''Paladin's Quest'', originally released as in Japan, is a utopian/dystopian
science fantasy
file:Warhammer40kcosplay.jpg, Cosplay of a character from the ''Warhammer 40,000'' tabletop game; one critic has characterized the game's setting as "action-oriented science-fantasy."
Science fantasy is a hybrid genre within speculative fiction ...
role-playing video game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
developed by Copya System and published in Japan by
Asmik Corporation on November 13, 1992, for the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
. It was published in North America by
Enix in October 1993. It was different from other role-playing games at the time, because when the player casts magic, it takes away HP (health points) instead of MP (magic points/power).
Its sequel, ''
Lennus II'', was only released in Japan.
Plot
The game centers on a boy named Chezni who, on a dare, activates an ancient machine called Dal Gren and in doing so releases a being of immense power and evil. As a result, the magic school is destroyed and the headmaster of the school orders Chezni to destroy Dal Gren at whatever cost before it destroys the world. During his travels he meets a girl named Midia, very much like himself, who wishes to help him on his quest, and numerous other mercenaries that come to aid Chezni. The main antagonist is a young dictator named Zaygos, who wants to use the Dal Gren for his own nefarious purposes.
Gameplay
The player character travels through dungeons, towns, and an overworld map, battling in
random encounter
A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected ...
s. In case of a battle, the game switches to first person, similar to the ''
Dragon Warrior'' games. The battles are
turn-based. Increasing a character's speed increases the chances of acting earlier within a turn, but does not change how frequently that character's turns come about. From each battle, characters accrue
experience point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s, which eventually lead to higher levels, and better
attributes. During battle, use of healing items usually, but not always, takes priority and occurs before the enemy can strike.
The
magic system has no form of
MP for the characters. Instead, characters cast spells by spending their own
HP. Only one spell directly heals HP, and using it kills the caster in order to heal the rest of the party.
Instead of learning spells individually, characters unlock spells by learning to wield the powers of eight "spirits": Fire, Earth, Water, Air, Sphere, Sky, Heart and Light. Each individual spirit provides a single spell, each unique pair of spirits provides an additional spell, and learning all eight unlocks an additional spell, for a total of 37. So, for example, a character who knows the "Fire", "Sphere", and "Light" spirits would know six spells: one each of the three spirits and one for each of the three spirit combinations ("Fire+Light", "Fire+Sphere" and "Sphere+Light"). There is no statistic which universally enhances spellcasting ability. Instead, characters gain experience in each spirit as they cast related spells; a combination spell's power is based on both spirits it uses.
Items cannot be used from battle unless they are equipped, traditional healing spells are nonexistent, and extra healing items cannot be purchased. The primary healing items are healing "bottles", which are good for nine uses each. These bottles can be refilled cheaply at most towns. The only other healing items are certain pieces of equipment which can be used as an unlimited healing item, but can only heal the wearer, and cannot be used outside of battle.
The player controls a party of up to four characters: up to two main characters, while the rest of the party slots can be filled by mercenaries. Although the player controls a mercenary's actions in battle, the player has no control over the equipment they wear and cannot purchase spirits for them. Many mercenaries have spirits not yet available to the player, and so have spells not yet available to the main characters. Some mercenaries lack a healing bottle, making them unable to do any healing in battle. New, stronger mercenaries become available as the player progresses through the story (usually for a price), but it is up to the player whether to continue by leveling their old mercenaries, or hiring new ones. All mercenaries may be rehired, with the exception of a single mercenary tied to a story event.
Music
The musical score for ''Paladin's Quest'' was composed by anime and game composer
Kōhei Tanaka. A promotional
MiniDisc
MiniDisc (MD) is an erasable magneto-optical disc-based data storage format offering a capacity of 60, 74, or 80 minutes of digitized audio.
Sony announced the MiniDisc in September 1992 and released it in November of that year for sale i ...
containing 10 tracks with the game's original music was released by Asmik under the title ''Welcome to the Lennus World!''. A separate soundtrack titled ''Lennus: Memory of the Ancient Machine Original Album'' also contains 10 tracks, half composed of arranged instrumental medleys of the game's music and the other half consisting of
dramatic dialogue. The album was released by Future Land on December 2, 1992.
Reception
''Paladin's Quest'' received mixed to negative reviews. ''
GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' commented that the game "feels rather stale. Its dialogue, story, transitions, settings, and even its game play seem to have been done before." They criticized the system wherein magic usage draws from the character's pool of hit points, and found the characters in general underpowered against the game's enemies, requiring tedious backtracking to inns and reloading of saves. Mike Weigand of ''
Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'' commented, "For fans of ''
Soul Blazer'', this borrows the perspective, but it isn't as interactive plus combat isn't as direct. Fans of these kinds of RPG games will probably be more than satisfied."
[ Zy Nicholson reviewed the game as an import in British magazine '']Super Play
''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996.
Overview
''Super Play'' covered in great detail the role-playing video game genre. Many of these games were nev ...
''. He commented that ''Paladin's Quest'' is short and falls within the graphical limitations of the last-generation NES, both things which he found particularly hard to accept given the cart's above-average size and accordingly above-average price. He also described the controls as very awkward. He concluded that fanatics of Japanese RPGs would still find the game enjoyable due to the compelling and sometimes humorous story, but warned that it does not hold up well to contemporary Japanese RPGs such as ''Secret of Mana
''Secret of Mana'', originally released in Japan as is a 1993 action role-playing game developed and published by Square for the Super Nintendo Entertainment System. It is the sequel to the 1991 game ''Seiken Densetsu'', released in North Ameri ...
''.[
]
Sequel
A sequel to ''Paladin's Quest'', , was released by Asmik Corporation for the Super Famicom
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
in Japan
Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
only, on July 28, 1996. Enix had dropped support for the Super Nintendo Entertainment System by this time.
The plot centers around a hero, Farus, who must find four orbs to avert apocalypse. He is the only character central to the player's party
A party is a gathering of people who have been invited by a Hospitality, host for the purposes of socializing, conversation, recreation, or as part of a festival or other commemoration or celebration of a special occasion. A party will oft ...
; other members are recruited and may be dismissed if a superior replacement is found. The music was critically acclaimed, and two tracks were recorded by the Tokyo Philharmonic Orchestra for release on the Orchestral Game Concert compilations.
Gameplay is fairly similar to the original ''Lennus'' / ''Paladin's Quest'':
* The player can swap out mercenary equipment.
* There have been some revisions to the magic system.
** There are eight spirits: Fire, Light, Wind, Gold, Earth, Sky, Water and Void, with one spell for each spirit and each pair of spirits, for 36 spells.
** Farus starts the game with three of the eight spirits, and can gain the powers of the other five through sidequests. He can only cast spells from the spirits he currently has equipped, and only has a limited number of slots (starting with only a single slot, with three more slots unlockable through sidequests for a maximum of four, allowing up to 10 of the 36 spells to be available at a time), and can only swap spirits outside of combat.
** Much like in ''Paladin's Quest'', each mercenary has a fixed repertoire of spirits, which are automatically equipped and cannot be swapped out.
** Instead of building up spirit skill ratings by repeatedly casting associated spells, spirits are powered up by defeating monsters, who yield a sort of spirit-specific experience points in addition to regular experience point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s.
References
External links
*
RPGamer's ''Lennus 2'' Import Retroview
{{Authority control
1992 video games
Asmik Ace Entertainment games
Copya Systems games
Enix games
Science fantasy role-playing video games
Single-player video games
Super Nintendo Entertainment System games
Super Nintendo Entertainment System-only games
Video games developed in Japan
Video games scored by Kohei Tanaka
Utopian fiction
Dystopian video games