suitable scale representing t ...
as part of a
game mechanic that lets players establish or alter the order of events within the game world. For example, in the
indie role-playing game ''Microscope'', players invent a timeline together, then select different segments of the timeline to embellish through roleplaying.
In the card game ''
Chrononauts (game)'', everyone plays timeline cards to change the order of historical events, creating an
alternate history
Alternate history (also referred to as alternative history, allohistory, althist, or simply A.H.) is a subgenre of speculative fiction in which one or more historical events have occurred but are resolved differently than in actual history. As ...
.
Progress clocks
A progress clock is a tabletop role-playing
gamemaster (GM) tool for keeping track of ongoing events that cannot be handled within a single turn, such as the
player characters' continuous headway toward defeating a challenge, the gradual approach of an enemy, or a time-limited window of opportunity. The GM draws a segmented circle to represent a clock face, then fills in a segment whenever progress develops toward the outcome. Progress clocks are important in the
heist film
The heist film or caper film is a subgenre of crime films and the caper story, focused on the planning, execution, and aftermath of a significant robbery.
One of the early defining heist films was '' The Asphalt Jungle'' (1950), which ''Film G ...
-inspired game ''
Blades in the Dark'' and other games that adapt its ''Forged in the Dark'' system.
Reception and debate
Debates occur between fans of real-time and turn-based video games based on the merits and flaws of each timekeeping style.
Arguments made in favor of turn-based systems include:
* The extra time available to players in turn-based systems allows them to plan their moves to a greater degree,
and permits game designers to offer additional tactical and gameplay options.
The same options when used in combination with the time-pressures of real-time games, on the other hand, can cause new players to feel overwhelmed.
* Games are fairer due to a lack of reliance upon player reflexes.[ A player with slower reflexes is not at a disadvantage compared to faster players; rather, only the ability to think through and solve the current problem is important.
* Games can have better ]artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
due to the greater amount of computer processing power available to them.[
* It is more realistic to control multiple units intelligently using this system, as players do not have to divide their attention among multiple independent units all moving simultaneously.][ Likewise, it is easier to keep track of what the enemy is doing at all times since the player is typically informed of every move in advance (not taking into account ]fog of war
The fog of war is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary Intent (Military), inten ...
).[
Arguments made in favor of real-time systems include:
* Armies pausing mid-combat to take turns and act in a sequential manner is unrealistic. Real-life combat occurs simultaneously with no side pausing to let the other side move.][
* Thinking and acting quickly are part of the strategy,][ providing additional challenge.][
* Real-time systems are viscerally exciting][ and add to players' sense of ]immersion
Immersion may refer to:
The arts
* "Immersion", a 2012 story by Aliette de Bodard
* ''Immersion'', a French comic book series by Léo Quievreux
* ''Immersion'' (album), the third album by Australian group Pendulum
* ''Immersion'' (film), a 2021 ...
. Players feel more like they are experiencing game events first-hand.
* Turn-based games have too many rules and are difficult to master.[
* Real-time games are more multiplayer-friendly,] since sitting around and waiting while other players take their turns can become tiresome.[
* The added element of a shared clock prevents gameplay from becoming an easily repeatable series of steps. The reliance upon player timing makes outcomes highly variable.]
See also
* Game mechanics In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, whi ...
and Gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
* Game design
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
and Video game design
Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ...
* Play-by-mail game
A play-by-mail game (also known as a PBM game, PBEM game, turn-based game, turn based distance game, or an interactive strategy game.) is a game played through postal mail, email, or other digital media. Correspondence chess and Go (game), Go wer ...
and List of play-by-mail games
This is a list of play-by-mail (PBM) games. It includes games played only by postal mail, those played by mail with a play-by-email (PBEM) option, and games played in a turn-based format only by email or other digital format.
It is unclear what t ...
* Sequential game
In game theory, a sequential game is defined as a game where one player selects their action before others, and subsequent players are informed of that choice before making their own decisions. This turn-based structure, governed by a time axis, d ...
* Simultaneous game
In game theory, a simultaneous game or static game is a game where each player chooses their action without knowledge of the actions chosen by other players. Simultaneous games contrast with sequential games, which are played by the players taki ...
References
External links
Time Systems - RogueBasin
- discusses several different types of timing systems used in roguelike
Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most ro ...
s.
12 ways to improve turn-based RPG combat systems
- editorial discussing how to design turn-based combat systems.
Taking Turns (Or Yes, It IS Your Job to Make Me Have Fun)
- editorial at Gamasutra.
Turn Based Strategy Makes Me Care
- editorial at Gamasutra.
Turn-Based VS Real-Time
at Gamasutra
{{Video game gameplay
Timekeeping
Video game terminology