A quad-edge
data structure
In computer science, a data structure is a data organization, management, and storage format that is usually chosen for Efficiency, efficient Data access, access to data. More precisely, a data structure is a collection of data values, the rel ...
is a
computer representation of the
topology
In mathematics, topology (from the Greek words , and ) is concerned with the properties of a geometric object that are preserved under continuous deformations, such as stretching, twisting, crumpling, and bending; that is, without closing ho ...
of a
two-dimensional
In mathematics, a plane is a Euclidean ( flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise ...
or three-dimensional
map, that is, a
graph
Graph may refer to:
Mathematics
*Graph (discrete mathematics), a structure made of vertices and edges
**Graph theory, the study of such graphs and their properties
*Graph (topology), a topological space resembling a graph in the sense of discre ...
drawn on a (closed)
surface
A surface, as the term is most generally used, is the outermost or uppermost layer of a physical object or space. It is the portion or region of the object that can first be perceived by an observer using the senses of sight and touch, and is t ...
. It was first described by
Jorge Stolfi and
Leonidas J. Guibas.
It is a variant of the earlier
winged edge data structure.
Overview
The fundamental idea behind the quad-edge structure is the recognition that a single edge, in a closed polygonal mesh topology, sits between exactly two faces and exactly two vertices.

The Quad-Edge Data Structure
The quad-edge data structure represents an edge, along with the edges it is connected to around the adjacent vertices and faces to encode the topology of the graph.
An example implementation of the quad-edge data-type is as follows
typedef struct quadedge;
typedef struct quadedge_ref;
Each quad-edge contains four references to adjacent quad-edges. Each of the four references points to the next edge counter-clockwise around either a vertex or a face. Each of these references represent either the origin vertex of the edge, the right face, the destination vertex, or the left face. Each quad-edge reference points to a quad-edge and the rotation (from 0 to 3) of the 'arm' it points at.
Due to this representation, the quad-edge:
* represents a graph, its
dual, and its mirror image.
* the dual of the graph can be obtained simply by reversing the convention on what is a vertex and what is a face; and
* can represent the most general form of a map, admitting vertices and faces of degree 1 and 2.
Details
The quad-edge structure gets its name from the general mechanism by which they are stored. A single Edge structure conceptually stores references to up to two faces, two vertices, and 4 edges. The four edges stored are the edges starting with the two vertices that are attached to the two stored faces.
Uses
Much like
Winged Edge, quad-edge structures are used in programs to store the topology of a 2D or
3D polygonal mesh. The mesh itself does not need to be closed in order to form a valid quad-edge structure.
Using a quad-edge structure, iterating through the topology is quite easy. Often, the interface to quad-edge topologies is through directed edges. This allows the two vertices to have explicit names (start and end), and this gives faces explicit names as well (left and right, relative to a person standing on start and looking in the direction of end). The four edges are also given names, based on the vertices and faces: start-left, start-right, end-left, and end-right. A directed edge can be reversed to generate the edge in the opposite direction.
Iterating around a particular face only requires having a single directed edge to which that face is on the left (by convention) and then walking through all of the start-left edges until the original edge is reached.
See also
*
Winged edge
*
Combinatorial maps A combinatorial map is a combinatorial representation of a graph on an orientable surface. A combinatorial map may also be called a combinatorial embedding, a rotation system, an orientable ribbon graph, a fat graph, or a cyclic graph. More genera ...
*
Doubly connected edge list
References
{{reflist
External links
* https://www.cs.cmu.edu/afs/andrew/scs/cs/15-463/2001/pub/src/a2/quadedge.html A quad-edge implementation in
C++.
* http://www.ic.unicamp.br/~stolfi/EXPORT/software/c/2000-05-04/libquad/ A quad-edge implementation in
C.
Computer-aided design
Computer graphics data structures