HOME

TheInfoList



OR:

''Pitstop'' is a 1983
racing video game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic raci ...
developed and published by
Epyx Epyx, Inc. was a video game developer and video game publisher active in the late 1970s and 1980s. The company was founded in 1978 as Automated Simulations by Jim Connelley and Jon Freeman, publishing a series of tactical combat games. The Epyx ...
for the
Atari 8-bit computers The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
,
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer expe ...
,
Coleco Adam The Coleco Adam is a home computer and expansion device for the ColecoVision by American toy and video game manufacturer Coleco. The Adam was an attempt to follow on the success of the company's ColecoVision video game console. It was available as ...
, and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
. A sequel, '' Pitstop II'', was released in 1984.


Gameplay

''Pitstop'' is played from a semi-first-person perspective, placing the player in a bird's-eye perspective slightly behind a race car. The game features three difficulty modes and three gameplay modes: Single, Mini-Circuit, and Grand Circuit. In Single, the player can choose from one of six tracks and learn how to play the game. In the game's Circuit modes, the player races against other drivers and earns a certain number of points and money depending on the place he finishes in each race. The Mini-Circuit features only three tracks, while the Grand Circuit features all six. ''Pitstop'' implements
pit stop Pitstop may refer to: * Pit stop, in motor racing, when the car stops in the pits for fuel and other consumables to be renewed or replenished * ''Pit Stop'' (1969 film), a movie directed by Jack Hill * ''Pit Stop'' (2013 film), a movie directe ...
s, a concept not featured in many other contemporary racing video games. Color-based damage is shown on the player's car whenever it hits another vehicle or a wall on the track, both of which wear out the tires. The player also has a fuel meter that gradually depletes during each race. If the player's vehicle displays a red color from taking too much damage, or if it is running low on fuel, it must make a pit stop. Unlike other racing video games, the pit crew is fully controlled by the player, who must refuel the vehicle and replace its worn-out tires. Up to four players can play by taking alternating turns. The ColecoVision version uses the ColecoVision Expansion Module #2 steering wheel and pedal peripheral.


Reception

''The Commodore 64 Home Companion'' noted that the game's pit stop feature "slows the action down, but it adds an element of strategy (Can I make it around again without blowing out that right-front tire?) to what would otherwise be just another eye-hand coordination game." Roy Wagner of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' felt that ''
Pole Position In a motorsports race, the pole position is usually the best and "statistically the most advantageous" starting position on the track. The pole position is usually earned by the driver with the best qualifying times in the trials before the ra ...
'' was a superior racing game, and wrote that ''Pitstop'' "is the pits because that is where the race is won or lost." ''Computer Fun'' gave the game 2.5 out of 4 and wrote that "fantasy is a fragile thing and the reality of ''Pitstop'' is something less than harrowing, as the driver finds when he braces himself for an outrageous switchback only to find it as tame as a suburban boulevard. Disappointingly, the six 'unforgiving' tracks merely blend into a pureed sameness. Graphically, the cars are done in fine style but the trackside scenery consists of green flatlands and an occasional bush or sign. ��As for gameplay, ''Pitstop'' is at its best in the more difficult settings where things are a little more hectic and the side-to-side motion of the cars add challenge." Ted Salamone of ''
Electronic Games ''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The h ...
'' reviewed the Commodore 64 version and wrote, "The engine rev sounds are realistic, the pit screen unforgettable, and the action absolutely hair-raising." Stephen Reed of ''Hi-Res'' wrote that ''Pitstop'' "does not have the extended playability or good graphics" of ''Pole Position''. Reed called the game's pit stop concept a "unique feature", but wrote, "While this is an interesting aspect to the program, its attractiveness is short lived because the pits soon become an obstacle to racing." Shay Addams of ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET. ...
'' praised the game's "exciting competition and action" and its pit stop feature, writing that the game "requires strategy and split-second decision-making that are missing in other racing games." Addams wrote that ''Pitstop'' was more enjoyable when playing with others, and noted that the game's graphics were not as detailed as ''Pole Position'', but concluded, "Since veteran race car drivers agree that many professional races are won in the pits, not on the track, ''Pitstop'' has to be one of the most realistic and playable racing simulations available."


References


External links

* *{{atarimania, id=3987 1983 video games Atari 8-bit computer games ColecoVision games Commodore 64 games Epyx games Multiplayer and single-player video games Racing video games Video games developed in the United States