Prince Of Persia (2008 Video Game)
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''Prince of Persia'' is a 2008
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
developed by
Ubisoft Montreal Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subs ...
and published by
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
. It is the seventh main installment in the ''
Prince of Persia ''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is centered around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two ga ...
'' franchise, and the second
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, establishing a new continuity that is separate from other games in the series. It was released in the United States on December 2, 2008, for
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and
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, and on December 9 for Windows. It was released on March 24, 2009, for
Mac OS X macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
via the
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engine. The game was also released on November 11, 2008, by
Gameloft Gameloft SE is a French video game company based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games for mobile devices, video game consoles, and ...
for mobile phones that runs on the
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platform in a 2D environment, and has a feature of enabling the players to control a second character at certain points of the various levels of the game. The game is set in ancient Persia, and follows an unnamed player-character, who finds himself in a mysterious land after a large sandstorm diverted him from his course. Here, he meets a princess named Elika, and must work with her to re-imprison the evil entity Ahriman, who has corrupted the land after being released by Elika's father. Throughout the journey, players traverse many different environments using their acrobatic abilities to scale walls and even crawl on the ceilings, and combat various enemies. The game's storyline and setting borrowed some aspects from
Zoroastrianism Zoroastrianism ( ), also called Mazdayasnā () or Beh-dīn (), is an Iranian religions, Iranian religion centred on the Avesta and the teachings of Zoroaster, Zarathushtra Spitama, who is more commonly referred to by the Greek translation, ...
. ''Prince of Persia'' received generally positive reviews from critics, and has sold over 2.5 million copies as of November 2009. An
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
that serves as an epilogue to the story was released in March 2009. The only other game in the series set in this continuity is '' Prince of Persia: The Fallen King'', also released in December 2008 for the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
.


Gameplay

''Prince of Persia'' revolves around gameplay mechanics that producer Ben Mattes identifies as "pillars" of the ''
Prince of Persia ''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is centered around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two ga ...
'' series; an acrobatic hero exploring a Persian environment with a balanced mixture of acrobatics, combat, and puzzle-solving. The premise of ''Prince of Persia'' is that the player travels around the game world to heal specially designated spots of land. The player assumes the role of the acrobatic character, and is accompanied by the AI-controlled companion named Elika. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika to perform combat and acrobatic feats variously throughout the game. ''Prince of Persia'' features
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
exploration that allows the player to travel to any spot in the game world at any given point, and allows the player to witness the plot in any way they want. Depending on how the player progresses, previously visited areas will become more challenging to traverse when the player re-visits them. When the player heals a spot of land, it becomes devoid of traps. The traps are manifested in various forms of the antagonist Ahriman's Corruption; black-colored blobs that coat the land and swallow the player if touched. The player can use acrobatic maneuvers to avoid these traps. The player has many acrobatic maneuvers at their disposal. Acrobatics are also used in combat to vault over enemies, or hit them into the air. Sometimes when performing these acrobatics, the player is aided by Elika. There are magical plates that allow the player to perform even more complicated acrobatic feats via Elika. If the player fails to signal Elika's magic, they fall off of the plate, sometimes to their death. The player cannot conventionally "die" in ''Prince of Persia''. Rather, when an enemy is about to strike the finishing blow, or The Prince presumably falls to his death, Elika saves him. There is no limit on the number of times Elika can save a player, although an achievement is awarded for being saved fewer than 100 times during a playthrough. Along with saving the player, Elika can perform many acrobatic feats or combat feats in tandem with the player. The downloadable content ''Epilogue'' added a new magic plate that allows Elika to recreate destroyed objects. A new combat maneuver for the player was also added.


Synopsis


Setting

''Prince of Persia'' takes place in an undefined ancient Persian city-state based heavily around the religion of
Zoroastrianism Zoroastrianism ( ), also called Mazdayasnā () or Beh-dīn (), is an Iranian religions, Iranian religion centred on the Avesta and the teachings of Zoroaster, Zarathushtra Spitama, who is more commonly referred to by the Greek translation, ...
. A thousand years before the events of the game take place, there was a struggle for power between the gods
Ahriman Angra Mainyu (; ) is the Avestan name of Zoroastrianism's hypostasis of the "destructive/evil spirit" and the main adversary in Zoroastrianism either of the Spenta Mainyu, the "holy/creative spirits/mentality", or directly of Ahura Mazda, th ...
and Ormazd. The outcome of the struggle was that Ormazd and his people, the Ahura, managed to imprison Ahriman and his minions, the Corrupted, in a tree. Ormazd then left the world, leaving the Ahura to make sure Ahriman remains secure. They are successful for a thousand years, at which point the Ahura started to lose their powers, so they leave. Shortly before the events of the game, Ahriman is about to be freed again.


Characters

''Prince of Persia''s protagonist is a nameless adventurer in search of fortune. The adventurer is accompanied by an Ahura named Elika, whose race has forsaken the duty given to them by the god of light, Ormazd, and intend to set free the main antagonist, Ahriman, the god of darkness who was imprisoned by Ormazd. He is intent on conquering the entire universe upon his liberation. The Mourning King appears as an antagonist, intent on fulfilling his deal with Ahriman in return for the resurrection of his daughter, Elika. The Corrupted, four rulers Ahriman chose to aid him in conquering Ormazd, also appear as antagonists. They were imprisoned with him for a thousand years. The Hunter is one of the Corrupted. He was a prince who enjoyed hunting, but soon became too good at hunting. Ahriman successfully made a deal with the Hunter that, in exchange for his soul, Ahriman would allow him to hunt a creature more satisfying than any he has hunted before. Another of the Corrupted is the Alchemist. He was an Ahura scientist who felt he was close to achieving immortality when his health started to fail. The Alchemist asked Ormazd for a longer lifespan to complete his research, but when he was refused, Ahriman offered him immortality in exchange for his soul. The third Corrupted is called the Concubine. She was a woman skilled in politics who revered men of power. She was involved with a man, but was ultimately beaten by another woman, scarred and stripped of her beauty and influence. The Concubine then exchanged her soul for the power of illusion with Ahriman. The fourth and strongest of the Corrupted is the Warrior. He was a king whose country was under siege. Struggling for peace, the king accepted power from Ahriman that allowed him to vanquish his enemies and secure peace for his people. However, when the war was over, the peace-loving citizens rejected the Warrior, who had turned into a tool of war.


Plot

The game begins with the Prince (which is only a nickname, the game does not actually mention whether he is from a royal family or not) in search of his donkey, Farah, in the middle of a desert sandstorm. He then runs into Elika, a princess of the Ahura who is fleeing from soldiers. The two fend off the soldiers, with Elika discovering her magical powers of light. The Prince follows her into a temple which houses Ahriman, a force of evil who is trapped within a tree known as the
Tree of Life The tree of life is a fundamental archetype in many of the world's mythology, mythological, religion, religious, and philosophy, philosophical traditions. It is closely related to the concept of the sacred tree.Giovino, Mariana (2007). ''The ...
. Once inside the temple, the Prince and Elika are confronted by Elika's father, the Mourning King, who faces them in battle. After the fight, he uses his sword to cut the Tree of Life, setting Ahriman free. The Prince and Elika escape the temple, only to find a corrupted world outside. Elika tells the Prince that in order to restore the world and rid the corruption inhabiting it, they must heal all the Fertile Grounds in the kingdom. They then begin restoring the Fertile Grounds, encountering the Warrior, the Hunter, the Concubine and the Alchemist, four corrupted leaders Ahriman chose to set free. In the journey, it is revealed that Elika had died prior to the beginning of the game. Her father took her to Ahriman and asked him to revive her selling his soul in the process to Ahriman, thus making him one of the corrupted. Once Elika is revived she discovers she has new-found powers. After gaining even more powers, the two encounter Elika's father once again. After healing all the Fertile Grounds, as well as defeating all bosses, Elika and the Prince return to the temple to imprison Ahriman. Once inside, however, they are confronted by the king who is now a fully corrupted being. They defeat him, he calls his daughter's name, turns away from them and throws himself off the platform they are on. Ahriman rises from the corruption below. They battle him, but Elika must give up her very life to finish the spell which seals Ahriman away. She finishes the spell and dies. The Prince then takes Elika's body outside. There are four Fertile Grounds there, each with a tree, that according to what Elika had told him, channel the power of all the Fertile Grounds to the Tree of Life. He is given a vision which is the same one both he and Elika shared much earlier that shows her father's deal with Ahriman to revive her. When they shared the vision at that time she told the Prince that visions come from Ormazd, not Ahriman. The vision (just like the main debate throughout the game between Elika and the Prince was all about Destiny vs Free Will) is all about choice. The Prince re-creates the deal made by Elika's father. He destroys the four Fertile Grounds around the Temple and returns inside. He cuts down the Tree of Life and takes the light power Elika used to heal the Tree. The Prince returns the Light to Elika's body, and she returns to life. The game ends with the Prince carrying Elika across the desert while Ahriman's darkness envelops the world and the
Temple A temple (from the Latin ) is a place of worship, a building used for spiritual rituals and activities such as prayer and sacrifice. By convention, the specially built places of worship of some religions are commonly called "temples" in Engli ...
is destroyed.


''Epilogue''

In ''Epilogue'', an optional
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
set after the main story, it is shown that the Prince and Elika survive, and retreat to an underground palace. Elika, furious with the Prince for dooming the world to save her, abandons him, but they both end up battling Elika's father once again. They escape, and attempt to leave the palace alive. While on their way, Elika shows her frustration with the Prince multiple times, believing bringing her back was not worth the price of the evil it unleashed. The Prince counters that by freeing her, they "stand a chance" against Ahriman. In a final battle against Elika's father, the Prince defeats him by impaling him on spikes, a visual reference to the original ''Prince of Persia'' game. In the end, Elika leaves the Prince to search for her people and the Prince is left alone with a bloodthirsty Ahriman seeking revenge.


Development

Proof of conception for ''Prince of Persia'' was found in September 2006, when a file that was leaked to the internet was found to contain concept art for the game, although Ubisoft didn't announce the game until May 2008. They said that they expected to release the game towards the fourth quarter of 2008, and gave details about the plot and game play. In one such preview of the game, they revealed that the general staples of the game play remained intact, although altered drastically. These staples are platforming, combat, and puzzle-solving. It was also revealed that the game's combat would be one-on-one fights, similar to the original ''Prince of Persia'' trilogy, rather than fighting hordes of enemies at any time, as in the ''Sands of Time'' series. Producer Ben Mattes said that the intent in changing the combat so drastically was to give players the impression that each enemy was a unique and dramatic experience in itself. ''Prince of Persia'' utilizes a heavily modified version of the Scimitar engine, which was also used in ''
Assassin's Creed ''Assassin's Creed'' is a historical fiction, historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil (game engine), Anvil and its m ...
''. Developers chose to use this engine because it would allow them to enhance the game by adding more expansive worlds, and less linearity. In May 2008, Ubisoft released two official videos of a concept artist designing the Prince character and Elika. One video shows the Prince character being drawn, while the other details Elika. Another fast-forward concept art emerged in July, this time depicting an antagonist the Hunter. Unlike previous Ubisoft games such as ''
Assassin's Creed ''Assassin's Creed'' is a historical fiction, historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil (game engine), Anvil and its m ...
'', the PC version of ''Prince of Persia'' contains no digital rights protection. Mattes said that when Ubisoft was initially developing the game, cooperative gameplay with an AI-controlled partner was the main idea they wanted to build on. Mattes explained: "We knew from day one basically cooperative gameplay was the hook that was going to replace ''Sands of Time''... We didn't always know that it was going to be Elika from day one... We sort of explored the idea of maybe a child or father figure or brother, or something like that". The idea to base the game around AI-controlled functions came from '' Prince of Persia: The Sands of Time''. Mattes explained that the team felt the relationship between Farah and the Prince character worked well from a story-telling point-of-view in ''Prince of Persia: The Sands of Time'', so they decided to expand on the concept.


Downloadable content

Downloadable content for ''Prince of Persia'', titled ''Epilogue'', includes new areas to explore, new enemies, new combat maneuvers, and a new power for Elika to use. The content was planned for release on February 26, 2009, on the Xbox 360 and
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
consoles, but was delayed for one week, on March 5. Citing business reasons, Ubisoft did not release ''Epilogue'' for PC version of the game.


Reception

The game was well received by most critics, scoring an 81%, 85%, and 82% on
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
for the Xbox 360, PlayStation 3, and PC, respectively. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' writer Hilary Goldstein praised the game for its simple but visually spectacular acrobatics and combat, but noted that one must "embrace the change o the series in order to "fall in love ith it. Goldstein also praised Elika, the secondary character of the game, as a useful sidekick during gameplay and also as a likeable character with a great relationship with the Prince. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
''s Kevin VanOrd shared a similar opinion and in addition praised its excellent artistic design. However, many criticized the game for being too easy or "consumer-friendly", regarding the simple platforming and combat segments. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' described it as a "poor game" with "excessive repetition" but nonetheless with "fantastic technology and interesting mechanics". '' 1UP.com'' criticized the trial-and-error nature of the platforming gameplay. Many comparisons have been drawn to other video games in terms of artistic design and gameplay. Examples include ''
Mirror's Edge ''Mirror's Edge'' is a 2008 action-adventure platform game developed by DICE and published by Electronic Arts. The game was released for PlayStation 3 and Xbox 360 in November 2008, and for Windows in January 2009. Set in a near-future city, i ...
'' and Ubisoft's own ''
Assassin's Creed ''Assassin's Creed'' is a historical fiction, historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil (game engine), Anvil and its m ...
'' with unique platforming and timing-based combat. The vast open-world environment with intense boss fights have been compared to '' Ico'' and '' Shadow of the Colossus'', and the
watercolor Watercolor (American English) or watercolour (Commonwealth English; see American and British English spelling differences#-our, -or, spelling differences), also ''aquarelle'' (; from Italian diminutive of Latin 'water'), is a painting metho ...
looks to ''
Ōkami is a 2006 action-adventure game developed by Clover Studio and published by Capcom. It was released for PlayStation 2 in 2006 in Japan and North America, and in 2007 in Europe and Australia. After the closure of Clover Studio a few months afte ...
''.


Sales

In 2009, ''Prince of Persia'' has sold over 2.2 million copies worldwide in January and by November, the game had over 2.5 million copies worldwide.


Awards

In February 2009, the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
awarded ''Prince of Persia'' with " Outstanding Achievement in Animation" at the 12th Annual Interactive Achievement Awards; it also received nominations for " Adventure Game of the Year", and outstanding achievement in " Art Direction" and "
Sound Design Sound design is the art and practice of creating auditory elements of media. It involves specifying, acquiring and creating audio using production techniques and equipment or software. It is employed in a variety of disciplines including filmmaking ...
".


References


External links

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original
* {{Authority control 2008 video games Action-adventure games Hack and slash games MacOS games Open-world video games PlayStation 3 games Prince of Persia games Ubisoft games Video game reboots Video games scored by Inon Zur Video games scored by Stuart Chatwood Video games developed in Canada Video games set in Iran Video games with cel-shaded animation Video games based on mythology Windows games Xbox 360 games 3D platformers Gameloft games J2ME games Single-player video games